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Has nothing to do with ''Manga/ShingekiNoKyojin''.
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** Lord Zedd, who you fight before Ooze, cold simply teleport whenever he wanted, even when he's blocking or being hit, meaning combos and hypers were useless against him.

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** Lord Zedd, who you fight before Ooze, cold could simply teleport whenever he wanted, even when he's blocking or being hit, meaning combos and hypers were useless against him.
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*** [[spoiler: The real]] Madara Uchiha, who has near PerfectPlayAI and some devastating attacks. Then again, this guy is practically an SNKBoss in-canon, so it's justified in his case.

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*** [[spoiler: The real]] Madara Uchiha, who has near PerfectPlayAI and some devastating attacks. Then again, this guy is practically an SNKBoss in-canon, so it's justified in his case. In fact, he's actually LESS of an SNKBoss in the game compared to in-canon, considering this version lacks [[spoiler:multiple massive meteor drop, instant knock-out plant pollen, and other moves.]]
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** What about the [[Bionicle Toa Mata]? Instead of being something like Pain from Naruto Ultimate Ninja Storm, each button is a different Toa attack. But Only Tahu is playable from the start, and pressing a button while the Bar is at halfway will summon a different one. This is not the end however:
*** You have to hit Tahu in order to damage them, and he is usually elbow deep in his spamming teammates.
*** So Many ultimate attacks, that you don't understand the meaning of cheap.
**** Each Toa has an ultimate, which is Telegraphed by a a white sheen, and usually takes chunks of health off of your bar.
**** Then using the TAUNT button, you cause them to do ALL their Supers, at once.The textbook defeinition of bad Sportsmanship.
**** Then there are fusion attacks, where two Toa do a new super attack, which again, takes chunks(Tahu and Lewa= Fire tornado, Hali and Pohatu, water stream= with a rock willing, and arguaby the worst, Onua and Kpaka= Ice shard blast, then a earthquake launching up MORE ice spheres.). And they [Take it up to Eleven] by going into a Kata form, where elemental fury is rife.
**** Though they need their supers to do most of the afromented, a palette allows they to have all six pre-summoned, and will a constantly full bar. You may soil your clothing now.
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Fake Skill was merged into Not The Intended Use per TRS thread.


See also EasyLevelsHardBosses. Don't be surprised if they can only be toppled via FakeSkill, chiefly {{AI Breaker}}s.

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See also EasyLevelsHardBosses. Don't be surprised if they can only be toppled via FakeSkill, NotTheIntendedUse, chiefly {{AI Breaker}}s.

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** It gets even worse. [[http://youtu.be/mAbs0IUSGbA?t=1m35s If you use a combo to summon the Death Omen star on him in the final round, he will heal back all of his health and his stars]] and there isn't a damn thing you can do to stop it, unlike with Gill. Also, he overrides the music from the OP of the anime to the Fatal KO music. Just as a fair warning to what will happen.



*** The catch is that, while manageable compared to the other six, Algol is still a force to be reckoned with, even after losing the infinites that banned him from TournamentPlay in ''IV''. If he builds up his meter, Algol ''will'' use his Brave Edges and [[LimitBreak Critical Edge]] with sadistic glee, all of which puts you in position for [[http://www.youtube.com/watch?v=uyE2bwBHQlU more combo madness]] like rebounding you off of his levitating throne for ''an untechable juggle'' and then using his projectiles to pop you off of the ground, air controlling your position as a setup for combo finishers that allow him to further press the assault on wake-up. And if Algol is feeling ''especially'' malicious, he'll store up his meter and ''use all of it at once''. Nothing quite says frustration like a 10+-hit, touch of death combo. Or Algol using his ''alternate'' Critical Edge at full meter, ''which is among the most-damaging single-hit moves in the entire game.'' Moral of the story: never let Algol gain momentum. ''Never.''

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*** The catch is that, while manageable compared to the other six, Algol is still a force to be reckoned with, even after losing the infinites that banned him from TournamentPlay in ''IV''. If he builds up his meter, Algol ''will'' use his Brave Edges and [[LimitBreak Critical Edge]] with sadistic glee, all of which puts you in position for [[http://www.youtube.com/watch?v=uyE2bwBHQlU more combo madness]] like rebounding you off of his levitating throne for ''an untechable juggle'' and then using his projectiles to pop you off of the ground, air controlling your position as a setup for combo finishers that allow him to further press the assault on wake-up. And if Algol is feeling ''especially'' malicious, he'll store up his meter and ''use all of it at once''. Nothing quite says frustration like a 10+-hit, touch of death combo. Or Algol using his ''alternate'' ''complete'' Critical Edge at full meter, ''which is among the most-damaging single-hit moves in the entire game.'' Moral of the story: never let Algol gain momentum. ''Never.''



First off, he's bigger than Goro, Kintaro, Motaro, and Moloch combined. Secondly, he breathes fire that causes massive hitstun. Third, he's immune to projectile attacks, and while he can't crouch, his guard is both high and low at the same time. Fourth, he can use his wings (which are even '''BIGGER''' than his body) to backdash away from combos, while doing some of his own. And fifth, his throw is really powerful, and cuts off about 40-50% of your health. And if that wasn't enough, the stage where you fight against him has a Death Trap (the spikes surrounding the arena) which you can't knock Onaga into, but ''he'' can knock '''you''' into it.

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First off, he's bigger than Goro, Kintaro, Motaro, and Moloch combined. Secondly, he breathes fire that causes massive hitstun. Third, he's immune to projectile attacks, and while he can't crouch, his guard is both high and low at the same time. Fourth, he can use his wings (which are even '''BIGGER''' than his body) to backdash away from combos, while doing some of his own. And fifth, his throw is really powerful, and cuts off about 40-50% of your health. And if that wasn't enough, the stage where you fight against him has a Death Trap (the spikes surrounding the arena) which you can't knock Onaga into, but ''he'' can knock '''you''' into it. Your only saving grace is that his weakness is spread across the arena, and if you take down a kamidogu, he becomes immobilized and much weaker.



* StarWarsBattlefront Elite Squadron: [[spoiler:X1, the player's clone twin brother]] at least [[NintendoHard in the DS version]].

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* StarWarsBattlefront Elite Squadron: [[spoiler:X1, the player's clone twin brother]] at least [[NintendoHard in the DS version]].version]], considering how little damage he takes from anything you do.



** The original campaign in ''TabletopGame/{{Warhammer 40000}}: DawnOfWar'' had you fight a Deamon Prince at the end, who was way stronger then even the game's unique super units.

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** The original campaign in ''TabletopGame/{{Warhammer 40000}}: DawnOfWar'' had you fight a Deamon Prince at the end, who was way stronger then even the game's unique super units. Even when he finally becomes a usable unit in later games, his damage got nerfed from the unholy damage [[spoiler: Sindri]] will wage.



** And in ''Dawn of War 2'', the extension ''Chaos Rising'' tops it with a [[spoiler:Great Unclean One]], a DamageSpongeBoss with devastating attacks and that can see infiltrated units.

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** And in ''Dawn of War 2'', the extension ''Chaos Rising'' tops it with a [[spoiler:Great Unclean One]], a DamageSpongeBoss with devastating attacks and that can see infiltrated units. He also has an aura of decay that will automatically detonate any explosives you have Cyrus set up, forcing you to get up close with the abomination.
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** Fortunately, Inferno is surprisingly susceptible to throws.

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** Fortunately, Inferno is [[AIBreaker surprisingly susceptible to throws.]]
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** Fortunately, Inferno is surprisingly susceptible to throws.
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* In ''Battle Assault 3: Featuring Gundam Seed'', we have the FinalBoss, Rau Le Creuset and his Providence Gundam. Now you fight him on the stage before, but you had an ally backing you up and it was just him with no time limit. This time however, you have no ally, there are about 4 of the strongest enemies preceding him and you have a time limit of around '2 and a half minutes'. Oh and just like the many examples above if you time out against him, even if you have more health than him, you lose because [[spoiiler: the [[KillSat GENESIS]] fires, destroying the Earth]]. And even though he himself isn't SNK boss material, albeit he does love to use BeamSpam with his funnels and frequently uses his more powerful attacks, the fact that by the time you kill the previous enemies you're already scrambling for time and likely to make mistakes fighting him, causing him to kill you easier.

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* In ''Battle Assault 3: Featuring Gundam Seed'', we have the FinalBoss, Rau Le Creuset and his Providence Gundam. Now you fight him on the stage before, but you had an ally backing you up and it was just him with no time limit. This time however, you have no ally, there are about 4 of the strongest enemies preceding him and you have a time limit of around '2 '''2 and a half minutes'. minutes'''. Oh and just like the many examples above if you time out against him, even if you have more health than him, you lose because [[spoiiler: [[spoiler: the [[KillSat GENESIS]] fires, destroying the Earth]]. And even though he himself isn't SNK boss material, albeit he does love to use BeamSpam with his funnels and frequently uses his more powerful attacks, the fact that by the time you kill the previous enemies you're already scrambling for time and likely to make mistakes fighting him, causing him to kill you easier.
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* In ''Battle Assault 3: Featuring Gundam Seed'', we have the FinalBoss, Rau Le Creuset and his Providence Gundam. Now you fight him on the stage before, but you had an ally backing you up and it was just him with no time limit. This time however, you have no ally, there are about 4 of the strongest enemies preceding him and you have a time limit of around '2 and a half minutes'. Oh and just like the many examples above if you time out against him, even if you have more health than him, you lose because [[spoiiler: the [[KillSat GENESIS]] fires, destroying the Earth]]. And even though he himself isn't SNK boss material, albeit he does love to use BeamSpam with his funnels and frequently uses his more powerful attacks, the fact that by the time you kill the previous enemies you're already scrambling for time and likely to make mistakes fighting him, causing him to kill you easier.
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[[TropeNamer Takes its name]] from the company {{SNK}}, which seems to ''love'' making bosses like this and having each successive one [[SerialEscalation top the last]]. This is also a case of FollowTheLeader, especially with [[VideoGame/GuiltyGear Arc]] [[VideoGame/BlazBlue System]] [[Persona4Arena Works]].

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[[TropeNamer Takes its name]] from the company {{SNK}}, Creator/{{SNK}}, which seems to ''love'' making bosses like this and having each successive one [[SerialEscalation top the last]]. This is also a case of FollowTheLeader, especially with [[VideoGame/GuiltyGear Arc]] [[VideoGame/BlazBlue System]] [[Persona4Arena Works]].
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* StarGladiator's Bilstein is one evil bastard in the TrueFinalBoss fight of the game (in which you must get to him from within a specific time limit or else risk getting a false ending). This form of Bilstein, called Ghost Bilstein, is an overpowered and unfair boss (imagine KOF '94's Rugal having the POW Meter maxed out and that it stayed on for the entire match!). His broadsword has a much larger range and that any strike from him can literally shred a huge amount of health from your character. His Plasma Revenge is very brutal and that it can outright kill a character if their health is very low. Also...he can't be ringed-out and that he seems to have a nasty habit in moving around real fast. Lastly...Ghost Bilstein has an exclusive move from within this form in which he summons an unblockable wave of Plasma explosions throughout the entire ring and much like the Plasma Revenge...these explosions can kill your character in an instant if their health is low. By the way...you only get one shot when fighting Ghost Bilstein and that you have to defeat him in order to see your character's true ending. Losing to Ghost Bilstein gives you both an automatic bad ending and a game over.

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* StarGladiator's Bilstein is one evil bastard in the TrueFinalBoss fight of the game (in which you must get to him from within a specific time limit or else risk getting a false ending). This form of Bilstein, called Ghost Bilstein, is an overpowered and unfair boss (imagine KOF '94's Rugal having the POW Meter maxed out and that it stayed on for the entire match!). His broadsword has a much larger range and that any strike from him can literally shred a huge amount of health from your character. His Plasma Revenge is very brutal and that it can outright kill a character if their health is very low. Also...Also, he can't be ringed-out and that he seems to have a nasty habit in moving around real fast. Lastly...Lastly, Ghost Bilstein has an exclusive move from within this form in which he summons an unblockable wave of Plasma explosions throughout the entire ring and much like the Plasma Revenge...Revenge, these explosions can kill your character in an instant if their health is low. By the way...way, you only get one shot when fighting against Ghost Bilstein and that you have to defeat him in order to see your character's true ending. Losing to Ghost Bilstein gives you both an automatic bad ending and a game over.

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Natter is not necessary, and also Repair DON Trespond


** ''Neowave'' was only released in Japan and Europe, and is essentially a tech demo for the Atomiswave hardware. There're no post-match quotes or endings and everything is pretty much recycled from KOF 2002... except from the unique-to-this-game version of Young Geese:\\

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** ''Neowave'' was only released in Japan and Europe, Europe on PS2 and on Xbox in the US, and is essentially a tech demo for the Atomiswave hardware. There're no post-match quotes or endings and everything is pretty much recycled from KOF 2002... except from the unique-to-this-game version of Young Geese:\\



*** Actually, the game was released in the U.S. on the Xbox.



*** Which was odd considering the AI opponents even on the easiest settings would absolutely destroy you in the deck-builder practice matches 8/10 times.
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*** Which was odd considering the AI opponents even on the easiest settings would absolutely destroy you in the deck-builder practice matches 8/10 times.
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*** Actually, the game was released in the U.S. on the Xbox.
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''Unlimited Valkenhayn'' has a new battle stance where he waves his arms around similarly to [[MarvelVSCapcom2 Magneto]]. He starts out unable to transform into a wolf, but once he transforms he can pretty much infinitely switch in and out of wolf form with impunity, and he also gains the ability to use his wolf transformation to escape many normally guaranteed combos, much like Bursting, but not limited in the number of times he can use it per round. His Beast Spiral can now be done 6 times in a row just by mashing A and it automatically homes into the opponent, and he has a new SpinningPiledriver super which always does a fixed amount of damage and can be easily comboed after latter. And now he also has an aerial-ramming super.\\

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''Unlimited Valkenhayn'' has a new battle stance where he waves his arms around similarly to [[MarvelVSCapcom2 [[VideoGame/MarvelVSCapcom2 Magneto]]. He starts out unable to transform into a wolf, but once he transforms he can pretty much infinitely switch in and out of wolf form with impunity, and he also gains the ability to use his wolf transformation to escape many normally guaranteed combos, much like Bursting, but not limited in the number of times he can use it per round. His Beast Spiral can now be done 6 times in a row just by mashing A and it automatically homes into the opponent, and he has a new SpinningPiledriver super which always does a fixed amount of damage and can be easily comboed after latter. And now he also has an aerial-ramming super.\\



''Unlimited Rachel'' is no longer the cripple she was in [=CS1=], meaning she is now actually a threat. Especially now that both versions of her Sword Iris (the normal and the special boss version) have '''0 cooldown frames''', meaning she can spam them with gusto. She also gets a new super where she rains bats down from the sky like Storm in MarvelVSCapcom3.\\

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''Unlimited Rachel'' is no longer the cripple she was in [=CS1=], meaning she is now actually a threat. Especially now that both versions of her Sword Iris (the normal and the special boss version) have '''0 cooldown frames''', meaning she can spam them with gusto. She also gets a new super where she rains bats down from the sky like Storm in MarvelVSCapcom3.VideoGame/MarvelVSCapcom3.\\



''Unlimited Taokaka'' has Almost Becoming Two as a super move again, as well as two new supers where she performs Sabretooth's Berserker Claw X super from MarvelVSCapcom2 and summons a Kaka kitten riding a bowling ball like [[Persona4Arena Teddie's]] Circus Bear.\\

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''Unlimited Taokaka'' has Almost Becoming Two as a super move again, as well as two new supers where she performs Sabretooth's Berserker Claw X super from MarvelVSCapcom2 VideoGame/MarvelVSCapcom2 and summons a Kaka kitten riding a bowling ball like [[Persona4Arena Teddie's]] Circus Bear.\\



''Unlimited Litchi'' gains a lot more from Jam's arsenals (the sidestep backhand maneuver), changes her All Green property that it works like an All Green version of Tsubame Gaeshi, and worst of all, gains a new Distortion Drive which is basically ''[[MarvelVsCapcom3 MVC3-class]] [[StreetFighter Shinkuu]] [[KamehameHadoken Hadoken]]''\\

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''Unlimited Litchi'' gains a lot more from Jam's arsenals (the sidestep backhand maneuver), changes her All Green property that it works like an All Green version of Tsubame Gaeshi, and worst of all, gains a new Distortion Drive which is basically ''[[MarvelVsCapcom3 ''[[VideoGame/MarvelVsCapcom3 MVC3-class]] [[StreetFighter Shinkuu]] [[KamehameHadoken Hadoken]]''\\
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** Now with InjusticeGodsAmongUs, there are two examples. First up is Regime!{{Superman}} in Classic Battle mode, who takes only half damage of whatever you throw at him (Meaning if you character has a Character Trait that gives you a damage boost, turn it on before using a super move, you'll do 100% of the damage for the move), constantly will spam his special moves or combos (Yes, even at Medium). And the real kicker, not only does his character trait (Which makes his attacks ignore armored hits and inflict increased damage for a short period of time) runs out slower than normal, but after it runs out, it ''immediately fills back up.''\\

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** Now with * With InjusticeGodsAmongUs, there are two examples. First up is Regime!{{Superman}} in Classic Battle mode, who takes only half damage of whatever you throw at him (Meaning if you character has a Character Trait that gives you a damage boost, turn it on before using a super move, you'll do 100% of the damage for the move), constantly will spam his special moves or combos (Yes, even at Medium). And the real kicker, not only does his character trait (Which makes his attacks ignore armored hits and inflict increased damage for a short period of time) runs out slower than normal, but after it runs out, it ''immediately fills back up.''\\
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To finish, his supers count as special moves and his Exceed is completely unblockable, yet it has pretty poor priority.

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To finish, his supers count as special moves and his Exceed is completely unblockable, yet it has pretty poor priority.priority and can be reversed by Iori and Kasumi's Exceeds.
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Sagat returns from ''VideoGame/StreetFighter'', with some new moves under his belt. Not that it matters because all he does is spam Tiger Shots all day. And if you jump at him he will do a psychic Tiger Uppercut. The AI in Champion Edition, strangely, never uses the Tiger Knee. Hyper Fighting fixed this, so now he will occasionally do a Tiger Knee up close...then tick throw you for the win.\\

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Sagat returns from ''VideoGame/StreetFighter'', with some new moves under his belt. Not that it matters because all he does is spam Tiger Shots all day. And if you jump at him he will do a psychic Tiger Uppercut. The AI in Champion Edition, strangely, never uses the Tiger Knee. Hyper Fighting fixed this, so now he will occasionally do a Tiger Knee up close...then tick throw you for the win. He also has one of he largest hit boxes of the original characters, besides Dhalsim of course. His kicks and Tiger Uppercut are difficult to evade.\\

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* And now Dream Drop Distance introduces us to [[RunawayBrain Julius]] of all people. Unlike the preceding blade-wielding counterparts, he's all about brute strength...and is exceedingly effective at it. Basically every single action he does will hurt you. If you do not have a high-leveled character or Once More/Second Chance, you'll die quickly. When he's not charging at you with a barrage of punches that cover a lot of ground, he'll try throw his weight at you, whether it's a sliding elbow drop or a free fall from an elevated height and either can destroy the poles that allow you to do Flowmotion attacks. If he hits you with the latter, the currently selected Command will be disabled for a little while. Even going into his powered up state is designed to kill you since he summons lightning bolts that randomly strike anywhere and all you can do is block and pray. When charged up, his attacks become unblockable and gain an increase in range. He also only ever flinches after several hits. Fortunately, Julius isn't in constant motion like his Square predecessors and leaves himself open on two accounts, both usually right after finishing an attack and he only has one projectile attack (no magic spam). Since he only charges at you, you can pretty much repeat the strategy employed against Vanitas Remnant using this game's version of the Mine spell, Balloon. Riku stands a better chance surviving his attacks thanks to his unique action commands Dark Roll and Dark Barrier.

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* ** Don't even get me ''started'' on Iron Imprisoner, the ''constantly evolving'' SNK boss from the Mirage Arena. The Mirage Arena is designed for multiplayer, but they don't drop the difficulty if you try and tackle it solo and ''damn''! Stage IV is the worst: absurd health levels, incredible attacks, trapping you in a ''flaming cage'' that'll kill you in three turns, and ''taking over the arena'', holy crap.
**
And now Dream Drop Distance introduces us to [[RunawayBrain Julius]] of all people. Unlike the preceding blade-wielding counterparts, he's all about brute strength...and is exceedingly effective at it. Basically every single action he does will hurt you. If you do not have a high-leveled character or Once More/Second Chance, you'll die quickly. When he's not charging at you with a barrage of punches that cover a lot of ground, he'll try throw his weight at you, whether it's a sliding elbow drop or a free fall from an elevated height and either can destroy the poles that allow you to do Flowmotion attacks. If he hits you with the latter, the currently selected Command will be disabled for a little while. Even going into his powered up state is designed to kill you since he summons lightning bolts that randomly strike anywhere and all you can do is block and pray. When charged up, his attacks become unblockable and gain an increase in range. He also only ever flinches after several hits. Fortunately, Julius isn't in constant motion like his Square predecessors and leaves himself open on two accounts, both usually right after finishing an attack and he only has one projectile attack (no magic spam). Since he only charges at you, you can pretty much repeat the strategy employed against Vanitas Remnant using this game's version of the Mine spell, Balloon. Riku stands a better chance surviving his attacks thanks to his unique action commands Dark Roll and Dark Barrier.
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''Unlimited Mu'' can now use her Steins in three different ways. They can instantly fire a powered-up laser, fire multiple smaller lasers while rotating 90 degrees, charge forward like [[VideoGame/GuiltyGear Dizzy's]] Ice Fish. She also has a new Distortion Drive, in which four Arrows of Heaven rotate around her for a set period of time in a manner similar to [[{{Strider}} Strider's]] [[VideoGame/MarvelVsCapcom Ouroboros]].\\

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''Unlimited Mu'' can now use her Steins in three different ways. They can instantly fire a powered-up laser, fire multiple smaller lasers while rotating 90 degrees, charge forward like [[VideoGame/GuiltyGear Dizzy's]] Ice Fish. She also has a new Distortion Drive, in which four Arrows of Heaven rotate around her for a set period of time in a manner similar to [[{{Strider}} Strider's]] [[VideoGame/{{Strider}} Strider Hiryu's]] [[VideoGame/MarvelVsCapcom Ouroboros]].\\
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* ''VideoGame/MagicalGirlLyricalNanohaAsPortable: The Gears of Destiny'' has the Unbreakable Darkness in her FinalBoss form. Her attacks has ridiculous priority and does serious damage, her melee attacks has more reach than most of your characters, her ranged attacks cover a wide area, and both her melee and ranged counters hit fast and hard. The first round is particularly brutal as her game-best defense is augmented by a Super Armor that grants her a ManaShield and makes her ImmuneToFlinching while it's up, giving the player a sudden and overwhelming urge to introduce their PSP to the floor the hard way. The second round is a bit easier since it starts off with U-D without the Super Armor, but once you get rid of her life bar, [[TurnsRed she replenishes her health to full and gets her Super Armor back with two mana bars to blast through this time]], and she's effectively invulnerable for several seconds due to being in [[SuperMode Full Drive mode]]. However, the game shows some mercy at this point, as she has [[GlassCannon paper-thin defenses]] on this part of the round so the player could take her down before the timer runs out.

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* ''VideoGame/MagicalGirlLyricalNanohaAsPortable: The Gears of Destiny'' has the Unbreakable Darkness in her FinalBoss form. Her attacks has ridiculous priority and does serious damage, her melee attacks has more reach than most of your characters, her ranged attacks cover a wide area, and both her melee and ranged counters hit fast and hard.hard, and unlike the player, her ManaMeter isn't drained by dashing or casting spells. The first round is particularly brutal as her game-best defense is augmented by a Super Armor that grants her a ManaShield and makes her ImmuneToFlinching while it's up, giving the player a sudden and overwhelming urge to introduce their PSP to the floor the hard way. The second round is a bit easier since it starts off with U-D without the Super Armor, but once you get rid of her life bar, [[TurnsRed she replenishes her health to full and gets her Super Armor back with two mana bars to blast through this time]], and she's effectively invulnerable for several seconds due to being in [[SuperMode Full Drive mode]]. However, the game shows some mercy at this point, as she has [[GlassCannon paper-thin defenses]] on this part of the round so the player could take her down before the timer runs out.
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* ''VIdeoGame/MagicalGirlLyricalNanohaAsPortable: The Gears of Destiny'' has the Unbreakable Darkness in her FinalBoss form. Her attacks has ridiculous priority and does serious damage, her melee attacks has more reach than most of your characters, her ranged attacks cover a wide area, and both her melee and ranged counters hit fast and hard. The first round against her combines this with a Super Armor that augments her game-best defense, giving her a Mana Shield that also grants her immunity to knock back while it's up while giving the player a sudden and overwhelming urge to introduce their PSP to the floor the hard way. The second round looks pretty easy at first since it starts off with U-D without Super Armor, but once you get rid of her life bar, [[TurnsRed she replenishes her health to full and gets her Super Armor back with two mana bars to blast through this time]], and is effectively invulnerable for several seconds due to being in [[SuperMode Full Drive mode]]. However, the game shows some mercy at this point, as she has [[GlassCannon paper-thin defenses]] on this part of the round so the player could take her down before the timer runs out.

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* ''VIdeoGame/MagicalGirlLyricalNanohaAsPortable: ''VideoGame/MagicalGirlLyricalNanohaAsPortable: The Gears of Destiny'' has the Unbreakable Darkness in her FinalBoss form. Her attacks has ridiculous priority and does serious damage, her melee attacks has more reach than most of your characters, her ranged attacks cover a wide area, and both her melee and ranged counters hit fast and hard. The first round against is particularly brutal as her combines this with game-best defense is augmented by a Super Armor that augments her game-best defense, giving her a Mana Shield that also grants her immunity to knock back a ManaShield and makes her ImmuneToFlinching while it's up while up, giving the player a sudden and overwhelming urge to introduce their PSP to the floor the hard way. The second round looks pretty easy at first is a bit easier since it starts off with U-D without the Super Armor, but once you get rid of her life bar, [[TurnsRed she replenishes her health to full and gets her Super Armor back with two mana bars to blast through this time]], and is she's effectively invulnerable for several seconds due to being in [[SuperMode Full Drive mode]]. However, the game shows some mercy at this point, as she has [[GlassCannon paper-thin defenses]] on this part of the round so the player could take her down before the timer runs out.
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* ''VIdeoGame/MagicalGirlLyricalNanohaAsPortable: The Gears of Destiny'' has the Unbreakable Darkness in her FinalBoss form. Her attacks has ridiculous priority and does serious damage, her melee attacks has more reach than most of your characters, her ranged attacks cover a wide area, and both her melee and ranged counters hit fast and hard. The first round against her combines this with a Super Armor that augments her game-best defense, giving her a Mana Shield that also grants her immunity to knock back while it's up while giving the player a sudden and overwhelming urge to introduce their PSP to the floor the hard way. The second round looks pretty easy at first since it starts off with U-D without Super Armor, but once you get rid of her life bar, [[TurnsRed she replenishes her health to full and gets her Super Armor back with two mana bars to blast through this time]], and is effectively invulnerable for several seconds due to being in [[SuperMode Full Drive mode]]. However, the game shows some mercy at this point, as she has [[GlassCannon paper-thin defenses]] on this part of the round so the player could take her down before the timer runs out.
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*And now Dream Drop Distance introduces us to [[RunawayBrain Julius]] of all people. Unlike the preceding blade-wielding counterparts, he's all about brute strength...and is exceedingly effective at it. Basically every single action he does will hurt you. If you do not have a high-leveled character or Once More/Second Chance, you'll die quickly. When he's not charging at you with a barrage of punches that cover a lot of ground, he'll try throw his weight at you, whether it's a sliding elbow drop or a free fall from an elevated height and either can destroy the poles that allow you to do Flowmotion attacks. If he hits you with the latter, the currently selected Command will be disabled for a little while. Even going into his powered up state is designed to kill you since he summons lightning bolts that randomly strike anywhere and all you can do is block and pray. When charged up, his attacks become unblockable and gain an increase in range. He also only ever flinches after several hits. Fortunately, Julius isn't in constant motion like his Square predecessors and leaves himself open on two accounts, both usually right after finishing an attack and he only has one projectile attack (no magic spam). Since he only charges at you, you can pretty much repeat the strategy employed against Vanitas Remnant using this game's version of the Mine spell, Balloon. Riku stands a better chance surviving his attacks thanks to his unique action commands Dark Roll and Dark Barrier.
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** Though oddly enough, his units receive a larger move penalty when it's snowing than any other CO does. However, since there's only one CO (Olaf) that has this as his powers and the [=COs=] you take into the final battle are determined by certain conditions and not by choice.

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** Though oddly enough, his units receive a larger move penalty when it's snowing than any other CO does.does (only comparatively, he has the same movement costs as everyone else, but given that he has no movement penalties usually, it hits him a good deal harder than other [=COs=]). However, since there's only one CO (Olaf) that has this as his powers and the [=COs=] you take into the final battle are determined by certain conditions and not by choice.
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** While all characters had to charge their HaraHara attacks (the ultimate attack in the game), Fernandez's come off instantly, and he will use it whenever he feels like it.

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** While all other characters had to charge their HaraHara attacks (the ultimate attack in the game), Hara Hara (max level super) attacks, Fernandez's come off Hara Hara comes out instantly, and he will use it whenever he feels like it.
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* Makaitaitei Fernandez from WakuWaku7. While he was a big target, he could hit you from a distance with all his attacks and they all hit hard.

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* Makaitaitei Fernandez Fernandez/[[SpellMyNameWithAnS Fernan]][[NamesToRunAwayFromReallyFast death]] from WakuWaku7. While he was a big target, he could hit you from a distance with all his attacks and they all hit hard.

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''Unlimited Jin'' now has more opportunities to freeze the opponent, and has a new autocombo super.\\
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''Unlimited Tager'' can now store up to 3 Spark Bolts, gets [[TheKingOfFighters Maxima's]] Bunker Buster super, and a super version of Atomic Collider.\\

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''Unlimited Tager'' Rachel'' is no longer the cripple she was in [=CS1=], meaning she is now actually a threat. Especially now that both versions of her Sword Iris (the normal and the special boss version) have '''0 cooldown frames''', meaning she can now store up to 3 Spark Bolts, spam them with gusto. She also gets [[TheKingOfFighters Maxima's]] Bunker Buster super, and a new super version of Atomic Collider.where she rains bats down from the sky like Storm in MarvelVSCapcom3.\\



''Unlimited Litchi'' gains a lot more from Jam's arsenals (the sidestep backhand maneuver), changes her All Green property that it works like an All Green version of Tsubame Gaeshi, and worst of all, gains a new Distortion Drive which is basically ''[[MarvelVsCapcom3 MVC3-class]] [[StreetFighter Shinkuu]] [[KamehameHadoken Hadoken]]''\\

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''Unlimited Litchi'' gains Taokaka'' has Almost Becoming Two as a lot more super move again, as well as two new supers where she performs Sabretooth's Berserker Claw X super from Jam's arsenals (the sidestep backhand maneuver), changes her All Green property that it works MarvelVSCapcom2 and summons a Kaka kitten riding a bowling ball like an All Green version of Tsubame Gaeshi, and worst of all, gains a new Distortion Drive which is basically ''[[MarvelVsCapcom3 MVC3-class]] [[StreetFighter Shinkuu]] [[KamehameHadoken Hadoken]]''\\[[Persona4Arena Teddie's]] Circus Bear.\\



''Unlimited Arakune'' still instantly curses the opponent and summons 3 of every bug, but his Curse meter no drains much more slowly, allowing him to transform the game's genre to a BulletHell.\\

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''Unlimited Arakune'' still instantly curses the opponent Tager'' can now store up to 3 Spark Bolts, gets [[TheKingOfFighters Maxima's]] Bunker Buster super, and summons 3 a super version of every bug, but his Curse meter no drains much more slowly, allowing him to transform the game's genre to a BulletHell.Atomic Collider.\\



''Unlimited Bang'' gets his Fu-Rin-Ka-Zan as a Distortion again, while his Overdrive has been replaced with a regular one. He also has [[LastBlade Zantetsu's]] Yami Kari [=SDM=] as a new Distortion.\\

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''Unlimited Bang'' gets his Fu-Rin-Ka-Zan as Litchi'' gains a lot more from Jam's arsenals (the sidestep backhand maneuver), changes her All Green property that it works like an All Green version of Tsubame Gaeshi, and worst of all, gains a new Distortion again, while his Overdrive has been replaced with a regular one. He also has [[LastBlade Zantetsu's]] Yami Kari [=SDM=] as a new Distortion.\\Drive which is basically ''[[MarvelVsCapcom3 MVC3-class]] [[StreetFighter Shinkuu]] [[KamehameHadoken Hadoken]]''\\



''Unlimited Carl'' gets his old Astral as a super.\\

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''Unlimited Carl'' gets Arakune'' still instantly curses the opponent and summons 3 of every bug, but his old Astral as Curse meter no drains much more slowly, allowing him to transform the game's genre to a super.BulletHell.\\



''Unlimited Hakumen'' gets his own version of Hazama's Serpent's Infernal Rapture super, as well as a new autocombo super.\\

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''Unlimited Hakumen'' Bang'' gets his own version of Hazama's Serpent's Infernal Rapture super, Fu-Rin-Ka-Zan as well a Distortion again, while his Overdrive has been replaced with a regular one. He also has [[LastBlade Zantetsu's]] Yami Kari [=SDM=] as a new autocombo super.Distortion.\\



''Unlimited Nu'' can now delay the activation of her [[StormOfBlades Legacy Edge]] super, and summons two blades when using Crescent Saber. She also has a new autocombo super where the opponent is [[DeathInAllDirections impaled with miniature swords from all directions]].\\

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''Unlimited Nu'' can now delay the activation of her [[StormOfBlades Legacy Edge]] super, and summons two blades when using Crescent Saber. She also has Carl'' gets his old Astral as a new autocombo super where the opponent is [[DeathInAllDirections impaled with miniature swords from all directions]].super.\\



''Unlimited Tsubaki'' gets [[Persona4Arena Chie's Agneyastra]], and her command grab charges the entire Install gauge rather than 2 segments.\\

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''Unlimited Tsubaki'' Hakumen'' gets [[Persona4Arena Chie's Agneyastra]], and her command grab charges the entire Install gauge rather than 2 segments.his own version of Hazama's Serpent's Infernal Rapture super, as well as a new autocombo super.\\



''Unlimited Hazama's'' Serpent's Infernal Rapture now '''teleports him to the opponent''', and he gets a new autocombo super.\\

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''Unlimited Hazama's'' Serpent's Infernal Rapture Nu'' can now '''teleports him to delay the opponent''', activation of her [[StormOfBlades Legacy Edge]] super, and he gets summons two blades when using Crescent Saber. She also has a new autocombo super.super where the opponent is [[DeathInAllDirections impaled with miniature swords from all directions]].\\



''Unlimited Mu'' can now use her Steins in three different ways. They can instantly fire a powered-up laser, fire multiple smaller lasers while rotating 90 degrees, charge forward like [[VideoGame/GuiltyGear Dizzy's]] Ice Fish. She also has a new Distortion Drive, in which four Arrows of Heaven rotate around her for a set period of time in a manner similar to [[{{Strider}} Strider's]] [[VideoGame/MarvelVsCapcom Ouroboros]].\\

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''Unlimited Mu'' can now use Tsubaki'' gets [[Persona4Arena Chie's Agneyastra]], and her Steins in three different ways. They can instantly fire a powered-up laser, fire multiple smaller lasers while rotating 90 degrees, charge forward like [[VideoGame/GuiltyGear Dizzy's]] Ice Fish. She also has a new Distortion Drive, in which four Arrows of Heaven rotate around her for a set period of time in a manner similar to [[{{Strider}} Strider's]] [[VideoGame/MarvelVsCapcom Ouroboros]].command grab charges the entire Install gauge rather than 2 segments.\\



''Unlimited Makoto'' ditches [[VideoGame/StreetFighter Dudley's]] moveset in in favor of using her own. All of her Drive Attacks become Level G, and she gains a larger [[EnergyBall Comet Cannon]] and a new autocombo super.\\

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''Unlimited Makoto'' ditches [[VideoGame/StreetFighter Dudley's]] moveset in in favor of using her own. All of her Drive Attacks become Level G, Hazama's'' Serpent's Infernal Rapture now '''teleports him to the opponent''', and she gains a larger [[EnergyBall Comet Cannon]] and he gets a new autocombo super.\\



''Unlimited Valkenhayn'' may have just become the most broken Unlimited character ever made, for he gets a new super where he howls at the moon, and then gets a glow of energy particles around him. He gets locked in Wolf Mode until the gauge runs out, but now he has Guard Point, better known as ''Super Armor'', '''on his entire body'''. And in Wolf Mode he can pinball off the screen like crazy.\\

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''Unlimited Valkenhayn'' may have just become the most broken Unlimited character ever made, for he gets Mu'' can now use her Steins in three different ways. They can instantly fire a powered-up laser, fire multiple smaller lasers while rotating 90 degrees, charge forward like [[VideoGame/GuiltyGear Dizzy's]] Ice Fish. She also has a new super where he howls at the moon, and then gets a glow Distortion Drive, in which four Arrows of energy particles Heaven rotate around him. He gets locked her for a set period of time in Wolf Mode until the gauge runs out, but now he has Guard Point, better known as ''Super Armor'', '''on his entire body'''. And in Wolf Mode he can pinball off the screen like crazy.a manner similar to [[{{Strider}} Strider's]] [[VideoGame/MarvelVsCapcom Ouroboros]].\\



''Unlimited Platinum'' has a new Distortion Drive in which multiple bells fall onto the opponent, followed by a guard-breaking cat missile that takes up the entire screen.\\

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''Unlimited Platinum'' has Makoto'' ditches [[VideoGame/StreetFighter Dudley's]] moveset, but all of her Drive Attacks become Level G, and she gains a larger [[EnergyBall Comet Cannon]] and a new Distortion Drive in which multiple bells fall onto the opponent, followed by a guard-breaking cat missile that takes up the entire screen.autocombo super.\\



''Unlimited Relius'' gets Venom's other super, Red Hail.\\

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''Unlimited Relius'' Valkenhayn'' may have just become the most broken Unlimited character ever made, for he gets Venom's other super, Red Hail.a new super where he howls at the moon, and then gets a glow of energy particles around him. He gets locked in Wolf Mode until the gauge runs out, but now he has Guard Point, better known as ''Super Armor'', '''on his entire body'''. With this new "Wolf Install", he becomes an absolute juggernaut, pinballing across the screen like crazy while there's nothing you can do to stop him.\\



''Unlimited Amane'' has a constantly maxed out Drive gauge, meaning that if you block his Drive attacks you will take '''''insane''''' chip damage, and if you don't block you will take insane '''''regular''''' damage. He also has a new super where he turns his scarf into a pinwheel that also causes chip damage and deals a lot of hits.\\

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''Unlimited Amane'' has a constantly maxed out Drive gauge, meaning that if you block his Drive attacks you will take '''''insane''''' chip damage, and if you don't block you will take insane '''''regular''''' damage. He also Platinum'' has a new super where he turns his scarf into Distortion Drive in which multiple bells fall onto the opponent, followed by a pinwheel guard-breaking cat missile that also causes chip damage and deals a lot of hits.takes up the entire screen.\\



''Unlimited Bullet'' gets [[FatalFury Terry Bogard's Buster Wolf]] super, and her Drive makes her instantly charge towards the opponent no matter how far away they are from her.\\

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''Unlimited Bullet'' Relius'' gets [[FatalFury Terry Bogard's Buster Wolf]] Venom's other super, and her Drive makes her instantly charge towards the opponent no matter how far away they are from her.Red Hail.\\



''Unlimited Azrael'' is just one big ShoutOut to the brokenness that was the ''FistOfTheNorthStar'' fighting game. Many of his moves have altered properties that make combos easier in addition to opening up possibilities for infinites. He also gets a new special similar to the All-Out Attacks from ''Persona4Arena'', and his own version of Musou Tensei.\\

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''Unlimited Azrael'' is just one big ShoutOut to the brokenness Amane'' has a constantly maxed out Drive gauge, meaning that was the ''FistOfTheNorthStar'' fighting game. Many of if you block his moves have altered properties that make combos easier in addition to opening up possibilities for infinites. Drive attacks you will take '''''insane''''' chip damage, and if you don't block you will take insane '''''regular''''' damage. He also gets has a new special similar to the All-Out Attacks from ''Persona4Arena'', super where he turns his scarf into a pinwheel that also causes chip damage and his own version deals a lot of Musou Tensei.hits.\\


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''Unlimited Bullet'' gets [[FatalFury Terry Bogard's Buster Wolf]] super, and her Drive makes her instantly charge towards the opponent no matter how far away they are from her.\\
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''Unlimited Azrael'' is just one big ShoutOut to the brokenness that was the ''FistOfTheNorthStar'' fighting game. Many of his moves have altered properties that make combos easier in addition to opening up possibilities for infinites. He also gets a new special similar to the All-Out Attacks from ''Persona4Arena'', and a new super which is basically Raoh and Kenshiro's Musou Tensei from the game, which lets him parry any attack 7 times.\\
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** Now with InjusticeGodsAmongUs, there are two examples. First up is Regime!{{Superman}} in Classic Battle mode, who takes only half damage of whatever you throw at him (Meaning if you character has a Character Trait that gives you a damage boost, turn it on before using a super move, you'll do 100% of the damage for the move), constantly will spam his special moves or combos (Yes, even at Medium). And the real kicker, not only does his character trait (Which makes his attacks ignore armored hits and inflict increased damage for a short period of time) runs out slower than normal, but after it runs out, it ''immediately fills back up.''\\
\\ Then there's Lex Luthor in some of the S.T.A.R.S Labs missions. May not sound as bad as it does. You're wrong. He gains a shield for a couple seconds during the match that not only protects him, but rebounds the damage you inflicted onto him ''back to you''. And not only that, Lex will go special move crazy sometimes with and without the shield, killing you easily, making the gamer wanna slam the controller down to the ground, especially in the mission where you play as Black Adam.

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