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Dragalia Lost / Tropes R to Z

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This page covers tropes in Dragalia Lost.

Tropes A to C | Tropes D to I | Tropes K To P | Tropes R to Z

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    R 
  • Racial Remnant: The dunefolk are this to the ancient kingdom of the Sandreach.
  • Ragtag Bunch of Misfits: The main gang certainly qualifies. A young prince who’s unjustly branded a traitor and can turn into a dragon, a Paladyn girl with a weakness for cute things, a seasoned mercenary who’s secretly of Blue Blood, a 400-and-something year-old Sylvan who serves as the Team Mom, a Brilliant, but Lazy Sylvan prankster, a lovestruck dragon in human form, an atoning Tyke Bomb assassin, a 300 year-old combat android with two hearts, an alternate future version of the prince’s twin sister, and the prince’s elder sister who’s a master of manipulation.
  • Raiders of the Lost Parody: "Chalice Raiders" has Pietro and Marty, two of the Halidom's resident treasure hunters, go on an adventure involving traps and rolling boulders.
  • Randomly Generated Loot: The Portrait Wyrmprints obtained from the Kaleidoscape have up to 2 random abilities of varying strength, although the abilities tend to be similar to the ones the Adventurer on the Wyrmprint has. The weapons, Wyrmprints, and Shared Skills you get from defeating enemies and treasure chests in the Kaleidescape are also randomized.
  • Recurring Boss: Occurs quite often.
    • Non-elemental versions of the Hermit and Manticore bosses appear often in the main story and Events as frequent bosses.
    • Non-elemental Golems appear in High Midgardsormr's Trial after enough time has passed.
    • The main story would eventually have multiple Void Dragon and Agito fights, as well as recycling the Elysium fight from "Dawn of Dragalia."
    • Jaldabaoth summons Void Agni or Nidhogg in their Expert/Master fights.
    • Satan's boss fight in "Faith Forsaken, Part 2" involves him summoning the various Sinister Dominion demons that must be defeated before Satan can be damaged. Lilith also has a standalone version used as the Boss Battle for the Event.
    • Time Attack Challenges recycle the Imperial Onslaught, Void Battle, High Dragon, Agito, and Sinister Dominion fights of a specific element, challenging you to complete them under a certain time limit.
    • Trials of the Mighty is completely made up of recycled Main Story bosses, Sinister Dominion bosses, Adventurer Trial fights from Events, and several large waves of mooks from Imperial Onslaught and the main story.
    • The Kaleidescape. The Void Ghosts, Golems, and Hermits show up as regular enemies, lower tier Event Bosses like Pumpking appear in many floors as super strong regular enemies, story bosses can appear on almost any floor (including multiple times in the same run), monster bosses guard several of the lower levels, and you'll get one of the High Dragons and one of the Agito (human and transformed forms in separate levels) during the final stretch of floors.
  • Relationship Values:
    • You can build bond levels with your Dragons by giving them items. A higher bond level increases the amount of time you can stay transformed as them, as well as raise their Might.
    • Raid Events can have a Adventurer temporarily join you for the event's duration. However, you can build Friendship with them by taking them out on Quests. If you fill it up enough, the Adventurer will permanently join your roster, even after the event ends.
  • Religious and Mythological Theme Naming: See here.
  • Retaliation Mode:
    • High Brunhilda uses the arena shrinking Grand Muspelheim or X-Muspelheim moves after her health dips below certain thresholds.
    • The Chimera-type Void Bosses enact an attack that renders them invulnerable until their weak point is destroyed or the attack finishes charging. If successful, the edges of the arena becomes a Dangerous Terrain, dealing massive damage to anyone in its area of effect. They’ll immediately cause a Shockwave Stomp knocking you into it, likely knocking out the whole party immediately.
  • Reused Character Design:
    • A typical trend when it comes to titles made by Cygames. Several Rage of Bahamut characters make cameos in this game in the form of Wyrmprints. But the notable examples of this trope include the dragons, weapons, and some adventurers, the designs of some are based on another Cygames title, Knights of Glorynote  such as the Fafnirs, Phraeganoth, Musashi, Ezelith and Xander. Other cases include having exactly the same version of existing Rage characters but with minor changes (such as Lily and Leviathan), or Dragalia characters being look-alikes of those who originate from other games made by this developer (such as Dragalia's Harle being almost identical with Sandalphon of Granblue Fantasy, from the hair down to the color scheme of his armor).
    • The "Dragalia Mini" comics, which are comics about the Dragons as babies, use Knights of Glory's 1-Star forms for each Dragon.
    • The "Flames of Reflection" Event shows that the rokka are the Dragalia version of draphs.
  • Right for the Wrong Reasons: "A Splash of Adventure" shows the treasure maps the group finds do indeed lead to treasures, but they were actually made by Erasmus's friend Simon who had No Sense of Direction.
  • Royal Blood: The blood of Alberian royalty is considered special enough that it enables access to important and magically sealed documents like the Scrolls of Perdition. It's also a big reason why it's mainly Alberian royalty that have access to dragonpacts in the first place. It's later revealed that because of Alberius' usage of the Blood Casket ritual, all royal descendants have remnants of Morsayati's soul as well.
  • Royalty Superpower: All of the Alberian Royal Family have Dragonblood, which allows them to make a Dragonpact with a dragon that chooses them and shapeshift into them when they need to. This isn't limited to them, however, though they certainly have less costs to afford. The twelve Wyrmclan Leaders of Hinomoto make soulpacts with their clan dragons, similar to the dragonpacts but at the cost of shortening the user's lifespan. The apostles of the Ilian Chruch are not royalty, but they also have a special bond with their dragons called a Sigil, which kills one if the other dies.

    S 
  • Sane Boss, Psycho Henchmen: The Agito. Nedrick is much more levelheaded than the Carnival of Killers that he leads.
  • Satan: The Big Bad of the various North Grastaea plotsnote  as well as the master of the Sinister Dominion demons. As soon as he appears he absolutely demolishes Grams and almost kills all the Angels in one fell swoop.
  • Say My Name: In the "Forgotten Truths" event Morsayati lets out an anguished "ELYSIUUUUUUUUUUM!" when he's defeated in an Omega or Fixed Stats raid.
  • Scaled Up: Dragonpacts are basically one can invoke this.
  • Screw This, I'm Outta Here: Exploration floors in the Kaleidoscape have an open exit, allowing you to simply rush ahead and move on if you land on one of those floors you do not want to tackle for whatever reason.
  • Sealed Evil in Another World: Harle actually ends up being a heroic example as he is banished to an alternate dimension by an evil imposter named Loki. He manages to return to his own world with proper planning where he enacts revenge against Loki by doing the same to him. Said banishment doesn't last though as Loki is shortly brought back by the Progenitor.
  • Secret Art: Certain status effects can only be inflicted by Adventurers of certain elements, though this can be bypassed with certain off-element 3-Star Weapons or Shared Skills. Flame gets Burning and Scorchrend; Water gets Freeze, Bog, and Frostbite; Wind gets Stormlash; Light gets Paralysisnote  and Flashburn; and Shadow gets Blindness and Shadowblight.
  • Self-Imposed Challenge:
    • Much like every gacha games, it's relatively common for players to challenge themselves like this. Some popular examples include: Not equipping any Dragon into your Adventurer, using the default standard weapon on your character, solo runs using one Adventurer (which is considered Difficult, but Awesome, but it's considered a viable strategy in hard content due to Artificial Stupidity), completing a boss fight without taking any damage, solo Adventurer raids (during the first event, such as this video), using an underleveled team to beat higher level quests, and using 3-4 Star rarity Adventurers/Weapons/Dragons runs.
    • Some endeavors from events have this, which requires you to defeat a boss within a time limit. Mainly, the reward for completing these endeavors are a title given to the player for bragging rights.
    • Facility Events utilize a "point" system that reward the player more points in certain quests if certain conditions are met (such as not taking damage or completing the quest in a certain time limit). Fulfilling these challenges will reward the player more points and allow the player unlock the rewards faster.
    • The Void Dragon battles Steel Golem and Void Zephyr can be this, as the player can opt not to bring a Void Weapon with Dull Resistance and instead equip another Weapon on the Adventurer to defeat it. Normally, this means your damage output will be significantly higher than a Void weapon since the said Weapons will be stronger, but it requires good timing with one's dodges and invincibility frames to avoid the Dull effect. Version 2.0 changed this, as now Dull Resistance must be unlocked on the Void Weapon, and once it is unlocked, all of the Weapons of that type and element will automatically have the effect applied.
    • The Kaleidoscape allows you to do this simply by choosing a pure Healer Adventurer. Unlike Combat Medic Adventurers like Gala Zena or Sandalphon, pure Healers don't have damaging Skills as a part of their toolkit, so they have to make special use of the dropped Shared Skills or get lucky enough to acquire a strong weapon with a Skill attached. If not, they have to make do with their normal attacks, which are the weakest of all the classes. Trying to take on the final set of floors, including the High Dragons and Agito, with a pure Healer can be torture.
  • Sequel Hook: The end of "Rhythmic Resolutions" reveals Marvelous Naoto to not actually be whom he claimed. After reposting a fiend warding talisman that had been torn down by a Dragon, he begins to ponder whether Euden will bring good fortune or bad omens, all while being surrounded by black mana and preparing to report back to Seimei, the Ox Clan leader. He eventually does so in Seimei's Adventurer Story.
  • Serial Escalation: The main storyline goes from investigating the "Sacred Shard", Alberia's defense towards monsters to fighting an empire, to saving the protagonist's sister, to fighting the true 7th Scion, then a deluded god, and finally, the creator of the world in that order.
  • Set Right What Once Went Wrong: "Fractured Futures" has the Prince and crew correct a mistake in time that came about from the Prince's meddling with past events.
  • Shapeshifting Excludes Clothing: When Ranzal and Louise get de-aged in "Elementary Escapades," their clothing doesn't shrink with them. This isn't remarked on much at first, but Sinoa warns that the opposite will happen when the potion keeping them in child form wears off. They don't quite make it and their child clothes are shredded right at the last second as they revert to their adult forms at the end of the Event, though Notte and Mercury quickly usher in the end slate before the player can see the goods.
  • She's a Man in Japan: Subverted with Lazry. The "Flames of Reflection" event referred to Lazry as male when the character is female in the Japanese version, but this was actually a translation error.
  • Ship Out of Water: Chelle's landship, the Gran Fiore, for getting around the desert. It's absolutely massive, and, in Chelle's own words, isn't so much a ship as it is a "mobile palace".
  • Shout-Out:
    • Edward's Halloween Outfit resembles a vampire, of all the beasts he could portray... Now wasn't there another popular vampire named Edward?
    • "Rhythmic Resolutions" is a homage to Gremlins, with Sam serving as the Gizmo stand-in and the Styx spawned from Sam as the Gremlins reference. The Meta Twist is that Catherine giving Sam a bath is not the root cause of the Styx appearing, it's Sam feeling troubled over Catherine and Eugene's argument with each other. There's even a Styx dressed up as a Japanese courtesan as a send-up to the Female Gremlin of its sequel.
    • "Doomsday Getaway" is about a murder mystery "game" as the numbers whittle down. There's a little creature known as Carmen, that's white and black with red eyes. And where does it take place? On an island. That's right, it's an event that's paying homage to Danganronpa 2: Goodbye Despair.
      • One of Notte's lines during the event is "Curses? Zoinks!"
    • One of Forager Cleo's lines in the My Castle area is "I've come up with a new recipe".
    • "A Dash of Disaster" is one giant refernece to Iron Chef. Nimis' title during his introduction is also Hungry Hungry Dragon.
    • Reborn Agni's Blazing Strike Skill is closely similar to a Power Geyser.
    • The mysterious masked character that shows up at the end of the "Shackles of the Syndicate" story is oddly similar to a Kamen Rider. This isn't the first time Cygames has done this.
    • In Chapter 22, when the group makes a plan to deal with the out-of-control Zethia, Ilia exclaims "I love it when a plan comes together!"
    • Housekeeper Pia's Adventure Story is basically one giant reference to Alice in Wonderland.
    • Ilia gets another one in Chapter 24, Part 2, where she says "I love this plan! It's a great plan!"
  • Single Line of Descent: The player character Euden's dragonblood is shared with his siblings. However, the will of their ancestor, Alberius, is only truly passed to him, and Euden is seen as the direct descendant. His siblings end up joining forces with the Big Bad, Morsayati, but even once Morsayati is mostly taken out of the picture, this trope still stands.
  • Socialization Bonus:
    • You can bring a support Adventurer set out by other players and use their skill once during a quest. However, if you're friends with the other player, you can use it up to three times instead. When friends use your support character, you earn Mana as well.
    • Some missions can be made considerably easier by playing them in Co-Op.
    • Joining an Alliance will get you some Mana, Honey Jars, and Rupies every day.
  • Space Whale Aesop: In the Adventurer's Guides, this is the case for linking your game to your Nintendo Account. Link your account or a hungry Dragon will eat your phone.
  • Stance System: The Agito Weapons impart a permanent buff to the user whenever the Weapon's Skills are used, which lasts until the other Skill is used, effectively allowing the user to switch stances as the need arises. Refining the Weapon imparts additional effects to each stance.
  • Status Effects: There are 10 different status effects, which all prevent you from transforming while they're active. Some of them can also be inflicted onto enemies by certain Adventurers.
    • Blindness makes the Adventurer's attacks miss frequently.
    • Bog makes the Adventurer slower, reduces the distance rolling covers, and increases damage received.
    • Burn, Poison, and Frostbite damage the Adventurer every few seconds.
    • Curse prevents the Adventurer from using any regular, Weapon, Helper, or Shared Skills. It is currently the only status effect that cannot be inflicted by any Adventurers.
    • Frozen immobilizes the Adventurer in a block of ice, but can be ended early by a teammate hitting the ice.
    • Paralysis occasionally stops the Adventurer and damages them.
    • Sleep and Stun immobilize the Adventurer, but can end early if they're hit.
  • Storming the Castle: Chapter 14 has Euden decide that the fight will finally be taken to the Empire and invades The Other's castle.
  • Stripperiffic:
    • It's pointed out that Elisanne and Althemia's Halloween costumes are rather revealing. Althemia explains this is intentional because they're trying to dress up like vampires, which are known for being seductive.
    • At least half of the female Adventurers' outfits employ this, most notably Cibella and Regular Aileen.
  • Subsystem Damage: Raid Bosses have multiple body parts that can be attacked. Destroying them can disable or weaken some of their attacks.
  • Sunken City: Aquaphos, in a clear Shout-Out to Atlantis, complete with Dragalia's version of mermaids.
  • Superboss:
    • The Advanced Dragon Trials, featuring a High version on one of the Greatwyrms. They're much fiercer than their regular counterparts, with souped-up versions of their regular attacks and many new and tricky moves. They require a high amount of Might to unlock, and even then, if you're not careful you'll find yourself downed in short order. Taking them down requires high-end equipment and an incredibly powerful and coordinated team, but if you win, you'll be able to use the High Greatwyrms as your shapeshift Dragons, obtain a Fafnir Statue to boost your Adventurers' stats, and craft powerful High Dragon Weapons.
    • The "Fire Emblem: Lost Heroes" Event adds Alfonse as one, making his attacks hit like a truck and also using Force Strikes like the players can.
    • The "Mega Man: Chaos Protocol" Event also adds the Blue Bomber himself as one, and he shows no mercy as he uses every move he had in his second game, including some that not even his playable counterpart can do. He definitely shows us why he's Dr. Light's greatest robot!
    • The Agito series introduces a new set of them. Unlike the High Dragons who were testing Euden's might, this group is out for blood. Eventually, they gained a Harder Than Hard version called Legend Difficulty, which is so tough it's in its own separate menu from the other Agito fights.
    • Morsayati himself becomes this in the Morsayati Reckoning showdown, which is on par with Legend Agito difficulty. Only the best of the best are walking away from this one.
    • Another set was introduced in Rise of the Sinister Dominion, where you fight various fallen angel counterparts of the North Grastaea Apostles. These fights are stronger than the normal Agito, but not quite as bad as the Legend fights, but they have some nasty tricks that nullifies many of the top tier Adventurers. Besting them yields Wyrmprints to push your Agito weapons to their limit.
    • Trials of the Mighty pits you against souped up versions of various other bosses from other areas of the game, such as Thor or Poseidon. They also have the same nullifier trick the Sinister Dominion bosses have. The main reason to take them on is to get Convictions and Devotions of a specific Gala Adventurer to unlock their Mana Spirals.
  • Super Mode:
    • You can shapeshift into a Dragon once the Dragon Gauge is filled enough, becoming extremely strong with access to powerful skills for a limited time.
    • The Dragondrive mechanic is a more standard example. Instead of shapeshifting into a Dragon, these Adventurers instead get a massive boost to their stats. Sometimes they get new attacks, but they are refilled by attacking just like their regular Skills. Some of the variants of the mechanic (such as the Persona characters') can also circumvent shapeshift restrictions in place.
    • Yukimura plays the trope straight, as her kit gives her one once she uses three Skills.
  • Supernatural Hotspot Town: Much like how Euden himself is a gigantic Weirdness Magnet, The Halidom, the castle that he and his friends reside in, seems to always attract oddities, even for a setting where dragons and monsters (or, "Fiends" as they're called) are the norm. From haunted libraries to zombie invasions to surprisingly frequent demon attacks, something always seems to be happening at The Halidom. There's actually an explanation: The Halidom is home to all kinds of people, like Sylvans, dragons, robots, fairies, people from the future, and many more, and together, these different people give the Halidom an unusual mana not seen anywhere else. It's this mana that is implied to attract the various oddities that occur at The Halidom.
  • Suspiciously Specific Denial: The flavor text for the Void Water Dagger, Big Boy of Prudence, says that during its forging, it may have been ACCIDENTALLY dropped in the river, but to keep it a secret.
  • Sweets of Temptation: Lilith is the archdemon that embodies pleasure, with her influence causing others to act hedonistically without regard to themselves or others. As a boss, her attacks are themed around candy, such as firing giant pieces of candy at adventurers or trapping them in candy cages that the free adventures have to smash before it blows up with the adventurer inside it.
  • Sympathetic Villain, Despicable Villain: After Morsayati is defeated, Nedrick and Xenos act as the two main villains of the main campaign. Nedrick is sympathetic, as due to his abnormal birth conditions, he never felt like he had a normal life. He died shortly after his birth but was resurrected by Bahamut. However, this came at a price, and Bahamut wanted to use Nedrick to further his own ambitions. This made Nedrick feel like he never had a choice in his life, and he secretly wants to forge his own path. Xenos, on the other hand, is literally a heartless being who views any and all humans as tools for him to use and wishes to create a world in which he gets to decide everything that happens, whether the humans like it or not.
  • The Syndicate: There is one in the world called the Syndicate. They become the main focus of the "Scars of the Syndicate" event, and their existence is revealed to Euden.

    T 
  • Tech Points: Mana works similarly to Tech Points. You use it on character-specific Mana Circles, which can grant more HP, Strength boosts, and new and improved Skills. Patch 1.15.1 adds a new layer, the Mana Spiral, which increases the maximum level to 100 and enhances their Skills.
  • The Corruption: Black Mana, found within the space between worlds and produced by Morsayati's body as well as the fifth scion Beren, is able to produce fiends by the boatload, drives people insane, outright transforming them into more fiends when in high enough doses, prevents healing from magic, and can corrupt lesser Dragons and animals such as the five Void Dragons.note  The amount of creatures that are immune to its corrupting effects, or at least have some resistance to it, can be counted on one hand. Such examples include Phantom, Fatalis, Elysium, Midgardsormr Zero, and possibly Euden and friends.
  • Temporary Online Content: There are frequent special events, which can take one of several forms. All of them include Endeavor Lists that are Daily or Limited if run as a Special Event, or Normal if from the Event Compendium. Facility, Raid, and Story Events typically last around 2 weeks. Defense Battle, Onslaught, and Colosseum Events typically only last one week. Cygames stopped making new Defense Battle, Onslaught, and Colosseum Events after November 2021.
    • Facility Events:
      • Permanently gives the player a Facility to place in their Haildom. The Facility will not only boost two stats of an Element and/or Weapon type, but will increase all Adventurers' damage output on any enemies inside said Event.
      • The Facility Level can be upgraded with Bronze currency obtained from Boss Battles. EX Boss Battles, which randomly appear after finishing a Boss Battle, can give a substantial amount. Certain Wyrmprints will give you bonus Bronze materials, typically up to 75% more per Adventurer equipped with them.
      • Silver and Gold Material are gathered in Challenge Battles, which features your team going up against five waves of enemies. These Battles come in Expert and Master difficulty levels. The Materials can be exchanged for various items in the Event-specific Treasure Trade. A Nightmare difficulty can also be unlocked, which has a bonus once-per-day Grand Bounty rewarded upon successful completion.
      • Features a "point" system, where the player is rewarded more points based on several Self Imposed Challenges fulfilled (with the Solo-only Challenge Battles rewarding the most points).
      • With the advent of the Event Compendium, all Facility Events from before 2022 are now always available. However, all Quests only have their Solo versions available and the Nightmare Difficulty (and the resulting Grand Bounty reward) is removed.
    • Raid Events:
      • The main draw is to have four players team up in Co-Op to defeat a giant boss within a time limit.
      • Co-Op Raid Battles can only be entered with Otherworld Fragments, which are gotten by challenging the requisite Boss Battle just before the Raid.
      • The Raid Boost mechanic boosts your Adventurer's stats inside the Event. Completing any Boss Battle or Raid Boss Quest will increase one of the standard Raid Boost metersnote , with seven more Boosts available as rare random drops.note 
      • There are two kinds of random loot drops. Emblems will unlock various high end treasures as you gather more. To get all the rewards, you need 2,000 Bronze, 2,000 Silver, and 5,000 Gold Emblems. Bronze Emblems are gathered in Boss Battles, while Silver and Gold in the Raid Events, with EX Raid Battles giving a large amount of Gold Emblems. The Nightmare Raid Battle gives a large amount of Bronze and Silver Emblems as part of its daily Grand Bounty bonus.
      • The other kind of loot is Blazon, which are given from the regular Boss and Raid battles. These are used in a Event-exclusive Summoning pool to grab many lower tier materials, such as Void Boss Materials. Once the player has emptied the pool, they can reset it and start all over again as many times as they want.
      • Early Raid Events will give the player a free 4-Star Adventurer to counter the Raid Boss (e.g. a Water Raid giving the player a Wind Adventurer to fight) and the Adventurer will become permanent in the player's roster after raising enough "friendship" points. The Adventurer was usually paired with a free 5-Star Dragon that you can fully unbind using copies gotten through either the Emblem Rewards or Blazon Summoning. After the "Timeworn Torrent" Event, the 4-Star Adventurer was upgraded to a 5-Star and the Dragon was jettisoned completely, instead replaced with a new currency called "Convictions," which allow you to max out your free Adventurer's Mana Circles without needing any extra items such as Eldwater or Testaments.
      • Once you collect enough Emblems of each kind (600 for Bronze and Silver, 3,000 for Gold), the three Otherworld Keys you obtain unlock an Omega version of the boss. There are three difficulties in the Omega section, and in each one you must defeat the boss Solo before being allowed to challenge it via Co-Op.
      • Some versions of Raid Events also have Trials, where you face off against specific Adventurers in either Solo or Co-Op.
      • Versions of Raid Events added to the Event Compendium automatically give the player the Friendship Adventurer just for playing the Quests, as well as five copies of the Event Dragon if there is one. However, the Emblem and Blazon reward system is gone completely and the Adventurer's Mana Circles must be unlocked normally rather than using Convictions. Certain Compendium Raid Events can only be completed if the player has finished a certain chapter of the Main Story.
    • Story Events:
      • Do not have exclusive quests, but instead a series of short stories focusing on certain Adventurers.
      • Their corresponding event currency can be earned by just playing any quest in the game.
      • Said currency unlocks further chapters in the Event Story or buys items from the Event Treasure Trade.
    • Defense Battle Events:
      • These Events have you taking on an entire army in multiple waves, trying to intercept them before they destroy your castle. If you complete the waves fast enough at higher difficulties, you can challenge a bonus boss for extra rewards. Lower difficulties can only be challenged Solo, but Master can be done in either Solo or Co-Op.
      • Successfully completing quests grants you points towards the Event Rewards Meter. Unlike the meter used in Facility Events, the points in these Events are always fixed except for the Master EX fights.
      • In order to unlock new Quests or Story Chapters, you must first obtain Battle Charts and War Chronicles respectively in the Event Rewards Meter. Reading the Story Chapters is entirely optional.
      • The main currency used are Primal Crystals, which are used in that Event's Treasure Trade.
      • Instead of Wyrmite, Augments, or Summon Tickets, the main rewards for this mode are general crafting items, Tomes, Talonstones, Honey Jars, and Ashes.
    • Onslaught Events:
      • Can only be challenged Solo. There are no Co-Op options for any Quest.
      • Features the same map style and difficulty levels as Defense Battle Events, with the smaller quests being standard army wave attacks. The ultimate battle in each difficulty has you transformed into your Dragon form the entire battle.
      • Features two spotlight Elements instead of one, with the final EX battle featuring two different kinds of Boss Rush.
      • A final Superboss challenge is included, where you must face one of the High Greatwyrms with a single Adventurer always transformed.
      • Quest and Story unlocks work the same as Defense Battles, including the Story being optional.
      • Completion Rewards, Primal Crystals, and the Event Meter work the same as Defense Battles.
    • Colisseum Events:
      • Features much the same structure and rewards as Defense Battle and Onslaught Events, except with a variety of elements instead of one or two.
      • At the end of every difficulty, you will fight an Adventurer or Dragon as a boss. Once you defeat them all, you can access the EX version, which pits you against them all in a Boss Rush.
    • Invasion Events:
      • Feature "Invasion" quests, where you face wave after wave of enemies. However, the goal isn't to defeat them all, but slaughter as many monsters as possible within a time limit. Unlike every other quest, these feature infinite revivals.
      • Trials have you face off against one or two Adventurers, similar to Trials in other events.
      • A Blessings quest works similar to the Invasion quests, except all the enemies are Gold Slimes, allowing one to rack up a lot of Rupies. They can only be challenged using Vouchers. Unlike Invasions or Trials, Blessings are Solo only.
      • Features Silver and Gold loot, which drop in all modes. There is no Bronze loot.
      • Has a reward meter, similar to Facility Events. Unlike those, however, the Wyrmprints from the Event don't boost the amount given.
    • Astral Raids:
      • Become available upon completing Chapter 9.
      • Occurs every Saturday and Sunday, provided there isn't a Raid Event going on.
      • Can only be challenged using Astral Pieces, which are gathered by completing any other Quest when Astral Raids are inactive. The player can only hold 300 at a time, but they can buy more using Wyrmite or Diamantium.
  • Tempting Fate: In the Castle Story "Chalice Raiders," Marty asks if Pietro hears something like a rolling boulder. Pietro doubts something like that is gonna happen on their adventure. Sure enough...
  • Ten Little Murder Victims: The "Doomsday Getaway" has 11 characters get trapped on an island with the only way off is to murder each other until one is left, one person getting mysteriously murdered the next day and one of the characters is the murderer who might actually be Scylla in disguise. Subverted when it reveals the victims are turned into dolls instead to be used as soul jars for Scylla to feast on.
  • Timed Mission: Some levels require you to clear it under a time limit, and if it runs out, you automatically fail.
  • Time to Unlock More True Potential: Certain Adventurers have access to a special Mana Circle called the Mana Spiral. It takes a lot to unlock, however. First of all, their fifth Mana Circle needs to be fully activated, a feat which requires a lot of Eldwater and large amounts of rare resources including Testaments. The Mana Spiral itself requires even rarer materials to upgrade, including Tier 4 Orbs (which can only be obtained via some Void Battles and Very Hard campaign maps), Void Dragon Hearts, Greatspheres, and Dragon Tails, all of the appropriate element. Starting in 2021, Adventurers who gained Mana Circles needed new items called Convictions and Devotions, which are locked behind specific Trials of the Mighty quests, instead of Mana and lower-tier materials.
  • Title Drop Chapter: The third portion of the second chapter's fifth segment is titled "Dragalia Lost". In it, Midgardsormr explains the concept of 'dragalia', which is the bond between humans and dragons, and that it has been slowly lost for the second time three hundred years since the second Binding War.
  • Tome of Eldritch Lore: The Liber Grimortis. It's thought to be a book of heretical spells, but no one is quite sure, as there are very few intact copies of it, and nobody has yet to decipher it. One wyrmprint indicates that someone has managed to understand some of it and discover it has some connection to the Ancient One, but not without going mad in the process.
  • Too Awesome to Use: The very rare Omnicite, which instantly maxes out an Adventurer's level and Mana Circles (including their Mana Spiral if they have one). It's generally only given out during special events such as Anniversaries, or certain holiday events. As such, an Omnicite is best saved for adventurers who have a Mana Spiral through the Trials of the Mighty, receive a substantial upgrade from it, or have a Trial that is a pain in the ass. Downplayed with the advent of the Kaleidescape, which offers one free Omnicite per month.
  • Town with a Dark Secret: Hethiwood and Teinsom, the both of which have dedicated themselves to emissaries of the Ancient One.
  • Trademark Favorite Food: The playable Sylvans have their own favorite fruits. Luca and Cleo love apples, Sarisse and Sylas love strawberries and Laranoa loves plums.
  • Trailers Always Lie: The initial story trailers presented the game's conflict as being the Prince Euden versus his siblings, and with Zethia being abducted in some way. That's all about... 50% right. It left out the fact that Zethia ends up possessed by the Other, kills a now-non-possessed Aurelius, and the Other declares her/itself "Empress Zethia, Auspex of the Nether" to the public, becoming the primary antagonist.
  • Trailers Always Spoil: At the end of Chapter 21, Nedrick and Euden prepare to have their Final Battle. The Chapter 22 preview then blatantly spoils that they get interrupted.
  • Trial-and-Error Gameplay: Many attacks in Advanced Dragon Trials require you to know what follows them ahead of time in order to avoid dying.
    • High Brunhilda immediately follows Grand Muspelheim - an attack that splits the field in half with lava - with Searing Pillar, which requires your team to stick together to share the damage. If one person doesn't know this, it is almost guaranteed that either they die, or the rest of the team takes too much damage to survive the Flame Chaser after Searing Pillar.
    • High Mercury's Master trial has many smaller whirlpools covering the field after some larger whirlpools. Unless you know exactly where to be, based on the pattern of the previous whirlpools, this will kill you, as the smaller whirlpools hit with no warning.
    • High Jupiter's Sweeping Fulgor, an amplified version of his Rolling Fulgor, has lightning bolts running from the other end of the arena immediately after the initial volley. This lightning will hit the safe spot without warning, and will kill you if it hits - you need to know ahead of time to move out of the way. In addition, most ranged characters cannot survive his Electron Burst - an attack that inflicts massive damage to everyone in the battle - without being in dragon form, so one has to know to save their dragon form for this ahead of time, and when to transform.
  • Turns Red: Bosses have an overdrive meter that fills when you damage the boss. Once it's full, the boss becomes stronger and more aggressive.

    U 
  • Unblockable Attack: Force Strikes can break enemy guards.
  • Underground Monkey: All over the place. If there's an enemy type, there's very likely a version for each element.
  • Unexpected Shmup Level: April Fools' Day had a mini-game called "Notte's Slumber Shot" where you play as Notte in a 2D bottom-to-top Shoot 'Em Up.
  • Uniqueness Rule:
    • You couldn't have two variants of the same adventurer in your party setup. Each party member has to be a different character. Of course, this only applied to your setup, there was nothing stopping players in coop from having a team of all Cleo.
    • Even if you get multiple copies of a wyrmprint, you couldn't equip multiples of the same print to a single adventurer. This extended to dominion prints where there were two different versions of some prints, only allowing you to equip one of the versions to an adventurer.
  • Unknown Rematch Conclusion: At the end of the "Flames of Reflection" event, sisters Ramona, Rena, and Renee triumph over Lazry to win the Golden Anvil blacksmithing competition. When Lazry was Promoted to Playable roughly a year later, her adventurer story concluded with her having a rematch against the sisters at the next year's Golden Anvil, but the story ends just before the winner is announced.
  • Unperson:
    • The description for the Executioner Axe Strafe says that the names of smiths who make axes for executing criminals are unrecorded because it's considered a dishonor to make them.
    • Beren, the fifth scion, was essentially this until Phares released him. Beren's older siblings knew of his existence and why he was sealed, but his existence was otherwise forbidden from being discussed by anyone. Not even Euden and Zethia were allowed to know what happened to their older sibling. Chapter 14's Interlude shows that even Chelle was unaware of her own brother's existence.
    • It's eventually revealed that the original Euden had this happen to him. He was infected with Wyrmscale as a baby and seemingly passed away. In order to hide this, a baby from a lower noble was selected to take the name Euden and be raised as Alberius' seventh child. The replacement is the main character Euden, while the original re-appeared in Chapter 15 as Nedrick, leader of the Agito, and not happy with being erased from history.

    V 
  • Valentine's Day Episodes: “Valentine's Confections” is a Valentine's Day event, focusing on a variety of characters as they go about the holiday.
  • Verbal Tic: The word "Muh?" is used as a term of confusion by multiple characters not just in Dragalia Life, but also in Adventurer Stories.
  • Video Game Raids: Raid Battles were a multiplayer format in which each player utilized their full team against a powerful boss as opposed to simply the lead party member for most other types of quests.
    • Raid Battles were first utilized in Raid Events which featured a free adventurer to claim along with a powerful boss for players to team up against with multiple difficulties. Omega difficulties feature versions of these bosses that could be fought solo.
    • Astral Raids featured raid bosses from past events up to Chronos. The Astral versions functioned similarly to how they did in their original events.
    • Due to being a Harder Than Hard version of a raid boss, the multiplayer mode of Morsayati Reckoning is done in the raid battle format.
    • While the regular fights against the sinister dominion were done in the basic format for multiplayer, their fights in Trials of the Mighty were done in the raid battle format.
  • Villain of Another Story: Appears quite often, normally via Adventure Stories and Events.
    • The Emperor of Svenitla has plans to conquer Alberia, even if it means crossing not just the Dyrenell Empire, which was backed by the powerful royal siblings, especially since Beren is the current vessel for Morsayati, but also with Euden and New Alberia.
    • The Ancient One is trying to be released in order to unleash chaos incarnate on the world. Akasha is its herald and has altered the memories of almost everyone at the Halidom so that they think of her as a friend, allowing her to work uninterrupted.
    • The Perditionist branch of the Church of Ilia of Alberia is trying to gain control of the Church. Not only do they want to eradicate the Conservative faction, but they also want to unseal the Scrolls of Perdition, which they believe requires Elisanne's or Nino's life. They also have their own assassin's guild that raised Alex, and they're not happy she betrayed them. And with the fall of the Dyrenell Empire and Euden and his siblings focusing on the Agito, they're all set to make their move.
    • The high-ranking members of the Conservative faction of the Church of Ilia of Alberia are no better, being corrupted by the power bestowed on them from their authority which they use to order their subordinates to kill those who go against them under the guise of purging heretics.
    • The Holywyrm Elysium wishes to subjugate humanity into being slaves of the Dragons.
    • The Syndicate works in the background without attracting the attention of the Dyrenell Empire or any of the siblings. They are committing vile human experiments in order to try and duplicate the Dragonblood found in Euden and his siblings.
    • Lord Seimei, from Hinomoto, seems to be this from the foreshadowing at the end of two events with the last one have one of his flunkies, Marvelous Naoto, informing him of Euden's abilities. It turns out to be red herrings since Seimei is a Misunderstood Loner with a Heart of Gold and the real villains are his archenemy Doman and the Mukuroshu who use fell onmyodo.
    • Noir Magazin from Lapis' backstory is a Black Market organization that her parents were a part of.
    • Bareed is this for Gauld's story, having been a co-founder of the Burly Boys.
    • Ex Machina and the Sky City is this, being relics from the First War of Binding who plan to exterminate dragons and anyone on the ground, being seen as traitors who gave the world away to dragonkind.
  • Violation of Common Sense: For certain wide boss attacks like High Mercury's Cone Spit or High Midgardsormr's Tornado Spit, it's actually less dangerous to roll towards the attack rather than away from it. This is because you take no damage from unmarked or red-marked attacks during a roll, and as such can avoid the attack entirely by going through it.
  • Visual Development: Three-Star Adventurers have plain podiums in their official arts. If they're promoted to four stars, their appearance stays the same, but the podium becomes personalized. Similarly, Four-Star Adventurers that are upgraded gain an even more grandiose and personalized podium to stand on.
  • Voluntary Shapeshifting: Players can scale up and assume their chosen Dragon forms for a time. Brunhilde/Mym proves it goes the other way, too, to everyone's shock.

    W 
  • Weapon-Based Characterization: There are nine types of weapons matching personalities:
    • Swords are quite balanced with no notable strengths or weaknesses.
    • Blades play similarly to Swords. The last hit in their combo becomes stronger if you attack after the character sheathes their weapon.
    • Daggers are very swift weapons that propel the user forward, but have very limited range.
    • Axes have slow attacks, but they have a wide reach that makes them perfect for fighting large groups of enemies.
    • Lances possess the best range of the melee weapons, but most of their attacks only focus on one enemy, making it difficult for them to fight large groups.
    • Bows are ranged weapons that fire quick multishots, but their projectiles don't home in on enemies like the other ranged weapons.
    • Wands fire multiple homing projectiles at enemies.
    • Staves come with Skills that heal allies, but they only fire one projectile at a time, unlike wands.
    • Manacasters have three different fighting styles: long-range, close-range, and rapid-fire, with only one of them being usable for each wielder.
  • Wham Episode:
    • Surprisingly, the launch content contains one toward the end in Chapter 5. This chapter fully reveals the existence of The Other, who is possessing Aurelius and making him restore the Dyrenell Empire. Now, this is something the team's suspected as far back as Chapter 2... but then comes the revelation that The Other's goal this whole time has actually been to Body Surf into Zethia instead. And it succeeds. The Mystery Girl is also revealed as a Zethia from... elsewhere, who has now comprehensively failed as she wasn't able to team up with "our" Zethia to expel the Other in time, and cryptically tells Euden to not worry about "her" life and to seek the "Dawnshard" on his own. She uses the last of her strength to teleport Euden's party to safety... leaving the Other, in Zethia's body, to pin the death of Aurelius on Euden and to declare itself "Empress Zethia, Auspex of the Nether". With that, Zethia (well, "Zethia") is now the central villain, Aurelius is dead (though still within Zodiark to some degree), the family is shattered, and Euden is left wondering how on earth to proceed. What makes this work and makes it a wham is that none of this was even remotely teased in promotional material, and some of that material can even make the player anticipate a different set-up.
    • Chapter 10 provides another massive upheaval. The protagonists delve into the ruins of Alberius' final battlefield with the Other and discover that he actually sealed it away into his blood and lineage, meaning every Alberian royal is a possible container for its soul. Furthermore, Alberius is still alive, having absorbed the Other's core and stuck in dragon mode for hundreds of years. Cleo and Euden, unfortunately, have to kill him in order to stop his forced rampage. To top it all off, Morsayati succeeds in its quest to return to its original strength and all of Euden's siblings, including previously allied Chelle, throw in their lot with it. Now with even slimmer odds, Euden has to confront a much stronger Dyrenell Empire in the fight to bring Zethia back.
    • The Interlude story segments of Chapters 11 & 12 reveal a shocking twist - Euden isn't a biological son of Aurelius. The actual seventh son perished shortly after birth due to contracting Wyrmscale, and Euden was adopted from a seemingly minor noble house to replace him. Also, there's a reason why the fifth scion hasn't appeared until now, as he's a Sealed Evil in a Can.
    • Chapter 15 has Euden and the gang confronted by all five Agito...led by a man named Nedrick. He then tells Euden the truth about him being adopted, and reveals that he himself is the thought-dead actual seventh scion. Euden is shaken to his core and almost gets he and his friends slaughtered by the Agito if not for Zena's quick thinking.
    • The 2nd Anniversary event. It reveals that the foundation of the Ilian Church is a complete lie - to the point where both the Conservatives and Perditionists arguing over Ilia's history are both wrong. The harmony between Ilia and the Holywyrm was a fabrication, as the Holywyrm believed that Humans Are the Real Monsters and was willing to commit genocide against humanity and subjugate them and the whole world under his image, to the point of actually letting Morsayati cause havoc to justify his control. In fact, the pact made with Ilia was formed through extortion, with Elysium forcing a Sadistic Choice upon her to protect innocent lives. And the "goddess" who spread the Ilian Church doctrine? It was Meene posing as Ilia when Ilia disappeared into the Otherworld to keep Morsayati in there.
    • Chapter 19 (Part One) starts off with a romp through the Faerie Kingdom and a showdown with Ayaha and Otoha, but shortly after that everyone gets hit hard. While Notte being from the Faerie Kingdom was kind of expected, the "why" is the real atomic bombshell: it turns out Finlorda rewrote Notte's memories and rewired her senses to feedback to him, all so he could monitor Euden remotely, and that's because Euden is an Artificial Human made from Morsayati's flesh, which was hewn off during the Second War of Binding as mentioned at the end of Dawn of Dragalia.
    • Chapter 20 once again brings the goods. Nedrick reasserts that he was Alberius' child. He claims he was the leftover corpse after Euden was created by Aurelius and Finlorda, but just as he was about to die permanently, Bahamut somehow connected with him and gave him life in exchange for unsealing him. Zethia, having heard what Nedrick had to say, combined with what she experienced in the past, decides to allow him entry into the Sacred Tree, much to Euden's shock. She was about to allow Euden in as well, but an otherworld portal opened up and swallowed her before she could. And just as a downtrodden Euden was about to be defeated by the revived Agito and the fairy army, Audric re-appears in a snazzy new outfit, though the group still don't remember him. Finally, Zethia encounters someone she knows in the otherworld and is shocked by their presence.
    • Chapter 21 has two big shockers. First is that Zethia forms a pact with Bahamut, gaining his power and becoming a full on combatant. The second comes shortly afterwards when "Phares" reveals that he is the Progenitor inhabiting Phares' corpse.
    • Chapter 23 keeps the hits coming: The Alberian Royals attempt to convince Beren to make a Heel–Face Turn, and even Phares maintains a hold on life within his own body, only for Beren to reject redemption and revive the Progenitor himself. The Progentitor, Xenos, has the abiltiy to basically undo any attack inflicted on him, making him basically invincible. And then Emile of all people rides in with his army and saves everyone. And he does it twice in the same chapter. Now, the only hope the heroes have of winning? Awakening the true power of the Greatwryms, their Primal Forms - and the first one we already know is Midgardsormr Zero.
  • Wham Line:
    • The end of Chapter 5 has a good one.
    Possessed Zethia:You mean... before she stabs you in the back?
    • Horus's Dragon Story has this part which fills in quite a bit of info, especially about Nefaria.
    Horus: "The problem will be establishing a technique that causes her temporary life to tether to the flesh. But no matter how long it takes or what methods I need employ, I WILL bring Nefaria back to this world of the living."
    • Nedrick reveals the truth:
    Nedrick: And I am the true seventh scion— he who was replaced BY you.
    • Chapter 21 has two, the first one:
    Zethia: Now Bahamut! Let a pact be forged between us!
    • Then, in the next story scene:
    Audric: You... you're not Phares. ... You are The Progenitor.
  • Wham Shot:
    • From Chapter 5: the moment of Zethia's eyes glowing red behind Euden, who has just realized something is terribly wrong.
    • In the "Fractured Futures" event, the Prince spots a familiar character in the Bad Future and runs off after them. He manages to catch up to Notte, and tries to reassure her. Cut to a shot of Notte looking utterly enraged, a sign that something really bad went down here.
    • In Chapter 15, Euden failing to make the seal on Aurelius' tome glow, proving that he is indeed not the real Euden.
    • Chapter 1 of Gala Leonidas's story reveals he has two important guests in Valkaheim... Ilia and Mordecai, who were last seen at the end of "Forgotten Truths" sealing away Morsayati into the void, giving Leonidas's ancestors what they call The Other.
    • Chapter 20 has two: Audric re-entering the story in his Gala outfit to save Euden, and Zethia encountering someone familiar to her in the otherworld.
    • Chapter 21: Zethia returns from her otherworldy trip... fused with Bahamut and going from the sweet but helpless Auspex into a super badass Blind Weaponmaster.
  • What Happened to the Mouse?:
    • This gets asked in-universe during Chapter 6. The Prince is 7th in line to the throne, Emile is 6th and Valyx is 4th. This makes Ranzal ask what happened to the 5th. The Prince has no idea since whatever happened was well before his time. Chapter 13 finally introduces the 5th scion. His name is Beren, and he's the one who makes the void dragons for his big brother Phares.
    • Another one gets asked in-universe by Leif in the Chapter 16 Interlude, wondering where the hell Harle has been since the fall of the Dyrenell Empire. Turns out he went back to his 'superior' Cardinal Graht in Northern Grastaea to report in, and then went to the Faewood in pursuit of the Dawnshard - and to harass the party on the way.
    • In Chapter 18, after the group is separated due to a blizzard, Elisanne completely disappears, with nobody even remarking about her absence. She returns in the latter half.
    • At the end of Audric's Adventurer Story, he travels from his universe to the main universe the game takes place in. However, the fate of his closest ally, Parallel Zodiark, is not remarked upon, and he doesn't bring it up either in his Castle Story or in his Gala Adventurer Story.
  • Wind Is Green: Anything having to do with the Wind element (Adventurers, Dragons, Weapons, etc.) is color-coded green.

    X 
  • The X of Y: Each of the Hinomoto Wyrmclans's Epithet is called "Leader of the (Animal) Clan" in English while in Japanese it translates to "(Animal) <The Twelve>".

    Y 
  • You Mean "Xmas":
    • The Alberian equivalent of Christmas is called Dragonyule, and covers both the religious (in that it celebrates the birth of a messiah figure, in this case Ilia) and secular (there's a Santa stand-in, Saint Starfall) sides of the holiday.
    • The equivalent of Easter is called the Vernal Banquet, and it's a holiday celebrated by Sylvans. It even comes with an egg hunt. It makes sense that there would be a vernal equinox celebration, but little in-universe reason is given for the resemblance to the actual holiday (and unlike Easter, the Vernal Banquet has no religious connotations).
    • Both New Years' (calendar and lunar) are celebrated just as in real life. Their resemblance to actual Japanese and Chinese traditions is justified by being presented by Dragalia's Fantasy Counterpart Cultures to Japan and China.
    • Funnily enough, Halloween and Valentine's don't get the same treatment and remain the same holidays that we know. If nothing else, the chances of a namesake "Saint Valentine" existing in the Dragalia world are very slim.

    Z 
  • Zerg Rush:
    • In Raid Battles, four teams of players fight against the Raid Boss, meaning up to 16 characters can fight at the same time.
    • In Defensive Battles, enemies spawn in waves to attack the point of defense (such as a gate or crystal). Some waves have multiple avenues for enemies to traverse so that one enemy detachment can be able to route pass the player if they take too long fighting another detachment.

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