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This is the character sheet from Yuppie Psycho.

Unmarked spoilers are present.


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Office Employees

    Brian Pasternack 
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Brian Pasternack
The protagonist of the game, Brian is a Class G hailing from the suburbs who receives a mysterious job offer from Sintracorp and ends up being hired as Sintracorp's latest Witch Hunter (despite having no experience in witch hunting whatsoever)
  • Action Survivor: He uses his wits to survive whatever the hellish Sintracorp building throws at him.
  • Ambiguously Jewish: As pointed out by Colonel Dumont, his surname "Pasternack" is Jewish-European in origin.
  • Badass Adorable: Fits the "adorable" mold pretty well, but that doesn't stop him from taking on all kinds of creatures that want him dead.
  • Deal with the Devil: Or deal with the Witch, rather. Pretty implicitly implied that none of the employees who have signed a contract with Sintracorp can even physically leave the building. He's also associated with the Devil, as he wears a mask of one and appears in the bathroom mirror as him if he shows a piece of Witch Paper to it.
    • In the alternate story path, he unwillingly signs a literal deal with the devil, donning the Mr. Devil mask.
  • Determinator: Almost gets killed multiple times, comes across dozens of dead bodies, seems to be one of the only sane people in the building, and still trudges on through it all until his contract is complete.
  • Embarrassing Nickname: Gets called, "Parsnip", by Colonel Dumont due to the meaning of his surname and is then referred to as that by all of the generic employees for the rest of the game.
  • Expy: According to the developers, he is based on Yuri Katsuki from Yuri!!! on Ice.
  • Heroic Willpower: Even during the game's Darkest Hour where everything feels hopeless, Brian still perseveres in his task. Can be subverted, however, if the player chooses to allow Brian to get fired by Hugo before then allowing Brian to simply leave Sintracorp.
  • I Just Want to Be Normal: Brian really doesn't want to continue his job at Sintracorp. He doesn't have a choice.
  • Klingon Promotion: In one ending, Brian can scan "Rei"'s head and promote himself to CEO of Sintracorp. Not only that, it's heavily implied History Repeats as Brian is shown to have adopted a young witch girl with a snake circlet like Domori.
  • Working-Class Hero. He's class G, meaning he comes from pretty humble origins.

    Catherine "Kate" Hicks 
One of Brian's coworkers. Today is Kate's first day on the job like Brian. She works on the 4th floor, the Hive.
  • Ascended Extra: She plays a bigger role in the game's alternative story route, even taking Rei's place as Deuteragonist.
  • Demonic Possession: In the route where Hugo's party gets cancelled due to Brian stealing the Athame Dagger, Kate gets a paper talisman planted on her face and gets possessed by the spirit of Xiu Yung.
  • Expy: According to the developers, she is based on Ochaco Uraraka from My Hero Academia.
  • Nice Girl: She doesn't really harbor any malice towards anyone, and even helps Brian a few times.
  • Ship Tease: With Brian, even kissing him on the cheek during the party, though that may have been due to the Witch's manipulations.
  • Unfazed Everyman: Unlike Brian, she manages to work in spite of the abnormal stuff. In the best ending, she decides to continue working, in spite of all that happened.

    Mr. Hugo 
Brian's office mate. Hugo has worked at Sintracorp the longest out of all of the employees and has a habit of pulling (dangerously lethal) pranks on newcomers like Brian.
  • Animal Motifs: Frogs/toads. He wears a disguise called Super Frog and in his past he was known as Tadpole.
  • Big Bad Ensemble: With the Witch.
  • Chronic Backstabbing Disorder: Hugo. There's a good reason everyone in the company hates him.
  • Con Man: It turns out "Hugo" isn't even his real name.
  • Driven to Suicide: In the main route ending, if you manage to steal the Athame, you'll see a short clip after the credits of him having jumped from the roof, wearing his Super Frog cape.
  • False Friend: Hugo is a self-serving Jerkass who wants to become the new CEO, and will attempt to kill anyone who gets in his way.
  • Fat Bastard: He's the only visibly overweight character in the cast, and he's absolutely ruthless.
  • Faux Affably Evil: At first he may seem friendly and nice, but it's a ruse. He'll be more than willing to kill you if it means getting closer to his goals.
  • From Nobody to Nightmare: He went from being a nameless R-class janitor to becoming the Witch's right hand man and Sintracorp CEO.
  • Graceful Loser: Averted in the main story path, where he undergoes a serious Villainous Breakdown during the Golden Ending. Played straight in the alternate story path if you discover the secret room behind the vanity, as he'll give Brian the chance to become the new CEO before succumbing to his wounds.
  • Paper-Thin Disguise: Super Frog is just Hugo wearing a frog mask and a cape. It fools nobody, though he thinks it does.
  • Pet the Dog: After becoming CEO, he admits to Brian that the company shouldn't just be hiring random people to fight the Witch; he then fires you, which allows you to break the soul-binding magic keeping you in the building and go home. You can take his offer, and apparently suffer no consequences.
  • Start of Darkness: In the main story path, we see his days as a janitor and hanging out with R. Corvo/"Mr. Crow" in The Stinger. His cape as Super Frog used to belong to Corvo, who claimed that he could fly with it. Corvo also referred to him as "Tadpole".
  • Villainous Underdog: He's a Class-R person, part of a class of people that don't even get names, just numbers.
  • You Are Number 6: Hugo isn't his name or surname, but that of the identity he stole. He doesn't have an actual name, as Class-R is so low in whatever system the game's world is using that he was just assigned a number, and he considers knowing one's parents to be a luxury.

    Marta Sosa 
Brian's other officemate. Marta is a reclusive individual who rarely leaves the office. She runs a horror movie club called Videoclub Misterio with Mappy.
  • Creepy Good: Despite being a gaunt and strange-looking weirdo, is one of Brian's genuine friends within the company. She's cooperative, helpful, and very much wants to see Brian make it through the day. Her Nice Girl nature is so strong that Brian admits he's a Witch Hunter to her fairly quickly, to which she immediately nominates herself as his assistant (partially because he needs the help, partially because she's interested in the paranormal).
  • Expy: According to the developers, she is based on Palm Siberia from Hunter × Hunter.
  • Fangirl: Of the Witch Hunters. When she finds out you're a Hunter, she immediately offers to help.
  • In-Universe Catharsis: Audibly giggles in the good ending upon hearing that Mr. Hugo was fired.
  • Nightmare Fetishist: She, along with Mappy, created a bunch of weird tapes.
  • Those Two Guys: She describes Mappy as her only friend, and Rostov even says she thinks they're dating.

    Inay Doshi 
The only IT worker on the third floor, Doshi is first encountered in the Hive gutting computers to harvest their components. He supplies Brian with some helpful tools if Brian helps him out.
  • Arbitrary Skepticism: He has been with the company for quite some time and is even aware of some of the dangers lurking in there such as the Dot Matrix. Despite this, he still denies the existence of the Witch in one of his discussions with Brian, asserting that a more mundane reason exists for Sintracorp's problems.
  • Hidden Depths: Apparently, he's quite the Life of the Party.
  • Operator from India: Subverted. He is Indian, he's good with technology, but he doesn't handle phonecalls around the Sintracorp building.
  • The Smart Guy: He's responsible for the corporation's IT department, and if you bring him red mechanical pieces, he can give you better forms of illumination. He also has attempted to reassemble the original Sintra, though he never found the head.

    Jenna Malone 
An employee ostensibly working in Office B of the 5th floor. Jenna spends most of her time aggressively flirting towards all of the men in the office.
  • Dominatrix: Has a employee on a leash made from party supplies at Hugo's birthday party.
  • Expy: According to the developers, she is based on Kei from Dirty Pair.
  • Lust: Very flirtatious towards any of the men in the office, and orders them to worship her when possessed by the Witch.
  • We Used to Be Friends: With Irina. They seem to reconcile in the good ending.

    Antony Chapman, Jr. 
One of the first employees Brian encounters. Chapman is initially polite towards Brian but becomes incredibly rude to him after learning of Brian's social status. He gets hired as a worker on the second floor, Initiation, much to his dismay. Brian can choose to help Chapman get promoted from the second floor all the way up to the fourth floor as part of a Sidequest.
  • Entitled Bastard: Being born in a wealthy class, he has high opinion of himself and tends to disrespected lower classes. If you save him at the end of the main story path, he gets a Heel Realization.
  • Establishing Character Moment: When first met, Chapman puts on a kind, affable and even helpful front, but the moment he realizes that Brian is a Class G, he completely flips his lid and goes on an insult and profanity-laden rant about prestigious and upper-crust he and Sintracorp are.
  • Expy: According to the developers, he is based on Daniel Clamp from Gremlins 2: The New Batch.
  • Jerkass: He's very rude, incredibly entitled, and classist as all hell.
  • Pointy-Haired Boss: If you get the ending where he's promoted to CEO in the alternate story path, he'll end up causing Sintracorp's bankrupcy due to his incompetence.
  • Sir Swears-a-Lot: Whenever he gets going on a rant, he usually punctuates his rants with a Cluster F-Bomb. One of these fits even has his father hang up on him.
  • Ungrateful Bastard: If Brian helps him get his promotion, then he'll throw the money he agreed to pay on the ground and continue belittling him. In the DLC, after meeting him on floor 3, he'll get mad at Brian because he "promoted him to a shit floor".
    • Averted if you rescued him in the endgame. He’s genuinely thankful to Brian and realizes that he was completely wrong to judge him based on his class.
  • "Well Done, Son" Guy: If you spy on him using the surveillance cameras in the new areas in floor 3, you'll catch him on a heated argument with his father in the phone, revealing that behind his proud façade, he fits this trope.

    Irina Rostov 
An employee working in office B on the fifth floor. Brian initially runs into her on the elevator after he recovers the Hexenhammer. She occasionally gets severe hunger spells which cause her to act in a zombie-like manner.
  • Berserk Button: She really doesn't appreciate people stealing her food from the canteen fridge.
  • Big Eater: She's fiercely protective of her food and during Hugo's birthday party, she spends the entire party simply eating.
  • Big Fun: A fairly nice person when it comes to talking to Brian, and rather big compared with most of the cast.
  • Gossipy Hen: She's very chatty and willing to explain her opinions of her coworkers to Brian.
  • I'm a Humanitarian: Played for laughs. Later in the game, Irina can be found in the elevator delirious from hunger and will (very slowly) chase Brian, trying to eat him.
  • We Used to Be Friends: With Jenna. They seem to reconcile in the good ending.

    Mr. Marshall 
The head of the United Syntracorp Syndicate Revolutionaries, also known as the Union. Mr. Marshall occasionally leaves helpful items (such as Witch Paper or candy bars) in yellow envelopes for Brian.
  • Big Damn Heroes: Saves Brian from an untimely death courtesy of Elevator Failure after the Witch's attack.
  • Cloudcuckoolander: He's the union representative for employees at Sintracorp but acts like he's the head of a revolutionary movement.
  • Expy: According to the developers, he is based on Akagi from Slam Dunk.
  • Skewed Priorities: Marshall's heart may be in the right place but his solutions tend to fail to actually solve the problems that Brian faces. For example, when Brian tells Marshall about how he is trapped in a haunted house, Marshall's immediate response is to notify Brian's rights to a dental plan as a Sintracorp worker.

Sintra Family

    Rei Sintra 
The daughter of the Sintra family who died mysteriously at the age of 11. In reality, her body was swapped with her adoptive sister Domori, and she was Burned Alive when her family tried to get rid of Domori.

    João Sintra 
The original founder of Sintracorp.

    Xiu Yung 
The wife of João Sintra. Her spirit seemingly possesses Kate in the DLC path of the game.

The Witch's Children

    File Cabinet 
An employee who had gone mad and locked themselves up in office D. They're now a naked, incoherent creature with a filing cabinet tied to their back who attacks Brian when he goes to office D.
  • Wake-Up Call Boss: This Child is your first sign that there's something really wrong with Sintracorp. In both encounters your only strategy against it is to run away.

    The Spider 
A creature that is responsible for all of the landmines that are found around Sintracorp. The Spider guards the Hexenhammer in the Library, attacking Brian when he tries to leave with the Hexenhammer.
  • Big Creepy-Crawlies: What more can you ask from a boss that scuttles about like a spider?
  • King Mook: Serves as one for the landmines that you find around the building.
  • Mummy: Its sephalothorax has the appearance of a human wrapped up tightly in its webbing.

    The Mouth of HR 
A giant mouth embedded in a wall inside Human Resources. The Mouth is in charge of the HR girls and tries to trick Brian to come close to it so it can eat him.
  • Foreshadowing: During Brian's trip through the Hive, he's forced to head into Human Resources. While there, he outwits a mysterious talking mouth embedded in the wall into giving him a photograph, and a while later remarks that it's like he was talking directly to the Witch. As it turns out, he likely was. The Mouth has the same green forked tongue that the Snake has, as well as the same whispering voice.
  • Mouth of Sauron: It appears to speak on behalf of the Witch.
  • Schmuck Bait: It will try to trick Brian into getting closer to it. Yeah, don't do that.

    Security System 
An unnamed person whose head has been replaced by a giant TV monitor. They watch Brian's progress throughout the game from the security room on floor 3.

    Dot Matrix 
A giant, sentient printer that grabs any employees near it before smashing their heads open with a mechanical rod. Its hunting grounds are the fourth floor, the Hive.
  • The Dreaded: Everyone is terrified of it, and with good reason.
  • Living Motion Detector: A few people will give warnings ahead of time that trying to run when one of those things is around is a very bad idea.
  • Mechanical Monster: It's a giant, monstrous printer that all of the Sintracorp employees consider to be The Dreaded.
  • Poisonous Person: Downplayed. While not its primary method of attack, if the Dot Matrix suspects that Brian is hiding underneath a desk, it will deploy a puddle of poisonous liquid in an attempt to flush him out of that desk.
  • Your Head Asplode: This is what the Dot Matrix does to its victims.

    The Cursed Children 
A group of mummified, bloody creatures that are hidden throughout the Sintracorp building after The Witch attacks Brian during Hugo's birthday party.
  • Harmless Enemy: All of them, except for Katenote , deal absolutely no damage to Brian. Justified in that they're Brian's friends/co-workers.
  • Hell Is That Noise: They all make a really loud croaking sound, which is a sign that one is nearby.
  • Morphic Resonance: Except for the largest one, they all look mummies with a few bloodstains that are uniquely patterned for each of them. The bloodstains correspond with the injuries each of Brian's friends had before they were cursed and serves as one of the few hints to their identity when Brian needs to guess their names to save them.
  • Walking Spoiler: Talking about anything beyond their appearance spoils the fact that the Witch manages to take all of Brian's friends in the endgame of the main ending path.
  • Was Once a Man: They're Brian's former co-workers before they were transformed by the Witch.

Others

    Sintra 
An AI developed by Sintracorp that is based off of the Sintra family's daughter Rei Sintra.

    Mappy 
The (presumably) receptionist of the fifth floor. She's also the director for the various cassette tapes produced by Videoclub Misterio.
  • Nightmare Fetishist: She, along with Sosa, creates a bunch of weird tapes. She's also completely unfazed by the massacre in the canteen, and in fact seems to be recording a new video.
  • No Social Skills: Refuses to talk to anyone who isn't Ms. Sosa.
  • Sole Survivor: She's one of the few named employees that you don't have to save, as she didn't go to Hugo's Party.

    The Goblin 
A strange man that apparently tore his eyes out after seeing the Witch one too many times. He lives on the eighth floor, the Gardens, of Sintracorp, and upon being summoned by Brian, offers Brian Witch Paper in exchange for cheese. In addition, if Brian brings him an object with a bar code, he can create a new magical contract that grants Brian additional abilities that make his job of hunting the Witch easier.

    A. Moeta 
One of the three original Witch Hunters hired by Sintracorp. She has become a religious figure among the employees in Sintracorp, with altars dedicated to her scattered throughout the corporation.
  • Light Is Good: She's all white and golden, and glows with light. She's also a witch hunter that can help Brian.
  • Ms. Exposition: If you donate to all altars before checking the graves, her ghost will appear before Brian and tell him how the curse started.
  • Posthumous Character: She's dead by the time the game starts, and is involved in the company's history being a witch hunter and all.
  • Shrine to the Fallen: She has three altars in the corporation that you can donate to.

    R. Corvo 
One of the three original Witch Hunters hired by Sintracorp. He was the one who brought the Athame Dagger to Sintracorp and apparently came the closest to killing the Witch.
  • Animal Motifs: Crows. His last name is Italian for crow, his fellow Witch Hunters refer to him as the Crow, and discovering his hideout in the Hive leads to an achievement called "The Crow's Nest".
  • Posthumous Character: He's dead by the time the game starts. Brian later finds his keycard and his corpse in the pool after Brian's encounter with the Dot Matrix.

    E. Nazari 
One of the three original Witch Hunters hired by Sintracorp. Little else is known about him, though it is implied that E. Nazari was the one to draw the familiar drawings that are hidden throughout the company.
  • All Webbed Up: At some point in time, E. Nazari was caught by the Witch and was mummified by Her.
    • Dead Guy on Display: His body can still be found in the Old Archives of Floor 7, holding the Hexenhammer.
  • Animal Motifs: E. Nazari's expertise was the study of animal familiars. The one note about the Witch's familiars is left unsigned, making it unlikely to be A.M's note as she signed all of her notes. E. Nazari in addition had apparently warned R. Corvo about trusting the Tadpole, citing his studies of the Witch's familiars. Given the animal motifs of the Old Archives and the illustration next to his body, it's possible that his is an owl.
  • Out of Focus: Among his fellow Witch Hunters, E. Nazari gets the least amount of focus: A.M becomes a religious figure in Sintracorp while R. Corvo's corpse and keycard is discovered during Brian's exploration of Sintracorp. The only contribution that E. Nazari has to the story is that his mummified corpse holds the Hexenhammer.
  • Properly Paranoid: E. Nazari did not trust R. Corvo's friend, the Tadpole. It later turns out that the Tadpole had betrayed R. Corvo, which would lead to his and his fellow Witch Hunter's deaths.

    The Witch (UNMARKED SPOILERS) 
A girl named Domori who was adopted by the Sintra family from the black market after the Sintras were unable to have children. She brought good fortune to the Sintra family in return for the Sintras bringing her happiness, allowing Sintracorp to become the MegaCorp it is now today. Her good luck even helped the Sintras to have a biological daughter, Rei, who became very close to Domori. Rei eventually began to neglect Domori, however, leading Domori to swap bodies with Rei at her snake familiar's suggestion.

    The Witch's Familiar (UNMARKED SPOILERS) 
A sentient snake bracelet around Domori's neck. Upon seeing Domori's loneliness from being neglected by her adoptive sister Rei, the snake suggests to Domori to use her powers, leading Domori to perform the body swap that eventually leads to Rei (in Domori's original body) being burned. In present day, it is the one responsible for most of the corruption in Sintracorp and viciously guards Domori's body.
  • Freeze-Frame Bonus: If one looks very carefully during A.M's flashback, one can see the snake disappear from Domori's neck during the part where A.M discusses Rei's disappearance. This, along with Domori's eye color changing to green, is one of the few prior hints of both the body switch between Rei and Domori and the fact that the snake is the true antagonist.
  • The Man Behind the Man: Is the one actually responsible for the corruption within Sintracorp.
  • Toxic Friend Influence: While as Domori's familiar, the snake may be loyal to her, its suggestions for helping Domori ease her loneliness end up with harmful consequences for Domori's adoptive family.

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