"Your Divine Serpent's strength may be infinite, but it's still not enough; for now there is a force beyond infinite!"
The scenario is thus: you are facing down a god-like being
whose powers are impossible for you to match. They are infinite in their potential. Thus, the only way to overpower it is with something beyond that.
This counterattack is usually reserved for a character that is omnipotent
because this is the only kind of character who could believably have 'infinite power'.
When done poorly it feels like a Deus ex Machina
, Ass Pull
, or Only the Author Can Save Them Now
to be confused with Up to Eleven
, There Is No Kill Like Overkill
, or Readings Are Off the Scale
. Tentatively related to My Kung Fu Is Stronger
, but only
applies if the being your kung fu is stronger against is an omnipotent
The Infinity+1 Sword
does not (usually) work this way.
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Anime and Manga
- Three examples of this are shown in the Yu-Gi-Oh! anime:
- First, Yugi Mutou, to defeat a monster with infinite attack, brings out all three Egyptian God Cards, then sacrifices two of them to make the third one - whose power would've already gone to infinite by the two sacrifices - More Than Infinite to crush it.
- At the end of the Doma arc the Big Bad, Dartz somehow managed to summon a monster with infinite attack points. Yugi responds by having two of his monsters attack, bouncing the attack between them until it reached infinity and then having a third monster attack to exceed infinity and destroy Dartz' monster.
- During the show's Memory World arc, to defeat the Big Bad Zorc Necrophades, one of Atem's priests (who resembled Yugi's grandfather) summoned Exodia, a monster who was apparently so powerful (in the anime, his total ATK was infinite), he needed to be split up into five pieces. Even so, Zorc exploited the fact that Exodia needed the priest's life energy to remain manifest, draining that energy in the fight while he remained More Than Infinite thanks to his power being sustained by the darkness.
- In the real Yu-Gi-Oh! trading card game all of the examples above would lose to The Wicked Avatar, whose ATK is equal to the ATK of the strongest monster on the field plus 100. This is put to the test when it's used in the Yu-Gi-Oh! R manga; it's able to dominate virtually everything used against it, including Kaiba's Blue-Eyes and Yugi's Slifer the Sky Dragon (an Egyptian God whose power level is variable depending on the number of cards in its controller's hand, and who can reduce an opponent's monster's ATK and DEF by 2000, when that monster's summoned, an ability that, of course, did nothing to The Wicked Avatar). It was only taken down by Yugi's Obelisk the Tormentor, after it uses its effect to power up its ATK to infinite. However, in this case, it's a subversion, as the game physics for the manga actually follow real-world mathematics and consider "∞ + 1" to still be equal to "∞", meaning both monsters are considered to have equal ATK and, thus, do each other in.
- This was bound to happen eventually on Tengen Toppa Gurren Lagann, the Trope Namer of Beyond the Impossible. In the final showdown, the effectively omnipotent Big Bad throws a Big Bang at the good guys. One of them then absorbs the attack (via Heroic Sacrifice) and channels its power into the good guys' Indescribably Humongous Mecha, making its power More Than Infinite and allowing them to finish off the enemy.
- In Digimon V-Tamer 01, Taichi and Zeromaru discover a level of Digivolution beyond Ultimate, appropriately named Super Ultimate. (Note that the "Ultimate" level is called "Mega" in earlier translations). This makes one conversation in the English dub of the first series Hilarious in Hindsight. When Miyotismon becomes VenomMiyotismon, a Mega-level Digimon, The Team had up until that point, only seen Digimon as high as Ultimate (or what was called "Ultimate" in the dub) and were incredulous that there would be a level beyond Ultimate, saying something to the effect of "What is he, then? Super-Mega-Ultimate!?"
- InuYasha: When Sesshoumaru is rendered weaponless, Naraku decides that's the perfect moment to steal the last jewel shard that Sesshoumaru is protecting. He does this by releasing the dark will of the Shikon no Tama itself. Not only is this the most powerful evil in the entire story, but it actually strategises as well, targeting Sesshoumaru's only arm to render him incapable of fighting. Both Inuyasha's Infinity+1 Sword and Sesshoumaru's Situational Sword are neutralised during the fight culminating in Sesshoumaru being Impaled with Extreme Prejudice through the heart. At that point, Sesshoumaru gets so angry that he pulls a sword right out of his very soul, his true power given physical, weaponised form. Bakusaiga is immediately lampshaded as being something Naraku doesn't stand a chance against and Naraku therefore has to kidnap Rin and trap her inside his body for the rest of the story to ensure Bakusaiga can't end the story with a single swing.
- Bleach: In Deicide, Aizen reaches a level of power that means even captain-class shinigami cannot sense his reiatsu and therefore cannot stop him. Ichigo therefore has to undergo intense training to develop to such a high level that even Aizen cannot sense his reiatsu. At the end of their fight, both characters were brought down to normal (human norm for Ichigo, shinigami norm for Aizen) to "reset" the story's power levels.
- Magic: The Gathering has many infinite loops that can allow a player to, say, gain infinite life or deal infinite damage, and lots of rule space is devoted to making sure the game doesn't blow up when two of those loops collide. Essentially, "infinity" translates into "whatever really big but still finite number you want", so if your opponent comes along with another infinite loop later on, they can choose a number bigger than the one you chose.
- Infinite damage loops tend to end when the thing they're damaging (usually a player) runs out of whatever it is that damage depletes (life for players, loyalty for planeswalkers, or toughness for creatures), or when someone renders the damage irrelevant.
- Infinite loops that perpetuate themselves without any input from players (such as three Faceless Butcher creatures without any other creatures in play, which will repeatedly exile each other and return each other to the battlefield) which don't incrementally progress toward a win condition instead result in a draw if no player can interrupt them.
- At the end of a Star Trek: The Next Generation novel trilogy based on the history of the already-omnipotent being Q, he is forced to absorb the equally-powerful Calamarain to become a More Than Infinite composite being to fight off another omnipotent, yet insane, being; the explanation given was that depriving an omnipotent being of his grasp of reality makes him even more omnipotent, essentially meaning Q had to become More Than Infinite to stop a being that's already gone More Than Infinite. (This is not series canon, by the way).
Live Action TV
- Kamen Rider OOO explains that OOO's name is an infinity symbol plus an O; thus, his true power is literally More Than Infinite. However, he hasn't yet reached this level.