Sort of.
You can't even write racist abuse in excrement on somebody's car without the politically correct brigade jumping down your throat!Really, this project has never had a consistent "vision". Just off the top of my head, we have had serious contributors whose takes on the project have been:
- Focused on making actual tropers into Troper cards and basing the mechanics around the Troper cards
- Making a generic Fantasy Kitchen Sink setting where all of the characters/events/whatever had trope names instead of actual names
- Magic The Gathering-lite or Yu Gi Oh-lite with the serial numbers filed off (quite a few people, actually, most of whom couldn't actually agree how different the game was going to be from those two)
- Basing the mechanics around each player trying to advance the "plot" in their preferred direction (this one's me)
- Screw the rules, I just want to make cards!
If we're going to have any chance at all of making this, we should finally decide (in brief) the premise of the game and the very basics of how it will be played so that the focus of the game doesn't change each time someone new (or old) writes a new draft of the rules that is mostly like the old draft, only with the focus shifted to the mechanics they like.
Edit: For example, I'll have no interest in the project if the core of the game is "play characters, attack opponent" because I liked that game better when it was called Magic: The Gathering.
edited 2nd Feb '10 7:41:05 PM by Ironeye
I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.Ironeye, why the hell did you have to do that?
We were all finally agreeing on a set of rules that you wrote, and then you come in and say we ought to rewrite them, and attack everyone else who thinks the rules should be different from yours! (practically guaranteeing, of course, that the rules that eventually emerge will in fact be different from yours)
If everyone thinks your painting is good, you don't say "No you idiots, it needs more work!"
I'm convinced that our modern day analogues to ancient scholars are comedians. -0dd1It's not like anyone has to listen to me... (And attack? When did I attack anyone? I mean, other than the people who are trying to make Magic The Gathering with simpler rules—I've been attacking them for the entire thread, after all.)
Looking over the rules I wrote again, they're better than I thought they were. I remember thinking that they were a schizophrenic mess when I was writing them. So, sure, let's go with those.
I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.I'll read through the rules later. I may be interested in helping fill out a Booster Deck or something.
edited 2nd Feb '10 4:35:52 PM by Barcode711
Worshipper of Ahura Mazda, as proclaimed by Zoroadster http://twitter.com/bpglobalprAll the examples of types of rules you listed except the one you liked were attacks.
And attacks against Magic-likes count.
I'm convinced that our modern day analogues to ancient scholars are comedians. -0dd1The list was just a list of the various points of view I could immediately recall seeing, with not judgments made for or against. I mean, I obviously preferred my item the most, but that's not to say that I didn't like the others.
Example
For ice cream flavors, I recall people saying that we should get:- Chocolate
- Vanilla
- Strawberry
- Cookies and Cream (that's me)
- Mint Chip
Now, I don't seem to recall everyone here giving flavor the middle finger or trying to make Tropes: The Storytelling, so it's a bit ridiculous to say that I was attacking everyone. And, really, it should surprise you when I stop opposing those people, considering that I've been doing that for the entire thread. Besides, not counting taking potshots at my two favorite targets, the person I was "attacking" most was myself as the person who has most frequently done rules rewrites (and made sure my pet mechanics didn't get cut out). Bloody hell, man, if I'm going to attack everyone who disagrees with me, I'm going to do it with style!
I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.Ooh, I just thought of a new bit to add: in order to stop the "send cards to the Bus because of the SP limit" getting too powerful, we can also have that function cost IP.
Really, I think a feature of the rules I wrote is that players have to spend IP if they want to do something weird.
I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.Ok, maybe a little clearer this time:
The way you phrased those descriptions of all the people that disagreed with you was not neutral.
And again, just because you've been doing it for the entire thread is no reason to step in and do it right now, because it doesn't help. (I still am mystified why you thought it was a good idea to wander in and yell at people.)
I'm convinced that our modern day analogues to ancient scholars are comedians. -0dd1I didn't think it was a good idea, which is why I didn't do it. When I "yell", you're going to notice more explanation marks and a bit of profanity. Of course, my stance has never been neutral on items 2, 3, and 5...and I do mean a very specific attitude for #5—the people who couldn't be bothered to look at a draft of the rules before posting card ideas, resulting in cards that could not fit. I'm totally cool with people who are waiting until the rules are finalized, though I did not include said people on the list, just like I didn't include a lot of other potential categorizations. I apologize to anyone who just wants to make cards (and is in the latter category, of course) if I unintentionally insulted you.
Anyway, we're trying to get this project going again, yes? Well, I have time, I'm back, and I'm here to help. My first post back was...colored...by my memories of writing the rules, which as I mentioned before, did not leave a positive impression, but, as I said earlier, though not quite as earlier, the rules are better than I remember them to be, so I'm totally cool with continuing with them (making tweaks as we go, of course).
I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.Okay, so no more semantics arguments. Let's get started.
Right.
Really, I am now sorry I reacted that much to that post.
But at least this topic is going again.
I'm convinced that our modern day analogues to ancient scholars are comedians. -0dd1Alright, I went to TV Tropes The Trading Card Game and copied over the rules from my post so that all of the spiffy formatting is preserved. I also made a few minor changes that have been discussed since then. Also, I fixed a few typos.
edited 5th Feb '10 4:38:29 PM by Ironeye
I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.So, what happens now?
My troper wall's now my troper page, yay!I think we were trying to figure out all entries in each category—at least, that's what we were doing last time this fizzled...
I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.Currently working on a python program to play this game from a terminal window.
If I manage to do that, I think adding graphics to it will be relatively easy.
I'm convinced that our modern day analogues to ancient scholars are comedians. -0dd1^ Woohoo!
Beg me for images until if I don't start making them right away.
edited 13th Feb '10 10:16:57 PM by newtonthenewt
She's playing with fire! He's not ready for Nibbly Pig!I just found this and I'll do anything I can to help. I'm no good with anything technical, but tell me what I'll need to do and I'll give it a shot. If I don't know it, you might have to recommend somewhere I can learn it really fast. I'm on practically everyday so don't worry about me responding.
There is no night without dawn. The sun is always sure to rise.Ah, well, might as well give you guys what I have so far. Still working on this.
edited 26th Mar '10 8:47:29 PM by BlackHumor
I'm convinced that our modern day analogues to ancient scholars are comedians. -0dd1Still am slowly making progress; currently I'm trying to get it to run through without error without regard to how actually playable it is.
I'm convinced that our modern day analogues to ancient scholars are comedians. -0dd1So has the program in the above post changed at all?
You can't even write racist abuse in excrement on somebody's car without the politically correct brigade jumping down your throat!Yep.
Now it sorta-kinda runs.
'Course it still can't actually play through a game, but it's getting there.
I'm convinced that our modern day analogues to ancient scholars are comedians. -0dd1I'm probably way past the point of such a suggestion, and someone probably already made it, but I think perhaps some plot cards should be less effective in a given setting, and some trope cards would be less effective while certain plot cards are in effect, and more effective in others, or even have different effects in different genres, especially if in terms of play plots come under settings and tropes must be played under plots: a comedy trope would work best when the Comedy Genre is played, and, if a Comedy Trope is attached to a non-Comedy plot, it could affect it's general effects.
Also, would deconstruction be a genre or a trope in this case? I ask because I thought of what Lampshade Hanging would do ("play directly after someone activates a Trope card. The affected trope has no effect.") and I was wondering if Deconstruction would be a more powerful version of that or a genre/heading under which such tropes would be grouped and/or be more powerful.
edited 15th Apr '10 7:54:17 AM by KnownUnknown
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.The above post makes sense. Certain tropes do disrupt the flow of a scene or genre when introduced at inappropriate times.
Suppose that one player is currently working towards a "Crowning Moment of Heartwarming". In theory, the opposing player could disrupt that C Mo H with one of their available trope cards. If done correctly with a comedy trope, for example, the opposing player could score a "Crowing Moment of Funny" for themselves as well as knocking off some of the current player's IP in the process.
Deconstruction, to me, seems like it would be a trope in the sense that it goes in the idea pile. Assuming all tropes that are played are played straight when they first enter play, tropes like "Deconstruction", "Subversion", "Reconstruction", ect. would act as 'trope modifiers' and could change game stratedgy considerably. This is especially true if you want to direct the plot along the lines of Evangelion or Sailor Nothing and use a lot of deconstructions and reconstructions to do so, but must face someone using an idea pile consisting of opposite values/ideas.
Post #900 Not a bad time to jump into this.
Currently committed to working on the tvTropes: Trading Card Game
If there's some kind of life point system, I propose breaking the fourth wall to attack directly. Or am I too late for this kind of suggestion?
:smug: