Would it be alright if I create a subpage for Dark Souls. That way there will be another page to discuss the difficulty of the optional bosses like Nameless King and Fume Knight. As opposed to That One Boss which only does the mandatory bosses
Optional Boss vs Superboss:
The article makes no distinction between boss fights that are simply optional and not part of the main story, and those legendary monsters that put even the regular Final Boss to shame. Even so, many gamers including myself consider those to be two distinct concepts. Should something be done about that?
Hide / Show RepliesI agree on this. The article itself seems to imply Superboss but I have seen many examples of Optional Boss as well.
"But they are much weaker than the SNES originals" Removed this remark regarding the Final Fantasy V superbosses. The battle scripts and raw stats were copied over and left untouched, so they're the same.
Hide / Show RepliesYou didn't need to put this here. Any time you alter the trope, everyone who is watching it gets the announcement.
Don't make me destroy you. @ Castle SeriesI wasn't sure, because sometimes people say they don't understand why their edit have disappeared and keep putting it back...
Fair enough. But when they are short like that, you can fit it in the edit reason box. If you need a paragraph, then it goes here. One thing you can do if you do need a paragraph is to put "check discussion page for details".
Don't make me destroy you. @ Castle Series
Seriously, we need better criteria for these, especially for games which are baseline difficult. The Souls Borne series in particular has tons of examples getting listed, most of which no reasonable series fan would call one. Being optional is just part of it, but the spirit of the trope is to focus on bosses whose main 'purpose' (and yes, here's where we enter "read the developer's mind" territory) is to be challenge rather than just, say, guarding some extra equipment.