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Like that one drama CD where Allouette tries to get naming suggestions from Zero?
Yeah. More downtime!
Though I think Reploids don't even have skin below the neck without the armour and just have this sort of black cloth thing instead. At least going by Zero and on.
This would look kind of odd, but I could see them having like a built-in jumpsuit under their armor that frees their hands and maybe (but probably not) feet.
Like Peridot Stevenuniverse
X did get downtime before they woke him up in the prologues for both X4 and Command Mission.
BTW, here's the drama track I mentioned, it's real cute:
I've realized that X vs. Zero contains Zero's theme from X1.
It's on the 0:09 mark.
I wonder if it also has Variable X.
Oh man, this is awesome.
Exclusive: Mega Man and Roll's Lost Sisters From Mega Man Universe
I've started replaying the ZX series. Only one playthrough for each game.
Which characters will you be choosing?
A and A.
Besides the fact that I am a girl, Aile has a superior haircut while Ashe has a superior personality.
Edited by RAlexa21th on Oct 23rd 2019 at 6:59:29 AM
if I were you (I'm a guy), I'm playing with Aile and Grey.
Zero 3's mod cards will be incorporated into the achievement system. ZX's link feature will also be included.
I did dabble with the mod cards and I'd say the +1 Saber cards are utter Game-Breaker.
Can't say I've ever heard of these before,.
The mod cards are E-Reader features for the original GBA games. They give you extra dialogs, change some character designs, or boost Zero's power. Think of them as proto-Amiibo in term of functions. The Zero Collection for DS also includes them as unlockables.
ZX's link system allows you to fight Zero 3 and Zero 4 bosses if you have the appropriate games inserted into your DS.
Since my ZX save file was erased and I don't feel like replaying 75% (6 hours) of it, I might as well review it.
Hardest level: Area K
Hardest boss: Purprill
Easiest boss: Hivolt.
The game attempts to combine Metroidvania with a mission-style system, and it fails rather spectacularly. The map is extremely unhelpful and you have to drag your butt from the transerver to the start of the level. These are the mistakes that the original Metroid would make, and this game was made after Metroid Fusion.
The Biometals are the best boss rewards of the franchise. They are essentially alternate armors that you can get each half from bosses. Model H is the most powerful because of the ease in platforming and the powerful tornado move. The bosses themselves are still as fun as Zero bosses. The weakness system is interesting, shame that the game punishes you for using it.
Model X is pretty cool, simply because he has the best X-Buster from the X series. Model ZX is unfortunately a step down from the Zero series because they have less range and lack combo moves. At least they have the rolling slash.
The Energy Cannon are so annoying. They give me X3 and X5 flashbacks.
Edited by RAlexa21th on Oct 26th 2019 at 9:50:23 AM
Oh, here's one thing I detest among the design decisions from the Zero-era games (and I include the ZX games in there) is their habit of giving the player power up options and slapping their hands whenever you reach out to pick one.
Why not just not give the player anything if thet's the case? And it locks you out of gameplay as well, as getting A-rank is hard enough as it is, using Cyber-Elfs practically guarentees you're not using any of the EX-Skills.
If there is only one thing I wished they kept from MMZ 4 is the option to simply makes levels harder so you can unlock the EX-Skills. Much more expedient.
Meh, if you are bad enough at the games that you need more than 2 Subtanks, you are not getting A-rank anyway.
And now my playthrough of Mega Man ZX: The Quest For Booty begins. Hopefully this will end smoothly unlike the last two games.
And I have finished ZXA. Thoughts about the game:
Hardest Level: Floating Ruins
Hardest Boss, Albert. His second form is almost as annoying as Kaiser Sigma because his barrier takes so many hits to destroy.
Easiest Boss: Rospark. The man is pathetic both as a boss and an A-Trans.
Since Model H has been nerfed, Model F, Model ZX, and Chronoforce takes up boss duty. H is still the best at platforming. I was hoping ZX would be able to combo with the rising slash but nope, just stick with the spin attack.
Those teleporting flying enemies are this game's super annoying enemies. They make Floating Ruins more difficult than it should be.
The game's map is more streamlined than the last one. The warp points are a good idea (though sadly you can't go back to Transservers with them) and there are enough Energy Crystals to activate all of them, though you only need to activate 75% of them. I managed to get both subtanks and all energy up without consulting a guide. I missed out one one Life Up.
Overall the ZX series' story is rather boring and half cooked. The enemy Mega Men are really just there. They are comparable to Pokemon XY's rivals. At least they bring back great boss fights. The villains are generic and boring bootleg Sigmas (not that Sigma is even great in the first place). Albert's true form is just stupid. The X series' plot is not very good, but they bring interesting ideas to the table. The ZX series story dial back to the Classic games' superhero tone with some morning tokusatsu stacked on it.
So here's how I rank the "Dash-era" Mega Man games.
X3 < ZX < X5 < Z1 < X1 < X2 < ZXA < Z2 < X4 < Z3 < Z4
My favorite 'dash-era' games are Zero 4, ZXA, and X5 mainly cause they're the only ones I was good at.
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