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Reviews VideoGame / Batman Arkham Knight

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Bastard1 Cobwebbed and Strange Since: Nov, 2010
Cobwebbed and Strange
03/29/2016 07:51:04 •••

Refuses to go gentle.

Y'know, I like many others got a bit of an uneasy feeling when a majority of hype and previews from Rocksteady about their final installment in the Arkham series seemed to inevitably derail into gushing about the Batmobile and how it's the greatest thing since sliced bat-bread.

...And, had it not turned out to be one of the most well-realized and intuitively designed cars in gaming history, that could've ended up being a giant deal-breaker. It's really not as big an anthill as most people are making it out to be. The only real problem is that they forced usage of said rocket-powered hearse into basically every part of the game. But enough about that. So many others seems to flanderize their own criticisms into Batmobile niggles and precious little else, and I refuse to fall into the same trap.

Arkham Knight is a more than worthy final installment of Rocksteady's Arkham series. It's home to the most focused and effective narrative in the series. The gameplay has been fine-tuned to an obscene degree, with some awesome new tech at your disposal. Flying around Gotham feels as awesome as it should, and is a good alternative to the Batmobile as a mode of transport. And, of course, most importantly, it's basically The Riddler's piece de resistance! Hell, a good chunk of why I love the Arkham series is listening to his smarmy veneer almost audibly crack as I hunt down more and more of his painstakingly devious riddles.

One thing I'm a bit torn about though, is the aesthetic disconnect to the rest of the series. Everyone looks more realistic and less cartoony (Catwoman, for instance, no longer looks like she shot herself in the face several times with that makeup shotgun Homer Simpson invented), and in many instances it does work. Scarecrow, however, is hard to swallow as his new incarnation has little to nothing in common with the spotlight-stealing gangrel creature from Asylum. In fact, he's a bit dull and nondescript, to the point that his incessant monologuing (a rehash of the already repetitive Hugo Strange monologues from City) elicits little more than yawns.

Still, all things considered Rocksteady do themselves justice with this one. While the series never really recaptured the magic of the original Asylum, this is a lovely gift basket to Batman fans both old and new.

LitleWiggle Since: Feb, 2013
03/24/2016 00:00:00

Personally, I found the Batmobile to handle decently at best. The tank fights were boring as hell, there are way too many missions that boil down to \"get Batmobile some place, use power wench\" and feeling like the game was forcing me to use the Batmobile at every conceivable oppertunity ruined the experience for me. Combined with the hilariously obvious nature of the Arkham Knight\'s identity, it reached a point where I can\'t even be bothered to finish the game.

Which is a shame because the writing was pretty solid, and the combat is still fun and cool to watch.

Pannic Since: Jul, 2009
03/24/2016 00:00:00

It sounds like the Batmobile was a better idea in theory than in practice, given the series has mostly excelled at action and stealth sections in the previous installments.

The Arkham Knight\'s identity really ticked me off, too.

Granted I haven\'t actually played the game, as I mainly game on PC and Warner Bros. seems determined to fuck PC players over.

Fanfiction I hate.
LitleWiggle Since: Feb, 2013
03/24/2016 00:00:00

It was fun at first, but there\'s just way too much of it. If they cut out a lot of the stuff that required the Batmobile, it would probably be a lot more well liked.

i kept trying to convince myself they weren\'t gonna go with the choice they did, but no. Of course they chose the most obvious option.

Pannic Since: Jul, 2009
03/24/2016 00:00:00

More annoying because they swore that he was totes a new character, too.

Fanfiction I hate.
Bastard1 Since: Nov, 2010
03/29/2016 00:00:00

...Thanks for proving my point about the copious flanderized Batmobile criticism utterly devoid of any nuance or insight, if nothing else. Nothing I like more than creating an unintentional Self-Demonstrating Article...such as it is.

LitleWiggle Since: Feb, 2013
03/29/2016 00:00:00

I literally said it was fun at first but there was too much of it. it handles decently, but being able to plow through most stuff doesn\'t really make that much of an issue, so it\'s not too much of an issue. The tank battles go on way too long, especially when those super tanks (ugh, name totally escapes me, I think it\'s Cobra?) come in. If the tank battles were mayb one or two waves each and ended with one Cobra tank they\'d have been a lot easier to deal with.

And As I said, the only reason it became a deal breaker was that the story was so predictable is that I didn\'t feel like slogging through the rest of the game.


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