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rmctagg09 The Wanderer from Brooklyn, NY (USA) (Time Abyss) Relationship Status: I won't say I'm in love
The Wanderer
#7851: Nov 1st 2014 at 11:53:57 AM

My apologies for taking so long to comment, I've been rather busy.

@Rakshi: It looks pretty good so far, though if you want to make titles you'll want to do something like this:

!! Notable Biology

Notable Biology

@James: I'd think the genus would stay static among morphs.

@Dibs requests: Go ahead.

Eating a Vanilluxe will give you frostbite.
GordonSchumway Since: Aug, 2009
#7852: Nov 14th 2014 at 7:44:23 PM

I was the guy who, back in July, wrote asking about why some of the articles seemed to contradict the source material. I wrote an article on the Slugma line that actually incorporated much more of the canon material. I tried contacting the guy who wrote the original Slugma article asking if I could update his version, but I never got a response. Hence I'm posting this again to ask if I could upload it:

Slugma Line

Morphs [Oak Catalog #]

  • Slugma [#218]
o Slugma is a large, bulky mollusk -at least as gastropods go- reaching up to 70cm tall at the head when it draws itself up. While mildly interesting based on size, Slugma's most striking characteristic is that its body is constantly glowing due to the unique nature of its circulatory system (see below). Slugma constantly glows a deep, rich red-orange, most noticeably in the dark. When they are exposed to considerable amounts of moisture, it evaporates instantly, bursting into steam and fog. Despite their slow speed and bodies, they are always moving. Rare cases are reported where Slugma take on a grey coloration; this may be due to impurities in their silicate bodies.

  • Magcargo [#219]
o The next stage in Slugma's life is distinguishable by a large, bulky "shell" of hardened skin stationed upon its back, which is in fact skin that hardens as it cools, with internal organs and circulatory systems that extend well into the heart of the shell. Pieces of this shell are constantly flaking and breaking off, often leaving a trail of soot-like debris in the Magcargo's wake. Flames will occasionally erupt from gaps in the shell as new skin grows and hardens on contact with air, causing the "shell" to constantly renew itself The rare "impurity" morphs are notable for varying shades of blue and purple.

Notable Biology

Slugma and Magcargo are almost unique among Pokemon in that they have material other than blood in their circulatory systems. While some Pokemon species do not have circulatory systems at all (such as the Grimer and Magnemite species), the Slugma species is the only one to have real, actual lava flowing through its veins. Based on autopsies of deceased specimens, these creatures are primarily composed of silicate matter and various other amounts of igneous materials and minerals that vary by location. This would account for the Rock-type characteristics that the species exhibits upon evolution, and also possibly for the fact that these creatures do not seem to need to have their magma "blood" circulate oxygen, water or glucose circulated through their bodies the way blood does for humans and the vast majority of Pokemon species.

Living specimens have been shown to be very hot to the touch, well above 100 degrees Celsius, as evidenced by water being turned into steam on contact. Some species also sometimes cause serious burns on contact. However, autopsies of deceased specimens have found that their internal temperatures are considerably hotter, with some calculations suggesting that live specimens may have internal temperatures as high as 18,000 degrees Farenheit, at least when they evolve to the Magcargo stage. However, it must be emphasized that this is only a calculation, as Slugma rapidly cool when they stop moving, a trait that is only accelerated by death.

Further analysis has also shown that Slugma's skin is both extremely flexible and extremely resistant to damage. In part, this accounts for their ability to move comfortably through the often rocky and rough terrain they inhabit, but it is also shown to be highly effective in regulating their external body temperature. Further evidence of this is demonstrated by a Slugma's evolution into a Magcargo. Evolution causes a Slugma's internal temperature to rise even more than before, and the newly evolved Magcargo hardens a large portion of its skin into a shell that cools on contact with air, before weakening and breaking off. Skin and heat are constantly disposed of both through the cooled skin and the flames that occasionally erupt as new skin grows in, allowing the Magcargo to regulate its temperature of its body.

Finally, one may note that Slugma and Magcargo do not sleep. This allows them to continuously circulate the magma within their bodies, as they will start to cool if they stop moving. In combination with their growing shells, the constant motion allows Slugma to maintain homeostasis in regards to their body temperature.

Courting and Childrearing

While both Slugma and Magcargo are lithophages (discussed later), they also require considerable amounts of heat, especially Slugma, which depends on geothermal vents for most of its heat intake to break down rock as well as breed. Both Slugma and Magcargo, as gastropod mollusks, are hermaphroditic, though this is considerably less pronounced than in most. They tend to follow a more "male-shifted" or "female-shifted" physiology, the only real difference between the two being sperm vs. egg counts.

A Slugma or Magcargo heavy with eggs will display them in large, thick bubbles upon its shell which incubate the eggs while rotating them gently to ensure proper temperature regulation. This phenomenon is known as being "in plume, " as the reproduction takes place with bursts of lava when the young have reached survival capability. Most of the hordes of young will harden and die, but those that survive keep close to other Slugma or Magcargo, but out of the way of their rasping radula to avoid being inadvertently eaten.

There was one case of a plume coinciding with a Numel/Camerupt migration wherein a young Slugma made itself very comfortable inside the cauldron-like humps of the bull Camerupt and irritated it by chewing on its rocky protrusions.

Habitat

Slugma are more dependent on location than Magcargo - an important part of their lifecycle. As they are smaller and less well-insulated, Slugma must spend their time in habitats rich in both geothermal activity as well as mineral resources.

Both Slugma and Magcargo are prolific in locations where geothermal activity is highest, and a satellite map of zones where plates meet will invariably coincide with a distribution map of Slugma/Magcargo populations. Colonies have been found on remote volcanic islands with no indication of how they arrived, for example. It has been suggested that Slugma travel through the Earth's mantle to reach new areas, although this only rarely done, possibly due to the need to maintain homeostasis in their bodies.

Diet

Both creature-types are primarily lithophages; that is, their primary matter intake is rock, which is slowly digested, broken down by their internal heat. The choice elements and minerals are absorbed and the waste products left behind as flakes of obsidian or lumps of granite. They are also attracted to sources of heat-trainers have reported that their Slugma will slowly walk around campfires or even on hot stoves, relishing the heat even if they do not consume it.

Hazards

Slugma are not recommended for beginning trainers. Touching them can cause painful, although rarely fatal, burns, and trainers may also be burned by the occasional burst of flame from a Magcargo's shell. However, they can be caught and stored in Poke Balls like any other Pokemon, and can be perfectly safe if the trainer knows how to handle them. Although the hot air around lava flows and volcanoes can prove very painful and even fatal to humans, the species' flexible and durable skins, as well as the shells developed by Magcargos, allows them to regulate their internal temperatures so that they generally pose no hazard to their surroundings unless actually touched. Trainers can use this to their advantage in Pokemon battles, as some Slugma can cause burns to any opponent that physically contacts them while attacking, while others will immediately thaw out of any attempt to freeze them.

Social Structure and Interactions with Others

Slugma and Magcargo tend to live in large colonies, though they are not particularly social creatures in and of themselves. As volcanic activity is unrelated to seasonal change, they can be found outdoors even in the winter so long as their surrounding temperature remains high. In particularly harsh conditions, Slugma may congregate around the colony's Magcargo, huddling together in an amorphous pile for warmth and heat.

Due to their habitat, Slugma and Magcargo rarely interact with many other Pokemon. Geodude occasionally wander around and reactions are generally mild until the gastropods attempt to rasp off a section of rocky skin. At this point, the Geodude generally flees, these being some of the few creatures it can outrun. Machop enjoy throwing small rocks at them and often compete amongst themselves to see how many they can hit. The Slugma tend to retreat behind larger and tougher Magcargo, which will discourage the Machop if struck.

Numel and Camerupt are an interesting case, and some speculate that their internal magma reservoirs are powered by microcolonies of Slugma feeding upon their rocky interiors. It may be becoming somewhat more discredited with the discovery that only Magcargo have such internal furnaces, though it is entirely possible that a different strain exists in a state symbiotic solely with Camerupt, similar to the clearly mutant Shellder existing with Slowbro.

Pytas Tyrant Lizard from Somewhere in space Since: Apr, 2014 Relationship Status: TV Tropes ruined my love life
Tyrant Lizard
#7853: Nov 20th 2014 at 5:57:29 AM

So is there a reason a lot of entries are just links to their write-ups in the thread? Could those just be made into actual pages, or is there something holding them back?

HammerOfJustice Since: Apr, 2013
#7854: Dec 1st 2014 at 9:07:00 AM

Can I do Venonat, Diglett, and Mankey? I already have Venonat mostly planned out, and I love Diglett. Mankey is just because it was the next one that had nothing for it.

Title test

edited 2nd Dec '14 9:48:41 AM by HammerOfJustice

If you're going to put up a review of something, MAKE SURE IT HAS A PAGE FIRST!
HammerOfJustice Since: Apr, 2013
#7855: Dec 2nd 2014 at 9:57:35 AM

Using this post to get mods' attention

If you're going to put up a review of something, MAKE SURE IT HAS A PAGE FIRST!
rmctagg09 The Wanderer from Brooklyn, NY (USA) (Time Abyss) Relationship Status: I won't say I'm in love
The Wanderer
#7856: Dec 2nd 2014 at 1:07:43 PM

Diglett and Venonat still have active Dibs.

Eating a Vanilluxe will give you frostbite.
GingerDixie Since: Nov, 2013
#7857: Dec 8th 2014 at 8:31:32 AM

Wanted to know if I could take a crack at the Chespin and Spritzee lines?

Tangent128 from Virginia Since: Jan, 2001 Relationship Status: Gonna take a lot to drag me away from you
#7858: Dec 8th 2014 at 12:46:10 PM

[up] Either, go ahead, but I advise picking one first.

Do you highlight everything looking for secret messages?
GingerDixie Since: Nov, 2013
#7859: Dec 8th 2014 at 10:49:57 PM

Alright, if I have to pick one first I'll go with the Chespin line. Here goes nothing~!


Chespin line

Morphs [Oak Catalog #]

  • Chespin [#650] Erinaceus ligneolae
  • Quilladin [#651] E. trunculum
  • Chesnaught [#652] E. loricatus

Chespin and their lineage are primarily bipedal, mammalian Grass-type Pokemon. Chespin are the basic (or, to be less precise, "child") form of this line, with an average height of 0.4 meters (1'04") and an average weight of 9.0 kilograms (19.8 lbs). It possesses an erinaceine face with a small snout and a red, triangular nose, and eyes that are primarily black or dark brown. It has two prominent, blunt incisors visible at the front of the mouth, which overlap a smaller pair on the bottom and are used to crack nuts and shuck off tough berry rinds.

It is plated with green armor that consists of a special wood reinforced with keratin, which is secreted naturally by the skin. It starts at the Chespin's head, enveloping the entirety of its skull save for the face and the ventral portion of the short neck, resembling a "helmet" that is topped by three normal leaves. This helmet is protected on the sides by four more leaves that can be stiffened using a specialized muscular system to form four incredibly sharp spines, which the Chespin can either use as a defense mechanism or in offensive attacks to spear opponents. This also extends down the dorsal side, protecting the Chespin's back and completely encasing its tail, the tip of which is denoted by a bright red marking. This tail marking is thought to be used as a warning, as an agitated Chespin will display it prominently before readying to attack.

Any part of the Chespin not covered in armor is covered in fur of two colors: dark brown on the arms and in three triangular patches around the "brim" of the helmet (two pointing inward from the cheeks and one pointing downward on the forehead), and light brown on the face, torso, and feet. As an additional weapon, the feet possess two long, sharp claws that the Chespin can use to deliver a slashing blow.


Quilladin is the first (or adolescent) stage of the line, standing at an average height of 0.7 meters (2'04") and having an average weight of 29.0 kilograms (63.9 lbs). Its body shape notably less well-defined than its previous morph, resembling a large egg topped with two long spines, one on each side of the head and also bear the same red markings on the tips as its tail. The head and torso are now conjoined together in a thick, wooden capsule that wraps the body completely until about the mid-torso, where the armor continues all the way to the tops of its legs on the dorsal side but exposes the abdomen on the ventral. A section cut out of the armor, resembling the tri-tipped fan of leaves on the top of a Chespin's helmet, marks the midline of a Quilladin, and the focal point of the individual when it curls up to protect itself. In this stage, armor also covers the dorsal side of the arms, allowing the Quilladin to tuck them in when rolled.

Like its basic stage, any part of a Quilladin's body that is not covered in armor is covered in either dark brown or light brown fur. Dark brown is the body's main color, covering the exposed torso, legs, and the underside of the arms. There are also two dark brown triangular markings on an otherwise light brown face, pointing inwards on the cheeks towards the snout, and a large tuft of dark brown fur spreading up from the forehead, sweeping up over the border of the armor on the top. Quilladin snouts are markedly longer and more prominent than Chespin's, though this morph still possesses the "buck teeth" of its previous stage.


Chesnaught is the second (or adult) stage, and the final morph of the line. It is within Chesnaught that the line gains the Fighting type and abandons its mostly hedgehog physiology, becoming quite ursine in appearance. Due to the markedly different appearance of this final form and the behavior of the line in general, there has been debate in the scientific community as to whether or not to place all three species in either the Erinaceus or Ursus taxonomical family. Standing at an average height of 1.6 meters (5'03") and weighing an average of 90.0 kilograms (198.4 lbs), Chesnaught is quite intimidating when compared to the cute appearance of its prior morphs. The keratin-reinforced wood armor that used to cover most of its body is now restricted to its arms, the top of its head, and the large shell that covers the Chesnaught's dorsal side.

Unlike the primarily dark brown color of its previous evolutions, on a Chesnaught it is limited to three places: the hand claws, foot claws, and a small tuft of fur along the top of the muzzle that resembles a smaller version of a Quilladin's crest. Instead, the main colors of this morph are cream, white, and green. Cream is the color of the fur spread thinly across the Chesnaught's main body, sparsely enough to reveal the thin, black striations that accentuate the thick bands of skin that encircle these parts of the body. While still the weakest part of the Chesnaught as a whole, these bands of thickened skin, paired with the morph's incredibly dense muscle mass, still give a reasonable amount of protection to compensate for the lack of armor in these areas, and has been compared as a form of "natural Kevlar". However, like Kevlar, this skin will break down after taking significant damage, and older specimens will have scarring in this area if it has won a number of fights.

Chesnaught has an otherwise white face capped with a cream-colored wooden "helmet" (which is not as prominent as Chespin's but still noticeable). Unlike its prior forms, Chesnaught loses its front incisors and instead gains the four separate canines more akin to a carnivore. Both sexes exhibit a noticeable white "beard" that runs along the jawline and continues onto the ventral side of the neck. There, it blends into a thick carpet of white fur that continues vertically down the chest and stops at the navel, marking the species' midline. In females, this fur is slightly wider at the top and tapers as it goes down, while males possess a wide, nearly straight line of fur. This is thought to serve as extra padding and protection for the individual's heart, stomach and lungs, and the wider spread in females is thought to offer the sensitive mammaries protection as well.

The shell of a Chesnaught is the defining characteristic of the species, and one of its most useful assets. It is mostly cream colored, with a thick green border on the outside and a thin red border lining the green one, giving it a rather striking appearance that evokes the image of a knight's cape. A triangular, green plate connects the shell on the bottom to the first two spikes that protrude from the individual's shoulders, the two focal points that permanently attach it to the skeleton and therefore make it unable to come off, while still keeping it loose enough to not restrict the Chesnaught's movement even further. There are six spikes altogether, running in parallel lines down the sides of the shell. Four smaller spikes protrude from the top and bottom, while two giant ones point to the skies above the individual. The largest spikes on a Chesnaught's shell have been recorded in excesses of 15.24 centimeters (6 inches) in diameter and reaching over 30.48 centimeters (1 foot) in height. All six spikes are razor sharp and have been proven to be the demise of Pokemon that attack primarily from above, such as wild Hawlucha and Talonflame.

Like Quilladin, a Chesnaught's arms are covered completely in armor, with the green dorsal side possessing a thicker plating of wood armor than the white ventral side. The paws contain three claws: two "fingers" and one "thumb" which has been observed to be fully opposable, as Chesnaught can easily interlock their hands and form fists. This species also has two spikes located on the green side of the armor near the wrists, which can be protruded while this species interlocks its arms to perform its signature move, Spiky Shield.

Notable Biology

As mentioned above, the signature trait of all members of this line is the presence of its specialized wooden armor. As well as providing excellent protection for the species (As is demonstrated in those that possess the Bulletproof ability, which prevents certain moves from damaging them and is denoted by an all-around tougher shell) the armor also performs the plant-like function of minimizing water loss, allowing the Chespin line to fare surprisingly well in arid or semi-arid climates. However, as this is not complete protection, it is still advised Trainers keep their Pokemon with regular access to water to minimize overheating, especially with the darker-furred basic and first stages that heat up more quickly.

As well as thick shells, all members of the species also posses protective spines on their armor, a trait which has been used by other scientists as grounds for their Erinaceus classification. These spines, while not as thickly carpeted on their bodies as other hedgehogs are, can range to be anything from simply modified leaves jutting from the shell (as is the case in Chespin) to thick, woody protrusions equivalent to the thickness and strength of a bull's horn (as is the case in Quilladin and Chesnaught).

Chesnaught are unusual in the line in that the backside is the weakest point on the individual. It possesses no armor or thickened skin at all and is the location of wide swatch of dense, spongy moss that must be kept in damp conditions at all times. This necessitates the nigh-invulnerable shell of the species, which not only protects its vulnerable back but also maintains the ideal humidity and light level for the moss to grow optimally. Moss that is allowed to dry out will cause the Chesnaught to act sick and irritable, often becoming destructive in severe cases, so trainers are advised to keep a close eye on its state when performing routine care on their Pokemon. It is still not quite understood what role the moss on a Chesnaught's backside serves, but it is generally agreed in the scientific community that it plays some sort of mutualistic role, most likely as an emergency nutrient source for hibernating specimens who do not gain enough weight prior to hibernation.

All three members of the species also possess incredibly tough claws; so tough, in fact, that fully grown Chesnaught specimens have been documented slicing through thick tree trunks like water. This, coupled with the incredible strength the species possesses in its final form, makes them a rather dangerous encounter in the wild, and it is highly recommended that one take special precautions when entering known Chesnaught territory.

Like all other grass-type starters, it should also be noted that most of this line possess the Overgrow ability, which allows them to draw extra power into their grass-type moves when under extreme stress.

Habitat

The Chespin line is concentrated mainly in the temperate deciduous forests of the Kalos region. While Chespin, especially cubs, are known to be able to climb trees and scale rugged rock faces, the two higher stages tend to stick to the ground thanks to their restricted dexterity and noticeably heavier builds, preferring to either seek out caves for shelter or, if all else fails, build or dig themselves a den.

Diet

The Chespin line is omnivorous, though the lower evolutionary stages (Chespin and Quilladin) will tend to favor plant matter over meat. Wild Chespin and Quilladin are foragers, tending to stick mainly to berry bushes, fungi, and wild roots and shoots. Chespin have also been documented climbing trees to retrieve honey from Combee hives, while Quilladin will sometimes gather around trees such as walnut and oak and take turns headbutting it, shaking loose the fruits to share among themselves in rare displays of camraderie.

Chesnaught, on the other hand, are quite the opposite. While they too will maintain the foraging habits of their lower forms, an adult Chesnaught will hunt for meat whenever it gets the opportunity, especially before and directly after hibernation. Wild Chesnaught have been known to prey mostly on cervids, and may also rustle cattle from nearby farms if wild game is scarce. Individuals hunt alone, singling out a weakened individual and pursuing it steadily until it is cornered, either against a rock face, a particularly dense patch of vegetaion, or in the case of domestic animals a fence. Once the prey has no chance of escape the Chesnaught delivers a crushing blow to the head by swinging one of its arms with outstretched claws, then closing in to bite the back of the neck, severing the spinal cord and ensuring the victims's death. Then, it will rip open the abdominal cavity before beginning to feed.

Chesnaught are also known to incorporate fish in their diet and will sometimes wade into fast-moving streams in order to catch them during particularly plentiful runs. However, this tends to be risky for the Chesnaught involved, as despite their sturdy build it is still possible for the current of the river to force them off-balance and sweep them away. Their heavy shell and dense body mass tends to make swimming incredibly difficult, if at all possible, so it is not uncommon for individuals swept downstream on accident to drown if deposited into bodies of water that are deeper than they are tall.

Hazards

Although they are widely distributed as one of Kalos's Starter Pokemon, Chespin are easily exciteable; a trait which must be taken into account when a trainer is first choosing their starter. An unruly Chespin may cause property damage due to the species' high energy levels, so discipline is crucial in the early stage. Clear distinction must be made when training a Chespin in what it can and cannot do, and reinforcement with favorite treats such as Poke Puffs or berries will help further motivate the Chespin to follow the ground rules laid down by its master.

However, no matter how well-trained a Chespin or Quilladin is, due to the rodent-like incisors both it and its first stage possess, it is inevitable that a domestic member of these species will gnaw on anything it can get its paws on in order to keep its teeth from growing too long. To keep personal or public property damage from occuring, it is highly recommended the trainer carry with them a spare scrap of wood for the Chespin or Quilladin to gnaw in order to maintain good dental health, and feed them unsalted nuts with hard shells such as walnuts, pecans and filberts as a regular part of their diet.

If raised and disciplined correctly, a Chesnaught is one of the most loyal and powerful Pokemon to have, protecting their trainers from any harm that may come to them. On the flipside, this is also why it is important to socialize them early on so that they do not perceive family, friends, or other teammates as threats to their trainer's well-being. As it is with all Fighting-types, it is important to note that no matter how well trained the Pokemon, and no matter how careful the trainer, accidents do happen. Therefore, it is important to remember that Chesnaught are one of the strongest and most dangerous Pokemon out there, and playful roughhousing or enthusiastic hugs can quickly turn into broken bones and hospital bills. Care must be taken, especially during heat and when checking the moss under their shells, as spooked or emotionally heated Chesnaught have been well-documented as the cause of many serious injuries and even fatalities.

Courtship and Childrearing

While all three morphs are capable of breeding in captivity, only Quilladin and Chesnaught have been observed breeding in the wild, and mating rituals for both morphs are exactly the same with few superficial changes. Wild females, or sows, go into heat during the summer, during which the evolutionary-favored males, or boars, begin to compete with each other for breeding rights. Due to the paucity of wild females a single Quilladin or Chesnaught boar may travel hundreds of kilometers just to find a suitable mate, and when two males meet during this time, it is often an invitation to fight.

Fights for mating rights among Quilladin boars are generally less lethal than ones among their higher stages, consiting only of wrestling matches that also utilize the spines on their heads, their claws, and their teeth. Fighting continues until one of them surrenders by rolling into a ball, and then the victor drives the loser away from the female.

Chesnaught boars put on a much showier display. Males will roar, charge, and grapple their opponents, using every part of their bodies to slash, bite, and claw at them in a ferocious attempt to make the other cave in first. Due to their enormous strength and stamina, it is not uncommon for Chesnaught fights to go on for hours, and many continue until the loser dies from their wounds. However, if this is not the case, the loser will usually surrender by presenting the back of his shell to the victor and tucking his head and legs in, similar to the gesture of male Quilladin rolling into a ball to show submission. Then, as it is in Quilladin fights, the victor will drive the loser away in order to take possession of the female.

Chesnaught and Quilladin are serially monogamous, remaining with the same male over a span of time that could reach anywhere from a few days to several weeks. The boar and sow mate several times during this period, with the female usually publicly displaying her interest during certain periods by moving her tail to one side, a practice that is known as "flagging". When this time period is over, the breeding pair part ways, leaving the sow with the sole responsibility of rearing the cubs.

From the moment of conception to birth, the gestation period for both species is about 8 months, and the sow usually gives birth during hibernation to litters of 1 to 4 cubs each, though in Chesnaught litters as high as 6 have been reported. They nurse throughout the hibernation period and emerge with their mother from the den in springtime, where she will continue to raise them until the cubs either reach 4 years of age or evolve into Quilladin, whichever of the two comes first. Because of the extremely protective nature of Chesnaught mothers, it is highly inadvisable to approach any wild Chespin, especially if it is young. As the species practices infanticide and it is not uncommon for Chesnaught sows to take down boars nearly twice their size and weight when they are threatening their cubs, attempting to capture a wild Chespin is always a terrible idea and has lead to many deaths by Pokemon attack in the Kalos forests over the years.

Social Behavior

Except for breeding pairs and sows with cubs, the Chespin line is usually solitary. The only events of groups gathering in the wild for functions outside of courtship are instances of Quilladin and Chesnaught occasionally foraging or hunting together, though many biologists simply attribute this to overlaps in each individual's home range. While maintaining a definite home range, this line is not strictly territorial, and seldom fight outside of mating season unless food resources are scarce.

In Human Culture

As is mentioned above, Chespin are the de facto Grass-type starter for beginning Kalos trainers, and are therefore widely used by those starting out on their Kalos League challenge. The entire line are sturdy, loyal to a fault, and dependable Pokemon when properly trained, and as such, are symbols of loyalty and perserverence throughout Kalos culture.


May add onto it later, but this is what I've come up with for now. I spent four goddamn hours on it. Goodnight.

edited 6th Jan '15 4:54:13 PM by GingerDixie

PinkCelebi [screaming in the distance] from somewhere on the Internet Since: Aug, 2011 Relationship Status: TV Tropes ruined my love life
[screaming in the distance]
#7860: Dec 10th 2014 at 11:51:10 AM

I am not sure if I missed it because holy shit it's huge or something, but if it's not there, you may like to point out the Overgrow and Bulletproof Abilities, and maybe Shinies; some articles do that.

edited 10th Dec '14 11:51:25 AM by PinkCelebi

"Screw it, I AM going to enjoy this game!"
Shadow6666 Since: Sep, 2011
#7861: Dec 12th 2014 at 12:27:52 AM

It's been awhile but here is my first draft of my Fletchling line article.

Fletchling Line

Morphs [Oak Catalogue #]

  • Fletchling [661] – Falco erithacus

  • Fletchinder [662] – Falco petroica

  • Talonflame [663] – Falco ignisagitta

Physical Description

The members of the Fletchling line are a trio of avian Pokémon whom all share the Flying type secondary typing. The juvenile of the line Fletchling possess primary Normal type characteristics and stands at between 23 and 37cm tall and weighs between 1 and 3kg though as always larger or smaller members have been seen. Fletchling has grey feathers on its body and wings ad white tips on its wings. Its head is covered in reddish-orange feathers with large black eyes, a long black beak and a yellow triangular marking behind each eye. They have a long black tail that ends at two points with a white ‘v’ shape just below the split. Its legs are long and thin ending in a foot with two forward facing toes and a single rear facing toe.

Upon evolution into Fletchinder it gains not just extra size but also swaps its primary Normal typing for primary Fire typing while retaining its secondary Flying typing. During evolution into Fletchinder its height more than doubles to between 60 and 80cm and its weight increases by almost a power of ten to between 15.3 and 17kg. Fletchinder retains grey feathers on its underbelly up to its breast while its top and head retain its reddish-orange colouring including a small pointed crest atop it head. Its wings now have black feathers with yellow on the wingtips. Its tail feathers have grown longer and now possess a second white ‘v’ shape above the split which is split between the two tips. Its beak has also lengthened slightly and gotten slightly thinner while the markings behind it eyes are also slightly longer.

The final form Talonflame gains nearly two feet of height during evolution bringing it to between 1.1 and 1.3m and gains about half again of its weight putting it at between 22 and 27kg. The feathers on Talonflame’s underside, legs and rear while its head and upper body remain reddish-orange with the tip of its wings being black. The underside of its body is dotted with ovular orange markings and its tail markings have turned yellow while a third has been added near the two tips. The crest on Talonflame’s head has lengthened while its beak has shrunk dramatically while becoming hooked with a yellow cere at the base. A black and yellow mask-like pattern has formed around its eyes while its legs and feet are no longer spindly and now large yellow talons extend from the shaggy feathers on its legs.

As with all species of Pokémon the Fletchling line has members that exhibit a rare phenotype that alters their colouring. As a Fletchling these members have brownish feathers rather than grey while their orange feathers are a slightly lighter shade than normal. These members also have brownish tail feathers and eyes in place of black and yellow wingtips instead of white. As Fletchinder these members also have brown undersides instead of grey while the normally orange feathers of its head and top are now closer to red in colour and the black feathers on its wings a closer to brown. As Talonflame like its two pre-evolutions the normally grey feathers are now brown while the black feathers on its tail and wings are a reddish brown and the orange feathers in its head and the top of its body are closer to red in colour.

Notable Biology

As part flying types all three members have wings allowing them to fly quickly and agilely to the point where Talonflame is in the top twenty fastest known Pokémon. As expected of flying types the bones of this lines members skeletons are incredibly strong and light with criss-crossing struts through a hollow centre providing strength.

Fletchling as a Normal type is unusual in that it doesn’t possess the unique flexibility of the type though it does possess a rudimentary pyro-sac. Upon evolution into Fletchinder the pyro-sac has become fully developed and Fletchinder is able to use the energy produced by the pyro-sac from burning food to move faster.

Talonflame is famous for its diving speed which can exceed 300km/h during a dive for prey making it the fastest living terrestrial being during these dives. Talonflame possess a third eyelid which spread tears and clears debris to protect its eyes during a dive. It also has powerful leg muscles that combined with the speed it reaches during a dive allow it to deliver a powerful kick.

The pyro-sac in Fletchling is connected to the pores of its skin allowing it to engulf itself in flames to charge its opponent and use the energy produced to increase its speed. In Fletchinder and Talonflame the fully developed pyro-sac allow them to unleash powerful torrents of fire or an explosive fireball.

All three members also possess powerful wing muscles allowing all three members to whip up powerful gusts of wind that can be redirected behind itself or even form a blade-like blast of air that is more likely to strike a foes weak spots. All three members are also the only Pokémon naturally able to coat its wings in ferrous-compounds and strike the opponent and the only Pokémon besides Skarmory to be able use this technique naturally.

There are two distinct sub-groups of these Pokémon. The first sub-group as Fletchling are resistant to actions and attacks that weaken its guard or would cause it to lower its guard either physically or psychologically. As Fletchinder and Talonflame this sub-group constantly pipe heat and flame from their pyro-sac to the pores of their skin which can cause burns in foes that make direct contact with Fletchinder or Talonflame. It has also been noted by scientists and registered breeders that the radiant heat produced by the members of this sub-group can help incubate Pokémon eggs kept in close vicinity to the Pokémon drastically lowering the time needed for the eggs to hatch.

The second and rarest sub-group possess incredibly powerful wing muscles which allow any move associated with the flying type to move faster than normal allowing the members of this sub-group to strike before any opponent not using a move that has a higher ‘priority’. Scientists still don’t fully understand how this ‘Gale Wings ability’ works but believe it involves the Pokémon manipulating air currents but are still studying Pokémon with this ‘ability’ to try to further understand the mechanisms involved.

Habitat

The three members of this line have differing but usually geographically close habitats. Fletchling usually live in woods and forests where their small size and superior manoeuvrability allows them to escape and hide from predators and hunt their prey. The woods and forests Fletchling call home are usually found around or near the base of a mountain or cliff close to where they hatched.

Fletchinder make their home in the more sparsely wooded areas closer to the bases and on the lower slopes of mountains and cliffs where their larger size gives them protection from the predators that troubled their previous form.

Talonflame make their nest on a ledge or cave on a cliff face or mountain edge which provide protection from predators and a vantage point where their eyesight allows them to easily spot prey. They will also nest on artificial ‘cliffs’ created by window ledges on high-rises and other man-made structures.

Fletchling are commonly found in Santalune Forest in the Kalos region and are commonly found in Route 2 and 3 on either side of the forest while hunting. Fletchling are rarely seen in the wild though a tourist attraction in Kiloude City has been known to have Pyroar within its boundaries. Talonflame are almost never seen in the wild by trainers due to their nesting places being treacherous if not impossible to reach and their incredible speed making them incredibly difficult to spot let alone catch.

Diet

All three members of the line are omnivorous to some extent with Fletchling and Fletchinder being insectivorous. Fletchling’s diet consists or around 40% invertebrates while the other 60% consists of fruits and berries.

Fletchinder has a diet that consists much more of insects than that of its pre-evolved form, while they rarely feed on fruits and berries, usually only when in the company of a trainer. They are known to hunt by setting tall grass aflame and swooping down on prey as it tries to escape.

Talonflame is almost completely carnivorous with them only eating berries when in the possession of a trainer. Talonflame’s diet consists almost exclusively of medium sized birds and has the most diverse range of avian prey of any bird. Talonflame will also prey upon any mammal smaller than itself if avian prey is unavailable.

Hazards

All three members of the Fletchling line can be dangerous with sharp beaks and talons as well as their mastery of flames and wind combined with their relentlessness in battle making them formidable attackers. Despite this this line is relatively harmless due to it being rare for any member to attack unprovoked.

Fletchling are the least dangerous of the line usually being very docile and friendly and will only ever attack if severely provoked or to defend their chicks and nest.

Fletchinder is slightly more dangerous due to being slightly more aggressive and the fact that once its flame-sac heats up it gets more and more excited and into the battle.

Talonflame are incredibly dangerous and will defend their nests fiercely if threatened using their speed and mastery of the wind and flames to fend off attackers often before the attackers know they are there. Due to the highly dangerous and precarious locations Talonflame make their nests this can cause deadly accidents if an unsuspecting mountain or rock climber unknowingly comes near a nest. Due to this notices are posted on mountains where Talonflame are known to be nesting, but it is always recommended to stick to official trails when mountain climbers and for rock-climbers to check with authorities for known nesting locations on the mountain before setting out.

Social Structure

All three members of the line are mostly solitary in lifestyle usually only spending time around their mates and young. All three members of the line will aggressively defend their territory from other members of the species and other intruders.

Courting

While both members of this line are capable of breeding in captivity, in the wild it is usually only Talonflame and occasionally Fletchinder who breed.

The members of this line are sexually mature at one to three years of age but I healthy populations will breed after two to three years of age. A pair will mate for life and return to the same nesting spot annually.

The courtship flight includes a mix of aerial acrobatics, precise spins and steep dives and the male passes prey it gas caught to the female while in mid-air. To make this possible, the female actually flies upside-down to receive the food from the male’s talons. Within a breeding territory a pair may have a number of nesting ledges.

The date of egg-laying varies according to locality but s usually from late winter to early spring. If the eggs are lost early in the season the female will often lay another clutch. The female usually lays three to four eggs but sometimes as few as one or as many as five are laid at a time. The eggs are incubated for 29-33 days mainly by the female though the male will help with incubation during the day.

The chicks fledge (when the feathers and wing muscles have developed enough to allow flight) 42-46 days after hatching but will remain dependent on their parents for up to two months.

In Human Society

The members of the Fletchling line, Talonflame in particular have a long history with humans. Fletchling are often depicted as a symbol of spring with a number of poems demonstrating this association. Fletchling are also the inspiration for a small number of popular songs.

Fletchinder’s most well-known impact on human society is as the hero name-sake of a number of DC comics characters most of whom have a history as a sidekick for one of their main heroes.

Talonflame has had a significant impact on human society and has been used by humans in hunting for over 3000 yrs. and is believed to have been first used for such in the court of the ancient Kalos king who fired the ‘ultimate weapon’. Its advantages over other birds of prey include not only its athleticism and eagerness to hunt but its ease to train for the sport.

In more modern times tame Talonflame are used at airports to scare away birds and prevent bird-plane strikes.


Written by Shadow6666

Comments etc welcome. There are some parts I'm of two minds about.

edited 12th Dec '14 12:30:25 AM by Shadow6666

Beware the shadows. You never know what might be waiting to strike.
HammerOfJustice Since: Apr, 2013
#7862: Dec 13th 2014 at 1:49:59 PM

I asked the guy who had dibs on Venonat if I could have it and he agreed to let me do it, so here is my article.

Morphs

Venonat [#48]

Venomoth [#49]

Physical Description

Venonat is a bipedal, insectoid Pokémon. They are generally about 1 meter tall. Venonat have two large red eyes, and two antennae that sprout in between them. It has stubby forepaws resembling a Psyduck’s webbed feet. They are covered in a thick, violet hair. Venomoth does not resemble Venonat. Instead, Venomoth gains an elongated body, with two pupiled eyes and six small legs. It also has horns atop its new face. Wings now sprout from its back, and its wingspan has increased the size of the Pokémon to about 1.5 meters.

Notable Biology

Venonat’s most notable features are its eyes. The eyes are divided into plate-like structures, from here on dubbed “mini-eyes”, with each functioning on a separate wavelength. This structure affords Venonat its famed “Radar Eye”, and allows it to see through obstacles, such as trees and boulders. It also allows Venonat to spot many of its predators before they are in range. Venonat has no control over which of its “mini-eyes” sees which wavelength. Different Venonat therefore have different specialties. One may have a focus in X-ray sensitive mini-eyes, another in the infrared region. These mini-eyes do not follow Mendelian inheritance, and appear so far to be determined instead by micro-variations in Egg temperature. This was discovered when a breeding pair of Kanto Venomoth produced Venonat with eye patterns more typical of Hoenn during their Trainer’s vacation to the Seafoam Islands. Venonat are also covered in a thick, violet hair. This hair allows them to pick up vibrations with ease. It also shields them from the view of other Venonat, functioning in a similar way to radar shielding. Upon evolution, Venonat trades its eyes for a set of wings. Venomoth scatters scales from its wings in attempts to scare off predators. These scales are mostly harmless, unlike those of a Butterfree. Venomoth instead releases powders from its abdomen. The scales of its wings may become contaminated by said powders and therefore have a mild effect upon contact which should wear off after a few minutes. The contaminated scales can be identified by the color. White scales are harmless. Ones with a deep violet discoloration are poisonous, pale yellow discoloration indicates a paralysis agent, and a general anesthetic powder is found in lavender scales.

Habitat

Venonat inhabit thick forests. A Venonat will choose a tree, most often an evergreen, as deciduous trees make poor shelter, deep in the forest to make its home. It will not attempt to guard the tree if a larger Pokémon comes along. Instead, it will cohabit with the new Pokémon, bringing it food occasionally in order to appease it. Many Pokémon seem to seek out Venonat trees for this very reason. Venomoth are more mobile than Venonat. Venomoth are also free of Venonat’s thick hair, allowing them to move to warmer climates. Despite this, they are rarely found outside their home forests. This may be because the home forest is most often dry as opposed to humid. In humid climes, a Trainer must be careful to dry their Venomoth’s wings and abdomen, lest the powders clump together.

Diet

Venonat are mainly herbivorous, but they occasionally supplement with smaller insects. In extreme cases, where food is scarce, they may prey upon fish Pokémon, such as Remoraid. Consult a Pokémon Breeder if your Venonat starts displaying aggressive behavior, as this may mean its diet is lacking vital nutrients. Venomoth are complete herbivores and require no feeding from the Trainer. The Trainer need only let them out to graze. However, they do enjoy the occasional fruit.

Hazards

Venonat are not dangerous. Its claw-like hands are not sharp and it would rather offer food to stronger beings for protection than attempt to attack. However, Trainers would do well to remember that it can scatter the various powders (Poison, Sleep, Stun) and has mild psychic abilities. Do not leave it unsupervised around children under age 5. Venomoth are calmer than Venonat, being able to reliably assess threats. Children of any age can be left unsupervised around them. The mild toxin in their scales can actually help build resistance to the various powders. If angered by some means (threatening its Eggs, for example), it will scatter all powders at once and then toss the offending party around with its Psychic attack.

Courting and Childrearing

Venonat do not breed outside of captivity. They are not infertile, but rather, it is impossible to tell the males from females without the aid of human technology, excepting the period immediately preceding evolution. In the hours preceding evolution, the female’s hair becomes a light lavender, whereas the male’s remains the same shade of violet. Venomoth emit a scent from their horns that is determined by gender. Venomoth courting is similar, but by no means identical, to that of Butterfree. Various males will approach a female. Oddly enough, the occasional Butterfree is seen attempting to court the female Venomoth. As Butterfree is a viable suitor, the Venomoth leave it alone and allow it to attempt courtship after correcting one thing. The Butterfree will initially attempt to court the male Venomoth, due to its scent being similar to that of a female Butterfree. The courting party must be even. If it is odd, then through some yet to be determined signal, a male flies away, and may not attempt courting that particular female during the current breeding season again. Occasionally, this results in a Venomoth being sent away even though there is a Butterfree attempting courtship. The various male Venomoth then pair up and begin an aerial mating dance. After a pair finishes its dance, the female gives off some other signal (perhaps the same one), and one of the males flies away. This continues until two males are left. Butterfree often make it to this stage because of their high aerial maneuverability. The two males then begin battle. This battle always begins with the two remaining males showing off their powder moves. If neither male backs down, more physical combat begins and the winner takes the female Venomoth as his mate. Venomoth pairs always produce one Egg. The Egg is placed within a high tree hollow, out of most predators’ reach. The Egg always hatches into fraternal twin Venonat. Venomoth breeding pairs defend the Eggs and the newborn Venonat with extreme ferocity. During this time, the breeding pair will have enhanced strength toxins. Avoid Venomoth that seem to be hovering near a tree that does not appear to be a food source. After about a month, the Venonat are ready to go off on their own. Parents recognize a Venonat as their child until it evolves, upon which it enters into the social hierarchy of the Venomoth.

Social Structure

Venonat have no social structure. They are largely solitary, save for with which Pokémon chooses to cohabit their tree with them. A proper swarm of Venomoth is a multiple of 16, plus 1. There is a simple hierarchy to their interactions. [Kanto] Venomoth have been observed to have four social classes. There are the searchers (min 4), who seek new food sources. Second are the warriors (min 4), the powerful non-breeding/infertile Venomoth, who defend the swarm from predators with their life. Third are the breeding pairs (min 2, two male, two female). There is always one breeding pair for every two warriors. Fourth are the delegators (min 4). These Venomoth decide which searcher to follow, which Venomoth are allowed to become breeding pairs, and which Venomoth are placed as warriors. There is also one Venomoth in the swarm that has no duties, and is treated as a royal human would be. It is not in a separate social class. Rather, it is without a class. Generally, it is an elderly Venomoth that cannot perform any of the other tasks. A warrior-class Venomoth is often elevated to this status when the “royal” dies. The dominance structure follows as such: WarriorsSearchersBreedersDelegatorsRoyal. Parentage does not determine which swarm a Venomoth will join. A Venomoth joins a swarm by approaching a delegator-class Venomoth and doing a small dance. The delegators then meet and determine where in the hierarchy the new Venomoth will be placed. Often, new Venomoth become searchers or warriors, though rare cases immediately become part of a breeding pair.

In Human Culture

Venonat are an integral part of a popular Unova urban legend involving the rare mineral known as a Moon Stone. The legend goes that if you give your Venonat a Moon Stone at high noon on the summer solstice, it will evolve into a Butterfree. It is easy to see how this legend began, as they are very similar in physical appearance. Their genetic makeup tells a different story. Venonat and Caterpie (the pre-evolved form of Butterfree) do share a common ancestor, though it was millions of years ago. In fact, a third, oft-overlooked Pokémon also shares this ancestor. The third Pokémon is Yanma. Said ancestor is Yanmega. Yanma is obviously a more direct descendant, being able to access its primordial form by the learning the move Ancient Power. Venonat split off from this line long before Caterpie did. This led to Venonat keeping the large eyes and small fangs, whereas Caterpie’s remaining resemblances are its green, segmented body and its red Yanma-like feelers.

If you're going to put up a review of something, MAKE SURE IT HAS A PAGE FIRST!
rmctagg09 The Wanderer from Brooklyn, NY (USA) (Time Abyss) Relationship Status: I won't say I'm in love
The Wanderer
#7863: Dec 15th 2014 at 1:00:10 PM

@Chespin: If they're as difficult to handle as a base morph as you state, why are they made starter Pokemon? Any Pokémon with that distinction would have to be extremely amenable to training. I'm also not exactly sure why you'd go with Ursus for their genus when the Chespin Line are based on hedgehogs, which also leads me to add that perhaps you could add a little more stuff regarding RL hedgehogs to Notable Bio. It could also use an In Human Culture section.

@Venonat: I honestly doubt that Yamna would be that close a relative to Venonat and Caterpie, even if the divergence was millions of years ago. They'd probably be related in the same way a Caterpie and a Heracross are related.

Eating a Vanilluxe will give you frostbite.
PinkCelebi [screaming in the distance] from somewhere on the Internet Since: Aug, 2011 Relationship Status: TV Tropes ruined my love life
[screaming in the distance]
#7864: Dec 24th 2014 at 12:06:16 PM

So I've seen the Tentacool article, and it's kinda poor. Nobody seems to have dibs on it, so I could try to give it a shot if nobody has anything against. (If I fail, then oh well).

"Screw it, I AM going to enjoy this game!"
rmctagg09 The Wanderer from Brooklyn, NY (USA) (Time Abyss) Relationship Status: I won't say I'm in love
The Wanderer
#7865: Dec 24th 2014 at 1:02:24 PM

You can do it.

Eating a Vanilluxe will give you frostbite.
PinkCelebi [screaming in the distance] from somewhere on the Internet Since: Aug, 2011 Relationship Status: TV Tropes ruined my love life
[screaming in the distance]
#7866: Dec 24th 2014 at 1:44:31 PM

Tentacool Line

Morphs [Oak Catalog #]

  • Tentacool [72] - Pulmo venenum
  • Tentacruel [73] - Pulmo saevus
Tentacool is classified as box jellyfish Water- and Poison-type Pokémon, on average reaching 90cm (2'1") in size and 45 kilograms (100 lbs.) in weight. Its body is composed mostly of water, which is held together by the clear, almost-transparent belllike structure that gives it a blue tint. On this structure there are located a pair of eyes, three red gem-like organs - two larger on its sides and one smaller in middle and Tentacool's main weapon - two tentacles coming out from inside of the bell.

Upon evolving into Tentacruel, it becomes much larger, averaging at 160cm (5'03"), although its weight doesn't increase too much, averaging at 55kg (121 lbs.). Aside from gaining many tentacles, it also gains 2 pincerlike appendages. Although it has many tentacles, most are hidden within its body, with about 14 exposed in normal occurences.

Like all other Pokémon, these species have rare morphs of different colors. Tentacool gems turn a shade of sea green while the bell is tinted a pale violet. As Tentacruel, this causes them to produce less pigments than a normal Tentacruel, resulting in a pale blue body, pale amber tentacles and dull, grayish green gem.

Notable Biology

Tentacool's tentacles are covered in cells that secrete its poison and have microscopic harpoonlike structures that are used to spread the venom. Tentacles can extend up to 5m (16"), although most of the time they're nowhere that long. The water held inside this Pokémon's body absorbs and refracts sunlight, which can be later used. There is no kind of respiratory system within this Pokémon, as the bell structure is thin enough for the Pokémon to receive oxygen by diffusion. The red gemlike organs on its body are shown to glow bright when it feels intense emotion.

Tentacruel is mostly similar to its previous stage, although its body is larger and much stronger. Its venom and poison are more effective than those of Tentacool, and it has shown a partial ability to adapt itself to opponent, such as changing effectiveness of attacks on it.

Early scientists often thought them related to the prehistoric Omanyte line, until they were actually captured and studied. Recently found fossil evidence shows Tentacool to be at least as old as the Omanyte line, however. Research has proven that, to a certain degree, Tentacool and Tentacruel are also related to the Corsola species.

Both morphs move around by rapidly expanding and contracting their bell-like structure, pushing water and propelling themselves. Due to being composed mostly of water, prolonged stay out of water will cause them to dry and eventually die from dehydration.

There are 3 known submorphs of Tentacool and Tentacruel. The first one has developed a thin, protective coating around its body that negates any external attempts to decrease its combat abilities, such as lower its accuracy through Smokescreen. The second one has developed its poison and venom to the point where its entire body is toxic in one or another way, causing any attempts to use a draining move hurting the user instead of healing him. The last, most rare submorph has developed its bell structure to be able to store any water it may gather for later use, such as to rehydrate itself if needed.

Habitat

Tentacool are found in bodies of water, be it salty water or freshwater, although they're most likely to be found out in ocean current than other places. Due to this preference, the largest population of these is found in Hoenn. Some other common sightings are in the Kanjoh and Sinnoh regions as well as Sevii archipelago. There have been reports of these species found in Kalos region, but they're nowhere as often as in other places. Tentacruel meanwhile, are found exclusively in oceans; wild Tentacruel is a few and far between sight, and more dangerous than its brethren. However a particularly strong weather may cause either morphto wash up ashore on beach.

Neither of species is found naturally in the Unova region, where their place in the local ecosystem has been filled by a related species of Frillish and Jellicent.

Diet

This morph line feeds on plankton through filter feeding as well as smaller fish via hunting. It is also capable of storing sunlight, although whether it can perform some kind of photosynthesis or not is still up to the debate. Tentacruel are found to be more agressive hunters than Tentacool.

Hazards

As stated before, this line is capable of using poison and venom. The poison in its tentacles is used to temporarily stun prey, afterwards which the harpoonlike structures pierce through its body, spreading venom inside it to weaken the victim. A whip of their tentacles is shown to leave a stinging feeling and red marks. Unless the species are the toxic kind, they're usually safe to grab anywhere that's not tentacles.Trainer's Note  The greatest advantage of this line is the fact that underwater, they camouflage very well with it and are usually unseen until the attack. There also have been reports of Tentacool swarms jamming buildings which involve water's current in their work, such as watermills. Tentacruel are that more dangerous than Tentacool because of the fact they can use their pincerlike appendages to grab anything not strong enough to break their hold. Their many tentacles can also be used to create a barrier blocking their victim from escaping. Tentacruel's venom is lethal in smaller doses; due to these factors, they are capable of kidnapping or killing an adult human. These dangers have caused people to keep up nets to prevent them from coming into swim areas.

Courting and Child Rearing

The peak breeding season is early spring, when large swarms consisting of even up to thousands of individuals, gather in warm iodine-rich waters to spawn. Once the eggs are laid, the parents will swim back out to other feeding grounds. Upon hatching, the microscopic jellyfish are on their own.

Social Structure

Tentacool and Tentacruel live in large swarms that float throughout the shallow seas in all areas. There is little actual structure to them, as the swarm goes where the food is.

In Human Society

Most people know about Tentacool or Tentacruel via one or another way. Besides being used by Pokémon Trainers, some people own them as pets.Trainer's Note  Of note is also their reputation of causing a large array of problems to various Trainers (among them painful stings or causing annoyance), their infamy rivaling that of Zubat's. In some parts of the world, Tentacool are considered a delicacy.

A Tentacool was involved in a short story called The Adventure of a Tentacool, part of the series about famous detective [Sherlock Holmes]. Additionally, the mascot of the [Metroid] video game series bears certain resemblance to them.


This is a combined effort of: bits from older version of article and about 3 tabs of Wikipedia articles (Box jellyfish, Jellyfish and Portuguese Man' o Warnote ). Probably requires some rectifying either way, ain't no biology expert.

There's also fact of Frillish being found in Hoenn after Primal Reversion, so technically it is found within the same region as Tentacool, but that could be species invasion.

PS. Added In Human Society section and updated Hazards.

edited 6th Mar '16 1:16:08 AM by PinkCelebi

"Screw it, I AM going to enjoy this game!"
GingerDixie Since: Nov, 2013
#7867: Dec 31st 2014 at 10:07:49 PM

@rmctagg09: I didn't mean to imply that they're that much harder to handle than the other starter types, just that their rowdyness should be taken into consideration when choosing starters. I'll edit my post to make that a bit more clear.

As for why I've classified them in the genus "Ursus" rather than "Erinaceus" (The genus of hedgehogs) was due to a headcanon I had of them being more of a mix between the two. I am aware that Chespin and Quilladin are more hedgehog than bear, but there is still the fact that a Chesnaught's long claws are more akin to that of bears, and they have incisors more closely resembling those of a bear's. However, I do concede that canon states otherwise, so I will likewise be editing my post to better resemble this.

rmctagg09 The Wanderer from Brooklyn, NY (USA) (Time Abyss) Relationship Status: I won't say I'm in love
The Wanderer
#7868: Dec 31st 2014 at 11:18:00 PM

Alright.

Eating a Vanilluxe will give you frostbite.
GingerDixie Since: Nov, 2013
#7869: Jan 6th 2015 at 10:21:52 AM

Alright, started editing/cleaning up/adding things to my Chespin Line article. Next in my queue is Spritzee line. Gonna lay the groundwork of it here, but come back to in when I'm done with Chespin.

Spritzee Line

Morphs [Oak Catalog #]

  • Spritzee [#682] Butleo incensum
  • Aromatisse [#683] B. odoratus

The Spritzee line are an evolutionary line of scent-creating Pokemon that bear a vague resemblance to mythical griffons. The initial morph, Spritzee, is a bipedal (though it remains almost constantly airborne as its feet are too small to carry it long distances), pink, feathered creature, standing at only 8" high (0.02m) and weighing only 1.1lbs (0.5kg). It had large red eyes framed by two thick, black lashes, purple feet, and a silver face and beak. It possesses two wings, though it appears not to flap them very often; instead, it uses them as sails to change direction as it drifts on wind and air currents, not unlike the flight abilities of the Cottonee line. On it's head, it possesses a large, curled tuft of very fine feathers that are the source of its scent, and two very small ears that are denoted by very small, pointed feather tufts on either side of the head.

Aromatisse, the first and final morph of the line, is much bigger at around 2'07" (0.8m) tall and weighing in at 34.2lbs (15.5kg). It loses its wings upon evolution, in turn gaining stronger legs and a large "skirt" of pink fur around the midsection of the body, which in some specimens can be up to 6 inches thick. This mark's the body's mammalian half, and the structure of the body from the chest down has been compared to that of other felid Pokemon, such as the Shinx or Litleo line. On the back of this Pokemon's body, a black, bow-shaped structure rests on top of the skirt. This structure was initially believed to be the Pokemon's tail, but upon further examination, it was discovered to be the regulatory organ, connected directly to the brain by plexus of nerves and sensitive hairs that allows Aromatisse the versatility of scents it can create. It should be noted that the organ itself and a small portion of the Pokemon's backside is very sensitive, so special care must be taken when grooming this Pokemon as to not accidentally nick this organ or any of the nerves around it that are close to the surface of the skin. Not only is this extremely painful for the Pokemon, but injury to the area can also release very strong odors that have been known to knock unsuspecting trainers out cold.

The plumage of the body's avian half turns deep purple, and in place of its wings, the morph possesses two arms with three claws on each hand. Aromatisse retains the red eyes, black lashes (though there are three instead of two) and silver face of its prior evolution, but loses the tuft of feathers on its head for two large, pointed ears that have a slight wave to them, with two smaller tufts at the base of each one. It should be noted that due to the enlargement of the ears, Aromatisse has incredibly acute hearing and can be easily startled by loud sounds.

Notable Biology

As mentioned above, this line is most well-known for their scent-creating capabilities, earning them their names as the "Perfume" and "Fragrance" Pokemon, respectively. It is so characteristic of their species, in fact, that nearly everything about them is contained in their scent: their territorial range, the members of their social group, what they eat, and even their age and genders can all be determined from their natural, unaltered essence; which is as unique to each indivudual as a fingerprint. Female specimens tend to have fruity, flowery smells and were generally more desirable by medieval Kalosian women as a result, while male specimens release a musk that is similar in smell to aftershave or cologne.

Each Pokemon's scent is contained in a special, oily substance similar to human sebum is secreted from the skin by special glands in certain places on the Pokemon's body; the exact location of these scent-making glands depends on the morph. In Spritzee, the glands are very small and are contained beneath the tuft of feathers on the head, causing the feathers in that area to feel slightly slick to the touch. Unlike Aromatisse, Spritzee cannot change their scent, making them easily identifiable by their natural essence when in social settings and aids in regrouping efforts when a flock goes out to forage or hunt.

Aromatisse, as mentioned above, possess their scent-making glands on their backside, with the highest concentration within the bow-shaped regulatory organ that also allows them to change their scent. This small dorsal area on and around the "bow" is referred to throughout the scientfic community as the odor plexus, and is a subject of multiple scientific tests designed to help humans better understand how this complex works and its role in the social behavior of this morphological line. Currently, it is understood that minute hormonal changes are the main catalyst of an Aromatisse's ability to mimic a wide array of scents, as studies have shown that the regulatory organ has the ability to convert impulses sent down the central nervous system and release them as chemicals that alter the composition of the scent-oil. Exactly how the regulatory organ does this is still a major topic of research, though many theories have been proposed, such as the organ acting as a sort of auxilary brain that has separate control of the actual scent glands.

Habitat

The Spritzee line are native to the central plains of Kalos, dwelling both in the trees on the outer edges of forests and within beds of wildflower which their evolved forms will sometimes mimic the scent of when calm and resting. It is also not uncommon to see flocks lingering around human settlements, as both species are primarily scavengers and will feast on human scraps whenever they are available.

Diet

Both morphs of the Spritzee line are omnivores, with a slight carnivorous slant. As mentioned above, they primarily practice scavenging behavior, and a few wild flocks have been observed subsisting entirely off of human leftovers. However, it should be noted that as diet does play a role in determining these individual's natural essences, those who live near urban settlements will have more powerful, if slightly less pleasant fragrances surrounding them. For this reason, occassionally large flocks will be driven from the area and relocated to a more natural habitat, and suburban neighborhoods located in the Spritzee line's home range are strongly encouraged to dispose of food scraps properly to discourage these species from flocking nearby.

Hazards

In the wild, these species are generally docile and friendly to human contact, with many reported instances of Spritzee perching to rest briefly on the shoulders of travelers before fluttering away. However, while there are not many confirmed reports of either Spritzee or Aromatisse acting particularly aggressive to humans (aside from nesting flocks, mentioned below), it is advised that no one approach a resting wild flock of either morph unless absolutely necessary. As mentioned above, Aromatisse have acute hearing and can be startled by sudden noises, and when stressed, the species can create scents so repugnant that it has been known to cause respiratory attacks in humans, even in well-ventilated areas.

Special care must also be taken if there is no way to avoid approaching nesting flocks, as these species invest significant parental care in their young and will not hesitate to drive off intruders by any means necessary. Although not very large in stature, male and female Aromatisse have been known to easily fight off large Pokemon such as Goodra and Haxorus when their young are endangered, and thus can easily take down any unprepared human they perceive as a threat.

In captivity, it is important to keep the species strong scent in mind when keeping it indoors, especially when the morph in question is Aromatisse. It is strongly recommended that if your Spritzee or Aromatisse is kept indoors, to crack open windows and air out the house every so often so that the buildup of scent does not accumulate to levels that would cause respiratory attacks. Additionally, it should be noted that Aromatisse are just as prone to clawing furniture as normal felid Pokemon are, and can be provided scratching posts to hone their talons on just like any other captive felid Pokemon.

Courtship and Childrearing

While both morphs are documented as capable of breeding, in the wild, only Aromatisse will breed naturally. They breed for life and are amazingly loyal to their partners, engaging in many behaviors that scientists have noted having very similar connotations as human public displays of affection. When courting for the first time, a sexually mature Aromatisse female (called a hen) will engage a male (called a tiercel) and attempt to woo him by enhancing her natural scent. If the tiercel approaches her, the hen will then proceed circle him, steadily coming closer and closer while making noises that are comparable to a pigeon's coo. If the male is interested, he will increase his own scent as well, and then couple will sit down and preen each others feathers and fur in a session that may go on for several hours before mating.

This line's reproduction is quite unique, combining the reproduction methods of mammalian Pokemon with distinctly avian childrearing. Aromatisse hens have a gestation period of two months, after which they will give live birth, usually to about one or two chicks (though there have been litters as high as five have been reported). Newborn Spritzee are blind and covered with a very thin layer of pink down, and depend entirely on their parents for the first few weeks of their lives. Both the mother and the father take part in caring for the children, feeding them off of crop milk until they are old enough to ingest solid food.

It is believed that flying in Spritzee is an instinctual behavior rather than learned, as Aromatisse parents cannot teach their young to fly, being flightless themselves. However, as soon as an individual Spritzee can confidently fly, it will become less and less dependent on its parents and begin to move away from the nuclear family unit. Female Spritzee tend to remain with their parent's flocks, while males are more likely to strike out on their own, eventually assimilating themselves into a foreign flock where they will eventually secure their positions by bonding with an available female.

Social Behavior

As evidenced above, Spritzee and Aromatisse in the wild have consistently proven to be gregarious creatures. The species travel in flocks ranging from 10 to 50 individuals, with numbers as high as 100 recorded during times of unusual bounty. Smaller flocks are generally led by a single alpha pair and consist of their female children, their mates, and their chicks, while large flocks have a dominant clan that may consist of several alpha male and female pairs, and include unrelated hens and tiercels orphaned or banished from other flocks.

In Human Culture

<Kalos women carried these things around and other pleasantries.>

edited 26th Jan '15 8:18:05 PM by GingerDixie

MorningStar1337 Like reflections in the glass! from 🤔 Since: Nov, 2012
Like reflections in the glass!
#7870: Jan 6th 2015 at 11:46:07 PM

I have a question, don't you think there should be articles for Reshiram as well as Zekrom (and Kyurem)?

Also Are there any Dibs on the following pokemon:

  • Landorus
  • Meloetta
  • Raquayza (Want to rewrite it to incorporate the Delta Episode lore)
  • Flabébé, Floette and Flogres NVM dibs were called at the top of the page
  • Fairy-types in general
  • Mega Evolution
  • Honedge, Doublade and Aegislash Seems to have been already called but the claim expired in April of last yesr

edited 7th Jan '15 12:28:21 AM by MorningStar1337

Masterweaver Since: Aug, 2009
#7871: Jan 12th 2015 at 9:49:09 AM

Dibs on the Bug Type entry.

Did you ever consider fiction might be fact?
Masterweaver Since: Aug, 2009
#7872: Jan 12th 2015 at 11:34:32 AM

Bug Type

General Characteristics

Sometimes simple is best, and none express that simplicity more than the bug type. Members of this elemental type are all invertebrates with some form of exoskeleton, usually incorporating some material from their environment into their carapace such as mineral or metallic compounds or some form of plantlife. Many bug type pokemon have simple wings which allow incredible Ariel acrobatics, or some form of venomous stinger for self defense. A number of bug type pokemon display some form of eusociality, gathering in hives or swarms to survive in the wild, but even the loners of the bug types will breed rapidly, laying large amounts of eggs. Consequently the bug type is one of the most often seen types of pokemon.

Powers

The bug type's simplicity does make it relatively weak when compared to other pokemon types, both in terms of raw power and in the resistances and strengths offered. Their carapaces are easily crushed by the heavy rock type moves, their small size makes them particularly vulnerable to the heat of fire type moves, and their position on the food chain renders them easy prey for flying type moves. Both fire types and flying types are also easily able to dodge or burn off the bug type's usual assaults. Furthermore, poison types and steel types both shrug off the bites and stings of bug types, one due to natural biochemical knowledge and the other due to thick armor. And of course their simple minds make them generally unable to change tactics against fairy, fighting, and ghost types that require some more exotic tactics to deal with.

On the upside, however, the bug type's small size and simplified anatomy make it more resistant to ground type and fighting type moves. Furthermore, the same simple mind that makes them less effective against exotic types also makes them harder to read by dark and psychic types, giving them an unusual advantage. Bug type pokemon are also particularly dangerous against grass types, their carapace being generally resistant against the spores and seeds of the other pokemon and their diet making them quite adept at tearing apart plant matter. And of course, thanks to their simplicity, bug type pokemon have a high degree of type hybridization.

Morphology

Bug type pokemon all have an exoskeleton and can have anywhere from two to fourteen true limbs and two to eight wing-limbs, although the majority of species have only four limbs of either type. The majority of bug types take their coloration either from their environment or their second typing, but the patterns of the coloration are often exotic. Most bug types either evolve straight from a nymph form, or wrap themselves in a cocoon of some sort for a mid-level evolution, and in either case they tend to evolve very quickly. Many bug types also possess exotic sensory organs, such as multifaceted eyes or antennae, and their mouthparts are usually designed for very specific diets. There is also a trend toward adult forms of different genders having different physiologies, with males being more colorful or females becoming eusocial queens.

Diet

Bug types will often eat plants or other bug types, depending on whether they are herbivorous or omnivorous. Rare is the bug-type who hunts larger prey, but those that do tend to be indiscriminate and dangerous in their kills.

Breeding

Female bug types will usually release a pheromone trail when they are in season. Males who detect such a trail will follow it to the source, but what happens next depends on the species. In eusocial hives and swarms, the female will be swarmed by males who all seek to impregnate her until she ceases to release her pheromones. Other species will either try to impress the female with dances and bright colors, having her select the most appealing, or will battle each other to the death and force themselves on the female. In any case, the female will lay a large amount of eggs shortly thereafter; outside the eusocial species bug-type pokemon tend to abandon their eggs after they are lain, although some will make an effort to hide them.

Did you ever consider fiction might be fact?
James1 Since: Jul, 2011
#7873: Jan 12th 2015 at 2:47:19 PM

Diglett Line

Morphs [Oak Catalog #]

  • Diglett [#50] – Mogera Unus
  • Dugtrio [#51] – Mogera Ternus

First thing that should be said is that the idea that no one knows what a Diglett or Dugtrio looks like under the ground is an old and long disproven myth. For many years people have known what is beneath the ground and the ideas and pictures that under the ground is a giant monster, a human form or other unsavory thing are, at best, jokes.

Diglett is a small mammalian Pokémon approximately 0.4 meters (1’4”) with a weight of 1.6 kilograms (3.4 pounds). It is covered in a thin brown fur with large highly dilated eyes adapted to see in very low light situations and a large pink nose that gives it a very strong sense of smell. To many people it looks like a small brown tube but that is because a Diglett will not voluntarily leave the ground more than halfway if it is able leading to this appearance, in fact Digletts are so adapted to life underground that because of their thin skin if they stay in direct sunlight for too long their blood will heat up too much making them weak. Digletts in fact have two large and very powerful forearms ending in large claws that can easily bore through dirt and in battle allows it to use techniques like Scratch and Slash to do high damage. In contrast its hind legs are very small and poorly adapted to digging but are used to help push the Diglett through the tunnels that they have made.

Dugtrio is unusual in that instead of a normal form of evolution for a Pokémon a Dugtrio is in fact three Digletts all working together as one (more on this will be elaborated in the next section). The individual Digletts in a Dugtrio are noticeable larger than their singular counter parts with each individual being between 0.5 meters (1’8”) to 0.7 (2’4”) with a combined weight of 33.3 kilograms (73.4 pounds).

Within both of these Pokémon a small minority has a mutation that causes their noses to be a blue color instead of the regular pink.

Notable Biology

One of the most common myths about Dugtrio is that they can tunnel beneath the earth at 100 km/h (60 mph) to a depth of 100 km (60 miles). This most defiantly a myth as the fastest recorded movement speed for a Dugtrio in soft top soil was 25 km/h (16 mph) and since modern science has determined the thickness of the earth’s crust to be 5 to 10 km in the thinnest areas and 30 to 50 in the thickest areas it is unlikely that they dig directly in to the mantle. This myth is likely to be the result of another myth that Dugtrio were the ones responsible for the frequent earthquakes that hit their native region of Kanto.

The most noticeable thing about Dugtrio is that instead of a single Pokémon Dugtrio are three Diglett that have come together to fight as one. In the past it was believed that they were triplets sharing the same body and that the extra heads and other body parts split off the main body during evolution but today we know that this is not the case. Today we know that each of the bodies is a separate Diglett and that the actual process of evolution is still not fully understood. The current theory is that the three Diglett actually share a hive mind between them, allowing them to act and think as one. It is believed that only the most aggressive and powerful of Diglett will undergo this change (a trait that many trained for battle Diglett share) and that when ready to evolve the primary Diglett sends out a psychic signal to other Diglett nearby that share this aggressive mind set and when brought together will create a mental link with each other. It should be noted that since many trained Diglett would see themselves as a primary it is unlikely that three Diglett owned by different people would do this; it would most likely be wild Diglett who link up with the trained one. This process has been observed in the wild a few times but what is actually happening is still unknown as the Digletts just appear to be standing there not doing anything until they all start moving together as one. Because of this unusual method of evolution many trainers with a Diglett have gone to bed with a Diglett and have woken up with a Dugtrio.

Three subspecies of these Pokémon have been observed; the first has developed an ability to be able to sense minute movements of particles in the air allowing them to evade attacks much easier in an environment with large amounts of particles in the air. The second have developed a technique for defending their burrows that allows them to, very quickly, dig a large hole in the ground capable of trapping their opponents and preventing them from leaving, this is similar to the technique used by the Pokémon Trapinch with the difference in that for Trapinch it is used as a method catching prey and for Diglett it is a method of defense. The third and rarest are adapted to use sediment from their environment to increase the power behind their attacks and during sand storms are able to use the high amounts of sand in the air to increase the power of some attacks greatly.

Habitat

Due to over hunting in the past Diglett and Dugtrio are now considered an endangered species and has been put on the protected Pokémon list. Native to the Kanto region and once found throughout the region they now currently live primarily within a protected habitat known locally as Diglett’s Cave; a cave system that runs from Vermillion City to Pewter City. The majority of all Digletts in the world live in this cave and due to their protected status only official trainers are allowed within the caves both for travel and to capture wild Digletts. Small pockets of wild Digletts do live outside of the cave but it is illegal to capture any of them.

Colonies of feral Digletts and Dugtrios have been spotted in areas outside of Kanto as well; primarily in Route 228 in Sinnoh region and Route 13 in the Kalos region.

Diet

Diglett and Dugtrio are an herbivorous species that feeds primary on tree roots and on root vegetables. It was because of this that for so many years they were considered a pest Pokémon. Though they mostly feed on vegetable matter they are not above eating any small insects that get in their way as they dig, the most common of these are earthworms.

Hazards

Diglett are mostly docile and will almost always flee before fighting. However if they feel that a person of Pokémon is threatening their home they will defend it. In battle they can be surprisingly dangerous as they have very large and sharp claws on their forearms that can easily cut though human flesh. As they are likely to go for the feet and lower legs there is the threat of them hitting arteries and tendons in the legs leaving a person to bleed out unable to move away to get help. For a Diglett that has been captured it should be noted that Digletts are very social Pokémon who like to be part of the group so it is good for them to be out of their Pokeballs with other Pokémon as much as possible though it should be noted that they hate being out of the ground so it is best to allow them to socialize outside. If a Diglett is not allowed to do this it will likely get difficult and may attempt to attack its trainer in order to run away.

Dugtrio however are very different in that they are formed out of a bond of three aggressive Digletts making them far more aggressive than single Diglett. In the wild they are more likely to attack a nearby person for getting close to their nest and because there are three of them they can be considered three times as dangerous. It is for this reason that only official trainers are allowed in Diglett’s Cave were a number of them are known to live and only an experienced trainer should attempt to train one.

Courting and Childrearing

While both species are capable of breeding in the wild only Digletts will breed naturally as Dugtrio are focused almost entirely on fighting and protecting their nests. For wild Digletts breeding season begins around February to May. In the wild a male will search for a female by using a loud squeal. When a male and female find each other and they believe each other is suitable they will begin to look for a group of Diglett willing to take them in or they will start their own group if one is not available. The male and female bond for life and each year will produce between 3-5 eggs that will hatch after about 40 days. The young Digletts will stay with their parents for about a year after which they are run off and expected to start looking for a new home and mate to be with.

Social Structure

Digletts are an extremely social Pokémon that prefer to live with others of their kind. To facilitate this Digletts will carve large and elaborate tunnel systems as communal homes for the group (known as a tribe). A tribe of Diglett will typically be around 5 – 20 breeding pairs large as well their children.

Dugtrio have an unusual place in Diglett society as they are formed out of three large and powerful Digletts. The process that allows them link their minds seem to prevent them from breeding with others or even truly socializing with others of their kind. This does not prevent them from having place however as Dugtrio will often become the protectors of burrows that they call home, defending them from predators and humans.

In Human Society

Digletts have a complex place in human society. For many years they were considered a pest Pokémon that would often eat the crops planted by people. This lead to them being hunted almost to extinction and today they are considered a protect species. Recently special trainers have been training teams of Digletts to till farmers’ fields. Because of the way they tunnel though top soil the soil left in their wake in considered to be perfectly tilled giving farmers a cheap completely green way of tilling their fields. This has led to a sharp rise in the popularity and opinion of Digletts throughout the world.

In popular culture the term Diglett is often used as another word for a spy meant to infiltrate an enemy organization and in fiction if a Diglett is present and is anthropomorphized common characteristics include their skill at digging and blindness.

And of course the most well-known place Digletts have in human society is in the classic carnival game Whac-A-Diglett, most likely a holdout from the days they were considered a pest.

edited 12th Jan '15 2:59:34 PM by James1

MorningStar1337 Like reflections in the glass! from 🤔 Since: Nov, 2012
Like reflections in the glass!
#7874: Jan 12th 2015 at 2:54:10 PM

Can I stake a claim on Raquayza. I want to edit the myths section to include the canon lore as well as give a general nod to its Mega Evolution (and Smogon's imfamous ban of it)

edited 12th Jan '15 3:12:42 PM by MorningStar1337

James1 Since: Jul, 2011
#7875: Jan 12th 2015 at 2:56:51 PM

Just a few things to note about my Diglett entry: I have real problems trying to come up with something to explain how a single Pokémon becomes three so I'm not totally happy with that part of the entry so if anyone has a good idea to improve that section let me know and I will do what I can.

Also I would like to place Dibs on the Bronzor line and on the Steel type if that's available.


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