Linking to a past Trope Repair Shop thread that dealt with this page: Trope Decay, started by ccoa on Aug 29th 2011 at 12:38:08 AM
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard FeynmanI don't considering teaching players how to play your game is a cfitical part of the development, however it is a trope that fades with familiarity.
Edited by iamnotcrazyjusteccentricI removed an example having to do with practiced strategies failing rather than controls. Here's the example:Super Smash Bros.. Brawl can do this just within itself. Try playing the Boss Rush mode on Intense so many times in a row that you become an expert at it, then switch over to any easier setting, even Very Hard. All those bosses that can't hit you on Intense will get a lot more hits in.
If this was a mistake please feel free to post it under fighters.
Edited by iamnotcrazyjusteccentricI've split off the Video Game examples to their own page because the page was sitting at about 411,000 characters, in danger of straining the memory limitations of the wiki software. See this thread for more details.
Beyond the beaten path lies the absolute end. It matters not who you are... Death awaits you. — Nyx"Tiddly Wiki, for instance, formats its pot holes as [[text|page to send to]], which is the exact opposite of most other Wikis."
That explains some odd formatting errors I fixed not too long ago! They had that layout. Poor troper.
My first word processing program was Word Perfect. (School computer.) Compared to that, Word was eeeasy. :p
Got one. While re-reading a print book while sitting at my laptop. (Book online: $X. Book from library: 3 wks free.) Trying to skip past a chunk of expository text in the hardcopy -by pressing the scroll keys on the keyboard.
There's some duplicate and triplicate subject entries here... not sure how to fix because a good chunk of the example text isn't duplicate.
Edited by 69.172.221.2 Coming back to where you started is not the same as never leaving. -Terry PratchettWhen I was a Halo newb and just started Halo: Reach, me and my skillful friend were going for an achievement in which he couldn't die during the entire level. After playing through 2 parts, the first of which we had spent about 45 minutes playing and replaying, we finally looked in the clear when attempting to get into his vehicle, I used Halo 3's vehicle entry button, meleeing my friend to death. Incidentally, if I had tried it later his shields would have been recharged, and he would have survived.
Will I be informed if people reply to my discussion post?Some of the examples in the video game section seem to be "Go from playing one game to playing a different game on the same console and WOW LOOK different controls."
An example being the Viewtiful Joe -> Super Smash Brothers Melee. Because clearly beat-em-ups have everything to do with whatever Melee is.
Maybe the only videogame examples should be for changes in the same series or for very similar games, like the Guitar Hero/Rockband example.
Hide / Show RepliesI agree, this page has waaaaaaaay to much complaining about different controls between different games of the same genre. That is not this trope, but it is like 1/2 the examples given, so it would take a lot of work. I think examples of 1 game having odd controls compared to every other game in the genre, or all games in general are OK, but the ones like "FPS #1 has square to shoot and L1 to grenade, and Unrelated FPS #2 has L1 to shoot and circle to grenade! OMG!" have to go.
Maybe there needs to be a general section for examples of differences across systems and regions?
Edited by aaeyeroThis topic seems to be completely tied to the button mapping issue. On a page linking to this (I think it was "Stop Helping me!") It also referred to the uther muscle memory issue: tapping the button like a madman and overshoot something (like dialogue) and forced to repeat it over again.
Is there another similar topic that should have been tied to? Or should I add that example, and my own contribution to this article?
Someone needs to clean up the video game section. The bit about some games using Circle as confirm and X as cancel or vice versa shows up at least a dozen separate times, often using the same games the previous entries used.
Hide / Show RepliesI cleaned up a little, but didn't see as big of a problem as you seem to be implying exists.
See you in the discussion pages.I may have been exaggerating. Still, it was sorta irritating to see several entries for, essentially, the same thing, each listed as if it was the first time it was brought up. Maybe it's just me.
Cut this bit...
- Hibernation does 'shut down completely'. It also does the system equivalent of a save state before the shutdown, which will be automatically loaded when the computer is turned back on and sees it there. The number of people that need to shut down without doing this is miniscule in comparison, and most of those only have to do it because some item of hardware is incompatible with hibernation... in which case whoever assembled the computer is supposed to have changed the default in the Windows options for the button to run a non-hibernate shutdown.
Sure, hibernation technically shuts down the computer, but that's overly pedantic considering that the two actions have very different results for the end user. If you turn on your computer after choosing Hibernate, you're automatically dropped back exactly where you were (not necessarily what you want to do), while if you choose Shut Down everything will start over.
Heapers’ Hangout Hide / Show RepliesTried to change the remaining bit to make it clearer.
Heapers’ Hangout
Linking to a past Trope Repair Shop thread that dealt with this page: We should do something for the video games, started by Medinoc on May 3rd 2011 at 1:06:31 PM
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman