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- During the "Sasuke Retrieval Arc" of Naruto, Kiba (and his dog Akamaru) were given this task. They were explicitly stated to be ideal, because their heightened sense of smell let them be more alert for traps or ambushes.
- Lampshaded in episode 25 ("Maze of Despair") of Outlaw Star, when Gene sends Jim to round up Aisha and Suzuka to get them back to the ship, while he goes to confront Hazanko in order to rescue Melfina.
Jim: (pleading) But why...? Why can't I go with you? I wanna help!
Gene: (calmly) C'mon, Jim, we've made it this far with our teamwork. I've always been the point man... and you're-
Jim: (in acquiescence) ...the backup.
- Aliens. When the Marines first land and prepare to enter the colony complex, Sergeant Apone orders Vasquez to take point. She carries a machine gun that is more powerful and does more damage than the weapons the other Marines carry.
- Billy in Predator who is an expert tracker of Native American origin and the first on Dutch's team to notice the Predator's presence.
- In Shards of Honor, when Aral Vorkosigan has to assault a group of mutineers, knowing they will face nerve disruptors with stunners, he puts himself as the head of the assault team. However, Sergeant Bothari refuses and claims he has earned the first place.
- Shurf Lonli-Lokli in Labyrinths of Echo is the primary point man of the Secret Investigations team. At one point, Juffin explains to Max that Shurf is the best combat mage on the team whose incapacitation, while bad, wouldn't bring down the entire operation (like Kofa or Juffin's own would). Also, Shurf boasts almost impeccable magical defense and is effectively immune to ambush thanks to his attention to minuscule details.
- Subverted by Ciaphas Cain: his (very much undesired) reputation of a frontline general who personally leads every charge has little base in reality, as he actually prefers staying in the middle of the squad at all times, as a good commander should. However, the troops under his command are in such awe of his reputation that they have no qualms going in front (and it makes more sense than to risk losing him to a lucky sniper).
- The Paranoia "Tips for Traitors" article in Dragon magazine #106 advises Troubleshooter team leaders to order subordinates to take this position, as it is the most dangerous place on the team. Not only is the point man most likely to be hit by the enemies' weapons, he's also the target of the weapons and scrutiny of his own team members, which (considering the nature of Paranoia) is far deadlier.
- Dungeons & Dragons. In an Player Party, the person in front is usually a member of a warrior class (fighter, paladin, ranger, etc.) because they have the most Hit Points of any class, are allowed to wear the heaviest armor and wield the greatest variety of (and best) weapons. If no fighters are available, a cleric/priest type can fill in.
- XCOM: Enemy Unknown has an entire Character Class dedicated to this role: the Assault specialists have the most Hit Points of all classes and are armed with shotguns against any enemy trying to ambush them. Furthermore, their Skill Tree mainly revolves around further boosting their defense (survivability) or increasing their Critical Hit chances. One skill in particular allows them storm the enemy's position, automatically dodging their overwatch shots and clearing the path for other team members to follow them in and clean house.
- Played for Laughs in Things Mr. Welch Is No Longer Allowed to Do in an RPG, item 31:
The backup trap handler is not whoever has the most HP at the time.
- Binwin Bronzebottom is the point man for Acquisitions Incorporated, by the virtue of being the token party fighter with the highest hit points and armor class.
- Michelangelo is typically the Point Man in Teenage Mutant Ninja Turtles (2012). He'll typically go in fast and loud so every else can sneakily clean up the bad guys after he creates a distraction.
- Skipper from The Penguins of Madagascar usually puts himself on point. In one early episode where he teams up with Marlene, she appoints herself the point man, and Skipper whines "I'm usually on point!"
- The turtle ships, designed by the Korean Admiral Yi, were created specifically for the purpose of ramming into an enemy fleet formation, hopefully sinking its flagship, then firing cannons like crazy in all directions, while simultaneously no selling attempts to board them with their spiked and armored "roofs". A single turtle ship in the middle of the enemy fleet caused enough confusion for the rest of Yi's fleet to mop up the resistance without losing a single ship.