"Millions of years spent in the lightless, cold depths between galaxies ... it was beyond his grasp. Deep time. If not eternity, exactly, then certainly the next best thing. A voyage long enough that the galaxy would have visibly turned by the end of the journey - he shivered superstitiously. The very idea of traveling beyond the galaxy seemed wrong, somehow. Even the Ancients, those fearlessly insane techno-pagan anarchists of more than a dozen millennia past, hadn't dared those gulfs."In Speculative Fiction featuring faster-than-light interstellar travel, reaching other galaxies from the Milky Way (or fictional local equivalent, like the galaxy far, far away) is often shown to be impossible or unfeasible, regardless of how fast FTL drive is. Now, in Real Life, this is pretty realistic. The Milky Way is about 100,000 lightyears across... but the nearest other spiral galaxy, Andromeda, is about 2.5 million lightyears away, which is 25 times more for all you math-challenged types. If your FTL drive takes 100 years from one edge of our galaxy to the opposite one while going full tilt, or your hyperspace shortcuts are limited by the need to return to realspace and assess your position after making a relatively short jump, then it is perfectly reasonable that you shouldn't be able to travel to another galaxy in a casual manner. However, if your ship is capable of crossing the Milky Way in a single day (after all, if we're ignoring the speed-of-light limit, then any other author-imposed speed limit is completely arbitrary), or your hyperdrive can simply open a shortcut between any two known locations anywhere in the universe, then there really is no excuse for this. Bonus points if there is some unconvincing Hand Wave as to why they don't go to other galaxies. Or a convincing Hand Wave based on modern physics (i.e. the FTL drive needs Dark Matter to work properly, and it stops working once you try to exit the Dark Matter Halo of your galaxy). One possible reason this is done is because a galaxy is about the largest object that can be rendered on a two dimensional plane with more than very superficial accuracy and are also the largest structures with relatively nice and cleanly defined "ends". Additionally it's quite hard to make individuals seem important at this sort of scale or define any sort of "setting geography" thanks to both a lack of any objective central point and the only structures visible at this scale being mostly empty clusters of galaxies; not providing so much as nebula can to let a setting designer define a certain region of a setting with any interesting traits. When done right (the "FTL takes 100 years to cross the Milky Way" version), it's an aversion of Sci-Fi Writers Have No Sense of Scale. Compare Corralled Cosmos. Contrast to Small Universe After All and What Other Galaxies?
open/close all folders
Anime & Manga
- Space Battleship Yamato 2199 technically averts this but keeps it in spirit. The protagonists plan on making a trip to the Large Magellanic Cloud and back to Earth in under a year, but in intergalactic terms that's like visiting a neighbouring country. They initially assume that this trope applies to the Gamilas Empire but get a rude surprise when they learn that the Large Magellanic Cloud is actually their home territory. The audience are also treated to a brief snapshot of a second opponent Gamilas is fighting in the Small Magellanic Cloud.
- Crest of the Stars: even with quick and easy travel across the galaxy, humanity has not expanded beyond the Milky Way, mainly because they've never encountered a Planar Space Portal that leads to another galaxy. There is one anomalous set of unexplored portals that everyone is pretty sure leads to other galaxies, but the Abh have an ironclad grip on that territory and they're not going to let anyone explore them... at least, not until they are in utter control over the entire Milky Way and can guarantee that human conflict will not spread to other galaxies.
- In the Marvel Universe each of the major galactic empires rule seperate individual Galaxies, with the Kree ruling the Lesser Magelienic Cloud, the Skrulls in Andromeda, and the Shi'ar in an unidentified galaxy of the same name.
- In Dreadstar, The hero arrives in an unnamed galaxy millions of years after he is responsible for the destruction of the Milky Way. Later, in the sequel comic, he and his companions travel to still another galaxy.
- The Chronicles of Riddick franchise. The films don't mention galaxies but the novelizations contradict each other. The novelization to Pitch Black by Frank Lauria implies that humans have colonised several galaxies. It says that Riddick worked in the Sigma Galaxy and that Johns chased him across 3 galaxies. But the novelisation to The Chronicles of Riddick by Alan Dean Foster implies that everything takes place within one galaxy.
- Star Wars, of course, takes place solely in A Galaxy Far, Far Away, with no explanation whatsoever. The Empire rules over the whole galaxy, hyperspace travel can launch even small Space Fighters halfway across the galaxy in days or hours, and the Rebel fleet hides above the galactic plane at the end of The Empire Strikes Back (nicely averting 2-D Space in the process), but intergalactic travel isn't even mentioned. Star Wars Legends proposed numerous and often contradicting explanations, like Casual Interstellar Travel only being possible along pre-mapped Hyperspace Lanes, a Star Trek-like "barrier on the edge of the galaxy", or the local Precursors sealing off certain sections of the galaxy to make hyperspace travel more difficult there. Nearby dwarf galaxies such as the Rishi Maze were actually accessible to travelers, but are beyond the frontiers of galactic governments. Because of this, illegal operations tend to set up shop there. Eventually this is dropped when the intergalactic Yuuzhan Vong arrive to mess things up, and the Continuity Reboot doesn't bother with any justification at all. Of course, there's also the possibility that their galaxy just happens to have no others near it.
- In one of the Star Challenge books, your ship ends up in the Andromeda Galaxy after transversing a Negative Space Wedgie. After
Expositron9000your robotic companion discovers that fact, your character mentions that a spaceship would need five hundred years to reach Andromeda even travelling at very high hyperspatial speeds.
- The Foundation series by Isaac Asimov are all set within the galaxy. In the fourth Foundation book, someone wonders why - all places are the same distance away by hyperspace. Asimov gives a pretty good explanation: ships traveling through hyperspace are affected by objects with mass that lie along the line that connects the starting and the ending point of the jump. The greater the mass or the distance between them, the greater the effect. This is the main reason why starships in the Foundation Universe use several small jumps instead of the single long one. And with every jump requiring several days to calculate the new jump coordinates, intergalactic travel would take a long, long time.
- In the Robert A. Heinlein novel Time Enough for Love, the protagonist mentions how much of the Milky Way has been explored and settled but that Humans Are Special so that there have been a few spaceships that have attempted the "long" trip. Their Libby drives are apparently time machines as well (only recently used that way because apparently nobody realized they were), and can arrive at their destination as just about any time they choose. And as nearly every character is functionally immortal and can have their personality stored electronically (a technique used to move between bodies too beat up to rejuvenate, easily adaptable to long-term storage), "on-board" time is nearly a non-issue.
- In the story "The Star Pit" by Samuel R. Delany, only people with a specific set of psychological issues can handle going outside the galaxy, even though interstellar travel is ridiculously convenient.
- The Night's Dawn Trilogy: Upon discovering the sleeping god at the end of the last book, and theorizing that it is capable of intergalactic travel, everyone is shocked. Although FTL travel has been known for more than 500 years, it took several months and hundreds of small FTL 'jumps' for the main characters to travel the 1300 light years to find the Sleeping God in the first place.
- Predictably, The Hitchhiker's Guide to the Galaxy is apparently set entirely within The Galaxy. Despite all the various forms of faster-than-light travel, extradimensional beings, and travel driven by improbability. There is one point in the radio show where the cast are escaping from Milliways and find themselves headed into intergalactic space — promptly running for the escape pods. Mind, there were other reasons not to want to be aboard that ship at that particular time. Although, when the characters are searching for the real power behind the galactic throne, someone says "maybe he rules the whole universe" and this is thenceforth assumed to be true.
- Inverted (or something) in Vernor Vinge's Zones of Thought series. All technology, including FTL travel, works better as you get farther from the galactic core. This means it's impossible to get to the middle of the galaxy, because your ship will continually slow down and eventually FTL becomes impossible. Intergalactic travel should be possible, except that the outer reaches of this galaxy are controlled by technological AIs who have ascended to near-godhood, and they don't let anyone past them. Also, as one heads closer to the galactic core even at sub-lightspeed high technology begins to break down, computers can no longer function, and once inside the "Unthinking Depths" you'd no longer be capable of sentient thought.
- Subverted in The Last Legionary young adult series by Douglas Hill. The "Overlight" FTL drive used by spaceships in the stories is perfectly capable of getting a ship to another galaxy in several months but extended stays in Overlight drive humans insane, making it impossible to have a functioning crew at the other end of the trip. At the end of the series Keill's alien sidekick Glr (from another galaxy herself) reveals that suspended animation allows the problem to be bypassed allowing her to potentially take Keill to visit her home galaxy.
- In Iain M. Banks' The Culture novels, it's explained that the Grid — the barrier between this universe the other ultraverses/infraverses ships use to travel— changes properties in extra-galactic space, making ships travel slower. Although, it didn't stop the Sleeper Service from trying.
- In Mikhail Akhmanov's Arrivals from the Dark books, all known galactic races utilize the "contour" drive for instantaneous FTL travel. It works by shifting the ship into another universe and then back into a new location. The drive consumes very little power but is prone to burn-outs, especially smaller models. However, jumps require extremely precise calculations, and strong gravity fields can drastically affect them. That is why most prefer to make a series of shorter jumps than a single long jump. Only the Orion Arm (our arm) of the galaxy is explored by most of the known races. The Faata hail from the Perseus Arm but don't know much about the Orion Arm. It is common for Faata in the first two novels to take the long way around instead of jumping directly through the Void (area between the two arms with no stars). During the Void Wars, however, the Faata make several attempts to travel through the Void instead of around it. It is possible that the Daskins have travelled outside the galaxy. Most races assume that all of them left the galaxy long ago, which would explain their absence. The Daskins have also left behind an interstellar Portal Network that appears to stretch as far as the Magellanic Clouds.
- In Andrei Livadny's The History of the Galaxy series, only a (relatively) small chunk of the galaxy has been discovered by humanity and all known races. While all alien races are, at least, millions of years old, the fact that they relied on Portal Networks and never invented the hyperdrive means that their expansion was extremely slow. Humans, on the other hand, have spread our in all directions, but only have several hundred colonies not too far from each other. Also, the nature of Hypersphere implies that it is limited to our own galaxy. No one ever brings up the idea of going to another galaxy.
- In Vladimir Vasilyev's War for Mobility duology, a newly-discovered portal to another galaxy is a major plot point, with its discovery sparking an interstellar war. Without it, FTL travel is way too slow to cross intergalactic distances. It is implied, though, that the Precursors who created the portals were able to do so, as they would've had to fly a portal to the other galaxy first in order to use it.
- Perry Rhodan started out with this (well, to be fair, it started with the first in-universe moon landing and mankind needed some time to even spread out into the galactic neighborhood)...then came the classic Andromeda arc (issues #200 - #299), which showcased the difficulties of trying to even reach enemies in another galaxy with the technology available at the time, notably FTL drives that burnt out and needed to be replaced too soon to cover the entire distance. (Besides the creation of new multi-stage, multi-drive ship designs that used and dropped their drives one after the other, the main answer was the successful hijacking of several of the enemies' own intergalactic transmitter stations.) Even much later, 'routine' intergalactic travel remains pretty much limited to the familiar cosmic neighborhood and actual long-distance expeditions are pretty few and far between.
- Played straight in Sergey Lukyanenko's A Lord from Planet Earth in the first two novels, where precise hyperspace coordinates are required in order to make FTL jumps. The only coordinates available are those left behind by the Seeders (actually, 22nd-century humans who traveled back in time to seed the galaxy with Human Alien life). The third book reveals that, while humans in the 22nd century are able to cross galaxies, it was a complete accident that a ship ended up in a faraway dwarf galaxy and stumbled on a race of Human Aliens with Blue and Orange Morality. What follows is an intergalactic war that leaves humans desperately scrambling for allies. They have set up a No Warping Zone on the outskirts of the Milky Way in the direction of the dwarf galaxy that forces the enemy ships to drop out and be attacked by human forces.
- In the William Shatner novel Beyond the Stars (a part of his Quest For Tomorrow series), the protagonist Jim (Does This Remind You of Anything?) is sent on a colony ship. The back cover of the book claims that the ship is called Outward Bound and is a Generation Ship heading for another galaxy. This is, however, a case of Covers Always Lie. Not only do they get the name of the ship wrong (it's similar, though), but it's simply heading for a world far away from human space, but no one ever mentions another galaxy. It's also revealed in the next book that a previously-unknown race of Bee People blows up the colony ship soon after Jim gets off.
- One of the books in the Alex Benedict series by Jack McDevitt notes that current FTL technology could reach the Andromeda Galaxy in about a year. It hasn't happened for the simple reason that there's no need. The first book has the opposite tack of the then-current FTL technology being much too slow for intergalactic travel to be practical (it is also observed that suddenly making it practical is one of the things made possible by the rediscovered Corsarius-type FTL drive at the end of the book).
- In Animorphs, all of the space-faring civilizations mentioned are confined to our galaxy. Even the sufficiently advanced Ellimist and Crayak are limited in their influence to our galaxy. The Crayak is extra-galactic in origin though, and other beings like themselves are said to exist in all galaxies.
- Played with in Uplift universe, where the Civilization of Five Galaxies does span— well, take a guess— but can't for the life of it reach any galaxy outside that set. It turns out the hyperspace links just aren't there to travel outside the Five. Even more nastily, it turns out that in the distant past there were something more like fourteen galaxies, and by the end of the series it will be further traumatically reduced to the Civilization of Four Galaxies. This is predicted to continue until the Milky Way truly is the only way, along with each other isolated galaxy. An attempt by otherwise Sufficiently Advanced Aliens to bridge the gap turns out to be the other impetus for the story.
- Double Subverted in the Star Carrier series. As revealed in the third book the Sh'daar came from another galaxy, but not by hoofing it. Their home galaxy was a dwarf that was "eaten" by the much larger Milky Way a few billion years ago.
- Played straight in the main Revelation Space Series novels - the scarcity of Conjoiner Drives and the limitations of light speed have limited human expansion to a roughly 100 light year wide bubble around Earth. Even the Inhibitors - a "race" of robots that purge starfaring life and think within the timespan of billions of years - have their operations limited to the Milky Way. Averted in the Distant Finale novellas with the release of the Greenfly terraformers; humanity begins to flee wholesale from the Milky Way to escape.
- In the Great Ship universe, no known species have ventured (far) out of the Milky Way due to the lack of Faster-Than-Light Travel or communications despite almost every interstellar species having become nigh-immortal Trans Humans. The Great Ship was discovered streaking towards the the Milky Way - at a significant fraction of the speed of light - from an almost completely empty section of the sky, and was completely covered in impact craters from a steady stream of collisions from its billion year long flight. Humanity was the first to send a fleet to claim the Great Ship, which they slingshotted around a red dwarf to put it in the galactic plane. However, at the climax of The Well of Stars, it is revealed that a ship has been chasing the Great Ship across the universe; when they seize control after the Polypond war, they activate the ship's true engines and begin the flight back into intergalactic space with the ship's passengers still on board.
- Averted in The Star of the Guardians. There's a single space station in Andromeda, called "Hell's Outpost." It's pretty much a Wretched Hive (hence the name) due to being outside the government's control. It's also pretty often raided by the local life-forms, a race of plasma-based creatures that eat energy.
- Star Trek:
- In Star Trek: The Original Series, when traveling across the galaxy seemed to take just a few days or weeks, they had the "Great Barrier", a mysterious energy field blocking intergalactic travel. There is at least one speciesnote that comes from Andromeda, but takes 300 years or so to send a ship across the void (these are the guys with the weapons that turn people into salt cubes and back again), and the Planet Killer of episode "The Doomsday Machine" was believed to be extra-galactic in origin. The Great Barrier turned up occasionally as a plot point in some of the Star Trek Expanded Universe novels, but for the most part, the later series dropped that idea and changed warp speed to Traveling at the Speed of Plot.
- One of the Expanded Universe novels (written by William Shatner) mentions a ship that accidentally ended up halfway to the Andromeda galaxy and encountered an Eldritch Abomination that was already on the way towards us. This was, however, the result of the ship ending up in a transwarp conduit connecting the two galaxies. Other EU novels include discussion on how to explore out there, mostly settling on AI being the only option.
- In The Q Continuum the two barriers (surrounding the galaxy and at its center) were created by the all-powerful Q to keep a Big Bad (named 0) from re-entering the galaxy (and another's head trapped in the center). The side-effect of causing psychics to go crazy is unintentional. Furthermore, 0 is a "crippled" energy being, meaning it can't go faster than light-speed under its own power, which is why it hasn't simply tried to leave for Andromeda (that, and it's insane).
- Both Star Trek: Deep Space Nine and Voyager examined the Delta and Gamma Quadrants, and established a mostly consistent "100 years to cross the galaxy" rule to explain the lack of intergalactic travel. Trying to not die of Borg attacks or running out of resources (Voyager) or survive all out war with The Empire (Deep Space 9) probably didn't help exploration much either.
- In the TNG episode "Where No One Has Gone Before", the Enterprise, with the Traveler's help, goes one billion light-years away from the Milky Way, to the "edge of the known universe".
- Blake's 7 used a considerably more prosaic "barrier around the galaxy" in the form of a huge field of Space Mines that apparently extend right across the Federation's territory at the very edge of the galaxy. Lampshaded as being an absurd expense even for a brutally repressive autocracy like the Terran Federation, since no known race has FTL capable of crossing intergalactic space in less than a matter of centuries. Cue a moment of what can only be described as in-universe Fridge Horror:
Avon: Was it built to keep humanity in... or something else out? (It was the latter.))
- Played very straight in Babylon 5. Leaving the galaxy seems to be a rite of passage for the most ancient, advanced, incomprehensible races. It's implied that most of the familiar races (including humanity) are millions of years away from reaching this level, and that not all such ancient, advanced races immediately take the step (two such older races are always left behind to guide the younger ones).note
- The Stargate network can near-instantaneously teleport people and objects from one Stargate to another on the opposite side of the Milky Way Galaxy, but they normally can't travel to other galaxies. It is stated that Go'uld starship engines can take "months" to travel from one far side of the galaxy to the other, and over a century to reach another galaxy. As the original series progressed, however, they eventually found out that if provided with sufficient power (a massive amount beyond humanity's ability to generate using conventional means) a Stargate can connect to Stargates in other galaxies (left behind by the gate-builders). Only three other galaxies are visited: the Ida galaxy (home of the benevolent Asgard and the virus nanobots known as the Replicators), the Pegasus galaxy (setting of the spinoff series Stargate Atlantis), and the Ori home galaxy. The initial expedition to Pegasus was one-way, because they only had one Zero-Point Module (ZPM), a football-sized super-reactor that was a pinnacle of gate-builder technology. Later they find more of these and are able to sporadically link the Stargates back and forth to Earth while having a ship with Asgard-built hyperdrives make regular month-long trips between Milky Way and Pegasus, which can be accelerated to three days with a ZPM.
- Asgard themselves subvert this trope hard, as Thor's ship was able to cross the distance between the Ida galaxy and the Milky Way in a matter of hours.
- One rather nifty idea they came up with was to collect dozens of Stargates from abandoned and unused planets, then set them adrift in the middle of intergalactic space, literally creating a "Gate bridge" between the two galaxies. One Stargate at the extreme edge of the Milky Way is capable of teleporting to another at the exact opposite far edge, and the distance to Pegasus is the length of about 30 or so Milky Ways set end to end - so they simply set up about three dozen Stargates all in a row, each automatically "dialing" the next one and forwarding the teleportation-stream transmission to the next one. It couldn't go from Pegasus to Earth in one unbroken line, though; where the "area code" shifts at the mid-point between galaxies, they needed to build a free-floating space station. Still, once completed, they didn't need to rely on ZPMs to travel between galaxies anymore.
- Averted in Stargate Universe with the discovery of an ancient Ancient starship sent out long ago to explore the universe and look for some sort of construct. The Destiny has so many hyperdrives (of a different, earlier, design) that crossing intergalactic distances is easy, provided there's enough power, since the Destiny recharges by diving into a star (and there are none between galaxies). There are several gate-laying ships (about half the size of the Destiny) flying ahead of her, planting stargates on useful planets.
- Averted in Andromeda. The Systems Commonwealth, at its largest, spanned the Milky Way, the Small Magellanic Cloud and the Andromeda galaxy, with its capital, Tarn Vedra, situated in Andromeda. The resident way of FTL travel is independent from normalspace, meaning that two systems that are next to each other in FTL may be in different galaxies.
- In Warhammer 40,000, the Imperium is prevented from going beyond the galaxy by the Astronomicon (a psychic lighthouse needed for reliable Warp travel) not being powerful enough to guide them that far. The Eldar are constricted by the infrastructure of their webway tunnels, Ork Warp travel is haphazard and the Tau are limited to a form of FTL considerably slower than true Warp travel. The Tyranids come from another galaxy, but they probably traveled very slowly between the galaxies. What isn't explained, however, is why the Necrons and their C'tan masters went into hibernation after scouring the galaxy clean of most life millions of years ago, given that their inertialess drives (fast FTL without entering the Warp) and immortal shells give them the means to travel to other galaxies even if it takes thousands of years, and the prospect of killing more living gives them a motive. The fifth edition Necron codex retcons the whole thing away, saying they just hack the Eldar webway and use their immortality to take longer trips at sub-light speeds.
- In Traveller only a small part of the Milky Way is known by Emperor Strephon's time.
- Inverted by Palladium's Phase World setting. The FTL engines used are slowed down by gravity interference from stars and suchlike, meaning that it's often just as fast moving between the closely spaced galaxies as it is crossing the same one.
- Justified in BattleTech by the low FTL speeds of JumpShips. Yes, they can make near-if-not-quite instantaneous 'jumps' over up to 30 light years at once...then the drive core takes at least a week to safely recharge, requiring either a nearby star to collect the energy via solar sail or eating into the limited fuel reserves if using the ship's own power plant to do so. The charging time and the lack of ship production facilities has the side effect of making exploration a perilous endeavor - nobody wants to go exploring in unmapped systems in a four hundred year old priceless starship whose construction techniques and shipyards have long since been forgotten, when there is a chance that said four hundred year old jump drive can suddenly stop working, thus stranding the ship.
- In EVE Online, the wormhole that brought humanity from The Milky Way to New Eden in the backstory of collapsed millennia before the game's setting. The limits of stargate construction in the make it impossible to create an artificial link back. This limits gameplay to one galaxy, though you can see the wormhole's remains in the New Eden solarsystem. The later addition of ubiquitous wormholes appearing and disappearing throughout the galaxy granted access to another galaxy, where a race called the Talocan left their vicious Sleepers to guard their advanced technology. The new wormhole systems are dangerous and lawless, but exploiting them can be very profitable. Its also speculated that the Sleepers were left behind or are the remnants of Humanity that was cut off when the Eden wormhole collapsed.
- Mass Effect:
- The original trilogy and its associated materials is set in the Milky Way and aside from the mechanical Reapers, none of the spacefaring civilizations in it are able to travel to other galaxies. This is because while the Mass Relays which everyone uses to get around the galaxy allow instantaneous travel across hundreds to thousands of light years, they are Black Box technology, and not only does nobody know exactly how they work, a past Bug War has made The Federation very cautious about activating relays without knowing where they lead. The limitations of non-Relay FTL technology are even starker; it's so slow in comparison (only 10 light years a day, at best) that it takes forever to get anywhere, and your effective range is limited by the need to discharge the ship's drive every 48 hours on a planet or in a sufficiently powerful magnetosphere. More than 99% of the galaxy remains unexplored. All of this is a non-issue for the Reapers given their immortality and vastly more advanced technology, and no explanation is given as to why they aren't interested in other galaxies.
- Mass Effect: Andromeda averts this trope, featuring an exploration party to the Andromeda galaxy through going into stasis on a Sleeper Ship. Even traveling at the fastest possible speed the FTL drives could provide (and new tech to avoid the discharge problem), it still took the ships over 600 years to make the trip, and there is nothing in Andromeda that could possibly send them back again.
- FreeSpace uses a naturally-occurring portal network to jump ships between star systems, but a jump node to another galaxy is never found, or even hinted at (Epileptic Trees as to what exactly the Shivans did to Capella notwithstanding). On the other hand, humanity hasn't exactly explored very far in Freespace; the GTVA's territory only consists of approximately 40 star systems. They've barely started exploring the Milky Way, let alone other galaxies!
- Justified in the Master of Orion series, as ships can only travel so far from your territory, making it quite understandable why other galaxies would be out of reach. (It is possible to research fuel cells with unlimited range, but these come so late in the game it hardly matters.)
- Like the MOO series, Galactic Civilizations also restricts the range your starships can travel from your systems, again making it understandable why other galaxies would be out of reach. Although, as any player who has tried to wage war on the far side of the map can tell you, it just takes building a series of space-stations towards your destination to extend your ships' range far enough to reach.
- Human ships take a really long time to get anywhere with slipspace, so that explains why they haven't ventured beyond the Milky Way; the series itself takes place primarily around the Orion Arm.
- On the other hand, the Forerunners were advanced enough to build installations located well outside of the Milky Way such as The Ark, the foundry in which the Halo Rings were first forged. The only reason they never seem to have bothered to expand to other galaxies was lack of interest; Halo: Silentium clarifies that while the Forerunners were capable of intergalactic travel, even with their extremely advanced technology it was still rather expensive and difficult to do so, and never found the potential benefits of extragalactic travel to be worth the expense. The Precursors and the Flood were also both capable of intergalactic travel, which makes sense given that they're actually the same thing.
- Covenant ships also have absurdly fast FTL engines, despite merely being inferior copies of Forerunner technology, being able to reach about 937 lightyears per day (if that speed is maintained continuously, a Covenant ship could go from one end of the Milky Way to the other in a mere four months). However, not only are the Covenant too bound by religious dogma to care to learn how to use their technology to its fullest potential, they're more concerned about consolidating their control of the Orion Arm (and picking it clean of Forerunner artifacts) first.
- The gameplay of Tachyon: The Fringe is centered around tachyon gates (or tachyon coil generators, to be precise) that connect all of known space (actually, only a few dozen systems). Close to the end of the game, a news report informs the player about newly-invented tachyon wave generators, vastly increasing the range at which capital ships can travel (fighters still need static gates for FTL travel).
- Played straight in the first Homeworld game, but averted in the stand-alone expansion. In the Cataclysm expansion, the Naggarok is an experimental extragalactic ship sent by an unknown race millions of years ago. On the way, it has picked up a hitchhiker in hyperspace, which ended up being a sentient virulent lifeform known as the Beast. The Naggarok is way more advanced than anything anyone in the galaxy has, including an intergalactic hyperdrive, an inertialess sublight engine, and disassemble weapons that can take any ship apart in seconds. The Bentusi, afraid of the Beast, decide to flee the galaxy for another one using a powerful slipgate. Since the sequel almost completely ignores the expansion, this trope is once again in effect, except, perhaps, the fact that most of the Bentusi are gone.
- Even with the strongest engines available in Spore, you can only cross a few parsecs in a single jump, and each jump has to end near a star or spacial anomaly. Intergalactic space is just too barren to cross.
- When Will Wright, the creator of the game, was asked why there was no intergalactic option in Spore, he pointed out that there was no way anyone would ever finish exploring the galaxy they started in, let alone another one.
- In Escape Velocity, the hyperdrive can only operate along explored Hyperspace Lanes that have to be charted with unmanned probes. It's not even entirely clear how much of the Milky Way is explored.
- Averted somewhat in Infinite Space. It's mostly set in the Small and Large Magellanic Clouds, which are almost on top of each other in intergalactic terms. Void Gate travel is instantaneous and occasionally intergalactic, but requires having a gate available. Conventional FTL travel between the two galaxies is possible, but dangerous due to Space Pirates and natural hazards. The original colonization of the Large Magellanic Cloud was accomplished by enormous Generation Ships. The player does travel to the Milky Way at the very end of the game; to the Solar System, in fact.
- In Elite: Dangerous, the Frame Shift Drive can traverse lightyears in seconds, but is limited by two factors; the amount of hydrogen fuel it can burn in a single jump (up to 50LY), and the need to lock onto a sufficiently massive object for the jump. Interstellar travel is easy, but intergalactic travel is impossible as the stellar density dwindles to nothing in intergalactic space. The original Elite had intergalactic travel, but was dropped in the sequels.
- Played mostly straight in Star Trek Online, with player travel restricted to an overworld consisting of about a third of the Milky Way (chunks of the Alpha, Beta, and Delta Quadrants; the Gamma Quadrant is only briefly visited in one mission due to the ongoing cold war with the Dominion). However, the Iconians traveled to the Andromeda galaxy after their homeworld was glassed 200,000 years ago, and have the technology to teleport entire Dyson spheres full of ships across the intergalactic void.
- Schlock Mercenary has a footnote on why teraport travel outside the galaxy is prohibitively expensive even in the best of times. That said, there is a way to travel to the Andromeda Galaxy and back: the two galaxies are linked by means of a wormgate originally sent at sublight speeds across the gap.
- In Orion's Arm a total lack of FTL has prevented anyone from leaving the Milky Way yet; indeed, the Terragen civilization mostly occupies the Orion Arm of the Milky Way galaxy alone, with some expansion into the neighboring Perseus and Sagittarius Arms as well. However a message from the Triangulum Galaxy has been picked up and massive telescope arrays have seen planetary scale building projects occurring in other galaxies. The Triangulum Transmission also told of a ten light-year wide object with the mass of billions of stars and made up of the artificially imploded remains of an entire galaxy headed toward the Local Group of galaxies. Not only is it crossing intergalactic space, it's also coming from an entirely different cluster of galaxies.
- Subverted in Steven Universe: the Homeworld is eventually explained to be in a completely different galaxy altogether, though one visible from Earth.
- Until Edwin P. Hubble discovered Cepheid stars in the Andromeda Galaxy in The Twenties it was generally believed the Universe consisted of just the Milky Way and the Magellanic Clouds, Andromeda for example being considered as just a nearby solar system in formation.
- This will become Truth in Televisionnote in the very far future for hypothetical alien races that could exist by then. After the Milky Way and Andromeda galaxies collide and merge together to form a new, larger galaxy - Milkomeda or Milkdromeda as it is often known - the other galaxies of the Local Group will coalesce with it leaving just one big galaxy. To make things worse, the accelerating expansion of the Universe will cause other galaxies and galaxy groups to be unobservable, due to the universe expanding faster than the speed of light, leaving "us" just with Milkdromeda and, at best, whatever remains of the Local Supercluster as the only galaxies to study (and, as some astronomers have thought, without clues to know how the Universe began).