Characters / Psychonauts

Note: Dysfunction Junction applies to pretty much every single character listed here. Of course, it's a Justified Trope, due to the effects of Psitanium, the fact that several characters reside at an insane asylum, the social status of psychics... The world of Psychonauts also possesses an Amazing Technicolor Population in about half the cast.

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    Main Characters 

Razputin "Raz" Aquato
Voiced by Richard Steven Horvitz
They may come for me, Dogen. But when they do, they'll be looking for Raz, the boy. What they'll find... what they won't expect... is Raz, the Psychonaut.

The game's protagonist. A circus boy from a family of presumably Rroma acrobats, who ran away from the circus, which was also his home, due to his father trying to suppress his latent psychic ability. At the end of the game, he officially becomes a Psychonaut.

  • All There in the Manual: His last name, "Aquato," is never officially mentioned in game (it only appears on a poster). The Psycho-Pedia confirms it as his last name, though.
  • Archnemesis Dad: One of the game's final bosses is Raz's personal perception of his father: a twisted, sadistic individual who wants his son to drown. As it turns out, his actual father isn't anything like this.
  • Ascended Fanboy: He'd memorized all of the True Psychic Tales comics before getting a chance to become a Psychonaut himself. He even cites an incident from a specific issue if you go to talk to Coach Oleander about the bear running around the camp.
  • Awesome Backpack: Whenever he gets a new ability, Raz does his Pstandard Psychic Pstance, and the merit badge flies around before landing on his backpack. It's also able to hold quite a few weird things in it, like a dowsing rod and several large black velvet paintings that are larger than the backpack itself.
  • "Awesome McCool" Name: How much cooler do names get than "Razputin 'Raz' Aquato"?
  • Badass Longcoat: Judging from the previews, Psychonauts 2 has Raz wearing a new jacket, which is slightly longer and darker than his original one.
  • Belligerent Sexual Tension: Somewhat at the beginning with Lili, but it eventually dies down.
  • Big Brother Instinct: How he treats some of the younger kids, like Maloof, Dogen and Lil' Oly.
  • The Cameo: Can have a likeness of his head chiseled into a mountain in Brütal Legend, shows up as a dancer in Double Fine Happy Action Theatre, and his goggles/helmet and turtleneck are wearable in Iron Brigade.
  • Child Prodigy: Raz was able to obtain all Psychic Powers and ranks, cure four mentally ill people, gather all the camper's brains and rebrain them, befriend a sea monster despite his drowning curse, rescue a girl before she became brainless, rescued the teachers from the same fate, all while facing very creepy armies of censors, and still cleanse the psyches of several people (including that of Oleander and himself), and during the adventure remained mostly calm. Over the course of one day. At age ten, which is made moreso when made a fully fledged Psychonaut. If this kid isn't badass, then what is he?
    • Even before receiving any training, Raz has defenses fully-trained Psychonauts cannot penetrate, can Double Jump, and perform acrobatics like nobody's business. The latter due to his father's Training from Hell.
  • Circus Brat: His circus training explains his talent as a trapeze artist.
  • Circus of Fear: Appropriately enough, areas of his own mind.
  • Deadpan Snarker: In the latter half of the game, he gets quite a few in.
  • Drama-Preserving Handicap: His abnormally powerful mental defenses actually work against him in the endgame: they force him to go up against the Meat Circus alone, before his father finally makes his way into his head just in time for the final boss.
  • Everything's Better with Plushies: Raz is!
  • Fantasy-Forbidding Father: Raz's father hates psychics, and spent as much time as he could pushing his son away from the idea. Him ripping up the Whispering Rock Pamphlet was the final straw, leading Raz to run away. This is ultimately subverted, however, as most of the things Raz assumes about his father turn out to not be true.
  • The Gift: Raz is an extremely gifted and talented psychic. Despite having little to no training, he was able to block Coach Oleander's attempts to read his mind and is also a quick learner, able to master in days what other psychic take months (or even years) to learn. Turns out it's a family trait.
  • Goggles Do Nothing: Lampshaded by the G-Men in the Milkman Conspiracy. Later answered to the Den Mother, that level's final boss, as being to prevent his eyes being plucked out...
  • Gypsy Curse: The cause of his (and his entire family's) Super Drowning Skills.
  • The Hero: Of course.
  • Heroes Want Redheads: Seeing as he is red headed himself, it goes both ways with Lili. However it's inverted, in as much as Lili desires him first.
  • Iconic Outfit: His turtleneck, helmet, and of course, his goggles.
  • Instant Expert: Despite being a naive, dorky amateur, Raz is able to quickly master any psychic power he learns due to a natural talent for it. This is part of why he's accepted into the camp.
    • Not only is he able to master all those powers, he's skilled enough with them to cure five people, including himself, with a bit of help from his father, of their psychoses. All in one day!
  • Ironic Name: Despite being an Aquato, he's hydrophobic.
  • Kaiju: Upon entering the mind of a giant mutated lungfish, he finds himself in miniature city populated by fish people. It's not exactly clear if Raz is really big, or the city is just really small, but he can't seem to resist pretending to be one of these.
  • Kid Hero: He's ten years old by the time of the game.
  • The Knights Who Say "Squee!": Ran away from home to become a Psychonaut, and gets to interact with and even save the lives of his heroes. Using Clairvoyance on the senior agents reveals Ford sees him as a Psychonaut already, Sasha sees him as a younger version of himself (and even tells him that outright), and Milla is very fond of him as well. It's implied Lili is very much the same way about them.
  • Meaningful Name: Mr. Aquato has a Super Drowning Skills curse and (an altered spelling of) the first name of an infamous hypnotist monk who supposedly died by drowning (eventually).
    • The "Raz" part of his name comes from Razmig "Raz" Mavlian, a concept artist who works at Double Fine.
  • Middle Child Syndrome: He's right in the middle of five kids. While they are never shown or mentioned in-game, it's not a stretch at all to assume that this influenced his current personality.
  • Missing Mom: Subverted; his mother is canonically still around, she's just never seen or mentioned, not even once.
  • Naďve Newcomer: While he has read every book possible about being a Psychonaut, his view on how becoming one actually works is still pretty oversimplified.
  • Nice Guy: He's not perfect, but he's definitely a lot more agreeable and empathetic than a good percent of the other characters.
  • Nice Hat: Aviator helmet and omnipresent goggles.
  • Not So Different: With Lili. Both have a certain thrill for adventure, both are gifted psychics at a very young age, both got along well with Dogen and always trying to look out for him. Plus they're some of the more saner and serious of the campers and know how to make a good joke or two.
  • Oblivious to Love: It takes him a while to catch on to Lili's affection, especially considering how smart he is. Justified, though, since he is only ten years old and having a very busy three days to boot.
  • Oedipus Complex: While there's thankfully nothing regarding his mother involved, Raz clearly has very serious issues with his father. Said complex is actually one of the game's final bosses, as Raz ultimately learns that the things he believed about his father were untrue and he shouldn't continue to hate him.
  • Official Couple: With Lili.
  • Opposites Attract: With Lili, her being somewhat more tame and jaded between the two of them at times. She a little more of a recluse when compared to how Raz is more gregarious.
  • Only Sane Man: At certain points. Sometimes, quite literally.
  • Pretty Boy: Is somewhat this, especially with his topaz eyes, Lili's eyes, which is part of the reason she fall for him.
  • Please Keep Your Hat On: Maybe its because we get so little time to get used to it, but when he finally takes his hat off during the very end of the game, he just doesn't look as cool.
  • Psychic Block Defense: How he is first introduced as a badass when the local camp coach (a psychic and trained Psychonaut himself) fails to probe his mind in the opening cutscene. Keep in mind, Coach Oleander is a Psychonaut with years of training. Raz received little to no psychic training whatsoever. Others such as Sasha and his father have commented on it being uncommon for someone his age.
    Coach Oleander: Armoured like a tank!
    • It also protects him from the effects of Psitanium to a degree.
  • Pyromaniac: He's unusually giddy when it comes time to learn Pyrokinesis.
  • Red Baron: He's nicknamed "Goggalor" during the Lungfishopolis stage.
  • Romani: He seems to be of Rroma descent.
  • Rummage Sale Reject: Wears a bright green turtleneck, a flight helmet and jacket, and a large pair of tinted goggles.
  • Super Drowning Skills: To the point where even figurative depictions of water (such as cardboard waves) can damage him. Justified, since his family was cursed by a rival circus family, the Galochios, to always drown when submerged in water. Either Raz has created a psychic placebo, or there really is an external curse.
  • Unreliable Narrator: Almost everything he says about his father, due to a misunderstanding.
  • Warrior Therapist: Helps alleviate the mental trauma of the minds of those he enters in the series using encouragement, kindness, sympathy, and perseverance. Not to mention his powerful psychic abilities to beat the crap out of the personal demons.
  • "Well Done, Son!" Guy: While he never gives any indication of it outright; he seems to simply dislike his father more than anything, the fact that the image of his father that we see in his mind constantly belittles and taunts him for being a disappointment could very well be an indication that he secretly wants his approval.
  • Why Did It Have to Be Snakes?: He's deathly afraid of water, and for very good reason.

Lili Zanotto
Lili as she appears in Psychonauts 2.
Voiced by Nikki Rapp
You are so immature! [And cute! When are you just gonna shut up and kiss me?]

A veteran of the camp who falls in love in Razputin. She is later kidnapped by the brainwashed Linda and delivered to Dr Loboto in order to extract her brain. Raz rescues her, with help from Sasha and Milla.

  • Belligerent Sexual Tension: At the beginning with Raz, but it eventually dies down.
  • Closet Geek: Rattles off an incident from a specific issue of the in-universe 'True Psychic Tales' comic that mirrors what's happening at the camp now, then immediately covers her mouth, as if she's embarrassed.
  • Child Prodigy: She's a veteran of the camp, is a gifted psychic, and has passed every test and earned every merit badge by the time she meets Raz, plus she has a whole other ability that Raz doesn't (herbaphony, the ability to talk to plants).
  • Daddy's Girl: Considering how worried she is about her father, she definitely is this.
  • Damsel in Distress: Despite being badass, she still needs to be rescued and it's a major plot point in the game. It annoys her terribly.
  • Deuteragonist: A female one, as well as the Love Interest.
  • Girl in the Tower: Is held by Loboto at the top of Thorney Towers after she's snatched off the lakeshore by the Hulking Lungfish, setting Raz's destination for the second half of the game.
  • Goth: She matches this trope in style and general attitude, being aloof and brooding and wearing dark clothing and makeup.
  • Little Miss Badass
    Lili: I'm gonna kill you so much.
    • She turns into a Faux Action Girl, against her will, and we never really get to see her powers.
    • Slightly averted in Rhombus of Ruin, we get to see more of this, particularly when it comes to her Pyrokinesis skills.
  • Little Miss Snarker: Ten-ish years old, serious, and critically snarky.
  • Love at First Sight: Watch her face in the opening cutscene when Raz starts talk, when taking off his googles.
  • Love Interest: Of Raz.
  • Heroes Want Redheads: Inverted. See Razputin's entry, above.
  • Not So Different: With Razputin. Both have a certain thrill for adventure, both are gifted psychics at a very young age, both got along well with Dogen, trying to look out for him. Plus they're some of the more saner and serious of the campers and know how to make a good joke or two, and Lili had certain perceived issues with her Dad.
  • Official Couple: With Raz.
  • Only Sane Woman: Her feelings for Raz and jaded personality aside, when compared to the other campers, like Raz she is one of the more saner and serious of them.
  • Opposites Attract: With Razputin, her being somewhat more tame and jaded between the two of them at times. She a little more of a recluse when compared to how Raz is more gregarious.
  • Pyromaniac: Even Raz comments how better she is at Pyrokinesis than him.
  • Seen It All: You'd think a summer camp for psychics would get a little more excitement out of her. But no, she's been there enough times to be totally over it. Until Raz comes to camp and Oleander's evil plan begins, of course.
  • Talking to Plants: According to the official Psychonauts Wikia she is very fond of plants and has the rare ability to commune with them.
  • Tsundere: She spent most of her time playfully making snide remarks at Raz before admitting that she likes him.
  • When She Smiles: When you take a close look, she does have an amazing smile for a goth.
  • Zettai Ryouiki: Right between grades C and B, at least according to this picture. She's got the Tsundere attitude and legendary twintails requisite for grade S, though.

    The Campers 

Note: Psychic Children applies to all of them. As a general rule, expect Most Writers Are Adults and aversions of Children Are Innocent to apply heavily here. Also, by default, any and all shipping involving these characters as of their in-game ages or near will be a Toy Ship.

Razputin "Raz" Aquato
See Main Characters

Lili Zanotto
See Main Characters

Dogen Boole
Voiced by Nika Futterman

One time, I made someone's head explode! ...Actually it happened four times... Now they make me wear this special hat, so I don't have any more accidents.

Functions somewhat like a Captain Ersatz of Ralph Wiggum of The Simpsons in the camp. Raz's as-it-were best friend. Wears a tinfoil hat, since he has previously caused several incidents of Your Head A-Splode (one of which was a single person's head exploding four times).

  • Butt-Monkey
  • Chekhov's Gun/Cassandra Truth: Early on, he is seen arguing with some squirrels claiming "I couldn't possibly kill everyone!" then blows them up with his mind. When re-brained, he tells Razputin that he killed the squirrels for saying "The little man is going to kill everyone." Turns out they were referring to Coach Oleander, not Dogen.
  • Cloudcuckoolander: Even by the standards of the rest of the cast, Dogen's not all there.
    • Everyone in the camp reacts to Raz's claims that Dogen's brain was stolen by saying that "he's just like that".
  • Crouching Moron, Hidden Badass: Even Milla, one of the counselors, refers to him as an incredibly powerful psychic if she's spoken to after her lesson.
  • The Ditz: A nice kid, but slow on the uptake and prone to misinterpretation.
  • Power Incontinence: Made manageable by a tinfoil hat Power Limiter. Without it, he's been known to cause accidental head explosions.
  • Speaks Fluent Animal: He can communicate with squirrels. It's not made clear if this is via verbal communication, or telepathy.
  • Your Head A-Splode: See above. Also subverted later, as he loses his brain via sneezing powder, not explosion.

Bobby Zilch
Voiced by Doug Giorgis

The camp bully and another veteran of Whispering Rock who dislikes the camp. Has Benny as his Dragon, and goes around organizing protection rackets, beating up other kids and generally being a Jerkass.

  • Amazing Technicolor Population: Bright blue!
  • The Bully: Along with his friend Benny.
  • Funny Afro: It's about half as tall is he is and screaming bright orange.
  • Jerkass: Whoa, yes.
  • Hidden Heart of Gold: True, he's a total ass, but he's in a happy relationship with Chloe, not to mention that he tears up at Ford Cruller's speech in the ending cinematic. He seems to tear up because Ford says that Raz gained his courage from his father, hinting at family issues on Bobby's part when he tears up.
    • He also has a subtle reaction to Raz reciting the sales pitch of the camp which hints that he relates to the inclusiveness of the camp as much as any of the other kids.
    • He is also harboring a crush on Chloe, scaring Nils away when he tries to flirt with her. He even plods after her like a puppy when they leave together. They are also seen calling for aliens from Oleander's radio near the end of the game and sitting together in the final cutscene.
    • Bobby is also shown to have a fear of the GPC when he is shown the red button, reeling back in complete fear and shrieking to not be put back in there. When asked if he is okay from Benny, Bobby slowly regains composure, and he stammers that the button "reminds him of a bad place. That's all."
  • Kids Are Cruel: The player gets to see him not only harassing the other kids but torturing fish on the camp docks.
  • Sleeves Are for Wimps
  • Those Two Guys: With Benny.
  • Victory Pose: A little dance of his that later Raz adapts as his own. (And later has a cameo in another Double Fine game, Brütal Legend.)
  • Ungrateful Bastard: He's rather ungrateful to Raz for returning his brain to his body.

Benny Fideleo
Voiced by Bill Tanzer

The Dragon to Bobby Zilch. Has very large ears and an irritating voice. Later, he gets held upside down in preparation for a "Deadly Nelson" by Mikhail.

Chloe Barge
Voiced by Brett Pels

Strange girl in an astronaut's helmet who believes herself to be the stranded child of an alien race.

  • Alien Among Us/Human Aliens/Parental Abandonment: If her story is to be believed.
  • All Girls Want Bad Boys/Crack Pairing/Toy Ship: She and Bobby present a canonical example.
    • To see the cutscene, head back across the GPC after completing Milla's Dance Party, and Chloe will be right outside Ranger Cruller's shack. Talk to her to activate it, and if you're on Steam, you'll get the "Maybe It's The Hair" achievement. In the cutscene, Nils is flirting with her, but Bobby comes by and sneers at him until he leaves. The two are left with Bobby stammering and asking how she is, and she replies, "Bobby, we need to work on you a little" before walking off with him. They are later scenes by Oleander's radio before the Auto-Save and in the final cutscene sitting together.
  • Cloudcuckoolander: Her very first reaction when Raz briefs her on the situation the camp's facing if he returns her brain is to try to page for help... from outer space.
  • Gondor Calls for Aid: Subverted: she tells Raz after being re-brained that she will use the Coach's radio to call for help, but says after that that she's wired the radio to go into outer space, and to contact her "parents".
  • Parental Substitute: If her story is to be believed, her human parents are this.
  • Tertiary Sexual Characteristics: Chloe wears a bow under that helmet.

Clem Foote/Crystal Flowers Snagrash
Voiced by Andy Morris and Colleen O'Shaughnessey

Two strange friends who are preparing for a dual ritual suicide and serve, bizarrely enough, as one of the most cheerful members of the camp, hence their role as its unofficial cheerleaders.

  • Cheerful Child: Subverted, since they are suicidal, after all.
  • Driven to Suicide: Though, it's never explained why they are suicidal. Could be the Psitanium.
    • The message boards scattered around the camp mention that they've been bullied and taunted for years due to their attempts to bring cheer. Clem is the more vindictive of the two, claiming that everyone "will be sorry" in his message.
  • Dysfunction Junction: Oy...
  • Interrupted Suicide: They are interrupted by the brainwashed Linda after jumping, when the poison they used to attempt suicide didn't work.
  • Stepford Smiler: When they speak to Raz, in some cases, it sounds as if they are being passive-aggressive. One case is where Clem tells Raz "good for you!" when Raz tries to fire-start him, and his voice turns to a sour note.
  • Those Two Guys: The cheerleaders of the camp, and also both suicidal.

Elka Doom
Voiced by Victoria Hoffman

A boy-obsessed girl who recently broke up with Nils to chase after J.T. Explains her romantic life to a rather confused Dogen Boole.

Elton Fir
Voiced by Cristina Pucelli

A nervous, hydrophobic boy who ironically wears a sailor suit. Initially has a crush on Lili, but winds up with Milka instead.

Franke Athens/Kitty Bubai
Voiced by Jessica DiCicco and Brett Pels
Two girls who are almost never seen apart and pretty much are only nice to each other, being rather unkind to Raz and to all the other campers.

James "J.T." Theodore Hoofburger
Voiced by Jeannie Elias

Southern-accented boy in a cowboy hat and outfit who plays the harmonica and has been dating Elka, who has been making him answer to his real name and wear his good chaps more often.

Maloof Canola
Voiced by Brett Pels

Main target of the camp bullies (especially Bobby and Benny) who is adept at escaping from dangerous situations, and hands Raz his smelling salts for use if he wants to escape a mind and go back to the real world. Later organizes a deal with Mikhail, where Mikhail gets to beat up anyone who tries to pick on Maloof and, as a result, Maloof doesn't get picked on.

  • Maloof Big Brother/Maloof Ally/Psycho Sidekick/The Lancer: Mikhail.
  • Butt-Monkey: Rather thoroughly subverted later on.
  • Disproportionate Retribution/Pay Evil unto Evil/Who's Laughing Now?: As aforementioned, he turns the tables on the camp bullies with Mikhail's help, and has a talk with Mikhail as they're tormenting Benny, learning that he can have Mikhail half kill Benny, as opposed to killing him with a "Deadly Nelson". Later, a far more proportionate retribution comes when he and Mikhail, after being re-brained, start wiring the Coach's jeep's gas tank, presumably to explode.
  • The Mafia: Ironically, implied to be his parentage. He's no Mafia Prince, though, as when he and Mikhail are wiring the Coach's jeep's gas tank, he says "This is how we do things in my family." Also, if you use Clairvoyance on him, it reveals he sees Raz as a Godfather-like Mob Boss; justified, as by that point in the game Raz has saved Maloof's life.

Melvin "Chops" Sweetwind
Voiced by Ogie Banks

Chops is a nice, cool Canadian kid from Moose Jaw, Saskatchewan who is into acoustic-guitar playing and a friend of J.T. He fears that their friendship would be short lived with Elka striking it up with J.T., and it turns out his fears were well founded, as Elka warned him to stay away from J.T. Luckily for him, J.T. overheard their conversation from a nearby bush and broke it off with Elka to hang out with Chops again.

  • But Not Too Black/Token Minority: He's orange skinned, both medium and dark.
  • Canada, Eh?: Although a little more developed beyond a canadian steryotype, using clairvoyance on him reveals that he sees you as a maple leaf.
  • Funny Afro: Not as extreme as Bobby's, but still...
  • Jive Turkey: A very mild example, and an ironic one, considering he's Canadian.
  • Those Two Guys: With J.T. They even lampshade it by saying that now when J.T is with Elka, they can't hang out as much anymore.

Mikhail "Misha" Bulgakov
Voiced by Mark Ivanir

You cannot lurk forever, bear!

Boy from a land called Russia where their bears are different. He seeks to wrestle a "hairless bear", which is in actuality Linda. He teams up with Maloof as part of a deal to protect Maloof while getting the benefit of beating up his tormentors.

  • Bully Hunter: "Bullying now forbidden. All bullies acknowledge, please."
  • The Big Guy: Seems this way at first.
  • Funny Foreigner: Has a thick Russian accent and is generally more interested in wandering the fringes of the woods looking for bears to fight (an act he talks about as if it's the most everyday thing in the world) than interacting with the other kids.
  • Meaningful Name: Taken directly from a Russian playwright famous for his novel The Master and Margarita.
  • Mother Russia Makes You Strong: In his case, a strong psychic, as he's not at all Husky. Fairly Boisterous, however.

Milka Phage
Voiced by Lara Jill Miller

A girl adept at invisibility who developed this skill due to her mother not wanting to look at her, as it reminded her of Milka's father. Strikes up a romance with Elton, which sometimes uses Invisibility, to Raz's confusion.

  • Clingy Jealous Girl: Doesn't seem this way in person, but after she and Elton hook up, she leaves a note on the bulletin board threatening Lili (Elton's former crush) to stay away from him.
  • Dysfunction Junction: Aside from the aforementioned family situation, she ran away from the camp upon arrival to live in the wilderness for a bit and eat leaves.
  • Invisibility: Her specialty.

Nils Lutefisk

A Seemingly Wholesome Fifties Boy, Kid-anova and Casanova Wannabe all rolled up, turned Up to Eleven, and Played for Laughs.

Phoebe Love/Quentin Hedgemouse
Voiced by Crystal Scales and Sherrie Jackson

Phoebe is the drummer, while Quentin is the DJ in the as-of-yet unnamed band created by the two, a name for which is greatly debated between them. The band also briefly included Chops and J.T. on guitar and harmonica respectively. Both of them had only joined the band as a cover to stay together and, in J.T.'s case, to avoid Elka. They left when Bobby and Benny expressed their desire to join. Kitty has been listed as a vocalist, but it's unknown if she ever got in.

  • All Drummers Are Animals: Very much averted. Phoebe is very cool and laid back.
  • Chekhov's Gun: Apparently, the pyromaniac Phoebe used to burn other kids, but agreed to stop when Milla requested it. It's very likely that this brought out some especially nasty memories for Milla, who watched the children she looked after burn to death.
    • In a different, more plot relevant and non "Funny Aneurysm" Moment Chekhov's Gun, Quentin asks Phoebe if she ever had a nightmare with a bathtub in it. In Raz's (and presumably also Lili's) nightmare, there is indeed a bathtub, which is itself a Chekhov's Gun, as it has "S.S. Oblongata" written on it.
  • A Good Name for a Rock Band: Phoebe prefers "The Firestarters", while Quentin prefers "The Levitators". Raz suggests "The Whispering Rockers", but his suggestion is ignored.
  • Hollywood Tone-Deaf: Quentin can't sing, though it's not unendearing. "Kittyyy, Kittyyy! She's so pretty! Soon we'll go stitty!"
  • Hypocritical Humor: Phoebe wants to name the band she's in with Quentin "The Firestarters", and occasionally talks about using her (only semi-controlled) pyrokinetic talents to create pyrotechnic displays. But if someone else talks about fire in any context, she gets extremely offended and claims they're insensitive to her issues.
  • Kill It with Fire: See above. Phoebe also has some form of psychic dampener installed to prevent her from setting things on fire when she is mad.
  • Pyro Maniac: Phoebe.
  • Those Two Guys: Always hang with each other to jam.

Vernon Tripe
Voiced by Faith S. Abrahams

A dull, monotonous (both literally and metaphorically) boy with a penchant for telling overly long shaggy dog stories (which may be literal, as many of them involve his deceased dog Lady, who may have been shaggy). He possesses virtually no friends, aside from his one-sided desire for Franke.

    The Counselors 

The counselors who teach at Whispering Rock Psychic Summer Camp are all Psychonauts, either current or retired.

Morceau Oleander
Voiced by Nick Jameson, and by Amber Hood as his younger self

Did Washington have a 'chute when he crossed the Delaware? Just jump, sissy!

The camp's chief counselor, coach and Basic Braining instructor. A short, Mr Potato Head like man in military uniform possessing a baton and pickelhaube, he operates like a modern day Patton, with strong elements of The Napoleon thrown in.

  • The Butcher: His father, both literally and figuratively. Also the source of the Blood-Splattered Innocents and Oleander's Freudian Excuse/Start of Darkness.
  • Drill Sergeant Nasty: Takes a strict and rigorous attitude with his students tinged with army-speak.
  • Dueling Scar: He comes complete with dueling scar and pickelhaube despite sounding suspiciously American.
  • Easily Forgiven: Aside from having to give a public apology to the kids, Oleander gets off pretty easily and is evidently still a Psychonaut after all's said and done. Softly acknowledged and Played for Laughs in the game's final scene, throughout which he's... quick to go on the defense.
  • Freudian Excuse: He lived on a bunny farm, where he cared for and looked after the bunnies in their hutches. However, his father (though, Oleander may be an Unreliable Narrator in this matter) thought bunnies were only good for meat, and didn't let young Oleander keep the bunnies, butchering them in front of him.
  • Foreshadowing: He's named for one of the most poisonous garden plants on the planet, nerium oleander. Make of that what you will.
  • Heel–Face Turn: Thanks to Raz beating up the mindmelded version of their Daddy issues, Oleander became sane and stopped his plan.
  • Karma Houdini: After all's said and done, it seems that Oleander got off with a slap on the wrist and is still a Psychonaut.
  • Leitmotif: Coach Oleander's Mental Battlefield.
  • The Man Behind the Man: He is the one behind Loboto's plot.
  • Miles Gloriosus: A memory vault hidden behind a cobweb in a small cave in his mind, only accessible after The Reveal, shows that he was, contrary to the claims of an earlier memory vault, rejected from all three branches of the US Military and even its cooking service — just because of his height.
  • The Napoleon: As much as his traumatic childhood can be blamed for warping his psyche, inadequacy complexes over his height have done their bit too.
  • Remilitarized Zone: Basic Braining, a section of his mind.
  • Not Me This Time: After reforming he's quick to say this when another case of kidnapping occurs during the ending.]]
    • I was here this whole time! You all saw me!
  • Take Over the World: Using an army of psychic death tanks, at that.
  • Unreliable Narrator: One definite example in the fantasy/false memory you find in Basic Braining, and one possible example in how his mind portrays his father.
  • Walking Spoiler

Ford Cruller
Voiced by David Kaye

A former leader of the Psychonauts and all-around Cool Old Guy who has retired from active duty and now works as camp's resident caretaker. Has a variety of personas (due to his mind being destroyed in a psychic duel and the psitanium deposit only keeping his mind together at close distances, such as those within his sanctuary), among which are that of the local docksman, the camp janitor, the camp ranger and the camp salesman/cook.

  • Beware the Nice Ones: Cruller may come off as a bit of a goofball in his various disguises, but try to use Pyrokinesis on him in the Main Lodge and he'll threaten Raz with bodily harm.
  • Big Damn Heroes: When he comes in to help Sasha and Milla combat Coach Oleander at the top of Thorney Towers, and manages to make Oleander sneeze his own brains out with a witty battle line to go along with it.
  • Desk Jockey: Used to be one of the best Psychonauts ever, but because of his advanced age and Split Personality, he's now limited to the role of a dispatcher.
  • Eccentric Mentor: He comes quite close to being this, but leans a bit too much to the wacky side to fit. Also, all the other Psychonauts, save for Sasha and Milla, believe him a loon.
  • The Mentor: To Raz, naturally.
  • Mission Control: Serves this role to Raz.

Milla Vodello
Milla as she appears in Psychonauts 2.
Voiced by Alexis Lezin

A Brazilian party girl known as the Mental Minx, this sexy spy is known for both her levitation skills and being able to throw wild parties. She's also a kind soul who loves working with kids. She's partners with Sasha Nein.

  • Disco Dan: Her mental landscape overfloweth with psychedelia and lava lamps.
  • Friend to All Children: She has always been caring for children. Prior to her status as a Psychonaut, she worked at an orphanage. But one day, she returned from the grocery store to find the place ablaze. Due to psychic abilities, she heard the voices of the children as they perished among the flames, and the nightmares haunt her to this very day.
  • Hartman Hips: 90% of her torso is hips.
  • Mama Bear: If she's taking care of a group of kids, do not hurt them, or else.
  • The McCoy: She is the bubbly, emotional, and energetic counterpart to Sasha's melancholic, logical, and controlled Spock.
  • Ms. Fanservice: How she sees herself in her memory reel, at least. She even winks while posing in the trailer for the sequel! YMMV if the art style of the game subverts this or plays this straight, though.
  • Personality Powers: Bubbly, optimistic, high-energy, and a master of levitation.
  • Ship Tease: With Sasha in her second memory reel. From the way he speaks about her, he does seem to have a lot of respect for her, at least. Scott Campbell (the official artist) and Tim Schafer, as well as whoever runs the Double Fine official Tumblr all seem to ship the two together.
  • Spy Catsuit: In one reel, as a memory of a former mission. She's levitating into a sewer, Mission: Impossible-style, to retrieve the President's stolen brain, which is being protected by angry alligators.
  • Stepford Smiler: Averted. Her past is genuinely terrible, but she's risen above it. While there was some debate about this in the fandom, the Psycho-Pedia seems to confirm that her bottled-up nightmares are there as part of a normal coping exercise.

Sasha Nein
Sasha as he appears in Psychonauts 2.
Voiced by Stephen Stanton

Son of a cobbler, this German superspy seems woefully mismatched with his partner, the obnoxiously colorful Milla Vodello. He displays almost no emotion, though he seems to have a weird sense of humor buried deep down. He takes an interest in Raz's psychic abilities and offers him special training.

  • The Comically Serious: His stoicism makes some of the punishment that happens to him like being knocked senseless by The Censor, or being de-brained even funnier than usual.
  • Deliberately Monochrome: His mental world, the Shooting Gallery.
  • Die, Chair! Die!: Hates Tiffany lamps and encourages their destruction; the fact that one was near his mother's bedside when she died probably contributes to this.
  • Dirty Mind-Reading: When he was a boy, Sasha tried to find out what his deceased mother was like by reading his father's mind. Child-traumatizing ensued, no question about that.
  • Explain, Explain... Oh, Crap!: He's in the middle of answering one of Raz's questions (what would happen if Raz were to shut down all of his Censor outlets) when the structure behind him begins to rattle violently. It slowly dawns on him that Raz's question is not rhetorical.
    Sasha: Well, there would be a buildup of Censor energy within that would...uh...eventually...Run, Razputin. Very fast.
  • Expressive Mask: His sunglasses.
  • Gender-Blender Name: While technically a unisex name, Sasha is much more commonly considered feminine.
  • Germanic Depressives: Nearly always poker-faced and unexpressive, down to him being the only character in the game who doesn't laugh if Raz uses the Crow Feather item.
  • Germanic Efficiency: His mind is so rigidly controlled that it resembles a plain cube that unfolds into various structures.
  • Herr Doktor: In addition to being a superspy, he's also a scientist, although it's unclear under what discipline. (Unless "psychic" counts as a discipline.)
  • Mad Scientist: A relatively benign example, especially when compared to Dr. Loboto. Doesn't hesitate to experiment on the kids using the Brain Tumbler, and he's usually seen fiddling with equipment in the lab, but true to his role as a camp counselor, he's hesitant to continue testing when it looks like Raz might be in danger.
  • Missing Mom: She died of illness when he was just a baby.
  • No Sense of Humor: He's the only person in the camp who doesn't laugh when tickled with the crow feather. Instead he just comments that the feather is unhygienic.
  • Personality Powers: He's an expert in use of PSI Blasts - by virtue of being excellent at the emotional control and conscious direction directly involved in their use.
  • Smoking Is Cool: Cigarettes. He's even seen levitating one.
  • Sunglasses at Night: He can be seen wearing them, no matter what time of day it is.
  • The Stoic: Hard to rattle and generally deadpan in expression and speech.
  • The Spock: He's rather logical about many things.
  • When He Smiles: At least, according to Milla's second Memory Vault.

    The Psychonauts 

Those of you who fight well, you will find yourselves on the path to becoming international secret agents. In other words, Psychonauts!

Psychonauts are an elite group of international secret agents born with psychic abilities.

Truman Zanotto

The Grand Head of the Psychonauts who's also Lili's Father.

    Thorney Towers Residents 

Dr Caligosto Loboto, DDS
Voiced by Nick Jameson

When you're a dentist, you have to learn to have a sense of humor, you know. It helps to calm the patient down.

A Depraved Dentist, Evil Genius and Mad Scientist, Dr Caligosto Loboto is the apparent main villain of the game, and the administrator of Thorney Towers at the time of the game. While details on his past are scarce, he had apparently been hauled into another asylum for his depraved dentistry and escaped to the abandoned Thorney Towers, which he took over and used under the directive of Coach Oleander in a plot to build an army of psychic death tanks.

  • Abusive Parents: His parents were prejudiced against psychics, to the point of giving their son a lobotomy upon finding out that he was born with psychic powers.
  • Affably Evil: Keeps a cheerful attitude and tone even as he's telling people the horrible things he's going to do to them.
  • Artificial Limbs: His right arm has been replaced with a three-pronged claw. That doubles as a pepper grinder. Also, his eyes look like a pair of penlights.
  • Belated Backstory: In the first game he was Oleander's right-hand man but next to nothing was known about him. In the interquel between one and two, he returns and gets a surprisingly tragic backstory where it's revealed he was lobotomized by his parents for being born psychic.
  • Body Horror: If the giant mental version of him from Rhombus of Ruin is any indication, then not only is his pepper grinder arm held on to his body with leather straps, but his shower cap is concealing his exposed brain.
  • Bunny-Ears Lawyer: For all his eccentric behavior he's still someone who can de-brain people with a little dentistry knowledge and pepper. And his services are in demand enough for him to be moonlighting.
  • Cloudcuckoolander: Albeit a dangerous one, bringing us such lines as "You have the insanity of a manatee!" Rhombus of Ruin reveals this is likely the result of the botched lobotomy his parents tried to remove his psychic abilities with.
  • Disney Villain Death: Even less than that. You don't fight him at all. Instead, Raz uses telekinesis to drop Sam/Mr Pokeylope's brain into the tank, which blasts Loboto off the top of Thorney Towers, presumably to his doom. However, the interquel reveals he survived.
  • Depraved Dentist: Amoral but cheerful at best and actively sadistic at worst.
  • The Dragon: His orderly, Crispin Whytehead. He's this himself to Coach Oleander.
  • Evil Genius: He may or may not have had a role in developing the Brain Tanks and Linda's mutations, and managed to "proof" Crispin against use of psychic powers.
  • Glasgow Grin: Maybe. He has what looks like a facial scar that makes him look like he's got a perpetual grin. Given the heavily stylized art of the series however, it might just be a quirk of his character design. His HD model from Rhombus of Ruin makes it much more visible and it noticeably doesn't open with the rest of his mouth when he talks, suggesting that it is a scar.
  • The Heavy: Serves as this for Psychonauts in the Rhombus of Ruin. He's the one who kidnapped Truman Zanotto, but he says he was hired by someone else who also wants' Raz' brain and keeps their identity secret.
  • Hypocritical Humor: He tells Raz in confidence that he thinks Oleander's insane... Despite the fact that he also has the "insanity of a manatee."
  • Mad Scientist: Hides out in a lab at the top of Thorney Towers, poking at brains.
  • Open Heart Dentistry: Provides the page quote.
    Dogen: What do you think's wrong with my brain, doctor?
    Dr. Loboto: How should I know? I'm a dentist! But here's what I do know: if the tooth is bad, we pull it!
  • The Man Behind the Man: Coach Oleander is the one behind the first game. In Psychonauts in the Rhombus of Ruin, he is reveals he's have someone else behind him behind Oleander's back to kidnap Truman Zanotto and tried to steal Raz' brain.
  • Psycho for Hire: He's definitely psychotic, and he describes himself as a freelance agent in Psychonauts in the Rhombus of Ruin, where he reveals he's "moonlighting" by working for someone else behind Oleander's back.
  • Redemption Rejection: After going into his mind, finding out about his horrifying backstory and returning his moral compass to him, Loboto has a moment of clarity, realizing the bad things he's done. Raz tells him that it's not too late for him, and Loboto seems to agree, ordering his hostages freed and his minions to go home. Then he activates the self-destruct feature on his base, and flees, leaving the heroes behind to die.
  • Tragic Villain: Psychonauts in the Rhombus of Ruin reveals that his insanity was caused by a botched lobotomy his parents had performed on him simply because he was born psychic.
  • Unusual Euphemism: Aside from his famous "Insanity of a Manatee" quote, he's rather fond of using dentistry related terms even when they're not appropriate. In Rhombus of Ruin, he refers to Oleander as having "Halitosis" while his hand gesture makes it clear he means "Insanity"
  • Villain: Exit, Stage Left!: In the interquel, he sets off his base's self-destruct and manages to escape from the heroes.

Crispin Whytehead
Voiced by Dwight Schultz

The Dragon to Dr. Loboto and the orderly of Thorney Towers. Was once an inmate under Fred's orderly station, but turned the tables by driving Fred mad by beating him at a game of Waterloo-O. He is half blind.

  • Deadpan Snarker: He pretty much spends his time mocking Fred and snarking's pretty much his only defense. He crumples fairly quickly once Fred is able to assert authority once again.
  • The Dragon: To Dr. Loboto.
  • Dirty Coward: Once Fred is able to confront him, Crispin quickly cowers before him, even referring to him as Head Orderly Bonaparte.
  • Gonk: The man looks like a mildly exaggerated version of Steve Buscemi.
  • No-Sell: Doctor Loboto has specifically shielded him from mental intrusion, meaning that Raz cannot enter his mind.
  • The Unfought: Raz simply needs to get a proper disguise to fool him (not difficult considering his terrible eyesight) into letting him into the upper levels of the asylum.

Boyd Cooper
Voiced by Alan Blumenfeld

Hi Mom, look at me! I'm tangled in a web of deception!

A Cloudcuckoolander Conspiracy Theorist who once had a job as a department store guard, but was fired, resulting in him going crazy and burning down the store, and being taken into an asylum. Later, he's approached by Coach Oleander to become the Asylum's guard, and the one to potentially destroy the Asylum in his "Milkman" persona to eliminate all evidence of Oleander and Loboto's scheme.

  • Cloudcuckoolander: Even for a conspiracy theorist, he's weird.
  • Dissonant Serenity: "I am the Milkman. My milk is delicious."
  • Going Postal: His backstory - see above.
  • Manchurian Agent: His "Milkman" persona.
  • Milkman Conspiracy: Trope Namer.
  • Molotov Cocktail: The Milkman's "milk."
  • Pyro Maniac: The "Milkman" part of personality.
  • Room Full of Crazy: What his room in his house in his mental world looks like, especially when Raz uses clairvoyance on him.
  • Stepford Suburbia: His mindscape is a literally twisted series of suburban streets where eyes peek from windows of empty houses and lawn decorations hide surveillance cameras.
  • Split Personality: His guard and "Milkman" personae.
  • The Unfought: You might expect to fight the Milkman, but actually you fight his Dragon, the Den Mother, instead. The Milkman part of his personality just stands in front of the asylum until he burns it down at the game's conclusion, then departs from Boyd, task completed.

Gloria von Gouten
Voiced by Roberta Callahan

Oh, you must be my new leading man!

An aspiring musical starlet who was sent by her cruel mother to the Hagatha Home School For Girls, under an Evil Matriarch and numerous bullies who made her life miserable, making her all the more glad to leave the school and rise to her career. She snapped when she received news of her mother commiting suicide by jumping off an apartment roof due to her own fame and success having eclipsed hers, developing a severe case of bipolar disorder and landing her in Thorney Towers.

  • Boarding School of Horrors: Hagatha Home School for Girls.
  • Cloudcuckoolander: Even after her mind's cleared up by Raz, she's absentminded and off in her own world enough to mistake a gas valve for a water one and turn it on so she can water the garden.
  • Driven to Suicide: Her mother. See above.
  • Evil Matriarch: The unnamed headmistress of Hagatha Home. A scary old lady who was very strict and carried a whip constantly.
  • Follow in My Footsteps: She followed in the footsteps of her mother and even managed to outshine her.
  • Mood-Swinger: Aforementioned bipolar disorder, the theme of her mind along with her acting. It is not Played for Laughs, as she quickly changes from amicable loon to screaming madwoman, and she's got a lot of self-hatred at the core of her mind.
  • Parent with New Paramour: One play has Gloria suspect her stepfather was responsible for sending her to Hagatha's.
  • Straw Critic: Jasper Rolls, who represents her self-hatred and insecurity.
  • Tell Me About My Father: Implied by the "Knight of Joy" plays in her mind to have never known her father and to wonder if her life might never have gone off its rails if he'd been in it.
  • "Well Done, Daughter" Lady: When her mood swings if she catches Raz handling her trophy...
    Gloria: Would you like me to tell you how I won that award? ...Or are you trying to take it from me, because you don't think I deserve it? I never asked to be famous — I just wanted you to love me!
  • White-Dwarf Starlet: Her once-glamorous career crashed after her mother's suicide. Raz finds her performing to the plants in the Thorney Towers' garden.

Fred Bonaparte
Voiced by André Sogliuzzo

Okay, everybody who's still in my army, raise your hands. Unless you're dead.

A descendant of Napoleon Bonaparte, who, after repeatedly losing games of Waterloo-O to Crispin in his former job as an orderly, went insane and was possessed by the angry genetic memory of his ancestor, who forced him to become a great tactician (ironically in a mental game of Waterloo-O).

  • The Dog Bites Back: After Raz helps him gain a backbone, he proceeds to assert authority over Crispin and chase him down after Raz makes his way up to the upper levels of the Asylum.
  • Famous Ancestor: A given, of course. However, he has none of Napoleon's traits, particularly his strategic acumen.
  • General Failure: He's quite bad at strategy games, bad enough that a mental patient was able to repeatedly hand him his ass and drive him bonkers. Even the game pieces acknowledge him as a terrible leader after they're inspired to fight for him.
  • Genetic Memory: The Genetic Memory of Napoleon Bonaparte is what's possessing him.
  • Glory Seeker: What his ancestor wishes him to be. By the end, he's at least a lot more confident.
  • The Napoleon: Inverted, actually, with Fred himself — he's really tall and has an inferiority complex. Of course, his Napoleon personality fits this better.
  • Napoleon Delusion/Split Personality: Justified by two factors. Firstly, the Psitanium. Secondly, his Genetic Memory possessing him.
  • Nice Guy: Aside from his spinelessness, he's actually quite nice for an orderly. In fact, he was originally trying to help Crispin come out of his shell by playing a board game with him, only for it to spiral out of control.
  • Screw This, I'm Outta Here!: After being cured (and giving Crispin some payback), he leads the rest of the asylum's remaining patients out. "Relax, the asylum's closed. We can all go home."
  • Sesquipedalian Smith: Inverted, befitting of a down-to-earth Nice Guy who's content considering himself to be pretty unassuming despite his impressive-sounding lineage.
  • Twitchy Eye: Even after he's cured.
    Gloria: Leave? Here?
    Fred: Yeah, this place is for crazy people! And I don't know about you, but I ain't crazy no more! (eyetwitch)

Edgar Teglee
Voiced by Jerry DeCapua

In the end, Razputin, aren't we all just dogs playing poker?

Aspiring artist and high school wrestling team captain left heartbroken after his love, Lana Panzoni, a cheerleader, rejected him in favor of the head of the cheerleading squad, Dean LaGrante. As a result, he didn't have it in him to complete the state semi-finals. At some point, he was inducted into Thorney Towers for his obsession with painting and bulls. He tries to paint masterpieces, but always ruins them at the last moment by going into a rage and painting a matador and bull over them.

  • All Guys Want Cheerleaders: Him and Lana.
  • A Load of Bull: El Odio, a creature plaguing his mind. It actually represents his anger and hatred.
  • Animal Motifs: Generally steady and to-himself without being antisocial, with a bit of an expressively dramatic flair and explosive temper when provoked, he's pretty well-represented by the bull that keeps showing up in his paintings. Turns out the bull actually does represent him.
  • Antiquated Linguistics: Has an evocative, semi-formal way of speaking.
  • Bilingual Bonus: El Odio's name is Spanish for "the hatred." It represents Edgar's anger issues.
  • Cool Old Guy: It's suggested that the Memory Reels depicting him as a high schooler take place in the fifties, which would put him somewhere around his late sixties.
    • It is worth mentioning, though, that it's never directly stated when the game takes place (sometime after the 80s if a bit of optional dialogue with Dogen is any indication, at any rate), so it's debatable how old he actually is.
  • Gentle Giant: He seems to be one of the most pleasantly laid-back people Raz meets aside from Milla. Unless he's pissed off, of course.
  • Masked Luchador: Himself and the four other members of his wrestling team in his high school days, Tiger, Dragon, Eagle and Cobra. The latter four end up as bosses in his mind. Teglee's wrestling persona himself ends up as El Odio.
  • Meaningful Name: Everyone in his mind. See the above Bilingual Bonus, while Dingo In-Flagrante and Lampita Pasionado are more obvious. His own name is a Homage - anyone heard of Edgar Leeteg?
  • Romantic False Lead/Prince Charmless: Dean LaGrante/Dingo Inflagrante. If only Lana/Lampita could've seen him for what he really was: self-obsessed.
  • Super OCD: Though not in a traditional way. Edgar is undergoing art therapy at Thorney Towers to treat his rage issues. The problem comes from as he paints on the canvas, Edgar gets mostly done and then reflexively covers the painting with a giant bull fighting a matador. This promptly makes him enraged, and he destroys the canvas before starting on a new one. He's been told he can't leave until he can produce a painting without allowing the bull and matador to appear.
  • Super Strength: Edgar, after finishing his painting, decides it's time for him to leave. He proceeds to easily rip the chain bolted to the floor, the floor itself, and the gas line running underneath the floor out.
  • Unstoppable Rage: He's been unable to control it for the longest time. Which is why he always ends up painting a bull and a matador fighting each other.
  • You Wouldn't Like Me When I'm Angry: He transforms into El Odio whenever overcome with rage.

Voiced by Tara Strong

A hunchbacked (young?) girl, Dr. Loboto's assistant - not willingly, as she despises what he's doing and yet has to help him, as not only is she terrified of him, he's holding her pet turtle Mr. Pokeylope hostage and will kill him if she doesn't cooperate.

  • Bunny-Ears Lawyer: Despite her childlike behavior, she's apparently an expert at neurology, which is likely why Loboto has "hired" her.
  • Cloud Cuckoolander: She seems like this at first - given that she apparently gets most of her answers and solutions to her problems from her pet turtle, who, as it turns out, is fully sentient and more than capable of giving solid advice.
  • The Igor: Hence her name.
  • Reluctant Mad Scientist: She hates helping Loboto hurt people, but has to or he'll eat Mr. Pokeylope.
  • Punch-Clock Villain: Is being actively coerced by Loboto into doing his dirty work. Depending on whether Sasha's suggestion after she returns his and Milla's brains goes anywhere, she might just have a more respectable job and nicer boss ahead of her after the game ends.

    Mental Figures 

The G-Men
Voiced by Steve Blum

Who is the Milkman?

Mysterious characters who are products of Boyd's paranoid mind mixed with its natural defence systems, seeking to find and remove the Milkman. Use handheld props in an attempt to disguise themselves as members of different professions, including housewives and grieving widows.

  • Blatant Lies: Most of what they say.
    • Captain Obvious: The rest of their dialogue is to offhandedly talk about what their 'job' is about, what said job entails and random quips that someone would likely say if they were in their position.
  • Bunny-Ears Lawyer: There's no question that they are incompetent at hiding their identities, but when they actually act, be it questioning, catching, or launching a counter-offensive against the Squirts. they are frighteningly thorough, to a degree.
  • The Comically Serious: They never break their Creepy Monotone for any reason, no matter how absurd they look and act.
  • Conspicuous Trenchcoat
  • Creepy Monotone
  • Good All Along/Hero Antagonist: They're actually allies of the Censors, working to expunge Coach Oleander's influence on Boyd's mind.
  • Lizard Folk: Kinda. They are green-skinned humanoids. Not that's it's very unusual in the game's world. Their small, glowing red eyes and noseless faces are, however.
  • The Men in Black
  • Paper-Thin Disguise: Taken to extremes, as they're clearly spies in traditional trenchcoats and the only aspect of their disguise is a single prop, which they use hilariously wrong the whole time. The "road crew" makes shoveling motions with their stop signs, the "hedge trimmers" practice sword swallowing with their clippers, and the "grieving widows" do golf swings with their flowers.
    • Appropriately, they are themselves fooled by Paper Thin Disguises. If Raz grabs one of their props, they see him as one of them.
      Raz: "I am on the Road Crew. This is my stop sign."
      Road Crew G-Man: "Hello, fellow Road Crew worker. Welcome to the Road Crew."
    • Flock of Wolves: one could infer that they manage to fool each other because of this, essentially making things harder for them overall.
  • Perp Sweating: If they capture Raz, they'll subject him to this, asking dozens of questions of varying relevance to the Milkman.
    G-Man Interrogator: "How did you throw that trashcan? What did the Rainbow Squirt tell you? What is the purpose of the goggles?"
  • Red Eyes, Take Warning: They actually have infrared vision, so sneaking past them using invisibility won't work.
  • Spy Bot: What they seem to really be (though its tough to tell for sure, considering where they live). The tops of their heads are detachable. In fact, The first one Raz talks to sprouts a gun from his mouth when he suspects him of being the Milkman, and they all have built in extinguishers if you manage to set them on fire.
  • Too Dumb to Live: The 'Assassin' G-Men wander around aimlessly in an empty parking lot while a sniper picks them off one-by-one.
  • What the Hell, Hero?: If you attack a Rainbow Squirt, "Why did you punch that little girl?" will be added to their line of questioning.

The Rainbow Squirts
Voiced by Nika Futterman and Amber Hood, with Ginny Westcott as the Den Mother

An Ancient Conspiracy of girl scouts designed to protect the Milkman, obfuscate his true nature and help fulfill his mission. They are opposed to the G-Men.

  • Ancient Conspiracy: Well, not that ancient. Still, they do seem to be about as old as the game-time state of Boyd's mind.
  • Girl Scouts Are Evil: They are the defense for the manifestation of the Manchurian Agent brainwashing Boyd has been subjected to, making them essentially the villains of his mind. In particular, they guard the Milkman, until Oleanders order to destroy all the evidence is activated
  • Evil Matriarch: The Den Mother.
  • Milkman Conspiracy: The Trope Namer
  • Red Eyes, Take Warning: The Den Mother, in the level's final boss fight.
  • Suicide Attack: Their "cookies" are used to this purpose when the G-Men attempt to interrogate one of their dying members.

The Milkman

A version of Boyd dressed in an almost dazzlingly white outfit, which is a representation of a Manchurian Agent set by Oleander. He lies dormant until given the order to make his "final delivery", and is the source of Boyd's current paranoias.

Jasper Rolls

A Large, incredibly fat critic who watches the (rather bad) plays in Gloria's Theatre from his balcony seat, heckling every performance while munching on popcorn. He's Gloria's inner critic, amplified by her bipolar mood swings. He believes that the theatre should be shut down so the Phantom of the Theatre will stop attacking and killing people.

  • ...But He Sounds Handsome: When you reveal that he's the Phantom.
    Jasper: WHAT? How dare you accuse me of being the rugged and romantic Phantom, who has captivated audiences for months on end?
  • Fat Bastard: He barely even fits into his balcony seat, and is plenty mean to everybody he talks to.
  • Large Ham: Being a critic, he has a flair for drama and is prone to Chewing the Scenery
  • Obviously Evil: Played with a little bit. Jasper certainly acts plenty hostile and suspicious, but he never seems to leave his seat (even sleeping there), and the Phantom is so drastically different in body structure that it's kind of hard to make him a suspect until the reveal, where these points are what make him confess.
  • Straw Critic: Played with. He may delight in being cruel to a hyperbolic, outlandish degree, but the play he's witnessing would put even a charitable, constructive critic in a bad mood.

Stage Actors

Actors who recreate the story of Gloria's life. They change whenever the mood light does.

  • Bat Scare: In tragedy mode, the birds appear as horrifying bats (which are called harpies).
  • Beware of Vicious Dog: Some of the actors appear as fire-breathing feral hounds in tragedy mode.
  • Mood-Swinger: Their costumes and personalities change (from extreme upbeatness to irritable jerkassery) along with the stage lighting.
  • Plant Person: The flower costumes.
  • Punchclock Villain: The Tragedy variations only attack when you mount the stage during the performance, and fight for Jasper when he bribes them with the promise of writing a good review of their show.


Linda, the Hideous Hulking Lungfish of Lake Oblongata
Voiced by David Kaye

An enormous, mutated lungfish who lives in Lake Oblongata, she was a peaceful creature until she was kidnapped, mutated, and turned into an enormous beast by Coach Oleander. She collects children for Dr. Loboto's experiments until being liberated by Raz.

Augustus Aquato
Voiced by Armin Shimerman

Raz's father, and The Faceless for most of the game. He hates psychics, and Raz ran away to escape him. However, Raz is going to have to go home sooner or later, and he'll have to confront his father in the process. And more than that...

  • Abusive Parents: Every time Razputin talks about him, it's not exactly pleasant. He constantly pushed him away from his psychic abilities and, instead, forced him to practice acrobatics. Apparently, it became so strenuous that Raz started wondering if he was only doing it so that he could kill him in a way that would look like an accident. As it turns out, though, Raz misinterpreted his intentions. He's a caring and friendly man, but he's obviously not paying enough attention to his parenting.
  • All There in the Manual: His name. In the game, he's an Unnamed Parent.
  • Anticlimactic Parent: Raz describes him pretty much as an Arch Nemesis Dad who wants to kill him. When he actually makes an appearance, he is just a concerned parent with his son's best interests in mind.
  • Big Damn Heroes: Just as it looks as though Raz's version of Augustus is going to win, the real Augustus finally makes it in.
  • Fantastic Racism: He hates psychics. Or at least Raz thinks he does.
  • Fantasy-Forbidding Father
  • Good All Along: While his mental image in Raz's mind is evil, he's really a nice guy, if a bit oblivious to his parenting style.
  • Gypsy Curse: See Raz's entry.
  • Hypocritical Humor: The version of him that exists in Raz's mind seems to dislike the... Um, changes, and tries to kill him, but after he becomes the Two-Headed Dad Monster (Yes, that is his official name), he says he likes Raz and Morceau's mind like that.
  • Monster Clown: The version of him that exists in Raz's mind.
  • Papa Wolf: Mess with his son, and you're liable to get a Psi-Blast in the face.
  • Red Herring: Of sorts. When Raz discusses his father, you get the sneaking suspicion that you'll have to have to face him down, being made out to be an Abusive Dad... Double-subverted. Augustus himself is nowhere close to the "psychic hating" slave driver that Raz makes him out to be, but Meat Circus!Augustus, being everything Raz built up his Dad in his mind to be, definitely is.
  • Secret Legacy: He was psychic all along, and wanted to help his son learn to control his powers.
  • You Are What You Hate: Despite hating psychics, Raz believes he too is a psychic. Subverted. He's not a bigot; quite the opposite actually. But their family, quote, "has a lot of enemies", so he has to keep a low profile.

The natural defense systems of any mind, doing their best to stamp out dangerous or harmful thoughts such as mania, depression, etc. Unfortunately, they also see psychics as dangerous invaders...

  • Catch-Phrase: No!
  • Hero Antagonist: They're described as a sort of mental antibody. Like biological antibodies, they're supposed to attack anything foreign, because it's clearly not supposed to be there. Unfortunately, they lack the ability to distinguish potentially friendly foreigners, which includes you.
    • This is best displayed during The Milkman Conspiracy, where it is revealed that they are working alongside the G-Men to find and destroy the Rainbow Squirts, who are also a foreign (and much less friendly) presence in Boyd's mind.
  • Make Me Wanna Shout: Larger, clipboard-carrying Censors shout at you as a ranged attack.
  • Mooks
    • Giant Mook/Smash Mook: Bulky, muscle-bound Censors with "NO" tattooed on their knuckles.
    • Mini Mook: A pint-sized version of the regular Censors that often attacks in groups.
  • Nice Job Breaking It, Hero!: As noted, they tend to attack psychic "invaders". Given that a skilled Psychonaut seems to be one of the most effective paths to mental health...

Personal Demons
Small, brightly-colored imps that seem to represent pent-up stress and anger. Often appear alongside Censors, for some reason.

Frightening and powerful monsters embodying fear and trauma.

The Butcher
Voiced by Earl Boen
Oleander's father, who cruelly took the bunnies young Oleander loved and slaughtered them for food. This...uh...let's just say it didn't do wonders for young Oleander's psychology. He is the boss of the Meat Circus, and thus the final boss of the game.

  • Colossus Climb: Minor variant during the first battle with him, where you have to climb his shoulders and smack him in the face when his cleaver gets stuck in the ground.
  • Dual Wielding: Twin cleavers. And they're huge.
  • Final Boss
  • Flat Character: All we really know about him is that his killing of rabbits really fucked up Oleander's head.
  • Greater-Scope Villain: Responsible for the psychological trauma that drove Coach Oleander mad.
  • Ironic Echo: His Boss Banter is mostly lines young Oleander said during the first stage of the Meat Circus...except they're hell of a lot more menacing this time around.
  • Walking Spoiler: We don't even know he exists until the very end of the game.

Alternative Title(s): Psychonauts In The Rhombus Of Ruin