"Which of you wishing to construct a tower does not first sit down and calculate the cost to see if there is enough for its completion? Otherwise, after laying the foundation and finding himself unable to finish the work the onlookers should laugh at him and say, 'This one began to build but did not have the resources to finish.' Or what king marching into battle would not first sit down and decide whether with ten thousand troops he can successfully oppose another king advancing upon him with twenty thousand troops? But if not, while he is still far away, he will send a delegation to ask for peace terms."
- First, you have The Plan.
- If all reasonably possible outcomes are desirable, then it's a Xanatos Gambit.
- If things do go wrong, but the person keeps adjusting things so that Plan-A works anyway, s/he's playing Xanatos Speed Chess.
- If the plan involves predicting one's actions based on his/her character and planning accordingly, then it's a Batman Gambit.
- If that plan works simply by letting someone know about it and try to prevent it, then it's a Paranoia Gambit.
- If the plan works because everyone knows the plan, but doesn't believe it's the real plan, that's a Cassandra Gambit.
- If it required knowledge of chance events, then it's a Gambit Roulette.
- If someone ruins the plan by accident, that person is a Spanner in the Works.
- If someone ruins the plan by having a better plan, the first plan is Out-Gambitted.
- If someone ruins the good guys' attempt against the Evil Plan by doing something very minor, they are an Unwitting Instigator of Doom.
- If the plan involves not knowing the plan, though there is still definitely a plan, then it's a Memory Gambit.
- If the plan costs you your reputation, it's a Zero Approval Gambit.
- If the reputation of someone who is already dead is besmirched instead of someone living, that's a Deceased Fall-Guy Gambit.
- If a poison is administered, and the cure leveraged for your advantage, that's a Poison and Cure Gambit.
- If the plan fails, but for some reason everything still goes as wanted, it's an Unintentional Backup Plan.
- If someone actually sees all the plans, then that person can sometimes Take a Third Option.
- If there was no way for the planner to have known that option was even possible, then s/he Didn't See That Coming.
- If you think you won, but actually did exactly what the other person wanted, you are an Unwitting Pawn - but simply furthering the plot doesn't qualify you as one.
- If the plan involves someone injuring themselves in order play on someone's sympathies to gain an advantage, that's a Wounded Gazelle Gambit.
- If the plan hinges on the planner's apparent defeat or failure, then resulting in a positive outcome, then it's a Failure Gambit.
- If someone plans to fail, and accidentally succeeds—in other words, they fail to fail, then it's Springtime for Hitler.
- If the plan involves intentionally getting hurt in battle to gain an advantage, that's Deliberate Injury Gambit.
- If the person's own death was factored into a favorable outcome, then it's a Thanatos Gambit.
- If your death is mitigated by having a clone take over, that's a Cloning Gambit.
- If a subordinate's death is considered a favourable outcome, then it's the Uriah Gambit.
- If you get someone placed in dangerous situations from something seemingly innocuous, that's a Trouble Magnet Gambit.
- If you're at the mercy of a stronger foe, but manage to convince them to keep you alive, that's a Scheherezade Gambit.
- If you're a woman withholding sex to manipulate your significant other, that's a Lysistrata Gambit.
- If you have a smooth-talking Cajun card shark who can "charge" ordinary objects into explosive devices, that's probably just plain Gambit.
- If you take down someone too strong to beat directly by destroying everything else that matters to them, that's a Despair Gambit.
- If you get enemies to join forces to fight an enemy they would not have otherwise fought, that's a Genghis Gambit.
- If you get your enemies to mistake innocents for your minions, that's a Disguised Hostage Gambit.
- If you pretend to be someone else, that's an Impersonation Gambit.
- If you pretend to be your own twin as a disguise, even though you don't actually have a twin, that's a Fake Twin Gambit.
- If you profit from the passage of time skipped over, that's the Compound Interest Time Travel Gambit.
- If you foil one event by scheduling another event at the exact same time, even if the reverse eventually happens, that's a Party Scheduling Gambit.
- To let others know that your plan is on track, say All According to Plan.
- To share a plan you've used before, try some Tactical Reminiscence.
- For the speech that comes when the plan is completed and your enemies defeated, they just don't know it yet, that's Check and Mate
- If the plan involves getting yourself taken captive, you're a Trojan Prisoner.
- If some or all of the above gambits are used by different characters trying to manipulate each other at the same time, then it's a Gambit Pileup
- However if there is no plan and you are really just making it up as you go along, that's the Indy Ploy
- Thanks to the Unspoken Plan Guarantee, it's likely your plan will succeed or fail (or just not go as planned) depending on whether you keep it quiet or explain it all.
However, if you want to see how other brilliant minds have gone about this sort of thing, direct your attention below: