You gotta fight the Hinox in the dark.
Just light some of the nearby torches.
You cannot firmly grasp the true form of Squidward's technique!I would have to disagree on all three fronts. The first goes to Skyward Sword, and I understand that's kind of a controversial opinion but I'll stick to it, and to me it isn't even a contest. The second would go to either Wind Waker or Majora's Mask, and Majora's Mask and Twilight Princess run away with the third.
I also don't think for a second that TP lacks a heart. It may lack the sheer amount of charm of the other 3D Zeldas but it still definitely has one.
On a side note the Water Temple is in at least the top three OOT dungeons and I will fight anyone who disagrees, at least in the 3DS version
edited 11th Apr '17 8:50:32 PM by LinkToTheFuture
"I have not failed. I've just found 10,000 ways that won't work." -Thomas EdisonWait, are there standing-up-type torches in there? I went through the whole thing with only the light of my torch, and any weapon-type torches and grass I could light.
There's some little statue things you can light.
In fact, that's the puzzle, each one points you to the next one until you reach the shrine.
You cannot firmly grasp the true form of Squidward's technique!Pretty much. Ocarina is the FFVII of Zelda games: Great for its time but nearly every aspect of it has been improved upon in later games.
This song needs more love.(╯°□°)╯︵ ┻━┻
I never saw them. I went in blind. Come to think of it, I did enter from an odd spot via parasail.
Wait, the torch statues point to you the next one? Man, I just kind of wandered, going 'oh, sweet, a torch!' every so often.
Fighting the Hinox in the dark wasn't nearly as bad as it would sound on paper, though, given the way it's eye lit up.
"Canada Day is over, and now begins the endless dark of the Canada Night."I just used Urbosa's Fury against that Hinox
Just wondering, how is TP's Dark Is Not Evil theme explored, if at all?
When Zelda gave that little speech about "light and shadow are part of the same coin", I'm like, "Really? That was the theme of the story?"
Please help out our The History Of Video Games page.Well, there's the part where the army of light-shunning Cthulhu monsters turns out to be a peaceful, highly sophisticated civilization manipulated into violence by a despot.
edited 11th Apr '17 10:03:49 PM by ThriceCharming
Is that a Wocket in your pocket, or are you just happy to see me?Midna is the princess of the "dark" realm but is obviously not evil.
And the game's final villain, Ganondorf, is technically a being from the world of light.
You cannot firmly grasp the true form of Squidward's technique!Ah, that makes sense. It's as much of a Space Whale Aesop as you can get without actually being an aesop.
@Thrice, you're right about the theme of growing up being better. It's actually something people can relate to in real life.
Please help out our The History Of Video Games page.I dunno, there's something to be said for not judging people by their appearance.
the biggest problem i had with Twilight Princess was that they made getting the new sword techniques optional
when you have all the techniques and choose to use them, the game has THE best swordfighting in the whole series, but because the game is designed WITHOUT them in mind, since they are Optional, they feel superfluous as hell
And then there was silenceKinda, yeah. The Sword techniques are cool af, but I wish they would've designed the game around those
If we get the Hidden Skills back combined with BOTW's fantastic hitbox design, they won't feel as superfluous.
I think the most unnecessary skill was the Helm Splitter, though, since you need to use the Shield Bash as opposed to somehow jumping over a horizontal slash like in WW.
Anyway, as much of a guilty pleasure as it is, I think SS's combat is still the best because of the directional nature of swinging the sword. I keep saying that they could easily water it down to the usual "left slash, right slash, down slash, and stab" while keeping the enemy blocking mechanics, and it will easily make combat much better.
Please help out our The History Of Video Games page.Hm, yeah, at the very least the combat against enemies could be simplified down to button inputs, since in Twilight Princess you already could slash left, slash right, slash downward and stab just by holding or not holding the analog stick & locking on or not.
The parts where you had to wave around your sword in order to confuse those eyeballs would be a bit more difficult to translate to a conventional controller, tho
I've said for a long time that TP has mechanically great combat. It's just that the enemies are complete garbage.
Your preferences are not everyone else's preferences.100% with you on this
Making them optional was a big mistake.
edited 12th Apr '17 11:41:37 AM by Draghinazzo
I really like the Helm Splitter, if only because it looks incredibly badass. It should totally be Link's back-throw in Smash Bros.
(Wait... Cool Guys Don't Look at Explosions is no longer a trope? The hell?! It's totally legit!)
Is that a Wocket in your pocket, or are you just happy to see me?@Jaryl: Who says we need Eye Sentry puzzles? I just think they need to elaborate on the normal slashes since there's no reason to directionally slash in games other than SS.
Unless you somehow want Skyward Sword HD... which... actually could work if they give it a Mario 64 DS-level slew of new content considering how thin on true content the base game is.
Please help out our The History Of Video Games page.The trope is Unflinching Walk.
Also, damn, this game gave me the feels big time. For a while, Link's memory loss was just a thing to me. Just an explanation as for why he needs things he should already know explained to him. Then I got to Zora's Domain and learned about Mipha. I met all of those Zora who had known Link 100 years ago. Who had talked with him, played with him, called him friend. I learned how Mipha loved him dearly and of her Declaration of Protection. Seeing all of that, it really sunk in that, as beautiful as it is, Hyrule is a dying land and the only thing keeping it alive is Zelda. Not only that but I couldn't help but imagine what Link must have been going through. All of those people who had been precious to him- his friends, his loved ones, even his family- almost all of them are long dead and those who would have been his closest companions were murdered. To make matters worse, Link doesn't remember them. He remembers bits and pieces of some of them but almost all of it is a total blank. At best, he just knows that there are people he should remember that he doesn't.
Then I completed the (somewhat boring) dungeon and defeated the (somewhat horrible) boss and met Mipha's spirit. Her last hope to be able to see Link one last time, her renewed Declaration of Protection... If she had said "I will always love you" as Link was being warped out, I probably would have broken down in tears.
I had finished one of the dungeons and was that much closer to destroying Ganon but I didn't feel triumphant.
Character deaths usually never bother me in video games or in fiction. At least, not a great deal. Only two ever really got to me- one making me really angry at the final boss and the other making me straight up cry during the game's credits-but this one really got to me. Yeah, I don't really know her but it got to me because I don't know her or the other Champions and I should. These are people that are really important to the world and were really important to Link once upon a time and I know basically nothing about them and it bothers me greatly.
Before that point, I was exploring Hyrule and having a great time and this adventure. I needed to defeat Ganon but it didn't feel like that big a deal to me since save the world plots are a dime a dozen. Now, however, it feels personal in a way no other game has before. Now I need to defeat Ganon and restore as much of Link's memory as possible not just for Hyrule and Ganon but for the other Champions as well. For all those who died 100 years ago. For all those who live in fear of the Calamity and its monsters today. Those who died deserve to live on in my memories and those who live deserve a peaceful life.
Never before has a game made me feel this way. I'm no longer just some player controlling a character, I'm Link, the Hylian Champion, the Last Light of Hyrule, and I feel the weight of the world on my shoulders.
It's very sobering.
edited 12th Apr '17 6:44:19 PM by Zelenal
Let the joy of love give you an answer! Check out my book!I wisely avoided reading that. Remember this is the general thread, and there are those who haven't played the game yet. You should probably spoiler your post if there's anything vital to the plot in it.
One Strip! One Strip!Unflinching Walk doesn't cover the thing TP!Link does when he sheathes his sword all cool after Helm-Splitting the fuck out of a Bulblin, which then explodes behind him.
Is that a Wocket in your pocket, or are you just happy to see me?
Ocarina is the best because it has the most exciting story, the most memorable characters, and the best dungeons in the series, plus you get to play as both child and adult Link. Whatever else its successors improved, they can't touch it on those three fronts.
Like, Twilight Princess improved the combat (a lot, admittedly) and has Midna in it, but none of its dungeons are as epic as the Forest and Spirit Temples, it doesn't have any really great Wham Episodes like seeing Castle Town in ruins, and other than Midna, none of the characters are as memorable as the likes of Saria, Darunia, and Ruto. Plus its Dark Is Not Evil theme/moral isn't as appealing to me as Ocarina's treatise on growing up.
It's still a great game, mind you! In fact, I'd say it's underrated. But better than Ocarina? Nah. It may have better graphics and smoother controls, but it just doesn't have the heart.
Is that a Wocket in your pocket, or are you just happy to see me?