Follow TV Tropes

Reviews Videogame / Final Fantasy XIII

Go To

shawndaman Since: Oct, 2014
06/22/2015 11:47:34 •••

Trolls Ruined This Game.

Let's start with I've played this and finished this before on the PS 3 and somewhere along the way my thoroughly enjoyable experience was ruined once I started looking at reviews. Spent the few remaining years onwards (Well into FF XIV 2.3) thinking that it was bad. Yes, reading materials can do that to anyone. Rose colored glasses replaced with gloom colored glasses. And then SE brought it to PC and here I am.

The bad of the PC Version? 720p. The good? Ge Do Sa To lets you push it up to 4k and scale it back down to 1080p. The result? An unbelievably stunning work of art. Google it and you'll be amazed. It puts current PS 4 games to shame. The good? Everything else. And here's why.

The story is absolutely brilliant and character development is plentiful. Trolls who says otherwise probably decided it was bad and emo after barely 5 hours. A good story develops through time. Give it time and it will shine.

The battle system opens up when you start unlocking more Crystarium options. Press X to win only lasts until so ~ give and take 5-8 hours into the game. Complexity comes and the fun piles on and on. The result? A complex system that actually works its way into brilliantly self sustaining system. I value my WHOA:FUN:TIME ratio. Swapping roles back and forth to ensure fast and flashy kills makes my experience worth the time. GESTALT ROCKS BY THE WAY

The linearity is part of the story telling system. Yes there could have been more. No I'm not blaming the SUXBOX 360. No I'm not a Sony cultist. SE admitted to cutting enough story to make another game. Who shall we blame? I don't really care. Those aside, it worked well to tell stories and opens up paths to XIII-2 and XIII-3. Look at it with a broader point of view and all the linearity complains goes away. When the game opened up it opened up well. And to those complaining bout gil along the way I ask you this. How in the world do you expect a group of sudden-fugitives to make millions? They are SUDDEN-FUGITIVES NO?

The graphics. PC gets it the best. Ge Do Sa To helps you bump it up to 4k (provided you have a good sytem) and turn what's already a beautiful game into something truly special.

Lack of citizen interactions. Again, you are a sudden-fugitive. Does it make any sense to talk to 12709471027409709 NP Cs who consider you a threat and an enemy?

Conclusion : Play it! 8/10

MFM Since: Jan, 2001
10/23/2014 00:00:00

Sounds more like the fault's with you for being so easily swayed.

Also ITT: only trolls complain about or criticize anything ever.

Bobchillingworth Since: Nov, 2010
10/24/2014 00:00:00

Not sure how "trolls" figure in to the quality (or lack thereof) of the game, if there's no MP component.

What's the difference between a "sudden-fugitive" and a regular fugitive? Are the latter warned months in advance that they need to pack up and leave?

omegafire17 Since: Apr, 2010
11/11/2014 00:00:00

I definitely find comments whining that 'no towns, no exploration' in FF 13 to be funny - these characters are fugitives, what did you expect? And if they did go with that, those same people would generally be whining how it doesn't match up to the story

Plus it's also obvious many didn't really stick with the characters till longer in the game, when they changed

Tomwithnonumbers Since: Dec, 2010
11/11/2014 00:00:00

I don't think people would. At least not very seriously, there are lots of games which have had sections where you're fugitives but still entered towns. Heck there even do that in FFXIII, it's just the towns are in cutscenes, or they're structured linearly.

Tomwithnonumbers Since: Dec, 2010
11/11/2014 00:00:00

Admittedly, you do get hounded out of those cities in FFXIII, but if you want to find a game that lets you actually walk around and explore cities despite being a fugitive you have to look back as far as FFXII which does it for multiple cities and multiple reasons of fugitivity :P

Polokun Since: Sep, 2013
12/25/2014 00:00:00

Oh yeah, cause godforbid "The Hallway" is ever disturbed with something as horrifying as Towns!

Run for your life! A wide open area where you can do shopping, talk to people and get better acquainted with the world instead of datalogs! AAAAHHHHH!!!

Bastard1 Since: Nov, 2010
12/25/2014 00:00:00

Gotta hate it when there's a hallway, but you're provided with nary a single opportunity to throw a hot dog down it.

DisneyVillain Since: Nov, 2014
12/25/2014 00:00:00

I seriously doubt trolls ruined the game. It's more people who found it disappointing. I have the game and I don't think it's that good but its not the worst game I ever played.

catmuto Since: Nov, 2012
03/04/2015 00:00:00

Yeah the people who complain about everything in XIII always sound like they didn't even bother playing the game. I enjoy XIII! I wouldn't say it's great, I needed two attempts to go through with it (blame that on Snow, he's like Tidus only you replace the whining with undeserved self-confidence and optimism that has no place) but I overall still enjoy the game. Love the battle system and like the characters (except Snow).

BigKlingy Since: Apr, 2011
03/09/2015 00:00:00

I don't want to get into the controversy over this game too much, but something people tend to forget is that FFX was also extremely linear until 80% of the way to the end. In fact, the Calm Lands late in the game being the first wide open area... sounds a lot like Pulse, right? Sure it had a bit more in the way of sidepaths, but most of the game basically did consist of walking down corridors, just like this one, when you really think about it. Note that I still like FFX, but still.

Tomwithnonumbers Since: Dec, 2010
03/10/2015 00:00:00

I think I've said it elsewhere, but the things which are different between FFX corridors and FFXIII corridors are important for understanding why people reacted so differently to the two.

Firstly FFX has a lot of cities and hub areas. You walk down corridors when you're travelling from place to place. And FFX's story is about a journey from one place to the next.

It gives players a break from the corridors, and it also gives them a purpose. They're travelling down a corridor to get to Luca or Kilika or Guadsalam or the Calm Planes...

In FFXIII there's no break from the corridors, and you're never travelling to a place. You tend to just be walking without any justification of where you're going.

To add to that, X's corridors have character. Mi'Hen Highroad feels like a place, the Thunder Plains feel like a place. The enchanted forest thing feels like a place, Mt Gagazet feels like a place. They're all distinct and memorable.

Whereas I can't really name a single one of the corridors I walked down in FFXIII. There was one on a ship? And one in some kind of biological research area and a cave-tunnel of some sort...

In general the width and shape and position of the places in FFX change, whereas in FFXIII they default to a 3ish meter wide road (probably because of their combat system).

And speaking of combat systems, in FFX combat is about managing resources and surviving until you reach your destination. In FFXIII every battle is hard, but there are no consequences afterwards. So in X it reinforces the idea that you're travelling to somewhere and doing something, in FFXIII it reinforces the idea that you're going nowhere and there's no real point to any of it.

Then add in camera angles. In FFXIII the camera defaults to squarely behind the character

FFX had kind of fixed camera angles that were often about showing off what the road looks like

So in FFXIII it's hard to actually look at your surroundings and you're normal just looking at a road which goes off to the infinity point at the horizon. It makes everything feel more featureless.

In X you're more often looking at an attractive piece of scenery and it's blocking off the path into chunks so you only ever see a small portion of what you'll be walking down.


Anyhow that's why I feel like X's corridors were less controversial than XIII's

Tomwithnonumbers Since: Dec, 2010
03/10/2015 00:00:00

FFX FFXIII Is that how you get around image hotlinking?

Mapper3 Since: Jul, 2013
06/22/2015 00:00:00

>Trolls

I love how you insult people who disagree with you by calling them trolls. Classy.


Leave a Comment:

Top