Follow TV Tropes

Following

Hunting The Most Dangerous Game / Video Games

Go To

Hunting the Most Dangerous Game in Video Games.


  • In ARK: Survival Evolved, the only way to tame a Troodon is to allow it to hunt your tame creatures this way. The in-game Dino Dossier even speculates that it's purely for the thrill of it.
  • Bodhi in Baldur's Gate II loved that game.
  • In Bloodborne, most Hunters hunt the Scourge Beasts, but the Hunter of Hunters covenant hunt other Hunters, though it's played with as they're not doing it for the challenge; their duty is to give a Mercy Kill to Hunters who've fallen to bloodlust and are close to becoming beasts themselves.
  • Inverted in Castlevania: Lament of Innocence, where Nigh-Invulnerable vampire Walter Bernhardt kidnaps and converts the loved ones of strong humans to incite them to hunt him in his castle for his amusement, since they can't actually kill him...
  • In Darkest Dungeon, the Bounty Hunter class has shades of this, as he specializes in hunting down human opponents, with several of his skills doing bonus damage against enemies with the "human" tag. His motivations for joining the heroes at the Hamlet boils down to the thrill of the hunt and the promise of payment.
  • Dead by Daylight:
    • Naturally, the Huntress targets humans for her hunts, post-Sanity Slippage. Specifically, she hunted adults, sometimes to kidnap their younger daughters for companionship and in an attempt to raise them, although her inability to raise a child kills them anyway. And now she has a group of people to endlessly hunt to please the Entity.
    • The Skull Merchant is also extremely based around hunting, with her backstory elaborating about her hunting down her business rivals and her gameplay revolving around using drones to flush out her quarry. It's to be expected from what is essentially a human Predator.
  • Derrick Duggan, Big Earl Flaherty, Deetz Hartman, and Johnny James, a team of psychopaths referred to collectively as the Hunters in Dead Rising 2. They hide on rooftops and snipe anybody below them for fun. While they occasionally kill zombies, they concentrate on humans, saying they provide more of a challenge and are "worth more points". They may or may not be Expies of the Halls from the first game, who themselves had shades of this that weren't played up as much as their Crazy Survivalist ones.
  • Deer Avenger and its sequels revolve around a bipedal, talking deer which hunts humans, especially hunters, in order to avenge his fellow deer which have been hunted.
  • The Elder Scrolls:
    • Throughout the series, the were-creatures, especially werewolves, exemplify this trait. The disease which causes the transformation was created by the Daedric Prince of the Hunt, Hircine, and the were-creatures are his minions. For most were-creatures, this is Involuntary Shapeshifting at nightfall, with the exact frequency varying depending on the particular strain of the disease. They are overcome with an intense bloodlust and typically must hunt and kill at least one sentient being while transformed. If they fail to do so, they will return to their original form in an extremely weakened state.
    • This is a trait of the Dremora, an intelligent race of lesser Daedra who are most commonly found in the service of Mehrunes Dagon as his Legions of Hell. Every Dremora sees himself as a huntsman, with puny mortals as his prey.
    • The endgame of the Morrowind expansion Bloodmoon has such a situation, with the greatest warriors in the land as the prey, and Hircine as the hunter. As a Daedric Prince, he could easily crush any mortal, so he makes it more fair by allowing the prey to choose one of his aspects to face. (It isn't really a proper hunt if there is no chance for the Hunter to Become the Hunted, afterall.)
    • Played straight but later inverted in one of the sidequests of Oblivion. When you are trying to save an impoverished old man from a cruel loan shark, you end up as prey in a hunt set up by the loan shark. However, the trope is soon inverted, as it's your character who ends up hunting down the hunters.
    • Skyrim:
      • Hircine is at it again. This time he has sent out the call to hunters in Skyrim to hunt down and kill a rogue werewolf who stole his Ring. You can join in the hunt and skin the werewolf. Hircine will reward you by turning the skin into his Daedric Artifact the Cuirass of the Savior's Hide. You can instead side with the remorseful werewolf and hunt his hunters. Hircine will consider this a worthy hunt as well. In this case he will reward you by removing the curse from his Ring, turning it into an artifact that grants werewolves the power to transform multiple times a day.
      • The Companions, more specifically, the Circle of senior members, are composed of werewolves split nearly down the middle on the issue of going to Hircine's Hunting Grounds when they die, which is implied (and outright stated to be, though this is only within in-game texts which may be factually inaccurate) to be a realm centered entirely around this trope.
  • Fallout 3 has random encounters with Wastelander-hunting cannibals, which will also attack the player if they stick around too long.
  • Fisher-Diver foreshadows it with a character whose namesake is the author of the Trope Namer. Unlike in the Trope Namer, though, you are unable to turn the tide in your favor when said character eventually comes after you at the game's end.
  • The Corn Maze level in the Curse of Dreadbear DLC of Five Nights At Freddys VR Help Wanted, in which the player has to try to reach one of five exits, hiding behind props, before Grim Foxy hunts them down.
  • Ozzik Sturn from The Force Unleashed likes to release creatures into his preserve and hunt them for sport, often Wookies. When Starkiller runs into him, he goes, "A Jedi. I've always wanted to hunt one of your kind." and attacks him.
  • Heavily implied in Heroes of Might and Magic V. One of the Inferno towns (where ammo carts are sold at a discounted price) is described as being the former home of Demon-Sovereign Kha-beleth, where the town's workers became particularly skilled at manufacturing ammunition to allow their lord to practise his favorite sport - hunting, preferably of two-legged prey.
  • Hitman: Contracts contains a level where the protagonist must rescue the potential victim of a human hunt from an English manor.
  • Safari Jack, The Dragon of Stella the turtle poacher in Kingdom of Loathing, does this with your character if you play as a Turtle Tamer.
  • Present within the slots of Luck be a Landlord. In fact, General Zaroff himself is the symbol that dispenses this, dispatching any and all humanoid symbols near him. In addition, Zaroff's Contract allows Bounty Hunter symbols to behave the same way. Just be careful not to put two or more Zaroffs or contracted Bounty Hunters in the same pool...
  • Manhunt and its sequel Manhunt 2.
  • Marvel's Spider-Man 2 has Kraven the Hunter. Similar to the comics, he has grown bored with hunting animals and has taken to hunting people instead. When even that proves too boring, he makes his way to New York to hunt Spider-Man's rogues' gallery — and eventually, Spidey, himself.
  • Midnight Fight Express: Chef Favreau's biography reveals he and his father hunted humans not just for sport, but also to cook and eat them.
  • The Price of Flesh: Mason's hobby is buying people in an Auction of Evil, taking them to the wilderness, giving them supplies, and then hunting them down.
  • Parodied in Psychonauts. There comes a point when Vernon is wandering around the cabin area purposefully, but at random. If you ask him what he's up to, he'll respond: "I'm hunting the most dangerous prey...man." It's a game of hide-and-seek.
  • The boss at the end of the "Bog of Murk" level in Rayman 3: Hoodlum Havoc is Razoff the Hunter, the son of Count Zaroff and a descendant of Nimrod and Artemis, who decides to hunt down Rayman, who wanders into Razoff's house.
  • Slayer assignments in RuneScape can include human mages and druids, as well as nonhuman sapients like elves, demons, TzHaar, and kurasks. In this case, you are the hunter. Even more ambitious players can ask Death (or Morvran) to assign them battles with boss monsters, many of whom are quite intelligent. Most ambitious of all, Slayer Master Kuradal shows interest in adding the Dragonkin to her repertoire.
  • Sir, You Are Being Hunted, funnily enough, has the player being hounded across a procedurally-generated archipelago by very British robots (who wear hunting caps, smoke pipes, and may even be accompanied by robotic hunting dogs). True to the trope-naming story, it is quite possible to turn the tables on your pursuers.
  • One mission in Star Wars: Jedi Knight: Jedi Academy also puts the player in the role of the hunted. You are locked in a cell, stripped of all your weapons, and then released to try to escape while a sadistic fat man blasts at you with a concussion rifle, because he's "never hunted a Jedi before." Your goal is to survive long enough to get to your ship, but when you reach the hangar, the hunter reveals he wasn't going to let you go anyway, and starts shooting at you from six stories up. Up until that point, even without your lightsaber, it's been pretty easy to just go through slaughtering the stormtroopers. Nope, this guy has to be killed from close-up or sniped somehow under horrible conditions, and either way, he keeps blasting the walkway out from underneath you.
  • Turok is most famous for the protagonists providing an extremely rare heroic example by not only hunting dinosaurs such as giant raptors, Dimetrodons and Tyrannosaurus rex some of which are modified to be Cyborgs, but also humans, some of which whose occupations are clearly labeled as poachers and soldiers by using even more firepower. In the earlier games, they also fought against foul demons and giant robots that could slaughter a squad worth of soldiers on their own! That's right, ladies and gentlemen, Turok has enough firepower to hunt down and survive not only people who carry enough firepower to hunt dinosaurs, and bone rending dinosaurs, but also hellfire casting demons and humanoid tank robots!
  • Catfish, the driver of Hammerhead in Twisted Metal: Head-On, has this as his wish from Calypso: the chance to have a full-scale one-on-one hunting duel-to-the-death against Calypso. Calypso being Calypso, Catfish's 'target' turns out to be a scarecrow that happens to be called Calypso. Angered by this, he realizes too late that he shot a decoy, and Calypso quickly shoots Catfish from behind, then mounts Catfish's head on his wall.
  • Cold Sniper Marina Wulfstan from Valkyria Chronicles constantly invokes this trope in her dialogue. She was a hunter before joining the military, and regularly refers to battles she takes part in as "the hunt" and her opponents as "prey".
  • In Watch_Dogs, when Aiden is infiltrating the sex slave auction, one of the auctioneers texts his accomplice he's found a girl worth taking down to the woods.


Top