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Bastard1 Cobwebbed and Strange Since: Nov, 2010
Cobwebbed and Strange
03/09/2015 18:12:56 •••

The world's greatest finger-pointer simulator.

Once in a while, along comes a crossover that just plain makes sense. The over the top courtroom antics of Ace Attorney and the brain-busting puzzles of Professor Layton, whose protagonists will point their fingers at people at the drop of a hat (these guys never learned finger-pointing's poor manners, did they?), come together in an epic adventure that brings out the best of both series, while also letting it stand on its own merits. And better yet, you don't have to be a veteran of either series to jump right into this fanservice orgy!

The game's more or less split into Layton and Attorney sections; the former replacing the investigative phases of the regular AA games. The difficulty of the puzzles have thankfully been scaled down (the difficulty of the first game's latter stages soured me on the series for some time), though they can present the occasional conundrum, but never overly so. As usual, you feel like a boss when you solve them (and lo and behold, they had a positive effect on my results in Dr. Kawashima's Brain Training that I was doing at around the same time!). The Witch Trial segments are classic AA, stern prosecutors (okay, "inquisitors"), wacky witnesses, shocking twists and all. It offers some new gameplay in these sections in that you can question multiple witnesses at once.

Without spoiling too much, the game offers a variety on the "sucked into a fairy tale storybook world" that feels fresh and new, as if Trope-mama just birthed that sucker yesterday! As is typical for AA (and not atypical of Layton either), you won't see the endgame coming at all. It's a well-plotted, atmospheric story with likeable characters all around. And hey, it just feels right with Nick and Maya together again! Nick sheepishly tackling a puzzle, or Layton being confuddled by Nick's strange lawyerly ways are the moments when the crossover works best. Oh, and it's just about the funniest AA game in over a decade, no doubt helped by the lighter tone.

Maybe my favourite thing about the game is the post-game DLC (apparently ghostwritten by Hideo Kojima) that keeps me coming back to the game on a regular basis. More games should do that. Crossovers that look good on paper aren't always guaranteed to work, but I'm happy to find Capcom more than did it (W)right with this one.

TaylorHyuuga Since: Jul, 2014
03/09/2015 00:00:00

My biggest complaint is that it isn't really fanservicy to the AA fans. Most of the gameplay was taken from Layton, and you only had four trials to figure out. Sure, they had references to past AA games EVERYWHERE, but it's still incredibly unbalanced since, for every trial chapter, you had, like, 3 or 4 investigative chapters.

<DIE THE DEATH> <SENTENCE TO DEATH> <GREAT EQUALIZER IS THE DEATH>
TaylorHyuuga Since: Jul, 2014
03/09/2015 00:00:00

My biggest complaint is that it isn't really fanservicy to the AA fans. Most of the gameplay was taken from Layton, and you only had four trials to figure out. Sure, they had references to past AA games EVERYWHERE, but it's still incredibly unbalanced since, for every trial chapter, you had, like, 3 or 4 investigative chapters.

<DIE THE DEATH> <SENTENCE TO DEATH> <GREAT EQUALIZER IS THE DEATH>
BigKlingy Since: Apr, 2011
03/09/2015 00:00:00

I pretty much agree with this review. Really, the only main fault I found was the early Layton segments aren't nearly as interesting as the trials... but towards the end of the game the Layton segments get REALLY good, so just remember It Gets Better. That, and the final trial being a whopping THREE parter with some investigations between them felt like a pretty big jump with every other trial only spanning one chapter. The final trial and the leadup to it makes up practically a third of the game.

Other than that, agree with you on everything.


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