All There in the Manual: His last name, "Aquato," is never officially mentioned in game (it only appears on a poster). The Psycho-Pedia confirms it as his last name, though.
Ascended Fanboy: He'd memorized all of the True Psychic Tales comics before getting a chance to become a Psychonaut himself. He even cites an incident from a specific issue if you go to talk to Coach Oleander about the bear running around the camp.
Awesome Backpack: Whenever he gets a new ability, Raz does his Pstandard Psychic Pstance, and the merit badge flies around before landing on his backpack. It's also able to hold quite a few weird things in it, like a dowsing rod and several large black velvet paintings that are larger than the backpack itself.
Badass: He can possibly get all 101 psychic ranks, take down armies of censors, and cleanse the psyches of several people (including that of Oleander and himself) in only a day (without being a psychonaut even).
The Cameo: Can have a likeness of his head chiseled into a mountain in Brütal Legend, shows up as a dancer in Double Fine Happy Action Theatre, and his goggles/helmet and turtleneck are wearable in Iron Brigade.
Raz is playable in the "Good Friends" DLC for Runner 2.
Heroes Want Redheads: Seeing as he is red headed himself, it goes both ways with Lili. However, it is inverted, in as much as Lili desires him.
Iconic Outfit: His turtleneck, helmet, and of course, his goggles.
Instant Expert: Despite being a naive, dorky amateur, Raz is able to quickly master any psychic power he learns due to a natural talent for it. This is part of why he's accepted into the camp.
Not only is he able to master all those powers, he's skilled enough with them to cure five people, including himself, with a bit of help from his father, of their psychoses. All in one day!
Kid Hero: He's ten years old by the time of the game.
The Knights Who Say Squee: Ran away from home to become a Psychonaut, and gets to interact with and even save the lives of his heroes. Using Clairvoyance on the senior agents reveals Ford sees him as a Psychonaut already, Sasha sees him as a younger version of himself (and even tells him that outright), and Milla is very fond of him as well. It's implied Lili is very much the same way about them.
Super Drowning Skills: To the point where depictions of water can damage him. Justified, since his family was cursed by a rival gypsy clan, the Galochios, to die in water. Either Raz has created a psychic placebo, or there really is an external curse.
A veteran of the camp who falls in love in Razputin. She is later kidnapped by the brainwashed Linda and delivered to Dr Loboto in order to extract her brain. Raz rescues her, with help from Sasha and Milla.
Closet Geek: Rattles off an incident from a specific issue of the in-universe 'True Psychic Tales' comic that mirrors what's happening at the camp now, then immediately covers her mouth, as if she's embarrassed.
The camp bully and another veteran of Whispering Rock who dislikes the camp. Has Benny as his Dragon, and goes around organizing protection rackets, beating up other kids and generally being a Jerkass.
Hidden Heart of Gold: True, he's a total ass, but he's in a happy relationship with Chloe, not to mention that he tears up at Ford Cruller's speech in the ending cinematic. He seems to tear up because Ford says that Raz gained his courage from his father, hinting at family issues on Bobby's part when he tears up.
He also has a subtle reaction to Raz reciting the sales pitch of the camp which hints that he relates to the inclusiveness of the camp as much as any of the other kids.
He is also harboring a crush on Chloe, scaring Nils away when he tries to flirt with her. He even plods after her like a puppy when they leave together. They are also seen calling for aliens from Oleander's radio near the end of the game and sitting together in the final cutscene.
Bobby is also shown to have a fear of the GPC when he is shown the red button, reeling back in complete fear and shrieking to not be put back in there. When asked if he is okay from Benny, Bobby slowly regains composure, and he stammers that the button "reminds him of a bad place. That's all."
One time, I made someone's head explode! ...Actually it happened four times... Now they make me wear this special hat, so I don't have any more accidents.
Functions somewhat like a Captain Ersatz of Ralph Wiggum of The Simpsons in the camp. Raz's as-it-were best friend. Wears a tinfoil hat, since he has previously caused several incidents of Your Head A Splode (one of which was a single person's head exploding four times).
Chekhov's Gun/Cassandra Truth: Early on, he is seen arguing with some squirrels claiming "I couldn't possibly kill everyone!" then blows them up with his mind. When rebrained, he tells Razputin that he killed the squirrels for saying "The little man is going to kill everyone." Turns out they were referring to Coach Oleander, not Dogen.
Cloudcuckoolander: Even by the standards of the rest of the cast, Dogen's not all there.
Everyone in the camp reacts to Raz's claims that Dogen's brain was stolen by saying that "he's just like that".
Crouching Moron, Hidden Badass: Even Milla, one of the counselors, refers to him as an incredibly powerful psychic if she's spoken to after her lesson.
To see the cutscene, head back across the GPC after completing Milla's Dance Party, and Chloe will be right outside Ranger Cruller's shack. Talk to her to activate it, and if you're on Steam, you'll get the "Maybe It's The Hair" achievement. In the cutscene, Nils is flirting with her, but Bobby comes by and sneers at him until he leaves. The two are left with Bobby stammering and asking how she is, and she replies, "Bobby, we need to work on you a little" before walking off with him. They are later scenes by Oleander's radio before the Auto-Save and in the final cutscene sitting together.
Gondor Calls for Aid: Subverted: she tells Raz after being rebrained that she will use the Coach's radio to call for help, but says after that that she's wired the radio to go into outer space, and to contact her "parents".
The message boards scattered around the camp mention that they've been bullied and taunted for years due to their attempts to bring cheer. Clem is the more vindictive of the two, claiming that everyone "will be sorry" in his message.
Interrupted Suicide: They are interrupted by the brainwashed Linda after jumping, when the poison they used to attempt suicide didn't work.
Stepford Smiler: And how. When they speak to Raz, in some cases, it sounds as if they are being passive-aggressive. One case is where Clem tells Raz "good for you!" when Raz tries to fire-start him, and his voice turns to a sour note.
Main target of the camp bullies (especially Bobby and Benny) who is adept at escaping from dangerous situations, and hands Raz his smelling salts for use if he wants to escape a mind and go back to the real world. Later organizes a deal with Mikhail, where Mikhail gets to beat up anyone who tries to pick on Maloof and, as a result, Maloof doesn't get picked on.
Disproportionate Retribution/Pay Evil unto Evil/Who's Laughing Now?: As aforementioned, he turns the tables on the camp bullies with Mikhail's help, and has a talk with Mikhail as they're tormenting Benny, learning that he can have Mikhail half kill Benny, as opposed to killing him with a "Deadly Nelson". Later, a far more proportionate retribution comes when he and Mikhail, after being rebrained, start wiring the Coach's jeep's gas tank, presumably to explode.
The Mafia: Ironically, implied to be his parentage. He's no Mafia Prince, though, as when he and Mikhail are wiring the Coach's jeep's gas tank, he says "This is how we do things in my family." Also, if you use Clairvoyance on him, it reveals he sees Raz as a Godfather-like Mob Boss.
Melvin "Chops" Sweetwind
Voiced by Ogie Banks
Chops is a nice, cool Canadian kid from Moose Jaw, Saskatchewan who is into acoustic-guitar playing and a friend of J.T. He fears that their friendship would be short lived with Elka striking it up with J.T., and it turns out his fears were well founded, as Elka warned him to stay away from J.T. Luckily for him, J.T. overheard their conversation from a nearby bush and broke it off with Elka to hang out with Chops again.
Boy from a land called Russia where their bears are different. He seeks to wrestle a "hairless bear", which is in actuality Linda. He teams up with Maloof as part of a deal to protect Maloof while getting the benefit of beating up his tormentors.
A girl adept at invisibility who developed this skill due to her mother not wanting to look at her, as it reminded her of Milka's father. Strikes up a romance with Elton, which sometimes uses Invisibility, to Raz's confusion.
Phoebe is the drummer, while Quentin is the DJ in the as-of-yet unnamed band created by the two, a name for which is greatly debated between them. The band also briefly included Chops and J.T. on guitar and harmonica respectively. Both of them had only joined the band as a cover to stay together and, in J.T.'s case, to avoid Elka. They left when Bobby and Benny expressed their desire to join. Kitty has been listed as a vocalist, but it's unknown if she ever got in.
Chekhov's Gun/"Funny Aneurysm" Moment: Apparently, the pyromaniac Phoebe used to burn other kids, but agreed to stop when Milla requested it. It's very likely that this brought out some especially nasty memories for Milla, who watched the children she looked after burn to death.
In a different, more plot relevant and non "Funny Aneurysm" MomentChekhov's Gun, Quentin asks Phoebe if she ever had a nightmare with a bathtub in it. In Raz's (and presumably also Lili's) nightmare, there is indeed a bathtub, which is itself a Chekhov's Gun, as it has "S.S. Oblongata" written on it.
Hollywood Tone-Deaf: Quentin can't sing, though it's not unendearing. "Kittyyy, Kittyyy! She's so pretty! Soon we'll go stitty!"
Hypocritical Humor: Phoebe wants to name the band she's in with Quentin "The Firestarters", and occasionally talks about using her (only semi-controlled) pyrokinetic talents to create pyrotechnic displays. But if someone else talks about fire in any context, she gets extremely offended and claims they're insensitive to her issues.
Kill It with Fire: See above. Phoebe also has some form of psychic dampener installed to prevent her from setting things on fire when she is mad.
Sassy Black Woman: OK, so technically, Phoebe's green. But she has the right voice and ponytails that resemble tiny afros. And she's nothing if not sassy: "OK, because if y'all were gonna make a "drummer joke," I was gonna shove my drumsticks up yo' nose."
A dull, monotonous (both literally and metaphorically) boy with a penchant for telling overly long shaggy dog stories (which may be literal, as many of them involve his deceased dog Lady, who may have been shaggy). He possesses virtually no friends, aside from his one-sided desire for Franke.
The counselors who teach at Whispering Rock Psychic Summer Camp are all Psychonauts, either current or retired.
Voiced by Nick Jameson, and by Amber Hood as his younger self
Did Washington have a 'chute when he crossed the Delaware? Just jump, sissy!
The camp's chief counselor, coach and Basic Braining instructor. A short, Mr Potato Head like man in military uniform possessing a baton and pickelhaube, he operates like a modern day Patton, with strong elements of The Napoleon thrown in.
Dueling Scar: He comes complete with dueling scar and pickelhaube despite sounding suspiciously American.
Easily Forgiven: In the game's ending cinematic, he explains that his world domination scheme came as the result of temporary insanity and psychological demons which have now been vanquished, and that a CAT scan has cleared him.
Freudian Excuse: He lived on a bunny farm, where he cared for and looked after the bunnies in their hutches. However, his father (though, Oleander may be an Unreliable Narrator in this matter) thought bunnies were only good for meat, and didn't let young Oleander keep the bunnies, butchering them in front of him.
Miles Gloriosus/Phony Veteran: A memory vault hidden behind a cobweb in a small cave in his mind, only accessible after The Reveal, shows that he was, contrary to the claims of an earlier memory vault, rejected from all three branches of the US Military and even its cooking service.
The Napoleon: And how. As much as his traumatic childhood can be blamed for warping his psyche, inadequacy complexes over his height have done their bit too.
A former leader of the Psychonauts and all-around Cool Old Guy who has retired from active duty and now works as camp's resident caretaker. Has a variety of personas (due to his mind being destroyed in a psychic duel and the psitanium deposit only keeping his mind together at close distances, such as those within his sanctuary), among which are that of the local docksman, the camp janitor, the camp ranger and the camp salesman/cook.
Big Damn Heroes: When he comes in to help Sasha and Milla combat Coach Oleander at the top of Thorney Towers, and manages to make Oleander sneeze his own brains out with a witty battle line to go along with it.
Eccentric Mentor: He comes quite close to being this, but leans a bit too much to the wacky side to fit. Also, all the other Psychonauts, save for Sasha and Milla, believe him a loon.
A Brazilian party girl known as the Mental Minx, this sexy spy is known for both her levitation skills and being able to throw wild parties. She's also a kind soul who loves working with kids. She's partners with Sasha Nein.
Disco Dan: Her mental landscape overfloweth with psychedelia and lava lamps.
Spy Catsuit: In one reel, as a memory of a former mission. She's levitating into a sewer, Mission: Impossible-style, to retrieve the President's stolen brain, which is being protected by angry alligators.
Spy Couple: At least, this is how she sees herself and Sasha. The Psycho-Pedia confirms she has a crush on him, but we don't know for sure if he reciprocates.
Stepford Smiler: Averted. Her past is genuinely terrible, but she's risen above it. While there was some debate about this in the fandom, the Psycho-Pedia seems to confirm that her bottled-up nightmares are there as part of a normal coping exercise.
Son of a cobbler, this German superspy seems woefully mismatched with his partner, the obnoxiously colorful Milla Vodello. He displays almost no emotion, though he seems to have a weird sense of humor buried deep down. He takes an interest in Raz's psychic abilities and offers him special training.
This might actually be a Chekhov's Gun/"Funny Aneurysm" Moment. Sasha says there is nothing as horrible as a Tiffany Lamp. There was a Tiffany Lamp next to the bed in which his mother died, or at least that's how he remembers it.
Dirty Mind-Reading When he was a boy, Sasha tried to find out what his Missing Mom was like by reading his father's mind. Child-traumatizing ensued, no question about that.
Explain, Explain... Oh, Crap!: He's in the middle of answering one of Raz's questions (what would happen if Raz were to shut down ALL of his Censor outlets) when the structure behind him begins to rattle violently. It slowly dawns on him that Raz's question is not rhetorical.
Sasha: Well, there would be a buildup of Censor energy within that would...uh...eventually...run, Rasputin...very fast.
Herr Doktor: In addition to being a superspy, he's also a scientist, although it's unclear under what discipline.
Mad Scientist: A relatively benign example, especially when compared to Dr. Loboto. Doesn't hesitate to experiment on the kids using the Brain Tumbler, and he's usually seen fiddling with equipment in the lab, but true to his role as a camp counselor, he's hesitant to continue testing when it looks like Raz might be in danger.
When you're a dentist, you have to learn to have a sense of humor, you know. It helps to calm the patient down.
A Depraved Dentist, Evil Genius and Mad Scientist, Dr Caligosto Loboto is the apparent main villain of the game, and the administrator of Thorney Towers at the time of the game. While details on his past are scarce, he had apparently been hauled into another asylum for his depraved dentistry and escaped to the abandoned Thorney Towers, which he took over and used under the directive of Coach Oleander in a plot to build an army of psychic death tanks.
Artificial Limbs: His right arm has been replaced with a three-pronged claw. That doubles as a pepper grinder. Also, his eyes look like a pair of penlights.
Cloudcuckoolander: Albeit a dangerous one, bringing us such lines as "You have the insanity of a manatee!"
Disney Villain Death: Even less than that. You don't fight him at all. Instead, Raz uses telekinesis to drop Sam/Mr Pokeylope's brain into the tank, which blasts Loboto off the top of Thorney Towers, presumably to his doom.
The Dragon to Dr. Loboto and the orderly of Thorney Towers. Was once an inmate under Fred's orderly station, but turned the tables by driving Fred mad by beating him at a game of Waterloo-o. Is half blind.
Deadpan Snarker: He pretty much spends his time mocking Fred and snarking's pretty much his only defense. He crumples fairly quickly once Fred is able to assert authority once again.
Dirty Coward: Once Fred is able to confront him, Crispin quickly cowers before him, even referring to him as Head Orderly Bonaparte.
Gonk: The man looks like a mildly exaggerated version of Steve Buscemi.
No Sell: Doctor Loboto has specifically shielded him from mental intrusion, meaning that Raz cannot enter his mind.
The Unfought: Raz simply needs to get a proper disguise to fool him (not difficult considering his terrible eyesight) into letting him into the upper levels of the asylum.
Voiced by Alan Blumenfeld
Hi Mom, look at me! I'm tangled in a web of deception!
A CloudcuckoolanderConspiracy Theorist who once had a job as a department store guard, but was fired, resulting in him going crazy and burning down the store, and being taken into an asylum. Later, he's approached by Coach Oleander to become the Asylum's guard, and the one to potentially destroy the Asylum in his "Milkman" persona to eliminate all evidence of Oleander and Loboto's scheme.
The Unfought: You might expect to fight the Milkman, but actually you fight his Dragon, the Den Mother, instead. The Milkman part of his personality just stands in front of the asylum until the end of the game when he burns down the asylum and apparently leaves Boyd.
Gloria von Gouten
Voiced by Roberta Callahan
An aspiring musical starlet who was sent by her cruel mother to the Hagatha Home School For Girls, under an Evil Matriarch and numerous bullies who made her life miserable, making her all the more glad to leave the school and rise to her career. She snapped when she received news of her mother commiting suicide by jumping off an apartment roof due to her own fame and success having eclipsed hers, developing a severe case of bipolar disorder and landing her in Thorney Towers.
Okay, everybody who's still in my army, raise your hands. Unless you're dead.
A descendant of Napoleon Bonaparte, who, after repeatedly losing games of Waterloo-o to Crispin in his former job as an orderly, went insane and was possessed by the angry genetic memory of his ancestor, who forced him to become a great tactician (ironically in a mental game of Waterloo-o).
The Dog Bites Back: After Raz helps him gain a backbone, he proceeds to assert authority over Crispin and chase him down after Raz makes his way up to the upper levels of the Asylum.
Famous Ancestor: A given, of course. However, he has none of Napoleon's traits, particularly his strategic acumen.
General Failure: He's quite bad at strategy games, bad enough that a mental patient was able to repeatedly hand him his ass and drive him bonkers. Even the game pieces acknowledge him as a terrible leader after they're inspired to fight for him.
Nice Guy: Aside from his spinelessness, he's actually quite nice for an orderly. In fact, he was originally trying to help Crispin come out of his shell by playing a board game with him, only for it to spiral out of control.
Fred: Yeah, this place is for crazy people! And I don't know about you, but I ain't crazy no more! [Twitch twitch twitch.]
Voiced by Jerry DeCapua
In the end, Razputin, aren't we all just dogs playing poker?
Aspiring artist and high school wrestling team captain left heartbroken after his love, Lana Pazoni, a cheerleader, rejected him in favour of the head of the cheerleading squad, Dean LaGrant. As a result, he didn't have it in him to complete the state semi-finals. At some point, he was inducted into Thorney Towers for his obsession with painting and bulls. He tries to paint masterpieces, but always ruins them at the last moment by going into a rage and painting a matador and bull over them.
Masked Luchador: Himself and the four other members of his wrestling team in his high school days, Tiger, Dragon, Eagle and Cobra. The latter four end up as bosses in his mind. Teglee's wrestling persona himself ends up as El Odio.
Meaningful Name: Everyone in his mind. See the above Bilingual Bonus, while Dingo In-Flagrante and Lampita Pasionado are more obvious. His own name is a Homage - anyone heard of Edgar Leeteg?
Super Strength: Edgar, after finishing his painting, decides it's time for him to leave. He proceeds to easily rip the chain bolted to the floor, the floor itself, and the gas line running underneath the floor out.
A hunchbacked (young?) girl, Dr. Loboto's assistant - not willingly, as she despises what he's doing and yet has to help him, as not only is she terrified of him, he's holding her pet turtle Mr. Pokeylope hostage and will kill him if she doesn't cooperate.
Bunny-Ears Lawyer: Despite her childlike behavior, she's apparently an expert at neurology, which is likely why Loboto has "hired" her.
Paper-Thin Disguise: Taken to extremes, as they're clearly spies in traditional trenchcoats and the only aspect of their disguise is a single prop, which they use hilariously wrong the whole time. The "road crew" makes shoveling motions with their stop signs, the "hedge trimmers" practice sword swallowing with their clippers, and the "grieving widows" do golf swings with their flowers.
Appropriately, they are themselves fooled by Paper Thin Disguises. If Raz grabs one of their props, they see him as one of them.
Raz: "I am on the Road Crew. This is my stop sign."
Road Crew G-Man: "Hello, fellow Road Crew worker. Welcome to the Road Crew."
Perp Sweating: If they capture Raz, they'll subject him to this, asking dozens of questions of varying relevance to the Milkman.
An enormous, mutated lungfish who lives in Lake Oblogota, she was a peaceful creature until she was kidnapped, mutated, and turned into an enormous beast by Coach Oleander. She collects children for Dr. Loboto's experiments until being liberated by Raz.
A Day in the Limelight: Around the time of the game's release, several animated "Sharts" were released as bumps for MTV 2 and G4. Linda is featured most prominently in most of them.
Raz's father, and The Faceless for most of the game. He hates psychics, and Raz ran away to escape him. However, Raz is going to have to go home sooner or later, and he'll have to confront his father in the process. And more than that...
Abusive Parents: Razputin feels his father constantly tried to kill him. Raz misinterpreted his intentions. He's a caring and friendly man, but he's obviously not paying enough attention to his parenting.
Hypocritical Humor: The version of him that exists in Raz's mind seems to dislike the... Um, changes, and tries to kill him, but after he becomes the Two-Headed Dad Monster (Yes, that is his official name), he says he likes Raz and Morceau's mind like that.
Papa Wolf: Mess with his son, and you're liable to get a Psi-Blast in the face.
Red Herring: Of sorts. When Raz discusses his father, you get the sneaking suspicion that you'll have to have to face him down, being made out to be an Abusive Dad... Double-subverted. Augustus himself is nowhere close to the "psychic hating" slave driver that Raz makes him out to be, but Meat Circus!Augustus, being everything Raz built up his Dad in his mind to be, definitely is.
Secret Legacy: He was psychic all along, and wanted to help his son learn to control his powers.
Hero Antagonist: They're described as a sort of mental antibody. Like biological antibodies, they're supposed to attack anything foreign, because it's clearly not supposed to be there. Unfortunately, they lack the ability to distinguish potentially friendly foreigners, which includes you.
This is best displayed during The Milkman Conspiracy, where it is revealed that they are working alongside the G-Men to find and destroy the Rainbow Squirts, who are also a foreign (and much less friendly) presence in Boyd's mind.
Frightening and powerful monsters embodying fear and trauma.
Eldritch Abomination: They're the mental personification of fear, they look quite unlike any other enemy in their native levels, and their battles start when they unexpectedly pull Razputin down into a Fire and Brimstone Hell.
Development Gag: They're a carryover from an abandoned plot where the Nightmares in Milla's mind would find a way into the real world and start abducting campers, having originally been intended as a Recurring Boss. In the final game, they're little more than a surprise Mini-Boss encounter.