The TVTropes Trope Finder is where you can come to ask questions like "Do we have this one?" and "What's the trope about...?" Trying to rediscover a long lost show or other medium but need a little help? Head to Media Finder and try your luck there. Want to propose a new trope? You should be over at You Know, That Thing Where.
- Show Spoilers
- Night Vision
- Sticky Header
- Wide Load
A game mechanic where having enough armor to nullify an attack's effect is considered the same as evading the attack or the attack missing. Rarely seen in JRP Gs, where the defense stat will usually reduce damage taken when an attack hits instead of being all-or-nothing.
For example, D&D 5e's AC (the threshold under which attacks deal no damage) takes both the character's agility and armor into account, so a Fragile Speedster and a Stone Wall could have the exact same AC and be equally hard to damage despite their completely different appearances and performance in combat (but the FS won't be able to take as many hits as the SW).