Big things are happening on TV Tropes! New admins, new designs, fewer ads, mobile versions, beta testing opportunities, thematic discovery engine, fun trope tools and toys, and much more - Learn how to help here and discuss here.
These are some of the characters from Garth Nix'sKeys to the Kingdom series and tropes that are associated with them.This page is currently under construction. Any contributions are appreciated.
open/close all folders
The protagonist of the series, Arthur was an average asthmatic who was about to die until Mister Monday tried to loophole the Will by making him Heir. Even half of Monday's Key was enough to save Arthur's life, however, setting him on the path to collecting all the keys and fulfilling the Will.
The Corruption: The more he uses the keys, the closer he gets to becoming a Denzien. Or so he thinks at first, but it turns out humans can't become denizens so he's changing into something else.
Expecting Someone Taller: Thanks to a 'Thesaurus' denizen he rescued from the pit in Book 2. From book 3 onwards, everyone shows disbelief at who he says he is just because he's not 10 feet tall, has a beard and isn't accompanied by a frog/bear hybrid.
Ill Boy: He suffers from asthma as a plot point. Holding a Key alleviates the symptoms.
The Power of Friendship: Arthur has a habit of making friends wherever he is. It might help however that he says please to denizens, who are surprised someone higher than them actually says it. He gets a lot of extra help this way.
Suzy Turquoise Blue
One of the Piper's Children, and one of Arthur's few friends in the House.
Lazy Bum / Lawful Stupid / Obstructive Bureaucrat: Part 2, Prudence, refuses to acknowledge Arthur as the Rightful Heir without proper documentation. As such, they're forced to carry it around, while it does nothing but sleep.
Save the Villain: Arthur heals his 'Sloth' affliction at the end of the book, resulting in him becoming cheery and less evil.
Scaled Up: Can transform into a massive serpent to attack.
The second Trustee, who suffers from Greed.
Cool Train: Covered in spikes on the outside to stop denizens climbing on it, and is the only way to get in, or out, of the massive pit in the Secondary Realms. Also has an equally cool train station (Which Tuesday has to repair all the time because it keeps being degraded by nothing) copied from one on Earth.
Creative Sterility: Can create beautiful things, and combine existing things to make something new, but not from scratch.
The Collector: Has a tower filled with treasures, including The Mariner.
Bigger on the Inside: Her body works like this, especially in human form. Apparently everything contracts or grows depending on her size.
Dying as Yourself: She struggles to maintain her human form as she dies rather than becoming the malformed beast Arthur had seen earlier. Arthur notes that it seems to be taking a large amount of effort to do so.
Hair-Trigger Temper: He shreds a map with a bayonet upon the mere description of the New Nithling's attack. However it's implied he was holding back, as the fourth part of the will was waiting for him to become angry enough to break free of his control.
Just Following Orders: Upon talking to Arthur for the first time in private, he makes it quite clear he does not plan to relinquish the Fourth Key or Will without a change in orders from Lord Sunday or his deputy, Superior Saturday.
Unstoppable Rage: It takes his three Lieutenants to hold him back while Arthur tries to get control of the Fourth key.
Villanous Valor: His incredible willpower and self-control is the only thing holding back the power of the Will, and it must be constant. It'd be almost inspiring if he weren't such a violent jerk anyway.
Can't Catch Up: To Lord Sunday. He even mocks her for it by giving her glimpses of the Incomparable Gardens.
Envy: Being the second most powerful being in the universe is utterly intolerable to her not for the privileges that being the top dog would grant her, but because the thought of someone having it better than her consumes her.
We Hardly Knew Ye: Physically appears very rarely, though is behind most of the evil throughout the books.
The seventh Trustee, he suffers from Pride.
Affably Evil: He offers to let Arthur go free if he relinquishes his Keys to him, which will enable him to stop the flow of Nothing, and will not get involved in further intrusions on Earth. However, he does so whilst threatening to have Arthurs eyes removed...
The second oldest entity in existence, outpaced only by the Architect herself.
Chained to a Rock: A clock, with torture-puppets instead of cuckoos that rip out his eyes every day.
Good Thing You Can Heal: His eyes do regrow almost as soon as his daily torture is over. Unfortunately, that doesn't make it hurt less.
Eye Scream: It could be worse. Used to be his liver, as per the Shout-Out below. He almost lets it happen to Arthur instead, just to see if he's fallen far enough to let it happen for a moment's reprive. He hasn't, but it's a close thing. After all, Arthur's won't grow back...