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BonsaiForest a collection of small trees (4 Score & 7 Years Ago)
a collection of small trees
02/24/2015 07:00:17 •••

Fun, frustrating, and very creative

The Wonderful 101 is one of the most creative games out there, as well as a mixture of old-school and modern game designs.

What can be difficult to understand at first, and a big cause of frustration, is that The Wonderful 101's combat provides a more technical challenge. Exact timing is required for dodging and blocking, specific attacks do far more damage to specific enemies than other attacks, and the game is quite far removed from a button masher. The other frustration comes from a large number of Guide Dang It moments in both combat and level design.

The game isn't just combat, though. In fact, things are often mixed up by frequent changes to other gameplay styles, some of which are very old-school. There's a couple shoot-em-up segments that involve piloting a ship, a section of a boss fight that plays exactly like Punch Out, a segment that plays exactly like Space Harrier, complete with running along the ground if you go to the bottom of the screen, and more.

While these gameplay changes break up the action, they also can sometimes be difficult in their own right, as you suddenly have to learn new (yet simple) mechanics on the spot and immediately adapt to them, which can be annoying if you die doing something you never had to do before in the rest of the game, or if you don't care for these particular mechanics. Some of them are a fun break from the regular action, while some are annoying.

Fortunately, the game is very forgiving and arcade-like. If you die, you can respawn on the spot instantly, no matter what was going on, losing absolutely no progress, but a big chunk of score.

One major plus I have to give to this game: this is one of the few games in which I find boss fights not only fun, but a complete blast. In most video games, I tend to find boss fights to be tedious and repetitive. But The Wonderful 101 tends to treat boss fights as if they were levels, and diversifies the fights quite a lot. For example, one fight starts off with you fighting a giant mech in a volcano, before you then enter the mech and fight the individual piloting it, and then you ride the mech itself before entering a boxing match against another mech!

It's not a perfect game, but The Wonderful 101 is experimental, diverse, and fun. More games like this need to exist.

doctrainAUM Since: Aug, 2010
10/14/2013 00:00:00

So, it's old-school, but by doing things that newer games have wisely dispensed with. Not telling the player about major gameplay features (like something that happens after face cut-ins) is the most common criticism I've come across.

"What's out there? What's waiting for me?"
Azek Since: Oct, 2010
10/15/2013 00:00:00

But it does tell the player everything he needs to know. It just majority of player ignore hints or outright turn them off, only to complain that they couldn't get through a level later.

BonsaiForest (4 Score & 7 Years Ago)
10/15/2013 00:00:00

Actually, I didn't ignore or turn off the hints. But I did get stuck quite a few times.

I'm up for joining Discord servers! PM me if you know any good ones!
Azek Since: Oct, 2010
10/15/2013 00:00:00

So did i. But i figured it out. Is that really that antithetic to new-school of shoving tutorials in your face, if game expects you to think for a while?

Or just ask around on Mii Verse. That's what it was made for.

doctrainAUM Since: Aug, 2010
10/16/2013 00:00:00

I despise the thinking of "if you're having trouble, read a strategy guide or look online". No, a game should stand by itself, other than the instruction manual. It's better to know what to do thanks to countless tutorials, than to constantly stumble. If those tutorials treat players like idiots, it's because people have a tendency to skip them and then complain that the game makes no sense.

"What's out there? What's waiting for me?"
Azek Since: Oct, 2010
10/16/2013 00:00:00

^ So you're for agreeing with me ;)

doctrainAUM Since: Aug, 2010
10/16/2013 00:00:00

Uhh, no. I disagreed with everything you just said. How could I be seen as agreeing with you?

"What's out there? What's waiting for me?"
Elbruno Since: Nov, 2011
02/24/2015 00:00:00

This review sums up my thoughts pretty well. The game is wonderful, but it does a not wonderful job at teaching the mechanics to the player.

The player definitely has most of the tools at their disposal at the start (save for dodge and counter, which shouldn't be hidden in the store), but is not taught how to use them before throwing hell on them.

The best analogy I can think of is Portal if the player had been thrown at the final test chamber right at the start. This game needed some sort of "breather" starting level to properly teach the player how to use the mechanics to their advantage instead of hoping they figure it out under fire.

"Yeah, it's a shame. Here we are in an underground cave with all these lasers, and instead of having a rave we're using it for evil."

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