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Leaving Clock Town
- Alright, the game starts in Clock Town. You can't leave as Deku Link, because you're a child. You can leave as Goron Link and Zora Link because you're an adult. You can leave as Normal Link... because you have a sword. But, that raises two JBMs: First, how does Kafei leave, if he's a child and has no dangerous weapon? Second, When you soar to Snowpeak, leave your sword to get worked on, go back to Clock Town, and try leaving, the guard will let you through after you talk to him because you have a sword... but you don't, it's at the smithy's.
- The guards have probably met Kafei before in adult form, and (if memory serves) you're still wearing the sheath.
- You're still wearing the sword belt. The sheath is absent.
- The guards recognized you as the kid they gave permission to leave the city? Link explains to them that he is quite capable of defending himself? I don't know.
- He's still got his big-ass metal shield that deflects most every attack.
- The remake has him apparently just explain he left it at the smithy and the guards are cool with it (when you talk to them, they'll just say "...you left it at the smithy?")
- Kafei was pretty sneaky. He practically disappeared after being turned into a child.
- You can use a glitch in the game to get past the guards as Deku Link (align yourself up with the wall, face away from the guard, press Z and walk backwards... you should push away the guard). Maybe Kafei got out the same way.
- On a related note, how do Kafei and Sakon reach the hideout without each of them having their own Hookshot and Garo Mask?
- Or a horse?
- Sakon might have stolen the appropriate stuff from some unfortunate people. Maybe. Besides, it's his hideout, so maybe he has the privilege of knowing some way there that we don't get to see. No idea for Kafei, though.
- Both probably hopped the fences and climbed the wall. Just because Link can't do it doesn't mean others can't.
- The guards probably ignore Kafei for the same reason they let Sakon slip by after blatantly mugging an old woman right in front of them.
- The guards are just racist to Dekus. I mean, look at how the Bombers treat Deku Link, "NO SCRUBS!".
- The guards and Bombers have a point that Dekus can be equally jerkass. The Business Scrubs are overpriced, the Deku Royals imprison a poor monkey, and the grunts pelt you all the time with nuts for minimal damage.
- The manga states that Kafei seems to be strong for a kid... maybe he beat up one of the guards at the gates? (Sure, it's not canon, but the game never states otherwise.)
- Even in the original, Link explains that he left his sword at the smithy (or it was stolen, in both versions). Also, the guards likely know Kafei (he probably asked them not to say anything). Kafei was following Sakon, so however he gets there is how Kafei gets there.
- Kafei's father is the mayor and knows his secret. He probably ordered the guards to let a purple haired kid go through without asking questions.
- Why do people seem to think that Romani was lobotomized? Sure, she doesn't seem to recognize you if you talk to her after failing to stop the "aliens," but it seems more to me like she suffered a huge Heroic B.S.O.D.. Jeez, why do people have to think the worst case scenario for everything?
- This is a 7+ or so game where a moon with a terrifying face is about to end the worldnote , an Eldritch Abomination with a child's mind is running around making everyone's life a misery in the three days they have left, and a number of named sentient characters die on-screen, one of whom you can kill yourself. Why wouldn't we assume the worst?
- Well, I talked about this before and from what I found out, if Romani wasn't lobotomized, she must have gotten something more drastic than a simple "WTF are you doing in our ship!? *immediate booting traumatized, BSOD-ing Romani overboard*".
- ...I hate to say this, but, if not the lobotomy, maybe traumatic probing.
- I assume Mind Rape. She has no clue who you are, even if you did meet her before, and she has that vacant stare...
- It could just be a simple case of having her memory wiped as well. Obviously the aliens aren't going to send her back running rampant with fantastic stories of their existence, so they erase her mind and send her back, displaying all of the classic traits of amnesia. It would probably start to clear up in a few days, if they had a few days...
- Or she could just have gone insane from seeing alien tech and being in space. We wouldn't think anything of it, since we've seen depictions of advanced tech. But imagine someone from pseudo Middle Ages being in space and witnessing bizarre tech that she couldn't even comprehend. Even modern-day tech would traumatize an ancient person.
- It's like a caveman in a modern town, it'll just go smashing stuff and be afraid of everything on fire.
- Why do people insist the cattle-stealing creatures are aliens? I mean, while they fly, they seem to fly along the ground when they take off.
- Aliens Steal Cattle.
- Not to mention, the music playing at that part sounds vaguely other-worldly, and the tractor-beam-esque abduction of Romani certainly calls aliens to mind. Then there's the fact that unlike "regular" monsters, no one knows anything about Them (just look at their name!).
- I'd like to add that Cremia quotes Romani calling Them "ghosts" when you're helping defend her milk jugs.
- And her caravan.
- This could be because the concept of extraterrestrial life forms is unknown to these people and she goes with "ghosts" because they resemble Poes.
- Anyone with a knowledge of extraterrestrials will tell you that "They" look exactly like the Flatwoods Monster.
- Okay, in Majora's Mask, Link falls through a warp, and ends up in Termina. Note that he falls through, not walks through. So, I ask you this. How did he get back to Hyrule?
- He climbed.
- The whole opening forest part, including the fall, is still part of Hyrule — note that it doesn't make much sense for it to be beneath Clock Town. Link doesn't actually get to Termina until he goes through the twisted corridor part. There's likely a different path to take to get back to Kokiri Forest/the Lost Woods that the game doesn't show you.
- We don't actually know if Termina is a real world, a dream world, a parallel universe, etc. We also don't even know if Link manages to get back to Hyrule in the end.
- Try reading your game manual! It specifically states that Termina IS A PARALLEL WORLD.
- IF it is, then how could there be a rock sirloin from Dodongo's Cavern? Dodongo's Cavern is in Hyrule!
- Assuming that Link made the journey to Termina from Hyrule and vice versa, it's not impossible that other people/objects could, as well. Plus, just because there's a Dodongo's Cavern in Hyrule doesn't necessarily mean that there can't be one in Termina. Also, I may be wrong, but I believe the Goron calls it "Dodongo Cavern" in Majora's Mask. So there's that, too.
- I seriously doubt that a portal between two parallel worlds is simply open to traffic. No offense.
- I could be mistaken, but don't they say that The Hero of Time is TP Link's ancestor? Wouldn't he have had to made it back to Hyrule to be someone's ancestor?
- It never actually says that they're related. The implication is there, but it's only that: implied.
- As of Hyrule Historia, TP Link is a descendant of The Hero of Time. Yes, he got out of Termina.
- I thought that he was TWW Link's ancestor, and even that was only implied (the family shield was OoT Link's, but they could have gotten it some other way) and the TP Link was just some random dude. In the TWW timeline, Ganondorf gets defeated by an adult OoT Link, while TP takes place in the timeline where Link is still a kid due to time-travel. I think that in the TP timeline, OoT Link goes to Termina and does the MM events, and in the meantime, the stuff between OoT and TP happen. GAH! It's all so convoluted!
- There's no reason to assume it was Link's shield. It looks nothing like Link's shield, and even if it did, Link's shield was a run-of-the-mill store-bought necessity. He got it from a guy in a shop. It could have belonged to most anyone. Moreover, it's stated outright during the game that the Hero of Winds has no connection to the Hero of Time.
- The King of Red Lions explicitly stated that TWW Link is not related to the Hero of Time. Considering that he's the King of Hyrule from around that time, he of all people would know.
- On the other hand, the Elemental Spirit Four Gods seem to think otherwise, as he needs to cajole and convince them otherwise, and I'm pretty damn sure that they'd know better. Deku Tree accidentally starts talking to the kid in Old Hylian, for Farore's sake, and he'd know Link's soul/seed much, much, much, much better than the King.
- It's not the same Deku Tree. The Deku Tree seen in The Wind Waker is presumably the Deku Sprout from the future of Ocarina of Time. Thus, he didn't know Link very well (his speech would indicate that he got the memories, but not the experiences, of his predecessor) and only spoke Old Hylian to the kid because he resembled a Kokiri (which the original Link was, though adopted).
- You'd think so, but consider. Forest Haven is above sea level. That means that pre-flood, it was a mountain-top. The Great Deku Tree meadow in Ocarina of Time isn't on a mountain-top. We could invoke Coruscant or Nausicaa and say that Forest Haven is actually on top of the old forest, but that means that the trees had to be tall and thick enough pre-flood to protect the Deku Tree. Problematic, to say the least.
- The King isn't the only one to state that the Hero of Winds and Hero of Time aren't related. Both the manual and the opening narration state that after the Hero of Time vanished, there were no "Heroes" to oppose Ganon until The Hero of Winds showed up. Considering the enormous amount of time that seems to have passed between OoT and TWW, it doesn't seem likely that there's any familial relation between the two. Of course, this opens up the issue of why TWW Link suddenly decided to claim the Master Sword and Triforce of Courage right then instead of, oh... Before the world was flooded.
- The simplest way to explain this is: TWW takes place in the adult timeline. Link didn't have any descendants in that timeline because he went back in time to live out his childhood. That's why there's a split timeline at all.
- Uh, maybe because the world had explicitly been flooded long enough that people don't remember a world with solid land, and Link is like ten years old?
- By "TWW Link"", I didn't mean him in particular, but rather anyone at all who's eligible for the whole hero gig.
- They were all Holding Out for a Hero. Even the people who might have been able to do it. Hell, Wind Waker Link was pretty much forced into starting his journey.
- The Wind Waker Link was told at the end that the Great Sea is now his world, and a new journey above Hyrule began.
- The final scene in Majora's Mask is a tracking shot through the Lost Woods from the Termina rabbit-hole to a large, fungus-covered stump with a carving of Link, Skull Kid, Tatl, Tael, and the four giants frolicking on it. This obviously means that someone (probably Link, since it looks very much like the carving on his treehouse in the Kokiri Forest) eventually came back from Termina.
- Skull Kid was probably the one who made it back. The drawings were like the other drawings Skull Kid made, and we heard someone play Saria's song (the song Link teaches him in OoT and the song played in the Lost Woods, where the Skull Kid is from) on a flute (that doesn't sound like the ocarina) behind the stump. But if he got out, Link might have as well.
- Link has to have made it back, because someone needs to have told the Royal Family about Link's adventure in Termina. The opening to Majora's Mask suggests that the events of the game are a side-story to the Hero of Time legend that the Royal Family treasures.
- Remember that Skull Kid was the one who brought Link to Termina in the first place. This means he knew how to get back to Hyrule, so he and Link came back together.
- Note that the intro to Wind Waker says that when Ganon came back, the Hero of Time "did not appear", implying he never returned from Termina.
- He didn't appear because Wind Waker was the adult timeline. Adult Link disappeared from the world soon after Ganon's defeat, concurrent with Zelda sending him back in time. He got lost in the Lost Woods while looking for Navi, thus finding Termina. Now, whether or not he got back to Hyrule probably doesn't matter, because in the end, Hylians become Stalfos in the Lost Woods. So while the Link in TP may or may not be his direct ancestor (there are a couple of parts that make me wonder if the women he met didn't get it on with him, particularly Malon), the "Hero" that trains Link in TP looked like a Stalfos and calls Link "my son" once he learns all the hidden techniques.
- Indeed, Link never gets back. TWW's intro is very clear on this; the Hero of Time beats Ganon, goes on a quest to find a friend... and never comes back. TWW Link is explicitly stated to have no relation to Ocarina of Time Link. Now, TP, being in a separate timeline, probably does star a descendant of the Hero of Time.
- No it isn't. The WW legend says that there was a Hero of Time, who defeated an evil which later returned. The legend also says that when the evil returned, there was no Hero, so the people of the land turned to the gods for salvation. That's all it says. There is no time frame involved, and the legend doesn't even know what happened to the people or the name of their land. Considering that the people telling the legend are the descendants of Hyrule, the fact that they don't even remember that is pretty damning for the legend's reliability.
- In fact, The Wind Waker follows on from the future of Ocarina of Time — after Zelda sent Link back to the past to relive the years he lost. That's why he didn't come — he'd been removed from the timeline. It has nothing to do with Navi. On the other hand, the Majora's Mask timeline takes place in the past that Link is reliving. Presumably, Twilight Princess carries on from that timeline (and may indeed star a descendant of the Hero of Time).
- "In fact, The Wind Waker follows on from the future of Ocarina of Time" indeed. In the past that Link returned to, Ganadorf never takes over, so it seems unlikely that there would be a legend about him rising to power and needing to be defeated.
- It could probably go either way, but Twilight Princess might be connected to the child!Timeline because in it, the Sages are the one to seal Ganondorf using the mirror, and this is the original Ganondorf due to gaining the Triforce of Power, as he was meant to. Since Link didn't defeat Ganondorf in this one, how would later Hylians hear the legend of the Great Hero defeating the Great Evil?
- In terms of the timeline: Wind Waker has no relation to Majora's Mask whatsoever. MM took place in the Child Timeline, Wind Waker in the Adult Timeline. Link vanished from history in Wind Waker because Zelda returned him to the past, and Wind Waker Link is explicitly stated to have no relation to Ocarina Link (and there is no way he could, as Link effectively ceased to exist after defeating Ganon). Twilight Princess implies, but does not explicitly state, that Twilight Link is descended from Ocarina Link. TP also implies and Word of God confirms that the Hero's Shade of Twilight Princess is Ocarina Link. So while Twilight Link may or may not be descended from Link and one of Ocarina's females (probably Malon, given the whole farming aspect), that Link returned to Hyrule from Termina is indisputable.
- In Majora's Mask, you go back in time to the start of the three days each time you play the Song of Time. There are two ways this could happen, without Termina being flooded with small elf children and dekus, zoras, and gorons in green hats, each within 3 days of the age of the next and previous. 1) Link undoes everything, and everything he did was for naught. The Romanis' cows are still gone, Kafei missed his and Anju's wedding, the pale zombie-hand guy is still stuck inside the toilet. This implies that the hero is just doing this to boost his power and acquire masks, not to actually help people, and he only bothers to stop the moon either because he can't get away quickly enough, or he wants to maintain his image as someone who doesn't allow the genocide of possibly every human on Hyrule, and quite a few other sentients. 2) Every time he returns to the past, it either allows him to move to a different timeline (same problems as option 1), or he creates an entirely new timeline. In option 2a, he just wants to be in the timeline where everyone survives, allowing him to look like a hero instead of a heartless person of uncertain lineage. Possibility 2b means that every time you go back to the past, you sentence hundreds of people to their deaths. That's right, you sacrificed the entire population of Termina (or at least Clock Town) dozens of times, just so you could get your precious Lovers' Mask. Nice job, hero.
- I always thought that once you got to "Dawn of a New Day", all the various timelines collapsed into one, and the universe/Ocarina/Goddess of Time sorted it all out so that all your sidequesting happened.
- Indeed, not unlike the "Warp in the West" in Oblivion, which caused all the endings of Daggerfall, to happen at the same time.
- Possibility #1 is exactly what happens in the game. Link doesn't create new timelines, he just travels back in time period, which is why everything is reset. Nothing he does actually helps anyone unless he does it without going back in time, when he's able to confront Skull Kid/Majora. The ending sequences might show all the happy people you helped, but I don't think that actually represents reality; it's just a nice little montage to recount the player's successes. In other words, Link might remember doing all that stuff, which is what the endings depict, not the reality of the situation. Or, you know, maybe the goddesses did it. Whatever.
- For the record, it's entirely possible to personally help just about everyone in a full three-day cycle. The only ones left by the wayside are the Bomb Lady, Anju's grandmother, and either the postman or Madam Aroma. Link probably just runs himself ragged each time he turns back the click.
- Well, that's easy. The Bomb Lady basically goes "Oh, darn." when she loses the shipment and her son implies they'll just have to be more careful next time, Madam Aroma's going to be overjoyed to hear from Kafei, regardless of who actually delivers the news, and can't you do Anju's Grandmother's thing anyways? Just find some spare time for the first story and wait 'til the last minute of a day for the second. Besides, she's not missing much, even if you don't do her quest.
- Just because going back in time resets most of the favours Link has done, that doesn't mean that he's a selfish monster who only saves the world to improve his PR. Presumably, it would be rather difficult to defeat Majora with three hearts, a Kokiri Sword, no inventory items beyond the Deku Stick and Deku Nuts, and so on; so using the time loop to make himself stronger is simply an action necessary to stop Moon Falls Everyone Dies. Not to mention that some of his favours do stick, and that completing the temples in previous cycles makes it easy to heal those large regions of the map very quickly in future runs.
- I always thought that Termina was a parallel universe in which the concept of time did not exist, at least in a traditional sense. Sure, the residents had a sense of time (their lives ran on schedules that ran on a 24 hour clock, much like our own), but time could be reset at will, with certain events and instances remaning exactly the same. I think Termina exists in a chaotic timeless limbo.
- I always went through hearing three words — "It's Groundhog Day!" Same basic principle applies; while each day can be used to hone skills and improve Link's inventory and health, it doesn't truly end until you've done everything in three days.
- Perhaps time literally rewinds. That is, everything runs backward in an instant and switches back to "play mode" on Day One, so there's no infinite number of abandoned futures, just one single timeline Link's been playing like a DJ with a turntable.
- The scenes playing during the credits imply that at least some of the problems fix themselves automatically when the mask is destroyed. For example, we see all four Great Fairies, perfectly healthy, the Indigo-Gos performing (suggesting that Lulu got her voice back), and Kafei and Anju's wedding.
- You forget the main reason of paradoxes — simultaneous existences. Each time Link goes back in time, he reappears in Dawn of The First Day, at the exact same place. Reliving the memories during the first Song of Time warp (and possibly Majora's curse) renders him unable to see his other incarnations, yet they all are there. In short, Link goes back in time, to his previous self, and that previous self repeats his actions on that previous cycle, which is the same cycle Link is currently on, doing other work. As far as I understand.
- I always assumed that, since it was Majora who caused 97% of the shit that went wrong, his defeat at Link's hands reversed everything that happened, even the things that Link doesn't personally tend to in that particular timeline. Kafei magically returns to normal, and is thus able to reunite with Anju. The mountains thaw out, thus saving the Gorons, the spirtis in Ikana Canyon are finally able to rest and the little girl's father is cured, etc. In the end, even if he doesn't get directly involved with their affairs, the desired result is obtained... no one suffers a fiery death, and things begin returning to normal.
- I always thought that, too. I mean, he's not being selfish by taking items from people, he's doing that to prepare for a large battle that will save everyone at once, not just a set few people. That may actually be even worse! Imagine: "I'll save Anju and Grandma, but the Postman can go burn... Literally." By killing Majora, he allows them to live longer and get what they needed on their own. Link knows that Anju and Kafei will eventually get married, whether he helps or not. His top priority is to stop the Moon, defeat Majora, and go home.
- Link needs to time travel so he can reach all four of the sealed Giants. It takes a great deal of time to get from one area of Termina to the next.
- Wibbly-wobbly timey-wimey/Link is a Time Lord thanks to the Songs of Time.
- Face it, if this game didn't have backwards time-travel, it would be unwinnable.
- In Majora's Mask — what's up with the boss of the Snowhead Temple, Goht? A giant robot cow, so covered with ice that it can't move, is the cause of eternal winter? In fact, pretty much ALL of Majora's Mask is thoroughly fucked up. Goht just happens to be the biggest 'WTF' about MM.
- It's a goat, not a cow. Hence the name. Also, you explain to me how two giant centipedes are the cause of several undead running rampant about a deserted town.
- Okay, I admit it's not really a cow, but still: giant sand-leaping bugs seem to adhere more to their desert/monster-themed temple than a robot goat does in an ice-themed temple.
- The goat part (perhaps not the robot part) makes sense when you look at it as being in a mountainous region. In fact, the way Tael shouts out the four regions seems to hint that it's more about where the temple is than what element it represents. So a goat for the mountains, a fish for the sea, centipedes can be found pretty much anywhere so they work for the canyon, and the swamp gets a big warrior... okay, so maybe that one's a bit odd. note
- Uhhhh... I'm pretty sure it's a bull◊. In fact, it seems to be inspired by the Dungeons & Dragons Gorgon◊, in turn inspired by the Khalkotauroi of Jason and the Argonauts. Exactly why a fire-breathing bull becomes associated with winter and electric attacks, though...
- Each one is the corrupted form of the Giants — the masks they are forced to wear, as it were. By defeating them, you are able to free the giants, who are able to push back the status quo. At the end, summoning their remains allows the giants to break through the bonds themselves, and fight for you in the final climatic scene.
- It seems to me like Goht isn't so much the cause of eternal winter as just a corrupted stand-in for the giant. Majora probably plagued Snowhead and set Goht into place just to keep the plague going.
New Wave Bossa Nova
- In Majora's Mask — what does the New Wave Bossa Nova do, exactly? It woke up a giant turtle, but Link already had the Sonata Of Awakening at that point. Does the effect of that song have any causal or thematic connection to the eggs or the dungeon? It should have been something cool like Smoke On The Water.
- It's a plot point. The New Wave Bossa Nova was one of Lulu's songs — the eggs probably had it buried deep in their collective subconscious, and just happened — intentionally or otherwise — to form the sheet music for it upon hatching. Also, the turtle is said to be a fan of Lulu's singing, and while he was asleep, he said himself that he had seen everything that was happening, so he might have heard the song and figured that it proved Link had helped Lulu out, so now he was ready to tackle Great Bay Temple.
- It's been a while since I did a straight run of the game, but wasn't it Lulu's voice that woke the turtle? And it was the Bossa Nova that shook her out of her funk and gave her her voice back, so... yeah.
- The description of the song says that it gives someone who lost their voice back to them.
- Related and even more nitpicky: In order for Lulu to regain her voice, Zora Link has to play the aforementioned song. Immediately afterward, the turtle shows up and tells him to ride on his back to the temple. But there's no way to reach his back without using the Hookshot, which can only be used by regular Link. And while this is happening, a justifiably confused Lulu stares at the turtle. Doesn't that mean there's no possible way for Link to reach the temple without Lulu noticing that her love is actually a young Hylian boy? Yet she never brings it up later.
- Given that you can transform anywhere and people seem oblivious, I really don't think it's that big a deal. Also lampshaded in this comic.
- Actually, it's been mentioned by Lulu that she doesn't know the song other than the fact her mother sung it to her long ago and she forgot it while growing up. If I remember this correctly, the dialogue implies that upon laying the eggs and them hatching, the babies will know the song right off, but gradually forget it as they grow up, probably something more common with Lulu's family than Zoras in general because they're very musical-related. Lulu (Senior) probably remembered it when she learned it to sing as a lullaby for Lulu (junior), but didn't necessarily need it since she had no problem with her voice when her daughter seems more prone to it. Her daughter thus has that song passed back to her by her children when she herself is too old to remember it. I think. Might also have something to do with Lulu's ancestry as a line of Great Bay guardians, considering that song is essentially a key to an otherwise nigh-impossible blur to swim to (the turtle, I think, also mentions this by how he said he can only awaken to guide people to the temple when the time calls for it, and he's the only one who can pass the harsh currents).
- If you talk to Tito at one point, he tells you about the "guardian" of the Great Bay Temple, who apparently reacts to whenever the Temple is in trouble. He comments that Lulu's funk could imply that she's the guardian. If that's the case, it could be that her children hatched to remind her of the song, which she was supposed to sing so that a hero could go save the temple from evil. There's also the possibility that Lulu's mother was the guardian as well and Lulu didn't know that she was the temple's guardian or what she had to do.
- Why is the boss of Majora's Mask's Great Bay Temple called George?
- Gyorg, the name of the giant fish, sounds almost identical to the name Georg (pronounced GEY-org), the German form of George.
- I realize that this is a joke JBM, but I feel compelled to give my opinion. I always thought its name was an onomatopoeia for its roar. What bugs me about it is how it's suddenly a water/sand mook in Wind Waker and the DS sequels.
- "Gyo" means "fish" in Japanese.
- There's also the sky Gyorgs in Minish Cap.
- In Majora's Mask, why doesn't Link use the Song of Healing to un-curse Kafei? Is Anju a pedophile or something?
- It's the nature of the curse. The Song of Healing seems to focus on the dying, the dead, and those cursed by masks. Kafei was merely shapeshifted. That's not the same thing.
- It's different in that it's not something that technically needs "healing", per se. Being a spirit who can't pass on? He's unnaturally trapped; that needs healing. Being on the verge of death? He's injured; that needs healing. Being cursed with a half-undead form? He's been semi-zombified; that needs healing. But being de-aged? There's nothing that really needs healing there; in fact, since being de-aged would have increased his lifespan, such a "healing" would have actually caused him to die sooner. Now, what really bugs me is why the Song of Healing's effect on the dying Zora is to kill him.
- The Song of Healing does not provide physical healing. It heals the soul. This means that ghosts can be allowed to pass on peacefully, and people afflicted with curses can be purged of them. Kafei seems unable to be helped because his curse does not bring him the great anguish of being unnaturally shapeshifted (note that Link and gibdos-man being in such twisted forms was quite physically and mentally painful). Mikau, the Zora, was dying anyway, and nothing could save him. The Song simply meant that he could peacefully move on into the next life.
- This is why.
- In Majora's Mask, the Goron named Link can't get into his reserved room because the Goron Verbal Tic causes him to introduce himself as "Link-goro" when the reservation is just for "Link". But why wouldn't he have called himself "Link-goro" when he first made the reservation? I suppose he could have phrased it differently, as in "Link is my name-goro", but that still doesn't explain why he couldn't have just used that phrasing to identify himself at the inn. Aside, of course, from him simply holding an Idiot Ball.
- He sent his reservation in the mail, making a verbal tic impossible.
- What's odd is that if you don't take the reservation, he doesn't state his name in a way his Verbal Tic gets in the way, yet does if you already took the reservation. What I find odd is why Anju doesn't question why there are two people with the same names, one of which made a reservation, but I can chalk that up to her being too polite and passive to confront you about stealing people's rooms.
- It was stated in the Bomber's Notebook that Anju frequently mixed up her guests' names.
- Besides, they aren't the same names, as far as she knows. Link and Link-goro sound similar, but are two different names, especially if the reservation has already been filled.
- For what it's worth, the remake changes it so that you have to be Goron Link to get the room. I could honestly see her giving the room to a Goron who has the same name as the Goron she's expecting.
- Related question, what kind of inn is this where Anju even considers it a reasonable possibility that a child made a reservation on his own? I mean, human Link doesn't look more than ten years old, yet Anju doesn't even blink when asking if you had a reservation? I know she's a bit scatterbrained, but she can't get many kids in there saying "Hey, I have a reservation."
- It's mentioned during the sidequest for Romani's Mask that adulthood in this universe is looked upon as being reached once you've obtained a certain state of mind, not a state of body. The same reasoning goes for why the guards apologize to Link for treating him like a child simply because he has a sword, or Mr. Barten serving beverages to a minor just because he has a certain mask.
Guards are useless
- In Majora's Mask, that one sidequest where you have to protect the Bomb Shop Lady's luggage from the thief? Did anyone else notice that the thief simply ran past the town guard? And the guard didn't even try to stop the thief? What the hell, man?
- Sakon paid him off? Sleeping at his post? Doesn't really give a damn, since the guy didn't get away with it?
- Put the Deku Mask on, and have the guard actually brace himself and put out his hand (ostensibly to stop the thief), only for Sakon to run right through him.
- Everybody should know by now that the guards in Zelda games are morons. Heck, even Zelda can sneak past them! (As seen in Minish Cap and Spirit Tracks and mentioned in Ocarina of Time.)
- And the fact that when there's a wolf running amok in town, all they can do is cluster around it in groups of five, holding it at bay with lances, and... tremble at it? Seriously, just push your lance forward.
- The guard is so overcome with despair at the thought of everyone dying in three days that he doesn't see the point in foiling a robbery.
- Obviously, he was busy making sure children don't leave town unless they have swords.
South Clock Town bell
- In Majora's Mask, the bell in South Clock Town can be heard from as remote a place as the Great Bay Temple. Given how loud this must be, why is it that everyone in Clock Town still has functioning eardrums?
- Maybe Link has a watch.
- It's not the bell being loud, it's just Link being a Hylian. Hylian ears can even make out the most silent sound.
- So how does Link not go deaf in Clock Town?
- Magic. Hylian ears are said to be gifts from the gods; it makes sense they are selective enough to account for distance. Heck, if magic is what allows Link to hear better than humans, there'd be no reason for loud sounds to physically harm him anyway.
- There's only one problem... Aren't the majority of Clock Town inhabitants also Hylian?
- Parallel universe so...not exactly? Maybe, but without the ears?
- Compared to Hyrule, Termina seems to rely on technology rather than magic. It could be that even though they are physically identical, the fact that the Terminans don't use magic like the Hylians means they never gained the magical hearing abilities the Hylians posses.
- Gameplay and Story Segregation? It helps you tell when an (in-game) hour has passed if you happen to not be looking at the timer for whatever reason (if you're fighting a boss, for instance, you might not be focusing on the timer as much).
- It's also possible that each of the four temples has a clock mechanism similar to the clock tower's built into them, and so they all have bells that ring out over their respective areas as the one in Clock Town does.
- Oh God, those statues in Majora's Mask. Why Miyamoto, why?
- Why does Link have to repeat the same three days over and over? Couldn't he just go back even further and avoid getting jumped by Skull Kid in the first place? Or better yet, get jumped, then turn the tables on him and grab the mask? That way, many of the problems in the game never occur.
- Aside from the "then there'd be no game" argument, Link didn't choose the exact point of the reset, he just played the Song Of Time and asked the Goddess of Time to save him from the falling moon. Maybe the Goddess decided that a "Groundhog Day" Loop was the only way for Link to not only stop the moon from falling, but to also solve all the other problems in Termina, most of which were caused by Skull Kid's pranks, which wouldn't be possible if Link just hopped up and grabbed the mask. Or alternatively, the Goddess is messing with him.
- Because Link wasn't in Termina prior to the first day. He keeps getting sent back to that period because it's the earliest point when he would be in the dimension and capable of helping. Yeah, more time would be very helpful, but Link had the bad luck of getting involved in the final stages of Majora's rampage and the goddess had to work with what she had.
- Very obviously, the so-called Goddess of Time doesn't exactly have the same kind of reality-warping power in Hyrule; sending him back past where her influence was greatest very well might be beyond what she could do when it came to fiddling with time.
- The first time you play the Song of Time at the top of the Clock Tower, you're treated to a flashback-like cutscene of the events leading up to Link being trapped in Termina. The way I saw it, it was the Goddess of Time choosing a place to send Link back to. Like "no, I can't send him there..." or "no, no, he doesn't need to talk to the Happy Mask Salesman twice", and so on. It's why the flashbacks abruptly ends to "Dawn of the First Day", 'cause she finally made up her mind. Not sure how that explains talking to the Happy Mask Salesman afterward, though... unless the Happy Mask Salesman truly believes that you can get a mask that fast...
- There's something a bit... off about the Happy Mask Salesman to begin with. It's been speculated more than once that he's more than what he seems, so perhaps he can see all possible timelines concurrently? Or, if we go with the idea that the many three-day loops all condense together once Majora's been truly defeated (thus allowing for everyone to be helped), then maybe he really does just believe Link's that fast. After all, he does comment that Link was able to make a lot of people happy and get his mask back. Or perhaps it's both.
Don Gero's mask
- In "Majora's Mask", there's one mask that confuses me, the Don Gero's Mask (the frog one). The hands actually cover Link's eyes! I can excuse the other masks because they probably have eyeholes that we can't see, but this mask is just odd. How in Din's name can Link see anything with that mask? It just makes no sense to have a mask that physically hinders your vision for no real reason at all.
- Parascopes that allow you to see out the frog's eyes. How about the Couple's Mask, or Kamaro's Mask, or even the Blast Mask?
- Or maybe he just navigates by his ears. He's got pointy ears and he's a Hylian and a powerful hero to boot. I think he could work with a mask with such a crappy design.
- Ever consider that maybe there are small eyeholes that we can't see? Maybe they're on the frog mask's hands?
- Teeny-tiny eyeholes still means no peripheral vision.
- Which wouldn't matter considering you don't play the game from Link's exact perspective.
- Kafei. Dear god, Kafei... where do I even start? So he mysteriously disappeared about a month before the First Day. When you talk to him, you learn that he's hiding because he doesn't have his wedding mask. Okay, so he promised Anju he'd bring it, and okay, we all know masks are Serious Business in Termina, but really... why couldn't he just tell her, "I'm really sorry, but the Sun's Mask was stolen from me"? What does he expect Anju to say? "Get out of my hotel, you asshole"? At no other point in the sidequest are there any hints of the relationship being unstable or materialistic in the least, and one would think Kafei would be smart enough to realize Anju would love him even if he didn't bring it the next time he saw her. Hell, if he'd gone back the night it was taken and told her then... with a month to go, he would have had plenty of time to a) get the mask back, maybe even with her help, or b) make a new one. Instead, he chooses to hide out in a shed and let Anju and everyone else worry themselves sick over his unexplained absence. He doesn't seem to be an insensitive prick, nor does he come off as particularly unintelligent, so what in the world would lead him to that decision? And I'm not looking for "it was for the sake of gameplay" or "otherwise there wouldn't have been a sidequest"!
- And for that matter, Anju. If she really had absolutely no idea where Kafei could possibly have gone off to, then what the hell was she doing at the Laundry Pool on the Second Day, waiting right outside his door? Some theories say it's a place with some known connection to him, but if that's the case, why did nobody think to check there? And how, for that matter, did the postman find out if nobody else did? There are just way too many holes in this story once you stop to think about it...
- I doubt that she knew that was Kafei's house. It's not like there's a sign there. Also, Anju probably would tell him to GTFO. I mean, think about it. First of all, if you screwed up your marriage proposal, your significant other wouldn't be very happy. Second, they were going to exchange masks ON THE EVE OF THE CARNIVAL. Kafei didn't have time to make a new one. (Unless they rescheduled, but judging by how important it was to Kafei, it's probably one-of-a-kind.)
- As for why he didn't say anything to Anju, it wasn't out of fear of what she'd say, but shame — he couldn't bring himself to face her until he found it (it works best if you think of it as being like a wedding ring, only more ritualistically significant). As for why nobody looked there, maybe they did, but he was good at hiding, but she doesn't give up hope, and keeps coming whenever she gets a chance, just in case. As for how the Postman found out, he's the alternate universe version of a guy capable of running at literally infinity+1 miles per hour, I think a little supernatural detection ability is more than plausible.
- But it wasn't like he had foolishly misplaced it. It was stolen from him. I think Anju would have been more than willing to not be mad with him if he told her the day it was stolen that it was... stolen! He should've known that Anju would love him, mask or no mask.
- Exactly. I'll accept the magic postman, and the explanation for why nobody found him despite seeming to know where he was makes enough sense. But going into hiding in the first place rather than just explaining... that part I still can't understand.
- I think the shame is still there. People feel irrational guilt over milder things; it was most likely a mugging, and that can scar a person. He may have in his own mind needed that closure/to get his mask back to regain his honor from losing it to a thief. Not entirely sensible, but then, at some point one has to accept lapses in judgment. Not to mention, he's a little nervous about the whole "back to pre-puberty" bit...
- Just to put emphasis on what the person above me said, Skull Kid turned him into a child. Who could blame the guy for hiding from his fiancé?
- The reason why Anju was actively looking for him, yet not actively enough to actually look for him was because her mother was absolutely no help to the situation. If you've got the room key and overheard their conversation (on the second day, at 12:30 AM I believe), she convinces Anju that Kafei left her at the altar because he loves her best friend Cremia, and that (in some convoluted way I don't get since Kafei is the son of the mayor and among the more powerful, politically in Clock Town as it is) Cremia's business in Romani Ranch will get him much more wealth and power than Anju and her
cafeteriaInn. This is justified if you followed Anju to Romani Ranch, where her mother's dialogue implies she's doing this because her own husband may have done the same thing and she fears a repeat with Anju. Assuming that Mom is convinced of this for the entire month Kafei ran off, Anju's been slowly brainwashed by her to believe she is unfit compared to her best friend and was convinced that Kafei ran off because of her. She even outright states she is afraid to actually meet Kafei despite searching for him (and coming so mind-numbingly close to seeing him) because of said insecurity (if you meet her in the Laundry Pool without telling her you're looking for Kafei and without meeting her to get her letter). Ideally, any note Kafei left Anju failed to address this insecurity other than a "I still love you", probably thrown in there because he doesn't know, and these two are reacting in a situation similar to when you have a couple, both of which love each other, but are convinced that if they admit it to each other, they'll scare the other off, despite this being exactly what that significant-other-to-be wanted to hear.
- Actually, Anju's mother said that Cremia would benefit from a marriage to Kafei, not the other way around, because it would mean her business being sponsored and supported by Kafei's family, which she, due to her youth and inexperience, would need.
- Anju states that she was afraid to find Kafei, because she thought that he might have left because of something she did. And it does make sense that marriage to Cremia would be more sensible for Kafei than marriage to Anju. Cremia is the one who provides Clock Town with their milk. She's one of exactly two businesses that provides the stuff, and hers is clearly the best quality available. Anju, on the other hand, runs an inn with exactly three bedrooms, someone living in the toilet, and everything crumbling down. She seems to only get a lot of business during the carnival. In other words, Cremia's business is more vital and influential to the town than Anju's is.
- Kafei's hiding and shame over the mugging came from the child form he was in. He says that the thief targeted him specifically because he was a child, the implication being that if he had been an adult, he never would have been considered an easy target and thus would never have lost the mask. The mask which, it's implied, takes a lot of effort to make and is needed for them to be married. So to him, he'd be doubly disappointing Anju — first because he's stuck in the body of a child (yes, she doesn't care, but probably anyone in his position would be scared for anyone to see them like that), and second because he was unable to defend what was essentially his wedding ring, and thus unable to fulfill his promise to marry her. As for Anju's searching for him, she was scared and uncertain as to what exactly was going on. He went missing, but then sent her the letter, telling her that he'd be back soon and that they could be married then. Meanwhile, she's told by her mother that he probably ran off with her best friend.
- This was my thinking too; getting mugged and the mask being stolen right when he was about to present it to Anju was just the cherry on his sundae of misery and shame after being cursed.
- So does this make Kafei The Woobie?
- According to the Terminian legends that Link can learn from Anju's Grandma, "...if a couple is united on the day of the festival and dedicates a mask as a sign of their union, it would bring luck." I thought that he would have thought that if he and Anju didn't exchange their masks before the carnival was over, the the Giants, Goddess of Time, etc. wouldn't bless their marriage and it wouldn't be as good.
Romani after aliens
- What happened to Romani after she gets abducted by the aliens (should you let them get into the barn)? Some people think she was lobotomized, but I just always assumed that she was locked in a permanent BSOD upon being surrounded by the aliens, who were so shocked at this stowaway that they returned her immediately. (And she is on the ranch in the second day, just out near the doggy race building wandering around aimlessly.)
- Eh, I don't see why the aliens would just let her go. At the very least, as aliens are wont to do, they would give her a quick mindwipe to keep up The Masquerade (notice how Romani and maybe the Gorman Brothers are about the only ones who know anything about Them). So perhaps not a lobotomy, but something a little more drastic than "GTFO," I'd guess.
- True. They may have just given her a mind wipe. A very drastic mindwipe, as she doesn't even seem to recognize where she is.
- That look she has on her face afterwards... That... is not just a mindwipe... Brr...
- Maybe they somehow erased all of her memories of the aliens, which means that she wouldn't try to save the cows the next year, either. If you do the balloon challenge after she was returned, she says something like "This...this was important for something, wasn't it? I can't remember what, though..."
- Yeah, that seems a pretty good explanation, but even assuming they were capable of wiping out literally only the memories of Them, then that'd still have to remove any memories even remotely related to Them (i.e. preparing to fight them, talking about them, thinking about Them, etc.) which would presumably take quite a toll on her mind.
Tatl with Tael and the Skull Kid
- One thing that struck me as odd was that Tatl stuck around with Tael and Skull Kid since they've met and well into the time Skull Kid had stolen Majora's Mask from the Happy Mask Salesman. When she is separated from Skull Kid and Tael, she tags along with you after you've just been cursed and makes a few remarks implying her stuck-up anal attitude against you since you've met her up to when you were cursed was toned down and she felt remorse for the whole mess. Then she shows surprise at finding out Skull Kid had done things that went past the line of "prank", and finally swore off loyalty to him when he did the last straw of slapping Tael. This is the same fairy who is even more surprised and disgusted of her "friend" when she starts travelling with you and sees more and more of the havoc Skull Kid did with the influence of the mask. The question I had was why was she seemingly not aware of even half of the stuff Skull Kid did, nevermind everything, when she had more than likely been by his side the entire time up to the point she met with Link? I know one answer to this might be "because Skull Kid performed these things after Tatl left", and I agreed, right up to the point I learned that this isn't necessarily the case for some of these events where they seem to take place long before Link came into the picture. Kafei, for instance, hid himself from his friends, family, and future wife because he was transformed into a kid by Skull Kid for indirectly being rude to him, and that eventually led to the loss of his mask. His mother stated he disappeared at least a month ago from when Link speaks to Aroma and gains Kafei's Mask. One can argue the mask bit took place sooner, but then Kafei said that he hid, not because of what he became, but because of the loss of his mask, so if he had remained hidden for over a month (instead of returning home and gone "Mom! Dad! I'm a kid again! Halp!" since, without shame, he should have no trouble facing them or Anju as a child), we can assume the mask theft took place relatively close to the time he was just cursed. I have a hard time believing Skull Kid would separate from his fairies who tagged along with him everywhere just to do these things, but I have to wonder, is that really the case? Such as the Deku shrub (or the remains of it) near the path to the Clock Tower. Tatl didn't recognize it despite making remarks of how it looks a lot like Link (in his cursed Deku form), and we can assume it was killed (or whatever he did to make it the way it is... brrr....) before Link came and Tatl got separated.
- There's a possibility that Termina time is faster than the flow of time in the catacombs at the beginning of the game. At the very least, time definitely works differently in Termina.
- It could be that the Skull Kid snuck off to do some of that stuff.
- This makes sense, since Tael seems to understand a bit more about the situation with the four giants than Tatl does — maybe she'd been getting more and more distant from the two of them as the damage the Skull Kid caused got greater and greater.
- Regarding the whole Kafei thing, think about it this way — all Tatl would have seen had she been around the Skull Kid at the time would have been the Skull Kid turning him into a kid. It seems pretty plausible that none of them involved even knew the implications it would have on Kafei's marriage. They probably didn't know anything about the guy. Probably they just ran across a guy that seemed particularly prideful, figured it would be a hilarious way to mess with him, and then ran off without a second thought.
- Precisely this. While Tael is traveling with Skull Kid, she never sees the consequences of his actions, and Skull Kid, probably not the type to think about consequences even without the evil mask butting his judgement, would probably just wave away any concern or questions. Add to this the fact that she's probably used to helping him pull genuinely harmless pranks, and it's only since he got the mask that they've become cruel — initially at least, she had no reason to suspect anything was wrong. It's not until she travels with Link that she sees that they're not just harmless pranks anymore, and realizes just how much the mask has changed him, which segues into her motivation to keep helping Link until the end of the game.
- So after Majora's Mask events, Link leaves Termina to go look for the friend he lost earlier, probably with the masks he collected (transformation ones, specifically), but probably without. So if Link disappears from Termina, what will happen to the lives he masqueraded as throughout the game? Sure, Darmani has been known or guessed to be dead for some time, and the Deku Butler eventually finds the body of his son, but then there's Mikau — all the Zoras, especially the Indigo-Gos, have no clue the real Mikau is dead. So in Mikau's case, will they ever find his shrine, and how would they react after Mikau mysteriously decides not to appear anymore?
- Zora Link is shown playing with the Indigo-Gos in the credits, adding to this confusion.
- Well, Mikau's grave is right there on the beach, so they're bound to find out eventually. As for the concert, Link was filling in for Mikau (hey, they still need a guitarist) temporarily.
- I have a small question: Why does Link need Kafei's Mask to ask about Kafei?
- Because his mouth can't do it for him.
- Link doesn't know what Kafei looks like (unless he talked to Anju on the 2nd day, but let's ignore that little detail), so he probably says something like, "He looks a little something like (pointing to mask) this." Plus, it would take too much effort to include any conversation options besides Yes/No.
Guards and the field
- One thing that's been bugging me ever since I played the game for the first time is the guards in Clock Town. They keep telling you that it's dangerous outside, but if Termina Field is so dangerous and full of monsters, why is there only one guard at each gate, and better yet, why are they all facing toward Clock Tower instead of preventing the monsters from entering? It makes it seem more like the townspeople are actually being held captive than like the guards are trying to protect the town.
- The monsters don't enter the town, and never seem to show any inclination to do so. People are foolish enough to venture outside. They're not being held captive, they're being kept from wandering out and getting killed.
- All right, very, very minor JBM, but Zelda's only lines in the game. She says something along "I've only known you for a short time, but I feel like I've known you for forever... This reminds me of us." She then proceeds to play the Song of Time. Presumably Link and Zelda got buddy-buddy in the year succeeding the events of OoT, so that explains the fond memories. But the Song of Time reminds her of their friendship? What? Really? And why does it seem like Link only just remembers it? I'm assuming it has something to do with the concussion caused by being dragged by Epona....
- It's plausible that Zelda has memories of the future due to being the one that sent Link back in time, due to the Triforce of Wisdom, or both. What's stranger is that, where Zelda gave Link a song, Malon gave him a horse. Honestly, how did he convince her to let him borrow/have Epona?
- OP's got a point though, why the Song of Time? Zelda's Lullaby seems like it would be a more appropriate song for that. From a gameplay perspective, of course, the Song of Time is a lot more useful in Majora's Mask, but I wonder why that song in particular would have more of a connection with Link than any others.
- I think it's to do with the fact that the Song of Time was what opened the Door of Time, meaning Link aged seven years and Ganondorf managed to get the Triforce of Power. If it wasn't for the Song of Time, Link never would have gone on his journey in the future and defeated Ganondorf. When they were kids, stopping Ganondorf was really kinda a 'He's a baddy we must stop him!' thing. It's not until the future that they realize just how powerful and evil Ganondorf really is, and it's then they grow and mature into heroes. Besides, since Zelda's Lullaby is used for everything, from getting into Zora's Domain to summoning Great Fairies, Link probably regards it as a Mundane Utility rather than a special song that symbolizes his relationship with Zelda.
- Link is the Hero of Time. She probably knows that on some level, thus the association is a little more logical than a song Impa sang to her when she was little. Besides, who says that was a real memory? Maybe it was a dream he'd had or a mish-mash of memories. It did remind me, after all, of his departure with Saria (who also gives Link a song to commemorate their friendship).
- It's implied both in the end of Ocarina and in Majora's Mask that Child!Zelda does not consciously remember the events of Ocarina of Time, but that she may have some subconscious recollection. Lines like "I feel like I've known you forever" hint at that; Link is a familiar face even when he wasn't one she consciously knew, like a sense of deja vu. Associating Link with the Song of Time may also be a part of that; the song simply reminds her of him for reasons she does not consciously understand.
- I used to ponder this, too, but in hindsight the Song of Time actually does make sense — perhaps even more so than Zelda's Lullaby. After all, in OoT, Zelda's Lullaby was more of the royal family's code song passed through the generations and used mainly to announce the arrival of royal messengers — in-universe, it's a lovely song with a fairly mundane use. On the other hand, the Song of Time was what actually allowed the Temple of Time to be fully opened, which is what young Link and Zelda were trying to do to stop Ganondorf (even if it did kind of blow up in their faces). In addition, Zelda taught Link the Song of Time in both games. So the Song of Time holds more significance between them because it turned into something of a reminder of their adventure, especially if Zelda does indeed have memories, unconscious or otherwise, from her future self.
- Not the issue itself that bugs me, but the question: Does Zelda remember the (future) events from OoT? I always assumed she did, but I just began a replay of MM today, and somehow I get the feeling that she does not.
- As mentioned above, the implication appears to be that Zelda subconsciously recalls Link as a sense of deja vu or a passing dream, but does not consciously have any recollection of the events of Ocarina of Time.
- The real question is why wouldn't she think of the Song of Time? Even when you meet Zelda for the very first time in Ocarina of Time, she says that your name sounds somehow familiar. She could be referring to the stable time loop that Ocarina of Time has going on or she could be remembering a Link from a different life (both subconsciously, of course), but either way, the fact remains that Link and Zelda's relationship literally transcends time.
- How is it that if you have any Rupees on hand and play the Song of Time, it disappears, but if you store it in the bank, it's still there? I suppose there's Gameplay and Story Segregation, but what does the bank guy do, does he place a time-proof stamp on the Rupees you give him? Moreover, how does he remember you?
- Pay attention when you first open the account: The bank balance isn't tracked at the bank, it's tracked by a tattoo he puts on Link, and the tattoo persists when Link is thrown back in time. So the teller sees someone with an official tattoo of the bank and assumes that Link is a legitimate customer, so he lets him take money out.
- In layman's terms, Link is committing bank fraud. (Albeit, unknowingly.)
- Minor one, but... why is the Kokiri Sword different-looking in Majora's Mask?
- If memory serves, only the hilt has changed. So presumably, sometime in between OoT and MM, the old handle broke while Link was doing a carving on his treehouse or something and so he had to get it replaced.
- Why is that room in the Stock Pot Inn called the Knife Chamber? Are they just that bad at marketing?
- Because it used to be a cafeteria. Talk to Anju when she's cooking for her grandmother and she mentions it.
Ocarina of Time
- So how come kid Link actually has the Ocarina of Time in the first place? I thought Princess Zelda sent him back to his own time without being able to give him back the ocarina first. (Note to the replier: Thank you, that helped!)
- That's explained near the beginning of the game when Link has his flashback and remembers when he left Hyrule. The flashback shows Zelda and Link (as kids) right before Link leaves for Termina. Zelda gives him the ocarina and teaches him the Song of Time; he forgot these events briefly after being dragged through the woods by the Skull Kid.
- Why did they change the save system for the US release? Seriously, it's extremely annoying that you can't save your game permanently without the Song of Time. Especially when you have parents who won't let you play for very long.
- I'm guessing this was done to increase difficulty, though it definitely increases backtracking if you're determined to keep your hard-earned rupees. What were the save-system differences in other releases?
- Foreign releases were made easier. In the Japanese version, the only way to save the game was to use the Song of Time. Owl-statue saving does not exist whatsoever, meaning that if you were doing a time-consuming task and for whatever reason had to stop playing, you had no choice but to start it all over again. Other versions added the additional save system, at the cost of one save slot (Japanese version has three, all others have two).
Picture of a pirate
- Why did that fisherman need a picture of one of the female pirates? Did he need it for the reason I think he did, because that's a bit much for a kid's game.
- What on earth would imply that? He probably wants one because he admires the pirates, thinks they're cool and likes the way they dress.
- Given the position of the picture he already has, relative to his bed... Yeah... What fisherman, again?
- "A bit much for a kid's game"? Between the adultery, the crushing despair of the end of the world, explicitly stated deaths of several characters — including one act of outright homicide by the player, the spider houses, Tingle, etc. not to mention being a sequel to Ocarina of Time and its frequent trips into dark and uncomfortable places (Bottom of the Well and the Shadow Temple are only the tip of the iceberg), the N64 Zelda games are pretty dark and tend towards some rather uncomfortable themes for a children's series. Honestly, a fisherman using pictures of the Gerudo for wanking material is the least of parents' concerns.
- Honestly, Zelda isn't exactly a children's series per se. While it's mostly family-friendly, more recent games have been getting higher ESRB ratings. Twilight Princess was rated T, and Skyward Sword was E10+. It's not that the games are specifically meant for kids, just that they don't contain a lot of objectionable material.
Kafei and Anju's marriage
- Yeah, yeah, the whole Kafei and Anju subplot was heartwarming, but at the end, they got married. with Kafei as a kid! Any rules against this in Termina? And if you need a reason why, check out this video at 0:09.
- I love how nobody freaking pays attention to the actual ending. You know, the bit where they show the wedding? From Kafei's perspective? And said perspective is high enough to see eye to eye with Anju? Good Christ, people, the curse was broken at the end of the goddamn game. Am I seriously the only person on the planet who can put two and two together here?
- You're not alone. I figured it out the moment I saw that cutscene for the first time. Really, people, it isn't that complicated to figure out that we're looking through Adult Kafei's eyes in this scene.
- Maybe Kafei was wearing stilts.
- It doesn't really matter either way. Kafei is the mayor's son, and is generally one of the most prominent figures in the town. Not to mention the town is really small and everybody likely knows of each other (or even have met each other). Even if he still looked like a kid, every person in town knows that he's really an adult. It's an adult in a kid's body — it's not like Anju went back in time and tried to marry Kafei when he was really 8 years old.
Blast Mask inventional wisdom
- Alright, level with me: Who in the blue hell thought that the Blast Mask, a mask designed to explode while still on the wearer's face, was a good idea for a mask/utility? The thing can only be detonated whilst still on Link's face, costing him health without proper shield timing. You'd have to be CRAZY or a suicide bomber to wear that thing and use it. About the best reason I can come up with was it was a terrorist weapon the bomb shop happened to get ahold of. Maybe Termina had a Heaven Smile problem a while back.
- Why did the kindly old lady think it would be a great gift for a kid?
- Probably because kids like things that are shiny or make lots of noise. Still stupid since if the game's any indication, the thing can only be triggered whilst worn. It has to be a suicide bomber weapon, it has to be.
- So long as you're behind the shield, the blast doesn't harm you. This is because the radius for the blast actually happens immediately in front of Link rather than from within his own hit box. If we think of the in-game mechanic as a true representation of how the mask works, maybe it just uses magic to create a small explosion very close to the user, with the intention being for said user to have some sort of protection. Admittedly, this is overly elaborate and kind of dumb, and just raises more questions.
- This troper assumed it was made as a carnival side show attraction, kind of like sword swallowing or eating fire. If you know what you're doing, you're safe, but it's not something to try at home.
Fix up Inn
- Okay, so it's shown that Stock Pot Inn could really do with a good fixing up... so why doesn't Anju use the 100 rupees in the Knife Chamber to do just that? Surely it'd be enough to fix up the Knife Chamber and get an exterminator for the bugs in the kitchen? The only reason I can think of why she doesn't is that the rupees are actually Goron!Link's luggage sent to his reserved room before his arrival (in which case Link is stealing both a reservation and money from a poor, innocent Goron), but even if that's the case, I think I remember there being 100 rupees in Anju's room too.
- Speaking of which, Link has 5,000 rupees in his bank. He can't spare even 400 rupees for Anju to re-model her inn?
- Perhaps Anju either saved the rupees and kept forgetting to use them, or she only saved them recently and either didn't get a chance to use them, or decided it wasn't worth it if the moon was falling. Either that, or those rupees were supposed to be saved for her wedding, to pay for the expenses or like a dowry.
- Because Link stole them.
- Also, Link donating 400 rupees to repair the inn is kinda silly if the repairs would just be undone when he travels back in time. And besides, you can't do repairs that extensive in just three days.
- Okay, I got another one in regards to our old friend, the Moon. Why do fans keep thinking its ugly face is grinning? On the off days I actually feel like looking at the thing, it certainly doesn't look like it's grinning to me; it's quite obviously grimacing in pain or it's just pissed off. I wouldn't call that toothy-mouthed expression a smile in any way.
- According to Brawl in the Family, the moon's actually terrified. It knows it's being pulled closer and closer to the Earth and there's nothing it can do about it. The grimace? It's bracing itself for the eventual impact.
- Okay, that's a dandy explanation for why its face is like that and BITF is great. Still doesn't explain why people think it's grinning, though.
- Fans are weird. Most fan culture makes no sense compared to the source. If the "Moon's Tear" didn't give them the hint, nothing will.
- Precisely. Unless it's actually secretly crying with laughter because it's just one big nutcase that finds this whole thing funny, I do not see a smile on that thing's mouth at all. If that's a smile, then I'm Romani's uncle.
- After seeing Majora's Incarnation, I'd be willing to assume the Moon and anything else that closely related to Majora is a nutcase. Though personally, it appears more of an angry face to me.
Zora Link voice
- Does anyone know what they did to make Zora Link's voice sound the way it did? Kind of like a ripply version of Young Link's normal voice. What's the proper term I'm looking for, here?
- I'd always assumed it was his normal voice run through an editor to sound gurgley as if he were underwater.
Fierce Deity mask
- If the transformation masks carry the souls of dead people, who the hell did Majora kill to make the Fierce Deity's Mask?
- A fierce deity that the demon Majora killed, obviously.
- The manga shows a warrior managing to slay the demon Majora via convincing it to dance itself to death. Said warrior resembled the Fierce Deity mask quite a bit, so one way or another, the warrior's soul became a mask that ended up in the hands of Majora. I'd say it was Majora's parting shot.
- Strictly speaking, the manga isn't canon, and the warrior and dragon were just an independent idea thought up by the artist.
- Considering Link never meets an alternate of himself, and the mask looks like Link... Though really, given the mask's name and description, if Termina-Link is the one inside the mask, it seems like he wasn't the same Link we all know and love (it's hinted that the Fierce Deity's Mask isn't exactly benevolent). If Link's Termina alternate was indeed some sort of violent war god, then either he and Majora both sealed each other away in some past battle, or they were sealed separately, possibly in completely unrelated events.
- Perhaps Gannondorf's counterpart is the hero of Termina and Link's counterpart was the villain?
- According to Hyrule Historia, despite its supposedly dark powers, the Fierce Deity's Mask is said to contain the hopes and good wishes of all the people of Termina. It probably doesn't contain the actual spirit of anyone - it's just that Majora's Mask took all of the masks Link had, which are representative of those hopes and wishes due to all he did to collect them, and mashed all of those good thoughts and feelings together into one all-powerful mask to give to Link, so that they can "play" together.
Mikau and the band
- Okay. So the guitarist of The Indigo-go's is dead and Link has been posing as him. Would Link have to tell them Mikau is dead, and what would they do when they find out?
- Good question. He'd have to also explain to the Gorons that Darmani is still dead, and to the Deku Butler that his son is also dead. He'd also have to explain that, yes, he was posing as each of them. I'm wondering if their reactions was one of the factors that caused Link to leave Termina? Not all of them are going to be happy that he's been impersonating dead guitarists, warriors, and butler sons.
- The Deku Butler, at least, seemed to already be aware of the fact that his son was dead. He sees the resemblance, yet never mistakes Link for his son, and goes to his son's "grave" at the end. If Link had any role in that, it was only to tell the Deku Butler where to look.
- There's a theory that Link was able to bring Darmani, the Deku butler's son, and Mikau back by recreating their bodies via the Elegy of Emptiness, and putting the transformation masks on each one. The idea was that the Elegy brought everything back but their souls, and the masks held their souls, so putting the two together would bring them back. If that were the case, there'd still be some explaining to do, but at least those three guys would be back for their friends and family.
- This, like many fanon theories, exists solely to provide a tragic plot point of the story with a happy resolution that is not, at any point in the source material, hinted or suggested in any way, shape, or form. There is no evidence anywhere in Majora's Mask that the Elegy of Emptiness can be used in this fashion. When we see the Indigo-gos playing during the ending, Mikau has the trademark long, green hat-fin and other elements that identify him as Zora-Link and not the actual Mikau, and the last we see of the Butler's son is the Butler crying for him. This is the last the games ever speak of it, and none of the characters from Majora's Mask have been seen again since. The canon finale leaves all three characters dead, creating a single bittersweet element to an otherwise happy ending. Any and all theories based on how the three characers were resurrected after the ending finished are Fix Fics.
- Link wouldn't really need to explain that any of these characters are dead, since they all have graves within a short distance of their hometowns that other members of the tribe could easily come across — many of the Gorons know that Darmani already died and believe that Link impersonating him is just some sort of ghost or illusion, meaning they could just assume their Goron hero came back from the grave long enough to help save them one last time before returning to his eternal rest. If anything, not telling them would probably be a little bit of a smarter option — imagine how angry/weirded-out the three tribes would be if they found out who they thought had been their hero was really just a 10-year-old impersonator, not to mention horribly saddened at having to go through the entire grieving process (again for the Gorons).
Song of Double Time
- This is kind of a stupid question, but if Link plays the Song Of Double Time in front of people, what do they see during the time period that gets skipped? Do they just see Link stand still in front of them for 6+ hours? Does he vanish and reappear?
- I always figured he just vanishes and reappears six hours later.
- Obviously it's a minor case of Gameplay and Story Segregation that the developers might not have even thought too far into, so I say go with whichever you think is funnier.
- Also, let's not forget that this is a Zelda game — people standing not moving from one spot all day isn't exactly a rarity.
Creepy statues modeled after not-creepy person
- Happy Mask Salesman and Link's statue likeness. Both are said to resemble Miyamoto. Both are creepy as all get-out. Miyamoto himself isn't creepy. So why are these two?
- Either your mileage may vary on Miyamoto's occasional creepiness or Uncanny Valley on the statues, I guess.
- Creepiness is in the eye of the beholder. Most of the creepiness the two things listed elicit from people is due to that stupid "Ben drowned" thing. I personally don't find them very unnerving. One's a statue with a weird face, and the other's just a mask-selling guy who has mood swings sometimes.
Stone Tower Temple
- I don't understand the mechanism behind the Stone Tower Temple. Link basically turns the whole universe (or at least the land of Termina) upside down to complete it. But there are two problems with this: 1) Even if the whole land was upside down, Link wouldn't notice thanks to gravity (think of the people living in the southern hemisphere and you'll see what I mean), and the sky would still be above his head, yet it moves where the ground is supposed to be. 2) Wouldn't everyone else in Termina either fall into the sky or live in an upside down house?
- You're looking at it the wrong way. Link isn't turning the whole universe upside down, he's just reversing gravity in that one, localized area.
- Then why is the sky below his feet?
- ...because he reversed gravity in that one, localized area. He didn't actually turn the temple upside-down, he flipped gravity so that the sky is below him and the Earth is above him.
- Because Link is upside-down, not the whole world.
- In-game, if you Invert the temple, go outside, play the Song of Soaring to go somewhere else, and come back to Stone Tower with the Song of Soaring, you appear at the Owl Statue and immediately fall into the sky, then appear at the entrance to the Inverted Temple. As the above said, it's only Stone Tower that flips. Even then, it doesn't really 'flip', it just reverses gravity.
Romani protecting herself
- Why doesn't Romani protect herself? She's got tons of arrows, and the ghosts seem to go down in one hit.
- It's safe to assume that she tries but somehow fails to do so, allowing the aliens to abduct her. Maybe she's just very bad at shooting arrows.
- It takes time to prepare and shoot each arrow, no matter how good you are. If you're surrounded by a large enough number of opponents, at least one of them will get you while you're re-stringing an arrow. Probably what happened is that the aliens Zerg Rushed her in the barn, sending so many numbers in that Romani couldn't keep up with them all, and that's how they captured her.
- That's how it always seemed to happen in my game. I'd fail because a good 4-5 of them would make it into the barn, leaving Romani with maybe a few seconds left to spare.
- Because, no matter how good she might be with a bow and arrow, she is an inexperienced kid. Link, despite his apparent age of 10, is a battle-hardened soldier with a bodycount of Mooks ranging in the hundreds, if not thousands, by the time he gets asked to shoot at some things that are out to steal cattle and children.
- "Inexperienced kid"? Where are you getting that from? Romani's apparently been training year after year to prepare for the invasion, enough so that she knows they come annually, and she's apparently done a well-enough job of keeping them away to not arouse Cremia's suspicions by having the cows disappear without explanation. Romani may be a little bit of an oddball, but that's just part of her being a kid — I think she still knows what she's doing, and that the aliens came with more reinforcements this year than Romani could handle on her own.
- Why are there Iron Knuckles in the graves? Were they fallen knights or something? If so, wouldn't it make more sense for them to be Stal- of some sort? Why are there no Iron Knuckles anywhere else?
- In Ocarina Of Time, Iron Knuckles are Gerudo who were brainwashed by Twinrova. Even though Koume and Kotake are good guys in Termina, you could easily substitute the King Of Ikana or Skull Kid for the purpose of Iron Knuckles.
- A: "Twin Rova" is Twinrova, or Koume and Kotake, and B: Isn't the "Iron Knuckles are all Gerudo" deal to act as a placeholder, because Nabooru was their model on the inside, so the other Iron Knuckles are animated armor? Otherwise, you'll have to explain why there's... about five Nabooru in Ocarina of Time.
- Nabooru was not the only brainwashed Gerudo, even if she's the only one we see getting captured. Presumably they all got turned into the different Iron Knuckles you fight. Having the Gerudo faces underneath the helmets probably means they were at one point supposed to appear (maybe the helmet would fall off when you removed their armour), but they decided against it later (maybe to keep the twist that Nabooru is that last Iron Knuckle in the Spirit Temple). Otherwise, they'd have no reason to model those faces in at all.
Razor Sword and Gilded Sword
- Why does the Razor Sword revert back to the Kokiri Sword after saving, but the Gilded Sword is fine? Is the Gilded Sword just temporal proof?
- The Razor Sword is just an extension to the starting sword that is not designed to handle much physical trauma. The Gilded Sword is a new forge entirely.
- Think of it as similar to how adding Carbon to Iron creates Steel. The Gold Dust reacts with the metal in the sword, which strengthens the bonds between the molecules, making it sharper, and never dulling; and the reason that it doesn't revert to the Kokiri Sword is because its chemical structure has been altered, and the Razor Sword was just a resharpening of the Kokiri Sword.
- Also, it's an Acceptable Break From Reality: You have to go to a lot more trouble to get the Gilded Sword than you do to get the Razor Sword (winning a Goron race, which can take several tries vs. just paying 100 rupees and fast-forwarding a day). You'd be pretty pissed if all that effort went away when you traveled back in time.
- If arrows and consumables are back to 0 after saving, how does Link still have the elemental arrows? Are they also temporal proof?
- It's not that he keeps the arrows themselves, it's that he keeps the ability to "enchant" the arrows with fire, ice, etc.
- ^This. It's not that you keep the elemental arrows; you keep the spell that enchants the arrow to be elemental when you fire it.
Poes in Stone Tower Temple
- Why are there Poes in the Stone Tower Temple, but only in that one room that has a gap and the Deku Flower?
- To serve as annoying-to-deal-with obstacles when you're trying to fly across.
- Why does the Postman stick to his schedule so exactly to the point that he can't flee the town unless he was ordered to? Granted, nobody's safe anywhere, but still.
- He probably has an excessively high sense of duty.
- Chalk it to Honor Before Reason.
- Is anyone even aware of Link's transformations? You could transform into a Deku right in front of the guards and they'll let you into Deku Palace. Are they just okay with a Hylian that's able to transform into a Deku? For that matter, the guards in town act the same way, sort of. They're fine with Goron and Zora Link, ask if Hylian Link is okay to pass but sees his sword, but they're not okay with a Deku. You could be all of them right in front of the guard and he wouldn't recognize that you're all the same person. Seriously, how does this work?
- Gameplay and Story Segregation. Or it could just be that Termina is such a weird place that nobody is really surprised by anything, or people are so dumb that they really think you're someone else after you transform.
- I don't think you're far off on the 'they're so dumb' argument, as there are some Non Player Characters that deny the moon is falling when all they need to do is crane their neck back a few inches to see the obvious falling moon.
- Even if they did think something was fishy, I can't imagine, say, the Clock Town guards being capable of doing anything to stop him. You can't deny what looks like a sixty-year-old Goron the right to leave town under the claim that he's actually a ten-year old boy posing as someone else without coming off sounding insane. It's not like the transformation masks are especially common, it seems, so the guards and others probably just come up with the most logical explanation in their heads and go with it.
- The guards of Clock Town only check to see if Link has a weapon before they allow him to leave — in most cases, this would be a sword. The Deku Butler's son clearly has no powers or abilities that would be strong enough to defend against enemies on his own, but even if the guards were aware that Link could transform into Darmani and Mikau, they'd probably just think, "Well, if he can do that, then he's definitely got two capable ways of defending himself, huh? Better just let him leave."
- With the power over time behind the nature of Link's heroics in Termina, this Troper figures that the transformation masks do a local memory rewrite. Upon placing a mask on and transforming, all those interacting with Link at the moment simply have their memories altered so as to have no knowledge of Link being in another form. He's simply always been a Goron, Deku, Zora, or Hylian (Terminan?) to whomever is concerned.
- How does the Couple's Mask stop the argument in the Mayor's office? It's like going up to some people arguing and holding up a wedding ring.
- It...um...reminds them of the love a couple is supposed to share.
- Some masks have special powers like shapeshifting, that one just makes people like each other.
- Remember what the mayor said? "Ah, so a young couple has been married?" I think the point was that it reminded them that they all had loved ones and they should spend the limited amount of time left alive with them, rather than arguing with each other in the office. But yeah, I see your point.
- I recall the main argument being whether the mayor should order an evacuation or not, and seeing the Couple's Mask reminded him of what was important and helped him make up his mind — that the townsfolk should decide for themselves, and that the whole bickering group should go be with their loved ones — and that was what ended the fighting.
- Why does the Stone Mask work on some enemies, but not all?
- It works if the enemies are not plot-relevant. The story wouldn't progress if it worked on every single one.
- Ostensibly, the mask works by making you appear as inconspicuous as a stone. Since a stone running around with a body and legs is about as conspicuous as it gets, it's possible that it has minor magical properties that let it do its job. If this is the case (as is possible with a lot of the masks — there's no visible reason for the Bunny Hood to make Link run faster, for example), then perhaps stronger enemies are able to see past this magic.
- If you wear the mask to the pirate mini-boss, she says something along the lines of "You can't hide from me with that stupid disguise!" So either people don't notice you unless they know exactly what they're looking for, or it works like Ari from Okage: Shadow King: it makes Link so uninteresting normal people just don't see him.
- Some of the enemies the mask fails to fool likely stems from their elitism - Iron Knuckles, the Gerudo Guards, and Dinolfos, for instances. Others more likely have ways of detecting Link that aren't based on his appearance or lack thereof. Deskrebo and Skullfish could sense the vibrations he makes through the water they live in, Wolfos could possibly do the same on land, given they emerge directly from the ground to attack him, Gibdos are wrapped in bandages and are probably blind, so they may be able to sense that Link is nearby and wirth attacking because he is alive, and they can steal that life from him. And so on and so forth.
- For that matter, why is it that only some people can recognize what masks you're wearing (the kid in front of the Bomber Hideout, the Trading Post, Curiosity Shop, just to name a few), but others can't?
- They just don't care?
- People wearing masks is pretty commonplace, especially around the Carnival of Time.
- What concerns me more is why the characters who fulfill vital roles in the game's world (the Bomber Guard and the shop owners) react to your mask and then boot you out of the conversation. These are the sorts of characters that shouldn't be noticing your mask- especially with how useful the Bunny Hood is.
- Why do the Gibdos even want the things they do in the Well? A dying wish?
- Sounds like you just answered your own question.
- I think what OP was asking is "Why do they want such mundane and random items such as bugs and milk and whatnot?"
- Probably that's just things they enjoyed in life and want them so they can feel enough happiness to ascend.
- Why can Link only use the Giant's Mask in Twinmold's room? And why can't he use the Great Fairy's Sword while he's a giant?
- The Giant's Mask has strong ties with the Stone Tower Temple, so it could be that its powers are only limited to that area.
- Majora's Mask 3D poses a possible answer to this — the description for the mask says that you should try wearing it in a place where it looks like you could use it, which may imply that Link could wear it anywhere if he wanted to, but doing so would be disastrous if he used it in the wrong place... as in, many of the other populous places in Termina where he could inadvertently cause serious damage just by walking around. This explanation may have been present in the original game, as well, where the description just said "But can you use it anywhere?" Whether it meant either "There's only one place where you can use it" or merely "Would it be smart to use it anywhere?" is up for debate, which was probably why they reworded it. As for the query regarding the Great Fairy's Sword... it's possible that the mask doesn't enhance the size of all of Link's items, only things that he carries directly on the outside of his person. Hence why you can't use any other items beyond your sword and shield.
Fierce Deity and the Great Fairy's Sword
- Why can't Fierce Deity Link use the Great Fairy's Sword alongside his own sword? Dual Wielding would be pretty cool.
- Because Fierce Deity Link is already ridiculously overpowered against Majora as he is. Sure, it would grant him even more overkill power, but still...
- The Fierce Deity is described as being evil, so he probably can't wield a sword made by fairies without feeling pain.
- To the above, the powers within the mask are described as "dark", which doesn't automatically make it an evil mask, and its description merely suggests that this power may be as bad as that housed in Majora's Mask — which it's clearly not, as you end up using its powers to defeat your enemy and save the world. In any case, Link's transformation masks transform him into entirely new characters, with different movesets and, above all, different items in their inventory. Hence why you can't use anything, save perhaps your bottles, I'm not sure, that Link would normally have in his arsenal when he transforms into the Fierce Deity.
- Perhaps the Great Fairy's Sword is Light elemental, and therefore cannot be used alongside Darkness, evil or not?
- The most likely answer is that he wouldn't be able to wield it properly. The Great Fairy's Sword requires two hands for a ten-year-old to wield, and the Fierce Deity is even taller than Link was at 16 years in Ocarina of Time, so it's probably just too small for him to find useful in battle, especially when he's preoccupied with the much larger, also two-handed sword, which is just as powerful, and has sword beams.
- Are the bottles also temporal proof? Couldn't Link just win the bottle of Gold Dust (just as an example) over and over so he could carry more bottles with him when he saves?
- No, because once you obtain something that's normally temporal-proof, it ceases to be available via the same method on future iterations of the timeline. You gain a bottle of gold dust the first time; when you win on a different iteration, they won't have had a bottle to contain the gold dust, but they can still award you the gold dust. (This, of course, does not apply to Rupees; even if you took them from a chest, whoever fills the chests will still have had the same amount to put into them, so you can amass a fortune from the exact same source as long as you use the bank and the Song of Time.
Epona without blowing up rock
- How does Epona get to you on Day 1 or Day 2? The rock's still there.
- She can jump over that canyon in Gerudo Valley in OoT, so maybe she can jump over the rock. Really, in general she can get to you wherever you are and no matter where you last left her, not only in this game but Ocarina of Time and Twilight Princess also.
- Since the temporal proof thing has been mentioned...what's the in-universe explanation for Link being able to keep his masks every time he goes back to the first day? The Goddess of Time makes it so?
- Basically. The Goddess of Time is allowing Link to take back things that he needs in order to save Termina. Given how easy it is to replenish arrows, rupees, etc, she allows him to keep things that would take an inordinate amount of time to regain, like the masks, the Gilded Sword, etc.
- How do the Gibdos in the well know that the chemical formula for water is H2O? How would anyone know that in the Zelda universe?
- OK, remember the scene of Mikau's death? Well, If he had enough strength to stand up and perform a minute-long solo rock jam in front of Link complete with vocalization, why didn't he instead use that strength to ask Link for a Red Potion? We have had one other character (that I can remember) that asked us for a Red Potion, whereupon they took it and drank. He doesn't want to die, and it seems most everyone knows and can use Red Potions, so why didn't he just ask Link for one? He could've been a temporary companion until we got back to his Zora place.
- Rule of Drama.
- More like Rule of Funny.
- Maybe the Red Potion has its limits, just like real-life medicine. The two characters who ask for them elsewhere in the game are injured, but able to hang on well enough until someone could bring them a potion — like how Link can still run around as long as he wants with minimal health so long as he doesn't get hit again. Mikau may well have been going to die very shortly one way or the other, perhaps to the point where a Red Potion wouldn't have done any good... though that brings up the question of whether or not a fairy would have worked in its place.
- It's possible that not everyone knows about them (which, if Link has a Red Potion to offer at the time, makes him kind of thoughtless).
- He never asked for one. Otherwise, then Link would have given it to him, but then again, you wouldn't get the Zora Mask.
- In tandem with the above, maybe a Zora's metabolism is sufficiently different from that of a human (or a witch) that a red potion wouldn't be helpful? I mean, this still leaves the question of why Zora Link can drink red potions without a problem, but it's still something to consider.
- Kotake says she doesn't know if her potions will work on non-humans. Link probably has this in mind, and the reason it works for him in any form could be either Gameplay and Story Segregation or the fact that he's still human under the mask and while it grants him all the physical abilities and size of the alternate forms, his insides are mostly the same.
Mikau staying dead
- Why does Mikau stay dead? Darmani and the Deku Butler's kid were dead before the start of the three-day cycle, but Mikau died during the three-day cycle, potentially as late as the third day. Shouldn't the Song of Time reset him like it would reset anyone else?
- Maybe it's because of the connection between his death and the Zora Mask?
- If you go to Great Bay on the first day after getting the Zora Mask on a previous cycle, Mikau's grave is already there. It's just possible that Link didn't actually help Mikau back to land, but an apparition of some kind. There's also the fact that, when you play the Song of Healing for him, he disappears completely save for the mask. The other living person you play the song for doesn't die or disappear afterward, he recovers.
- ...Who was the living person you played the song for? Pamela's father? If so, he only recovers because he wasn't near death or anything; he just had an evil curse influencing his heart.
Picking up Majora's Mask
- An old Majora's Mask playthrough on Youtube that I watched once raised an interesting question, and it stuck in my head ever since. If the Happy Mask Salesman knew the mask was an evil thing used for evil hexing rituals and stuff, why, oh why, in Din's name, would he go after it and pull it out of whatever hellhole he found it in?
- The Happy Mask Salesman closely resembles the Moon Children, so it isn't too much of a stretch to assume that he's descended from the tribe that used the Majora's Mask for whatever it was they were doing. It would also explain why he knows all this stuff in the first place.
- I always assumed that he likes collecting rare and unique masks as well, so that's just an excellent one to add to the collection.
- His dialogue when he talks about how he got it seems to imply that he didn't know just how powerful it was until he actually had it in his possession.
Refusing to believe in falling moon
- Regarding the people who refused to believe the moon was falling. Did it ever occur for them to look up? Like, crane their necks up a few inches to see a huge chunk of space rock that wasn't there before? Pretty sure if our IRL moon were falling, we'd have to be literally blind to not see the damned thing falling.
- It's called denial.
- Adding to that, there is a theory that each area in the game relates to one of the Five Stages of Grief, so it would make sense that Clocktown, so focused on the carnival, would ignore it. Some people do mention it, like the guards complaining to the mayor, so it's not completely denied.
- A lot of characters mention the moon falling, from the swordsman that bluffs that he'll cut it in two to the carpenter's apprentice on the festival tower who takes refuge in the Oceanside Spider House. Anju and her mother make plans to head to Romani Ranch on day two, and on day three, if the postman delivers Kafei's letter to Madame Aroma, she's surprised he hasn't run off, since by that point, the only people still in town are the ones resigned to their fate; Mutoh, the chief skeptic who spent all that time arguing that the carnival should continue, is raging at the heavens telling the moon to Get It Over With. The townsfolk do know, perfectly well; it's just that the whole city is full of Stepford Smilers.
- Are the four Giants actual gods, or just guardians of Termina? We know they watch over Termina and protect it from threats, but there's never anything to suggest they're anything more than regular residents of Termina who decided that they wanted to watch over the land.
- I think they're meant to be looked as guardian gods who protect Termina, and once spent much of their time watching over the land and its people firsthand before deciding for an unspecified reason that they would rather do so in sleep.
Killing the Gerudo
- Why can't Link kill the Gerudo pirates? They stole Zora babies and nearly kill Mikau, and they're not brainwashed like they were in Ocarina of Time.
- The Gerudos were not brainwashed in Ocarina of Time, that was only Nabooru when she was captured. As for why Link's not murdering them? Same reason he didn't do so in the previous game. They didn't do anything to him to warrant that response. He wanted to get in, get the eggs, and get out as per Mikau's wishes.
- The only reason they turned good in Ocarina of Time was because you were holding the membership card-thing after rescuing the carpenters. Also, the closest is that Link's only allowed to knock them out, and they'll get up once Link gets indoors or leaves the area. (Notice the stars on their heads when they're down.)
- I think it's just to help keep a low profile. Whether you have the Stone Mask or not, if one of the guards was knocked out and never got back up, that'd cause some pretty serious issues with the others, which would lead to heightened security, which would make it harder for Link to get the eggs. Or, he doesn't want a boatful of angry pirates coming after him after he leaves the fortress as revenge for killing one of their own.
- Or perhaps more crazily, Gerudo just can't be killed, since Link's normally-lethal weapons just knock them out, with no indication that he's holding back or making an effort not to hurt them. Even the guard he directly fights doesn't die, exactly, she just leaps out of action, perhaps in too much pain to continue fighting but not actually seriously wounded. This behavior is consistent with the Gerudo in OoT, too... including a few guards that just can't be hurt at all!
Taking off the mask
- At the beginning of the game, after the fairies spook Epona to knock Link out cold, Skull Kid shows up and takes the mask off, presumably to look at the wreckage he caused. But at the end, it's revealed that the mask itself is controlling him, so how come taking it off didn't break the spell or anything?
- It's a magical mask, remember. It probably just needs to be worn once to brainwash the wearer and control him as it pleases, and in fact, when you confront the Skull Kid after gathering the giants, the mask stops controlling him of its own accord.
- Something that always bugged me is the Razor Sword in-game. I understand the fact that it returns to being the Kokiri sword if you go back in time because it's not temporal proof, so it, of course, goes back to before it was reforged. But what doesn't make sense to me is the 100 strikes rule. Sure, normal wear and tear will remove the edge from any blade without proper care, but just look at the differences between two appearances. The regular Kokiri sword has just one blade, whilst the Razor sword has two: A smaller one that looks like a ninjato, and a second larger one that is reminiscent of a scimitar in that it curves a bit. These two blades are literally separate from each other save for the three metal strips that run across the gap between the two blades. How would normal wear and tear not only be able to reshape the two blades (actually very possible due to breakage), but also push the two back into one blade and then fuse them together? And that's not even starting on the hilt, which could very easily be replaced, easier than the sword.
- Because it's just a graphics cheat and they didn't take the time to make an intermediate 'broken razor sword' model.
Gerudo Pirates and eggs
- Why do the Gerudo Pirates act so concerned about the Zora Eggs they lost being eaten by sea snakes when they themselves left the four they still have in aquarium tanks with giant clams and Skullfish? Did they just somehow train the monsters not to eat the eggs?
- That, or giant clams and Skullfish just don't eat Zora eggs. Not everything is an omnivore.
Stealing the Sun's Mask
- Why did Sakon steal the Sun's Mask from Kafei? I know that masks are Serious Business and all, but are these wedding ceremony masks worth a lot of money? They're homemade masks, right? Personally crafted by the people to be married? There doesn't seem to be any reason why anyone would be willing to pay any substantial sum of money for them. That'd be like if I made a homemade wedding ring and a thief came along and thought "I should steal that, it's probably valuable." An amateur might make that mistake, but Sakon has been doing this for a long time, right? He's even got a hideout and everything. Are we to understand that this experienced thief didn't know the difference between a valuable item worth stealing and a homemade mask? Or did he just take it to be a jackass to a little kid?
- Objects of great sentimental value are priceless to their owners and Kafei comes from money. My headcanon is Sakon figured out that the "kid's" mask was Kafei's (it's a small town and he is the son of the mayor) and planned on reselling the Sun's Mask back to him. What wasn't part of the plan was the groom supposedly going AWOL before the wedding, leaving him with no mark to pay the ransom.
- Even if his intention wasn't to hold the mask for ransom, it still looks like it might be worth a bit of money, more at the very least than a lot of the other masks Sakon could've come across in Clock Town. Just because it was made for a wedding doesn't make it worthless in any other respect.
- I could be crazy, but that mask looked like it was made of gold, or at least, had a gold varnish. That makes it either crazy valuable or easy to pass off as such, either of which would've resulted in Sakon getting a much heavier wallet.
- This may sound like a stupid question, but what color is Darmani supposed to be? He appears gray when you see him as a ghost, in his official artwork, and as a recolor for Darunia in Hyrule Warriors, yet both Link as a Goron and the statue that forms from the Elegy of Emptiness are the same yellowish-orange-ish color as most Gorons.
- The Darmani we interact with and see in the official artwork is a ghost, so of course he's grey. Darunia gets the grey color in Hyrule Warriors because everyone remembers Darmani as grey and without the new color, the costume would just be a scar on Darunia's belly. Presumably, Darmani had the normal Goron color when he was alive, which is reflected in his Elegy statue and Link's transformation.
- The grey color could possibly be frostbite.
- The Darmani we interact with and see in the official artwork is a ghost, so of course he's grey. Darunia gets the grey color in Hyrule Warriors because everyone remembers Darmani as grey and without the new color, the costume would just be a scar on Darunia's belly. Presumably, Darmani had the normal Goron color when he was alive, which is reflected in his Elegy statue and Link's transformation.
Leaving Romani behind
- Why does Cremia leave her little sister alone to look after cows while she makes a delivery? Even if they're some type of special, ultra-rare cows, what does she expect a little kid like Romani to do if someone like the Gorman brothers come to the ranch to try and steal them? Keep in mind, this is the same person who berates Romani for making up imaginary stories about cattle-stealing aliens coming to their ranch every year and trying to invade the barn at night.
- Maybe she suspects the Gorman Brothers will attack her carriage (which eventually happens), and deems it safer for Romani to stay home than tag along with her and risk getting injured or worse.
Waiting until the last night
- Why does Link need to wait until the Night of the Final Day before he can call the Four Giants? Couldn't they just come to stop the moon earlier?
- Probably because it's just too high up for the Four Giants to reach until the Night of the Final Day anyway. No point in summoning them early just to have them stand around waiting...
- The skull kid resides at the top o the Clock Tower, which Link isn't able to reach until Midnight of the Final Day.
Playing through the mask
- So just how the heck does the Skull Kid play Link's ocarina at the beginning of the game through his mask?
- The same way Link does through the Couple's Mask, I'd assume.
Knowledge of Goddess of Time
- How is it possible that Zelda and the people of Termina know about the Goddess of Time, if they're characters who live in parallel dimensions with different gods?
- Time exists in both dimensions, so I assume the Goddess of Time is some sort of transcendent entity unlike other gods.
Deku Butler's son
- What befell the Deku Butler's son? It's commonly accepted by most everyone that the twisted tree in the passage connecting Hyrule and Termina is his remains, and that his spirit is sealed inside the Deku Mask, but do they ever explain how he ended up down there or how he died? He seems to be more on the Hyrule-side of the Catacombs as opposed to the ones in Termina, and they don't seem to be near or connected to the Deku Palace, do they? What could he have been doing down there?
- He was almost certainly killed by the Skull Kid during the Deku transformation sequence at the beginning. Maybe he was just wandering around Termina and got lost down there, then the Skull Kid saw him and decided to do what he did.
- As a corollary, apparently the other masks make you look so much like Mikau and Darmani that you can infiltrate their societies with only a few questions of "weren't you dead?" Why doesn't the same happen with the Deku Mask? Shouldn't the butler call you "son"? The Deku guards don't seem to recognize you as anybody in particular, so why are the rules so different for one mask as opposed to the other two?
- This was answered below, as being because Link didn't know there was anything special about the Deku form he was inhabiting, and thus didn't go out of his way to stay in-character like he did with Darmi and Mikau, along with the two of them not sharing as similar an appearance. In addition, before Hyrule Historia stated it outright, it was left ambiguous whether Link's Deku form was related to the Deku butler's son, so Nintendo left the suggested lines out of the game when it was released in order to let fans decide on their own.
Gorons in deep water
- Why can't Goron Link survive in deep water when Twilight Princess shows that Gorons seem able to survive quite well underwater, with one of them claiming he feels no need to breathe when submerged and another even enjoying the time he spends in Zora's Domain? Aside from the fact that this would eliminate the need for a Zora Mask in the game, there doesn't seem to be much of a reason why Link is instantly incapacitated whenever he enters water as a Goron.
- They're Gorons from a different dimension; nothing prevents them from having a different weakness, after all.
- How can the shop in Clock Town sell Hylian shields? How do they even exist in Termina?
- The shield(s) you use in the game are actually called the Hero's Shield(s), and since we're never shown where Link got his first one, it's difficult to say how rare it is or how likely or unlikely it would be for you to find it at any generic store. I'm just going to assume that it's just a somewhat normal design for a shield, and like all counterparts in this game, it merely is just as normal in Termina. Or something like that.
Father of the eggs
- Who is the father of Lulu's eggs? Mikau doesn't state that he's the father, so who would Lulu want to sleep with if she wanted eggs?
- I think it's pretty much implied the father is Mikau.
- It's also speculated the eggs were magically conceived to teach the New Wave Bossa Nova to Link so that he could fulfill his destiny.
- Considering the position of the moon in the sky, shouldn't it cause a solar eclipse every day around 12:00, or at least cast a huge shadow?
- The moon's orbit is actually inclined as much as 5+ degrees from that of the Earth orbiting the sun, which is why solar eclipses don't happen as much as they would otherwise. Of course, this is also assuming that the moon being pulled toward Termina is actually a real moon, and not just some anomaly created by Majora's Mask. Also, real or not, since the moon is a lot closer to the ground than it should be, it wouldn't exactly be an eclipse — it'd probably just cast an abnormally large shadow like everything else does, and the shadows of larger objects doesn't seem to be something the game is capable of generating. It's not like it's capable of completely blocking out the sun, when it's so small and close by.
Skull Kid and Ocarina of Time
- The Skull Kid... It's more than implied that he's the same Skull Kid Link plays Saria's Song to in Ocarina of Time, and this fact is what all of my questions arise from. Firstly is, that Skull Kid appears in the same spot in the Lost Woods when you're a child and an adult, so what made him leave that spot and travel (or return, in this case) to Termina and steal Majora's Mask from the Happy Mask Salesman when Link went looking for Navi after the Big Split? Second, at the end of Ocarina of Time, Link was returned to the time of his first visit to Hyrule Castle Town, directly after defeating Queen Gohma, before he learned Saria's Song and taught it to Skull Kid. So how is it that Skull Kid still recognizes him at the end of Majora's Mask? The only way this would make sense is if it was considered canon that Link returns to Kokiri Forest immediately after leaving it, which would seem strange and very unlikely, travels to the Lost Woods to meet with Saria after just bidding her farewell, and teaches her song to Skull Kid to solidify their friendship, all before going to see Princess Zelda.
- Alright, in order. 1) Termina and Hyrule are connected through some part of the Lost Woods that wasn't present in Ocarina of Time. What could have easily happened is the Skull Kid just happened to wander into it sometime after OoT. The reason he didn't in the Adult part of OoT is presumably because the forest was now choked by monsters due to Ganondorf, so he though it safer to just stay where he was (remember, the Sacred Forest Meadow is now lousy with Moblins where before it was simply Deku Scrubs). 2) I don't remember it ever being concretely stated where exactly Link was deposited after he beat Ganon as an adult. The only thing that was ever concretely stated was that after Link returned, he convinced Zelda to try another plan, which led to Ganondorf being executed before he got the Triforce (Twilight Princess, if you were wondering). I just assumed he came back somewhere between getting the Zora Sapphire and Ganondorf chasing Zelda out of the castle.
- I don't remember exactly what said it — I think it may have been Hyrule Historia, but I'm entirely positive that I learned from a credible source that Link ended up in the period just after leaving Kokiri Forest. That's not really such a big issue to me now, though, since if worse comes to worst, I can just accept that he taught Skull Kid the song before leaving for Castle Town, or maybe sometime after warning Zelda of Ganondorf's plot — he was said to have been in the Lost Woods for many months by the time Majora's Mask begins, which I suppose would've given Skull Kid an ample opportunity to steal Majora's Mask from the mask salesman.
- How come both the Gorons and the Zoras mistake Link for Darmani and Mikau respectively when he's wearing their masks, but the Dekus don't mistake him for the Deku Butler's son? Even the butler just points out a slight resemblance, implying he does see Link as a distinct Deku and not his own son.
- Perhaps it's because the Deku Butler's son, if what we see of him through his twisted corpse at the beginning of the game and the statue formed by the Elegy of Emptiness later on is any indication, doesn't really seem to have very many distinguishing traits that set him apart from other members of the Deku tribe, and Link's trademark attributes that remain with him even in his Deku form — his blond hair, green hat and kilt, and brown gauntlets and boots — may be enough for the Deku Butler to tell the difference. Compare this with Link's Goron form, which, aside from the green clothes, gauntlets, and boots, still features the necklace that Darmani wears as well as the sideburns that the other Gorons seem to recognize him by, and it may make more sense. Though I'm still not sure about Mikau, because aside from Zora Link's face resembling his, I really don't think the two look very similar at all, but the other Zoras apparently think otherwise, so I guess it works.
- There's also the fact that the Deku Butler never really clarifies that Deku Link visually reminds him of his son, since you can follow him through the Deku Shrine as a human the entire time and he'll still say the same thing. I'm thinking that Link reminding him of his son was meant as a reminder of how the two used to race each other. It's possible seeing Deku Link may have initially reminded the butler of his son, but since Link didn't actually know who his son was beforehand and therefore that he was supposed to be impersonating someone, the fact that he acted completely different from the butler's son and went about his normal "hero" business, coupled with the differences between them I listed above, was what tipped the butler off that they were different people. If this was the case, him mentioning his son later on could've just been reflecting on the false hope that his son had finally come home.
- Also as a Zora and a Goron, Link knows he's supposed to be Darmani and Mikau, so he probably goes by their names and consciously tries to act like them. As far as he is aware, he's just 'nameless Deku Scrub #4712', so he doesn't know that the Butler's son was involved in its creation; ergo, he doesn't try and act like him.
- Which is probably just as well, really. Darmani and Mikau were both said to be descended from Goron and Zoran heroes and both were trying to save their respective regions from catastrophe, albeit indirectly in Mikau's case, so neither the Gorons nor the Zoras thought to question it when Link continued doing so in their stead. From what we know about the Deku Butler's son, that being that he used to race his father through the Deku Shrine and gathered Mushrooms for Kotake to use to make potions, nothing really that special or heroic — he probably didn't have any part to play in the events that had transpired in the swamp and wouldn't have made an attempt at trying to fix them. Thus, even if Link had known who he was and tried to deliberately pose as him to the other Deku, something would have tipped his "father" off when his supposed son decided to travel to Woodfall Temple in order to defeat the monster, save the Deku Princess, and returned the poisoned swamp water to normal.
- Only played the 3DS remake, so I'm not sure if it's in the 64 version, but if you read Mikau's diary/journal, he mentions that this week his lucky colour is green. Perhaps this is why no-one looks twice at Zora Link with his green fin cap and clothes.
- I always thought that they couldn't see the green hat/tunic. The magic of the mask warped their perception so that they think Zora/Goron Link look exactly like what they think Darmani/Mikau do. Even minus the hat, Link looks nothing like them in his Goron/Zora forms. I mean, since you can transform in front of everyone and literally no one notices, it's not out of the question the masks can do this.
- Mmm...I'm quite sure one of the beaver brothers in Great Bay tells Zora Link that he can't fool them with his green clothes, showing both that they recognize him as Mikau, who had tried and failed to race them earlier to get a bottle, and that they can see the clothes worn by Link. So unless the mask's suggested magic works only on the Gorons and Zoras, which seems strange...
Lulu and the Great Turtle
- So does Lulu know the Great Turtle? When you first awaken him, he addresses her as though she's supposed to know who he is and has met him before, but Lulu, even though her voice has returned, just stares at him without saying a word, causing the turtle to remark that she's confused and there isn't time to explain. Lulu doesn't even look that surprised when she sees him, either... She just kind of looks at him. Or is it possible that he actually mistook Lulu for her mother, who was presumably the previous guardian of Great Bay Temple and also shared the same name?
- The turtle thinks she's her mother, also named Lulu. Her mother used to sing the New Wave Bossa Nova, which the current Lulu forgot until just now.
Skull Kid's reputation
- Wouldn't Skull Kid's reputation be more than a little tarnished by the game's end, to the point where he probably wouldn't even be able to attend the carnival without getting mobbed? He traveled through Termina cursing people and causing widespread mayhem and chaos, and Link and the Happy Mask Salesman are the only two credible people there who know that it was really because of the mask.
- People in Termina know about the magical powers of masks. It's not — if you'll pardon the pun — a Masquerade in which masks have this magical power that no one knows about. If Link, whom everyone around knows and trusts, tells people that a super-evil, powerful mask made Skull Kid act the way he did, they'll probably believe him, although they might be wary around Skull Kid for a while, and I wouldn't blame them.
Fleeing the moon
- It's stated that most of Clock Town's inhabitants have already fled for fear of the moon... my question is, where to? Considering none of the four cardinal directions leads to a safe place, it sounds kinda odd when you think about it.
- There are probably ways for people to travel to places beyond the southern swamp, over the northern mountains, across the western ocean, and past the eastern canyons, presumably the same way they all reached Clock Town to begin with. Either that, or there are hidden caves throughout Termina that they've managed to find and take shelter in. Also, the Gorman Troupe mention taking refuge at the Gorman Track and the Stock Pot Inn employees can be seen at Romani Ranch.
- Additionally, no one (aside from Cremia) really knows that nowhere in the four cardinal directions is safe. They're all just trying to get away from Clock Town without realizing the collision would lead to a shockwave capable of wiping out everything around it for several miles.
- It's probably less that and more the fact everyone is in denial and trying to somehow anyway they possibly can, stave off a crushing fiery death.
Ghosts visiting Romani Ranch
- How long have the ghosts been holding their annual visit to Romani Ranch? Romani speaks of them as though she's familiar with their behavior, knowing what time they come, that they come from behind the barn, and most importantly what they're all after, but the fact that she does nothing when they come this time and leaves everything up to Link would imply that she's probably not very good at it. If the ghosts have abducted the cows before, though, which would seem to be the case given what we're shown, shouldn't that have tipped Cremia off that her sister was telling the truth?
- Cremia was probably too busy worrying about the results of said visit (disappearance of her sister and her cows) to get tipped off. When your little sister and farm animals get abducted by aliens you initially didn't believe existed, your first reaction would most likely be "Oh, oh god...NO..." rather than "Oh, she was telling the truth! Silly me!"
Cremia and the carpenter
- Why doesn't Cremia ask the carpenter standing near the entrance to Romani Ranch for assistance in getting past the fence blocking Milk Road? With that large axe of his, it seems like smashing the thing to bits would be faster and safer than the alternative of having to circle around through the Gorman Track.
- Because the fence is not hers and destroying someone else's property isn't a nice thing to do, probably.
- Neither is blocking the road to create a diversion and sabotage your competition's milk delivery so you can dominate the business. I'm also wondering what the carpenter would've been thinking as he watched the Gorman Brothers put up the fence in the first place.
Anju and Kafei living after married
- A minor one, but still something I thought about; Anju and Kafei both live with their families, there don't appear to be any houses in the town at all, and everybody whose living quarters have been shown live in their place of work. So, where were they going to live after the wedding? They couldn't live with their parents. Especially considering Anju shares a room with her mom and Kafei's room is only seperated by a curtain.
- They could build a house — after all, one of them is the son of the mayor of Clock Town, and the other is co-owner of the town's only inn. Or they would just take over the inn and run it together, while Anju's mother retires or goes to live somewhere else. The Stock Pot Inn is mentioned to only get busy during the Carnival of Time, so they'll probably have plenty of rooms they can live in while they come up with a plan.
- Why does the Curiosity Shop's owner refuse to buy the Deku Princess and Seahorse, neither of which are required to progress in the story, yet willingly purchases the plot-important Zora Eggs for 20 Rupees each?
- There are several Gorons at the racetrack after Link opens up the entrance, even though you never see them come in...Is there some other entrance that they came through, or have they all been trapped in there all winter?
- It seems unlikely that they got stuck there. If you leave Snowhead Temple temporarily after getting the fire arrows, you can melt the ice blocking the path to the Biggoron selling Powder Kegs and take the test early. Then, if for some reason you decide to enter the racetrack before completing the temple, it is completely empty. So unless the track area expands offscreen, there probably weren't any Gorons in there. There's most likely another entrance that the game doesn't show.
- When using the Blast Mask, you can raise your shield to prevent the damage. That's right, raising your shield somehow prevents damage from your face exploding.
- Though it's also possible that the mask doesn't "technically" blow up, and instead just creates an explosion several inches away from your face.
- The mask itself may implement some sort of protection to shield Link's face, while still leaving the rest of his body vulnerable. Or, the explosives used to make the mask are very weak ones - they can still damage Link, but it's very minor (comparatively speaking), and the kind of injuries the game doesn't go into detail on anyway.
Cremia and the aliens
- If the "aliens" come every year to steal Romani Ranch's cattle, how come Cremia doesn't notice it? According to Romani, they come every year, without fail, two nights before the Carnival... and yet Cremia is shocked if/when she finds the cows gone on the Second Day, as if it's never happened before. Even if she doesn't believe in aliens/ghosts, she should have taken precautions against cattle rustlers or something.
- It might be that while they come each year, they never succeed for one reason or another. Maybe Link isn't the first guy she's hired to drive them off.
- Or they wise up, and come in steadily bigger numbers. Last year, Romani was able to fend them off herself, but only just...
- Maybe it's not simply that the cows are gone that surprises Cremia; she may have put preventative measures around the farm to stop them from going "missing" or being stolen, only for them to still be taken away. Hence the shock.
- One of the Happy Mask Saleman's wares is Mario's face. Yeah. Think about that.
- The Transformation masks, Kamaro's Mask, and possibly the Captain's Hat aside, you actually gain masks of living characters, such as the Great Fairy, Kafei, and the Circus Leader. (One would hope that a cow didn't give its life to make Romani's Mask, but you never know.) In order:
- The mask of the first fairy you meet, it attracts the fragments of other fairies. What said fragments think of it — whether they're actually fooled into thinking you're the fairy or take it as a sign that the fairy depicted is restored and can do the same for the fragments — is unknown.
- Basically means "Have you seen this person?" As I joked elsewhere, maybe it means Mario Is Missing!.
- A sign of gratification. The person it resembles is still alive after giving it to you.
- Not every mask in the game has a person's soul contained inside it. Many of them are just regular masks.
- "To die without leaving a corpse... that is the way of the Garo." Sounds cool, but... everything that ever dies just explodes or fades into nothingness, leaving a mask or, more commonly, Rupees or other items. Garo are pretty much only unique in that most of them don't fight you unless you summon them, they give you hints, and they point out that they don't leave a corpse.
- Only enemies are shown spontaneously combusting or fading into nothingness, not ordinary people — Mikau is an exception, because Link had just played a song that sealed his soul inside a mask. The Garo are apparently spies of an enemy nation, meaning they are (or were) presumably normal people, who would presumably leave a corpse if they were to pass away normally.
The Gerudo Pirates
- When the Gerudo pirates found that Mikau had infiltrated their fortress, they beat him within an inch of his life and left him drifting off the shore of Great Bay Coast, before he had even been able to get any of the eggs back from them. If the Gerudo pirates find Link snooping around the fortress, even if he's already obtained all four eggs, they just toss him directly over the nearest wall, sometimes resulting in him still being inside the fortress afterwards! They don't even bother taking any of the eggs back... what gives?
- Anti-Frustration Features. Sure, we see them toss him over the wall, but you can just say that they actually threw him out all the way and he returned to right outside the inner wall so that you don't have to run through the boats again. Or, if you really want an in-universe explanation, then you can say that the boat guards and the keep guards are segregated groups (like the Army and the Navy) with a bit of Interservice Rivalry. The keep guards toss him into the boat guard territory, and he's not their problem any more. Not their fault if the boat guards are too incompetent to grab him and toss him out again.
- Maybe Link, as a little kid, seems less threatening than a full-grown Zora male.
No rest for the dead
- So if the Deku, Goron, and Zora Masks contain the spirits of the Deku Butler's Son, Darmani, and Mikau, and Link keeps these three masks with him throughout his entire adventure and uses them to change form... does that mean that neither of these three characters will ever be able to rest in peace? Would Link saving Termina somehow allow the spirits within the masks to be released and finally pass on, or does Link live the rest of his life burdened with the restless souls of three dead people wherever he goes?
- It's implied that playing the Song of Healing is what allows them to pass on. The masks are just pieces of their power left behind as a gift. The spirits are not trapped within them any more.
- But the descriptions for the masks (the Goron and Zora ones, anyway) say that they contain the spirits of a proud Goron hero and legendary guitarist.
- Maybe there's a difference between spirit and soul. The purest, most essential self of whoever died has indeed moved on, but in their masks they left behind their energy, skill, and strength.
Deku Butler's Son is dead?
- If that twisted tree in the tunnels is the dead form of a Deku Scrub, then why is it sprouting fresh, green leaves?
- The leaves were a part of his body when he was alive. Alternatively, Skull Kid simply sapped the Deku of his spirit, his spirit being his sentience as a living, thinking being, but he was still alive as a plant. Something like the dementor's kiss, I suppose. It still lives you alive, but you're all but dead on the inside.)
Been through this before...
- Every time Link goes to face Skull Kid atop the Clock Tower, things progress the same as they always do from the point where he summons the giants onward, up to and including Majora's Mask retreating onto the Moon — this even comes to a point where Tatl pretty much lampshades it. Why, then, does Link never take these few opportune moments before the mask awakens to, say, yank it off Skull Kid's face and smash it to pieces beneath Darmani's buttcheeks?
- Because magical masks with incredible powers to mutate people and things and mind-control the wearer are so easy to just casually take off someone else and fragile enough to just be smashed.
- All sarcasm aside, when was it ever hinted that the mask would have trouble coming off? Link could've tried, at the very least.
- How? When Majora is floating 20 feet off the ground and out of reach? And it's only logic. A magical, mind-controlling and uber-powerful mask has more keeping it on than a bit of spirit gum or a rubberband.
- I mean when Skull Kid is lying unconscious on the ground. Even after he's seen how things end up with the mask retreating onto the moon, he still just stands there waiting for it to happen.
- The mask is a living sentient thing that Link has to beat the piss out of, sometimes with the power of an angry deity on his side, to subdue. "Take it off and sit on it" is just plain not a viable plan.
- When an ancient sentient evil mask is capable of lifting up approximately a small child's worth of dead weight up into the air by the face, you know it's going to stay there unless it wants off.
- So, it's the last six hours, the guards are begging you to flee for shelter, the banker is panicking that you're still here, the swordsman is cowardly hiding and pleading to not die... and the Bombers are still playing around town, telling you about their notebook and stuff. Now, I know that if you're a child, you can't leave Clock Town without an adult (unless you have a sword to kill enemies), but I really do not understand why these kids haven't left with their parents, let alone during the end of the world. In other words, my question is: Where are the Bombers' parents, and if they're even alive, why don't they ever leave town with their kids?
- They must just have really detached parents. Worth mentioning is that their counterpart in Hyrule, the boy from Kakariko Graveyard, seemed to have somewhat neglectful parents, as well, since his dad requests that Link sell him a mask to give to his son but then keeps it for himself for the rest of the game, and his mother locks herself in their house and refuses to let Link inside... Not to mention, they let their kid play around in a graveyard. That... doesn't sound especially healthy.
- His parents aren't really neglectful; lots of kids go out to play during the day; his mother is probably busy in the house and it's perfectly understandable she doesn't want a strange person coming into her house, and while the soldier never gives the mask to him, he states when Link gives it to him that he will later on.
- Or, maybe the guards are their parents. There are 6 Bombers and 6 guards — one for each cardinal direction, and the two that appear in the meeting with Viscen. Though this would still make them pretty bad parents, since they seem to take their jobs more seriously than making sure their families are safe and provided for.
- Why don't characters like Link, Zelda, Ganondorf, Nabooru, Impa, etc. have counterparts in Termina? I'm not expecting everyone to have one, but there strangely seems to be a great many who don't. (Thinking back on this, it's possible Link's counterpart is supposed to be the Skull Kid, but this still leaves up for debate the issue of the others.)
- The Skull Kid is the same from Ocarina of Time. It's more likely that the Fierce Deity, or at least whatever Majora killed to make the mask, is his counterpart.
- The Skull Kid did appear in Ocarina of Time, but Anju's grandmother's stories imply that he is still a native of Termina. Also, you can look in the folder below to see the comparisons between him and Link.
- In terms of Gerudo characters, I'm pretty sure the leader of the Gerudo Pirates is meant to be a counterpart to Nabooru. As for there being no counterpart to Ganondorf, that's just because the Gerudo race only consists of one Gerudo male approximately each 100 years. They may have possibly thrown in a Ganondorf lookalike who isn't Gerudo but I guess like the Zoras and the Gorons they just decided to stick by race for the counterparts.
- Technically, the leader of the Gerudo Pirates, named Aveil, is identical to the second-in-command of their fortress in Ocarina of Time, who gave Link the Gerudo's Membership Token, so I think that's implied to be her counterpart, rather then Nabooru. (I've also theorized that Ganondorf's counterpart might actually be Romani and Cremia's deceased father, but that's based only on very little evidence.)
- The Skull Kid is the same from Ocarina of Time. It's more likely that the Fierce Deity, or at least whatever Majora killed to make the mask, is his counterpart.
Why Don't Ya Just Possess Him?
- I know this would've made for a Downer Ending, but why didn't the mask attempt to possess Link during his adventure? It saw how powerful Link was becoming, the progress Link was making. Wouldn't it have been a smart move on its part to dispose of Skull Lid and attempt to possess Link for his power?
- There are a couple explanations for this...One is that Majora's Mask seems to be subject to the same rules of time travel as most other people in Termina — save Link, Tatl, Kaepora Gaebora, the monkey in the swamp (somehow), and the Goron Elder (also somehow), no one is aware of or remembers the events of previous time loops. The span of the current three days are the only three days in the continuity that they're aware of, and judging by its dialogue being the same every time you confront it, I would assume the mask itself is not exempt from this. In addition, the mask doesn't seem able to detach from Skull Kid and move about through its own power until the eve of the New Day, and even then, it's not like it would be able to reattach itself to Link's face and possess him without Link doing anything about it.
- And a third, more deeper and psychological reason, may be this... As mentioned in the folder above, Link and the Skull Kid are obviously meant to be foils of each other, with both of them being lonely, wandering children, ostracized by others — Link by the Kokiri and Skull Kid (in his mind) by the Four Giants — and with only the company of a fairy for companionship. The difference lies in that Skull Kid played tricks and was mean to people due to being so sad and bitter, which made him an easy pawn for the power inside Majora's Mask. However, Link does selfless things with his power, travelling and helping people wherever he can, people he's never even known before — despite being such a lonely young boy, he's still too strong, pure-hearted, and kind to be swayed by the mask's evil powers.
- Original OP here: True, true. I also just realized that if the mask tried, Link would've fought using everything he had to resist the evil power and no doubt would've won. The mask may have sensed it and thought, 'Eh, not worth it.'
The virtues in the masks
- The 3DS remake adds a bit of text to the descriptions for the transformation masks, that they contain the power of a Goron, the wisdom of a Zora, and the courage of a Deku Scrub. Aside from tying into the "power, wisdom, courage" trio the series is known for, how does this at all fit or make sense? While I can understand Darmani possessing power, when does Mikau ever demonstrate wisdom or smart thinking? The way he charged by himself into the pirates' fortress in order to steal his eggs back wasn't wise at all, and would probably fit more with courage, and with how little we know about the Deku Butler's son, the only thing that would suggest he had any courage was that he was apprently inside the catacombs when he died.
- Mikau did a little more than sneak into a fortress full of pirate guards, you know. Don't forget that he not only manages to recognize Link as someone who can help, but also manages to explain how his abilities work, so well that Link picks up on them almost immediately, with his last dying breath, in a freaking song?
- That is pretty admirable, but it's not exactly wise, I would say. And also, he didn't really "recognize" Link as someone who could help — he called out to the first person who came across him while he was floating in the bay, and left him his final message because Link said he would listen — note that he doesn't actually task Link with saving the eggs until after Link has played the Song of Healing for him, which Darmani's passing does imply creates some sort of bond or connection between Link and whoever has passed on.
- Simplest reason for that arrangement? Goron's Ruby, Zora's Sapphire, and... well, Kokiri Emerald, but for want of Kokiri, the Deku just have to do as a stand-in. The set-up seems to have more to do with race than character.
The Clock Tower
- So, explain to me why it is you can sit anywhere in Termina and have the clock continue ticking, except the interior of the clock tower?
- The clock tower's interior seems to be one end to a bridge between the worlds of Hyrule and Termina, meaning it might not exist within the time zone of either one. Also, the mask salesman is implied to have some mystic power in this game, and he spends the game inside the clock tower — he could use this power to freeze time at the bridge's end whenever Link comes inside, so that he isn't wasting precious time poking around inside a place with nothing for him to gain from doing so.
Stopping the bosses and changing the areas.
- When you beat Odolwa, the Swamp is cleaner and it's not poisonous anymore. When you defeat Goht, winter clears up for the most part. But when you defeat Gyorg and Twinmold, what exactly happens to those areas? Great Bay still has its murky waters, and Ikana Canyon still pretty much looks the same too.
- For Gyorg: The climate of Great Bay changes back to normal. The water was too warm for the fish.
- For Twinmold: The curse placed upon Ikana Canyon gets lifted.
- The curse over the canyon at Stone Tower is probably the most vaguely explained overall, since many characters there only refer to it as a "curse", and very little seems to change, apart from the Gibdoes going away, after defeating Twinmold. I think the case was that the curse brought the deceased from Ikana's bloody history back to life, and they were basically forced to go through a living death, continually facing the regrets of the past, until Twinmold's defeat gave them the opportunity to return to their eternal rest when they wanted to, thus explaining why some of them continue to hang around, while others disappear completely after the curse lifts.
- I'm still not clear on what defeating Twinmold accomplishes mechanically. Odolwa unlockes Koume's archery game, Goht unlocks the Frog Choir, and Gyorg unlocks the jumping minigame. Twinmold has no such sidequest.
- Assuming the player doesn't do any Sequence Breaking, Twinmold is the last boss faced before taking on Majora's Mask. Maybe the developers thought that'd be enough of an unlock?
- Twinmold doesn't unlock anything like that because he doesn't need to and wasn't designed to. It's not mandatory that defeating each boss unlocks some sort of new minigame - the other three just happened to do so. Plus, Ikana's primary population is undead, and defeating Twinmold is what allows them to pass on, so it makes sense that the area would become a bit less lively after you clear the temple.
Mr. Barten's Favorite
- Speak to Mr. Barten on the Night of the Final Day and he recounts how he waited inside his Milk Bar out of hope that one of his favorite customers would show up, and follows it up by revealing this favorite customer to be Link. But why would Link be his favorite customer? Link is completely foreign to the dimension Termina exists in, meaning Mr. Barten has known him at best for only three days, and if I recall correctly, he says the same thing no matter how many times you've been inside the Milk Bar in the current three-day cycle, meaning his favorite customer is potentially someone he's never met before.
- I like to think that Mr. Barten, as any amiable bartender (get it?), hears a lot of stories and anecdotes from his patrons. Like, for example, about that one kid in green clothes who is helping people around and may or may not have something to do with major positive changes in all four corners of Termina. That or simply he has seen a lot of people during his time behind the counter, at their worst and best, and by then he just can tell a lot about a guy's life story from the moment they walk into the bar and something about Link told Barten that he was a particularly good kind of person.
- Fair enough, but the point still stands that you could go into the Milk Bar on the Final Day without accomplishing anything at all in the current cycle, and he'd still say you're his favorite...which is weird. Unless Mr. Barten subscribes to the organization of characters in Termina who are unaffected by time travel, which, I'll admit, I wouldn't quite put past him.
- Or that's his catchphrase to greet every customer. Maybe it's an icebreaker - "Hey, look, it's my favorite customer!" "What? You've never met me before." "You make a good point. Why not sit down and tell me about yourself?"
Tatl and Kafei
- Tatl, along with Link, is not subject to the rules of time travel and can remember everything that has happened in previous cycles. Yet, when Tatl and Link meet Kafei behind the Curiosity Shop, she always expresses her surprise that Kafei is a child instead of the adult that they were looking for. If she and Link met Kafei before in a previous cycle, shouldn't she remember Kafei's explanation that Majora cursed him? There are numerous cutscenes in the game that change upon repeated viewing (e.g. the cutscene atop the Clock Tower, where Tatl's dialogue depends on whether it's your first time or whether you've awakened all four giants), so why wasn't this cutscene changed so that Tatl would say something like, "Let me guess... a masked imp cursed you, and that's why you're a kid, right?" after the first cycle?
- A few possible explanations...One is that Tatl knows Kafei was cursed and is merely playing dumb as a means of pushing his buttons, since she repeatedly expresses her dislike of him throughout the sidequest, while another might be that the Goddess of Time makes Tatl specifically forget this encounter with him so that she is forced to relive it and this face the consequences of the acts against others that she partook in alongside the Skull Kid. A third would be that the game's writers might not have expected people to go through that sidequest enough times to notice the error, since it is the most involved in the game, or they legitimately forgot to correct it themselves.
- Except this sidequest is mandatory to complete twice for 100% Completion (Express Mail to Mama). There are changed lines even a completionist might never see, but this is not one.
- A few possible explanations...One is that Tatl knows Kafei was cursed and is merely playing dumb as a means of pushing his buttons, since she repeatedly expresses her dislike of him throughout the sidequest, while another might be that the Goddess of Time makes Tatl specifically forget this encounter with him so that she is forced to relive it and this face the consequences of the acts against others that she partook in alongside the Skull Kid. A third would be that the game's writers might not have expected people to go through that sidequest enough times to notice the error, since it is the most involved in the game, or they legitimately forgot to correct it themselves.
The Clock Tower Basement Door
- So does nobody else in Clock Town wonder what's with the stone doors that won't open? I'm referring to the doors that Link goes through to get to the Clock Tower following the underground catacombs and the twisted corridor at the beginning of the game. They just shut after you go through them and are impossible to open. Do any of the Clock Town citizens find anything weird about them? Clearly people go into this area for maintenance as seen by the massive gear on the ground near the doors.
- Maybe. If the doors are sealed shut, though, then there's nothing anyone can do to get through them, so they'd really have no choice but to forget about it. Mutoh and his carpenters seem to be the only ones close to matching the description of maintence workers, and they don't strike me as the type to worry about something like that, anyway, especially since the metal square inset into the wall doesn't even look much like a door, except for when it's open - they could just assume it was some quirky design choice when the building was being made.
- In addition, the gear you've mentioned appears to be covered in moss and some sort of sediment, if I recall correctly - judging by its appearance, it'd seem safe to assume no one's been down in that area for maintence in a while. That gear might've even been one of the ones that was used to construct the tower.
Romani using Epona
- In the event that Link doesn't show up, why doesn't Romani use Epona to fend off the ghosts on the first night? It's at least possible that Epona could trust her enough to let her ride, since Romani knows and can sing the song Epona likes and looks identical to Malon, Epona's previous owner, and it's already implied she knows how to ride a horse. (Otherwise, who put the sign up telling Link how to do it?)
- Maybe Cremia doesn't want Romani riding her in the event that something happens. If Romani accidentally injures Epona and her owner (which we know is Link) sees this, then Cremia or Romani would have to try and talk a way out of trouble. Better safe than sorry, I guess.
- She'd also have to be worried about Romani getting hurt. As we see in the game, they're not exactly rolling in piles of Rupees. If Romani broke her leg or arm, or worse... Do you think Cremia has the medical expenses to care for her sister if she got hurt?
Letting Link Leave
- It sort of bugs me that even on the night of the final day, when the moon is inches from completely destroying Clock Town, the gate guards still refuse to let Deku Link leave on his own. Why do they find it safer for him to stay in a place where he is guaranteed to be killed within moments, as opposed to letting him go face-to-face against monsters that he could at least possibly defeat or run away from?
- Maybe the Fantastic Racism in Termina runs a little deeper than the player would first be inclined to think...
Where's the Real Moon?
- It's heavily speculated by some tropers that the giant grimacing face made of rock that's slowly descending to Termina isn't actually the moon, but rather a horrifying creation of the Skull Kid through Majora's powers. My question is: if that isn't the real moon, then where is it? The sun rises and sets during Termina's 3-day cycle as it usually does, so why doesn't the normal moon show up at night like it did in Ocarina of Time?
- I'm going to assume that it is the genuine moon, especially since there's no real reason to assume that it isn't. Why would anyone in Termina see fit to call it a moon unless they knew that's what it was?
- The new book Hyrule Encyclopedia explains that Termina is a parallel world which was created by Majora's Mask using Skull Kid's memories, emotions and experience, and ceased to exist the moment Link left Termina. So for all intents and purposes, Termina's Moon isn't Hyrule's Moon but was for a period of time a real moon nonetheless.
You keep some very strange company, Lulu...
- I've wondered this for many years now...Why does Lulu have a Deku Scrub living in her dressing room? How did he get in there? How long has he been in there? Does she know that he's there? Why would he think it would be a good place to do business?
- Remember that this particular Scrub Merchant expresses an interest in selling products to Gorons. But since they live up in Snowhead, which may or may not still be frozen depending on the three-day cycle you're in, he just decided to hang out in a nice tropical area and happened to be squatting in Lulu's room. Whether or not she notices him is another story.
Critical Existence Failure
- According to the Hyrule Encyclopedia that was recently released, Termina is supposedly only a temporary alternate universe, that ceases to exist once Link departs from it at the end of the game. My question about this is, if the world was created using the power of Majora's Mask, then why would Link leaving be the trigger for its destruction? Why wouldn't it just vanish once the evil power inside the mask was gone?
- Because Link's experience and thoughts of Termina are keeping the universe runnning. By leaving that place, there's nothing left for Termina to base itself from, so it vanishes. Presumably had any real entity decided to live inside of Termina the place could have gone on for as long as that entity stayed alive to fuel Termina's world.
- Relating to this twist, was the Happy Mask Salesman you encounter in this game the same as the one from Hyrule in Ocarina of Time, or Termina's counterpart of him? And if the former, did he know the truth about the world?
- The Happy Mask Salesman is indeed the very same one from Ocarina of Time. It's unknown if he knew about the truth of the world, but considering the fact he owned Majora's Mask for some time and knew of its history, it is likely he did.
- On a related note, thinking more and more about it only raises more questions than answers, and it's been bugging this troper. Termina apparently being created by Majora's Mask's power based on Skull Kid's memories simply doesn't make sense. We literally see a flashback showing Skull Kid in Termina long before he ever met the Mask. It also raises the question as to how Skull Kid would have all these memories of Hyrule and its people when he's apparently been confined to the Lost Woods and/or Kokiri Forest his whole life. To me, it feels more like someone on the Encyclopedia's writing staff had too much freedom and inserted their Link's Awakening-wannabe fan fiction.
- ^ I was actually thinking the same thing, and while I agree that this twist was entirely pointless and came completely out of left field, Tatl's memories of Skull Kid are probably meant to be seen as fabrications made by the mask, and if the first response is anything to go by, Termina borrowed as much from Link's memories as it did Skull Kid's, using those of one of them to create things the other couldn't have witnessed, like the Gerudoes, for example.
- Original responder here, and I totally agree. It's sad to find that they canonised Termina to being nothing more than the temporary product of a Reality Warper. In the same vein as above the Four Giants story of leaving Skull Kid behind are to some extent fabricated; the difference being that the Four Giants either represent or are actual entities that did leave Skull Kid at some point, albeit somewhere else.
- Not to mention, the pointlessness of it leaks over into how it affects the plot - Link goes to all that trouble to keep Termina from being destroyed. It's probably one of the biggest adventures he's ever been on. And then Termina gets destroyed anyway. Link's Awakeningat least made it clear that Link had to wake the Wind Fish in order to leave the island and return home, while also mentioning the moral implications of what he was doing. None of that works here because Link never found out about Termina's fragile xistence, and the outcome probably would've been the same if he had.
- Considering we know now that Termina never actually existed to begin with, and was created for the express purpose of being destroyed, one wonders why Majora's Mask went to all that trouble. If it's that bent on causing despair and mayhem, why not just hijack Hyrule's moon and do the same thing there?
Staying in Termina
- At the end of the game, why doesn't Link seem to consider staying in Termina? Sure, Hyrule is his homeland, but it's been made clear that no one there remembers the heroic deeds he performed in Ocarina of Time - the most anyone knows about him is that he stopped Ganondorf's coming attack and allowed the king to apprehend him. Not to mention, the knowledge that he will soon be forced to outgrow the people he's grown up alongside so far. (Who were never really that friendly to him, anyway.) On the other hand, in Termina, everyone has met Link in at least some capacity, they all remember the catastrophe he saved them from, Romani even offers to let him live at the ranch from then on...Did he ever consider staying there an option?
- Remember, Link's original goal was not to save Termina. It was finding his old friend Navi. I bet that Link enjoyed exploring the world and meeting it's citizens as much as the player does. However, it also becomes apparent that while Termina is a beautiful place with wonderful people, it's incredibly small. If Link found Navi during his quest to save Termina, maybe he would have stayed. But he didn't. And there's no point in staying around to look for her because there's nowhere else in Termina to explore. So Link leaves in order to find Navi, and Termina ceases to exist. Personally, this troper believes that Link should have stayed, especially with the whole lesson that Skull Kid learns about how old friends will always care about you, but can't always be with you. But maybe Link prefers to be with someone that he's known for most of his life, and has been with him every step of the way. The citizens of Termina are nice, but they haven't experienced what Link has experienced.