I just want something more stable than Oblivion.
Well he's talking about WWII when the Chinese bomb pearl harbor and they commuted suicide by running their planes into the ship.I... never found the game particularly engaging to be honest.
The term "Great Man" is disturbingly interchangeable with "mass murderer" in history books.Only thing I know about Oblivion is that it got good reviews, so its probably good game, but my friend though that everything except graphics and physics were better in Morrowind =/
I beat Arena back when it was first out, dicked around with Daggerfall until I got bored playing a vampire, played Morrowind until I became head of the evil wizard family and got myself an evil wizard bachelor pad, and then completely lost interest in the series.
Something about the generic-ness of these games makes me lose interest in their plots. The most fun I had with the series was making wacky spells, like the one that made me invisible, enemy repellant, and levitating at the same time. I would've never have beat the first game without that spell; the enemies in the last level were far too powerful and numerous.
"The secret we should never let the gamemasters know is that they don't need any rules." - E. Gary Gygax^ Morrowind was generic?
It disappointed me how they butchered Cyrodiil to not "confuse" people. Why not just set it in Hammerfall or something like that?
"Genius: 1% inspiration and 99% thuggery and concept theft." - Truthful Thomas EdisonHow is Roman Empire in China not an awesome idea.
Well he's talking about WWII when the Chinese bomb pearl harbor and they commuted suicide by running their planes into the ship.It was released 4 years ago...
Pathos: The art direction in Morrowind was great, I'll give it that much. Mushroom houses for the win, right? The problem was that the dialogue was shared between dozens of NP Cs; I could ask two people on different sides of the island about something, and they'd say the exact same thing. Not simply similar things based on shared knowledge, but the exact same thing. Further, the re-use of dungeons was painfully obvious as I went along. The main quest never even felt urgent compared to ingratiating myself into various organizations.
I get why this is and why it's difficult to do things differently in a sandbox game, but it just lost my attention shortly after accumulating the leadership positions in the factions I liked. Bad guy's never going to leave his volcano, why should I care?
"The secret we should never let the gamemasters know is that they don't need any rules." - E. Gary GygaxTo me, Oblivion seemed like it wasted a lot of effort on the wrong things. For instance, there must have been so much time involved in giving each beggar a unique set of behaviors—what and when they steal, what they do with the money you give them (ranging from buying a suit of armor to getting hammered), what diseases they give you if you fight them—and yet if you actually talk to them, they repeat the same things over and over.
Plus there's the levelling system. I cannot and will not forgive the developers for giving me cause to say "this was done better in Final Fantasy II."
That's Feo . . . He's a disgusting, mysoginistic, paedophilic asshat who moonlights as a shitty writer—Something AwfulSix years later, I still can't get past 25-40 frames a second. And that's on a vanilla save. Don't ask what I get with mods.
edited 29th Sep '10 2:54:53 PM by Beforet
You know what The Elder Scrolls needs?
That's right, a crafting system. Imagine if you could actually turn all that Vendor Trash into cool stuff!
"If you're out here why do I miss you so much?"MMM added one.
Well he's talking about WWII when the Chinese bomb pearl harbor and they commuted suicide by running their planes into the ship.All I want to know is whether or not this guy is a self-insert.
Oblivion. 60+ mods. Yes.
My latest liveblog.sorry, yes it has only been four years.
Oblivion holds a treasured place in my heart because i played it before Morrowind, and because it is just one of those games you get nostalgic over.
To those who don't like it, its an acquired taste. It is just mind boggling huge, but sometimes it lacks polish.
to those who don't like it because of the changes from Morrowind, that's a quick fix. Plenty of mods and of course, Shivering Isles is excellent.
I've started playing again because of the mods i never realized was out there. Dear god the mods.
-There's your basic overhaul mods to add creatures, armor, weapons, change the much hated leveling system, etc.
-combat revamps allowing decapitation, impalement, dual wielding, special moves, etc.
-More factions, including vampire clans and joining the imperial legion (with a new district to the imperial city!)
-New buildings- duh
-New npcs- the cities are getting crowded with all the mods i have now. I accidently ran into and set on fire a pirate named Jack Sparrow. I didn't even know he was in my game.
-New locations: Nocasto islands (about half the size of shivering isles), villages and towns, city extensions, and oh yeah, Elsewyr. that's right, Elsewyr. I think i spelled it right.
-Graphics extenders- Pretty!
-sooooo much more. I know i'm missing some of the good stuff.
The Blood God's design consultant.Ironically what's keeping me from Obleeevion lately is all the mods I'd have to install.
My latest liveblog.You know, I actually do enjoy Oblivion. Modding it that is. I like looking through a bunch of weird ones and then trying to figure out how to make them work together. It's the playing part where it loses me. I'm sure it would be very fun, if it didn't chug at 15-35fps with all the mods. And I have a pretty powerful machine, considering how old Oblivion is(though that might cause a problem by itself.)
I invested way too much time into it only to learn that I was leveling up the wrong way and had the difficulty slider too high, so I quit playing it. Still trying to find somebody that would buy it, too.
I guess I'm alone here, but I think Oblivion was great. First of all, I liked the voices, kind of the same way people like Two Worlds. Secondly, it did have bugs and failed at lots of things, but lots of those bugs were funny, or useful.
Additionally, you'd be hard pressed to find a game that had such a massive scale and so many options without being at least as buggy as Oblivion. And when I say many options, I don't mean in quests, cause those are pretty linear usually. I mean how you dealt with foes, or if you even did at all. You could paralyze them and run, you could make them love you, you could just plain set them on fire, or stab them in the face. One of my favorite things about it is that almost every skill can basically be the only one you use to survive fights, even restoration or alchemy or mysticism.
EDIT: Woops, didn't see how old this discussion was. Sorry!
edited 15th Feb '11 2:46:51 PM by TheToast7
You basically described Morrowind, Daggerfall, and basically every CRPG made before 2004 or so.
This is basically a 'Hate on Oblivion' thread.
Threadstarter seems to be a major Oblivion fan. I don't think it started as a hating thread.
I actually meant it to discuss Oblivion's various mods :P
The Blood God's design consultant.Don't mean to nickpick, but we're one month shy of five years. (March 20, 2006)
Jonah Falcon
Started up ES 4 again, and holy hell i got sucked right back in. Its getting obssesive how many mods i'm adding. You know it's bad when the game starts lagging on a brand new computer and the list of data files is longer than some of my college essays.
-also, this:https://www.youtube.com/watch?v=ZWuNf4gxwuM
yes i know it's from morrowind but it's still awesome.
They dont even need to make something new for the next elder scrolls gane, just remake Morrowind and Oblivion with Oblivion's fighting system and graphics.
The Blood God's design consultant.