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kkhohoho Deranged X-Mas Figure from The Insanity Pole Since: May, 2011 Relationship Status: Pining for the fjords
Deranged X-Mas Figure
#1: Nov 28th 2022 at 7:44:43 PM

Stories. Tales of derring-do. Of compassion, of friendship, of loss. Stories inspire us. A handful of words on a page can lead us to greatness, a collection of images can move us to tears. They tell us things we thought we'd forgotten, things we never knew we never knew. The world would be a poorer place without stories, for stories are what define us.

But a story is nothing without its characters. Good or evil, fair or foul, characters are what give a story meaning. They are stories in themselves, each with a beginning and end, a journey with its own inherent value. Whether they be warriors or peasants, beggars or thieves, they all carry some intrinsic truth. They reflect some part of us deep within ourselves, speak to us in ways only they can. A story may not always pass muster, but more often than not, the characters they create transcend their limitations.

But every now and then, something special happens. A character may not always be memorable, may not always be distinct. But no matter who they are or what they may be, if the stars align, they can take a life of their own. A chance to reach their true potential. All they need is a little push.


Hello everyone! Welcome to Recreated, co-run by me and Pentigan. Inspired by Re:CREATORS, this RP aims to take the basic concept and steer it down a different path. All your characters are works of fiction, brought to our world though the *Fictus Grimoire*, a magical tomb that can turn stories into reality. Most of your characters start as basic archtypes that everyone is familiar with, brought to our world from their original settings through the *Ficti Magical girls, grizzled gunslingers, boy wizards and private detectives. Each of these characters are taken from their original works and transplanted into reality, forced to grow and and transcend their limitations.

Take your basic shonen hero. In their home series, Fighty Mc Bloodbath is an Idiot Hero Determinator and friend to all living things. All their problems are solved with their fists and it's easy to make friends because that's how their world works. But then things happen and they get stuck in the real world. Their stupidity gets them in trouble, defeat does not mean friendship and punching things causes more problems than it solves. A Magical Girl may learn that not everything can be solved with friendship or hugs. Other characters may come to grips with an expanded set of emotions, extra feelings and sensations they were't built for. An underdeveloped bit player may wonder why they exist, their lack of backstory or motivation calling their whole existence into question.

But your characters aren't alone. Other characters have been brought here too, and not all of them are benevolent. From demon lords to mad geniuses, all sorts of miscreants have started popping up and your characters are the ones who can stop them. But that's when you're not dealing with the government or police. Some characters are little more than cosplayers, but others are incredibly dangerous and may attract unwanted attention. But the opposite is true too. A character's original work may be so popular that they're a virtual celebrity. An adoring fanbase is useful to have, but pray they don't get fickle.


  • Name:
  • Age: How old was your character in their original setting? Their stories may have ended years ago, but it shouldn't affect their age.
  • Appearance:
  • Personality: This is self-explanatory, but there are some expectations. Most of your characters should start as basic archtypes. Sunny superheroes, hapless harem protagonists, etc. They can have depth, but there should be room for them to grow.
  • Skills and Abilities: Self explanatory. If a character could do something in their stories, they can do it here. They could have super-strength, healing rays or even improbable deduction skills, but the sky's the limit.
  • Equipment:
  • Home Series: Where did your character come from? It can be a book, a movie or TV show, even a videogame. Any form of media is fair game. You don't have to be super-detailed, but try to give a brief description. (Remember, this is not a crossover RP. You can make expies of other characters and series, but established media is not allowed.)
  • Backstory: Self-explanatory. What is the character's general history? What happened to them before they were pulled out of their story? Is there anything that happens later in their story we should know? Most of your characters should have this, but there are exceptions. Maybe their creator didn't fill in all the blanks. Maybe they weren't important enough to have a backstory. You can play around to your heart's content, but in most cases, they should have some form of backstory.
  • Etc: Anything you can think of that doesn't fit into the other categories.

Think that does it. Plan is to start the RP in two weeks, but Sign-Ups will remain open. Let me know if there are any questions about the RP you have and I'll do my best to answer them.
SIGN-IN SHEET
  1. Van Vell, by LilyTheLitten
  2. Briya, by sci300768
  3. Kunhrahd, by Nodrog
  4. Talitha, by Enirboreh
  5. Akari Namba, by kkhohoho
  6. Luke Shootem, by Bestmand902
  7. Joseph Palmer, by bobbitwormhobbitwyrm
  8. OctaviusKlint, by MichaelDj54
  9. Sun Yin Min, by kagescorpionakki
  10. Ydra v. 7742 by Starbound2
  11. Doctor Badd, by Fergard Stratoavius
  12. The Paperboy, by This
  13. Kalina, by Possibly Quite Insane
  14. Chris Lightning AKA. Supersonic 2, by Wildcard
  15. Clara Sayre, by Cutegirl920fire
  16. Sera, by drearyArchon
  17. Hikori Sakura, by Pentigan

Here's the discord. Anyone's who interested is welcome to join, but it's also a requirement.

And here's the RP! Sign-ups are '''CLOSED''', but anyone who is working on a sheet or has already expressed interest can still join.

Edited by kkhohoho on Dec 17th 2022 at 8:35:20 AM

Doctor Who — Long Way Around: https://www.fanfiction.net/s/13536044/1/Doctor-Who-Long-Way-Around
LilyTheLitten The Light That Blinds from Rarepair Hell Since: Apr, 2020 Relationship Status: Above such petty unnecessities
The Light That Blinds
#2: Nov 28th 2022 at 8:24:01 PM

  • Name: Vana Vell
  • Age: 16
  • Appearance: Stock light novel hero. Stands at 5'6.
  • Personality: What personality :V Vana can be best described with the words "identity crisis". It's not full-on mental breakdown territory (yet) but he's hit kind of a...depressive slump. Success has stopped meaning anything to him because he always succeeds, to the point he actively wants to fail (and is incredibly giddy when he does). In other words, he's what happens when a somewhat-meta light novel hero becomes a bit too meta.
  • Skills and Abilities:
    • Elemental Master: Vana has mastery over all seven elements—Fire, Water, Earth, Air, Light, Darkness, and Stars. He can cast a variety of very powerful spells with these elements.
    • Dragon Prince: The sole remaining Royal Dragon (because of course he is), Vana can take the form of an ENORMOUS F&$%-YOU DRAGON. In this form, he's impervious to all magic and most physical attacks.
  • Equipment:
    • Lasveia and Rytitaia: A pair of swords Vana wields; Lasveia is infused with pure light, Rytitaia with pure Darkness. Both can manifest in spirit form as beautiful women; naturally, both are madly in love with him.
  • Home Series: The Elemental Master of the Dragon Clan. Follows Vana Vell as he wields the seven elements to kick ass, show up his rivals, and win the hearts of every princess in the Mythlands. In other words, your average light novel power fantasy.
  • Backstory: In the Mythlands, there are eight clans, each representing a different mythical creature. Each clan is attuned to one of seven elements, except the Dragon Clan, which could control all seven and were regarded as the most powerful and rightful leaders. Then they all died...except for one, Vana Vell, who grew up in a small village to become the most powerful sorcerer on the planet. From there, life became a nonstop whirlwind of adventure, battle, and pretty girls. It was awesome! It was ego-boosting! It was...
    • ...really boring, actually.
    • Yeah, this part never made it into the novel, but as he traveled, Vana got the odd feeling that life...shouldn't be this easy. He was successful, sure, but...was he really supposed to be this successful? For that matter, what did he have aside from success and power? What got all these girls to fall in love with him? Why couldn't he fail at anything? And—did anything even matter if he was going to succeed anyway?
    • Aaaaaand cue the crisis. The Fictus Grimoire might've been the best thing to ever happen to him, honestly.
  • Etc.: Coming into reality, the grimoire had an...odd effect. Lasveia and Rytitaia, who'd been in love with Vana solely because of their narrative, suddenly found themselves out of...I hesitate to say love. Infatuation? Either way, now things are extraordinarily awkward. Can the three patch up their differences? Might they fall in love for real this time? Will Vana's love life finally have a definitive answer? Only one way to find out...

"Kept me waiting, haven’t you? Tch. No matter. Dawdle all you’d like. In the end, your defeat remains inevitable."
sci300768 Stuck being sane. Since: Aug, 2021
Stuck being sane.
#3: Nov 28th 2022 at 8:39:40 PM

Name: Briya Cadore

Age: She has no idea anymore, but it is implied in her media that she is in her 20s(?). It's never confirmed what her exact age is, and she appears to never age in game. She's an adult for sure.

Appearance: Wears a green long sleeved robe with a hood. The robe goes down to her ankles and the hood is up 24/7. She wears a dark green vest which hides a bulletproof vest. A dark green hoodless cloak that is ankle length is worn as well. Her gloves match the dark green color of her cloak and vest. Her shoes are brown military boots which are visible. What is not shown is that she wears pants under her robe. What is not obvious is that she wears pants under the robe.

She's 5'10".

A brown shoulder strap style bag which is on her right side is always worn. The bag strap is diagonal across her chest so said bag won't be loose. She keeps her big guns on her back.

Personality:

She tries to do good, but generally fails. She is used to doing the same thing over and over again with no consequences besides having to restart all over again. Her determination to keep on going despite this is how the game worked. Despite this, she is clearly aware of strategies and tactics which is shown in her media/gameplay. Her high intelligence is part of how she got by. Being able to function well under high pressure, this is due to the fact that she is a war veteran (in game background) and is experienced with using guns. Is able to use melee weapons as well, but favors ranged weapons. She is however, not the most normal person... and is prone to using violence/magic/both to solve problems if needed.

Skills and Abilities:

Magicka magic. Take 8 elements and combine them in up to 5 different ways in one go. Some elements cancel each other out, some combine to form new ones, while some change the properties of the spell that is cast. Spells are specific combinations of elements that when cast will do one specific effect, and it can be offensive or defensive.

Magic hits everyone equally ignoring other stats such as resistances/immunities/weaknesses. Including the caster and their allies.

The revival system has two layers. A fairy will revive the wizard/their whole group when they die and then said fairy dies unless the wizard casts revive which will revive the fairy. Revive will also revive other wizards in the same party. IF the wizard dies WITHOUT a fairy they will die and keep their gold and equipped gear, but will drop all currently equipped relics.

When she dies, she will have scrambled memories and her skills could change. She has to take some time to recover naturally or figure out her memories and work out what happened. No matter the skills (SFW I assure you) in question, these will always be useful in combat... somehow. Though the skills are easier to figure out first (keeps her alive).

A spinkick is a kick that she does in midair and can be used to attack and for mobility purposes.

A dash is when she charges ahead for a short burst. Depending on the weapon she can attack while doing this.

She can choose which equipment to swap out should she find another one. This is a temporary change and this weapon will be dropped once she dies. If it's the first time she has found this weapon, she will add the weapon to her collection and she can buy it later as a permanent option. Is is noted that she has perfect hearing despite her usual weapons of choice and never suffers from hearing loss. Is able to change her robe out of combat.

Though, she will change her gear to match her new skills as needed.

Weapons can crit randomly, but skil crits have certain conditions to be met be it easy or hard to do. A skill crit has a chance of becoming a super crit. In order of increasing damage: Crit and skill crit, super crit. (Crit damage and chances can be increased via runes and gear, and stats do influence this as well)

Equipment:

Bag of holding: this holds her supplies and other gear. Note that relics are still lost upon death. Anything else placed in it that is a permanent upgrade/gear stays with her after death. Holds an endless amount of stuff.

Equipment include sidearms and major weapons. These can be any combination of three melee or ranged weapons. There must be a sidearm and a major weapon, but the third weapon type is whatever is desired. The robe is one choice and can be of any single color which includes secondary colors with it.

Note that her robe choice does not boost attacks but offers higher overall defense, especially against bullets and other projectiles, but gives weaker bonuses overall in return for no drawbacks.

Each robe offers different stat boosts.

Default weapons are her pistol (sidearm), semiautomatic rifle and a sniper rifle (major). She can change this before entering the kingdom via switching weapons in and out of her bag of holding.

Various weapons, including melee and ranged. The ranged weapons include guns and bows, as well as other unusual ones. All ranged weapons have infinite ammo, and reloading times depend on the weapon in question. Melee weapons include swords, axes and other unusual choices.

Different robes which give various boosts and some have drawbacks.

Runes that can be equipped. These are the same regardless of death and are picked before the adventure.

Heirlooms (items that give them a permanent boost and stays with them). Acquired by doing challenges which unlocks these. She has all of these unlocked.

Heirloom abilities: Air dash, double jump, echo kick (her spinkicks let her bounce off certain types of platforms, void dash (lets her dash though void things, upgrades airdash, lantern (Gives off light and lets her see). Can already dash from the ground.

Relics: When picked up these will cost willpower and are lost upon death or winning the run. If her willpower goes under 100 her max HP goes down. The lower it goes, the less max HP she has.

She has a safe that stores a portion (90%) of the gold that she does not spend in game before going to the kingdom. How this translates to real life is unknown even to herself.

Home Series:

Family War Tree (AKA Rogue legacy 2. Roguelite and metroidvania mix + indie game. Now add Magicka to the mix. You have this. This is a really odd indie game idea that somehow works.)

Combine a multiplayer chaotic gameplay with a roguelite and metrodvania and you get this. Now add magic into the mix.

The setting is modern times with medievalish era weapons/armor included into the mix.

This is a really weird indie game that combines two unlikely genres together, but it has a dedicated fanbase who enjoy this. And The devs released this in early access which helped them gain popularity. While this is not the most popular game, the fanbase is very friendly and helpful overall. This is a successful game despite the weirdness. Somehow it works. And somehow it's actually fun. The gameplay is best described as "Complex yet simple at the same time. It's weird, but kinda makes sense?" (Even the players have a hard time explaining how it works).

Backstory

A family of wizards that explore a ruined kingdom and send a heir to enter said kingdom. The Cadore family has thrown way too many heirs at the ruined kingdom to figure out what exactly happened. Briya is the newest heir to take up this duty in the modern era (it's established that there is a world outside of what is shown). She is the only one who enters the kingdom every single time. She has bound herself to a heirloom which grants her the immortality that lets her explore the kingdom. This heirloom was made by their ancestors and has been used for generations. The secret of how it works remains within the family. And they are not talking about it.

She can freely change her equipment and runes before entering the kingdom. The manor can be upgraded with gold gained in the kingdom and other things can be bought as well (runes, weapons). Each time Briya entered the kingdom, she gave some of the gold she had to the ferryman who would then take her to the ruined kingdom. Over time, she managed to spend enough gold to fully upgrade the manor.

She has magic which is used just as often as her weapons of choice. The magic can be channeled though said weapons as well. Her life revolved around beating the current

[Note: The kingdom is split into biomes and each biome has a boss to fight in order to unlock the golden doors. Behind the golden doors is two more bosses to fight. One will give you a poisoned fruit to give to the true boss (After you beat him). You go on to give said fruit to the true boss and you fight him. You win the fight and then you have to save the castle from a terrible flood. After this you go into a new thread and rinse and repeat... until you get the true ending and then more if you wish. There are conditions that have to be met to get the true ending, which include befriending all of the NP Cs (each one has a condition that must be met as well, the difficulty in doing so varies). If you get the true ending, you will learn something new.]

She has gone through countless alternate timelines (AKA NG+s, new game +) and has died many times. As well as killing so many monsters and the same bosses over and over again...

Over time, she got the heirlooms to increase her mobility and to access more of the kingdom. Now she has all of these and kept going through thread after thread... and at last she unlocked every upgrade and got every secret she could find. All of the gear was unlocked and bought to the highest level. Everything that could be leveled up was maxed out. There was nothing else left to get or to do... almost. So she entered one last timeline to double check some things...

Somehow after exiting the previous timeline she ended up in the real world instead of the intended timeline... now what?

Etc:

Edited by sci300768 on Dec 12th 2022 at 8:09:22 AM

I have no idea what to put here, oh well!
Nodrog Since: Jul, 2009
#4: Nov 29th 2022 at 7:52:57 AM

Name: Künrahd the Librarian

Age: 23 Summers on Gorth (assumed to be equal to Earth years but never specified). This age was mentioned in the first book of the series and somehow never changed through all eight of the poorly-written books.

Appearance: Burly Barbarian Shoulder length brown hair held in place by a leather headband, glistening pecs, appeared wearing a leather chest harness and furry loincloth.

Personality: Künrahd appears to be your normally gruff, stoic barbarian unless you make the mistake of asking him about a book... any book. He has read every known book on Gorth (not hard since Gorth is described as a primitive setting where most knowledge is passed on through oral tradition) and has taken a frightening love of the literature of the new world he has discovered himself in.

Skills and Abilities: Like most resident of Gorth, Künrahd is strong and extremely hardy, able to survive in almost any Earth climate without need of protective gear. His only actual weapon experience is wielding his massive sword, 'Bookmark'. Unlike most Gorth-ians, Künrahd is literate and is skilled at learning languages.

Equipment:

Bookmark, a massive seven foot sword forged with 'star metal'. Bookmark can break stone, cut through steel armor, and somehow cling to the back of whatever Künrahd's is wearing without being in Künrahd's way when he doesn't need it. Where the name of 'Bookmark' came from is unclear, since until the fourth book of the series (Gorthiver conquers the Eastern Lands) the only written materials Künrahd had ever seen were scrolls or clay tablets. The sword was passed to Künrahd by his father; Künrahd's tribe had no knowledge of metal working but somehow an impressive store of ancestral weapons.

Loincloth of holding: This furry loincloth somehow manages to store items without having any visible pockets. Künrahd has no idea why people find this unusual, as all loincloths work this way on Gorth.

Home Series: Gorthiver's Travels: A male fantasy series where a man on earth somehow finds himself on the alternate world that the main character names Gorth. (Until Gorthiver's arrival, the world had no name and was just called 'the world').

Backstory: In the Gorthiver's Travals series, Künrahd is one of the first to befriend the main character, learning 'English' and teaching Gorthiver about the world of Gorth. Künrahd was the 'knowledge keeper' for his tribe of wandering nomads but left his tribe to accompany Gorthiver, for reasons even Künrahd doesn't know. (The author was lazy and never tried to explain). Künrahd helped the main character conquer the lands of Gorth, spending most of his time either as Gorthiver's sidekick or reading scrolls or the few bound books he came across on Gorth.

Quotes To crush your enemies, to see them driven before you, and to hear the softly-spoken lamentations of their women. This IS a library, after all.

Edited by Nodrog on Nov 29th 2022 at 9:59:45 AM

Paranoia - The Most Fun You Can Have With Deadly Lasers!
Enirboreh AKA Nixer from the domain of infinite floof. Since: Jul, 2015 Relationship Status: Non-Canon
AKA Nixer
#5: Nov 29th 2022 at 1:54:54 PM

  • Name: Talitha, Austere Traveller
  • Age: True age uncertain; visually seeming to be in her early-to-mid 20s.
  • Appearance: An outwardly young woman only 5 feet tall, of an average build and dressed fairly plainly in a commoner’s travelling robes. She tends to walk about with her hood obscuring the top half of her face, though she isn’t averse to revealing herself. Talitha’s appearance is rather average, but still attractive, somewhat evoking a descendant of yeomen rather than the classically sharp features of nobility. Though she's capable of healing herself with her magic, all of the flesh on Talitha's body below her neck is thoroughly damaged, suggesting that some injuries from her time alive stay with her even though she is reanimated. However, she normally keeps her scarred flesh beneath her cloak so she doesn't frighten those she meets. Whenever Talitha is made to bleed, golden ichor spills out from her wounds in place of blood.
  • Personality: Aloof and challenging to read, Talitha is unflappable to an unnatural extent and rarely (if ever) loses her cool in any way more than a note of irritation in her voice or a judgemental glare, and even when familiar with others she seems to struggle with relaxing her manner of speech and dropping the formalities she’s known for. Talitha is archaic in tongue and tends not to be affectionate with her acquaintances, preferring handshakes and light touches to the shoulder over hugs or boisterousness. Still, she doesn’t rebuke those who break her boundaries without knowing them, brushing off any embarrassment and acting as if no humiliation had occurred; normally towards overly friendly folk who try to coddle her to no true offence. Talitha is deliberately esoteric, not wanting others to know her more than she knows them, though she cannot hide her natural tendency to help others at her own expense, nor can she fully detach herself from caring for close allies in a motherly way. In this manner, even though she tries her hardest to maintain distance between herself and other people, she paradoxically proves to be more empathetic and tender than even she realises.
  • Skills and Abilities: Talitha possesses knowledge in the field of holatavism, a kind of logic-based magic system that manifests golden energy capable of bending reality using fallacies in the laws of physics as a means. Among her known spells, Talitha can heal herself or others through physical touch (albeit not in combat due to the concentration and carefulness required), make herself or her allies temporarily invisible to move about unnoticed, summon her personal belongings or weapons from subspace, augment her body by channelling her magic through it, and even become intangible to pass through solid surfaces. Her most versatile ability, however, is her power to dematerialise and travel long distances in the blink of an eye, enabling her to pop in and out of existence and show up in places otherwise impossible for her to be in. Though technically an undead and nothing but a lingering memory of a long-forgotten realm, Talitha regardless has a physical vigour and exudes a warmth that lingers from her past life—even though she has no beating heart in her chest, she is still able to bleed, be pained, and even be killed in the same way an ordinary person would. However, when finally slain, she will merely dematerialise like a spectre, reforming in a random location far from her site of death. Upon this, her mind will be completely scrambled, leaving her to piece her memories back together over the period of a few days. Due to Talitha's practice of holatavistic magic, which is the magic wielded by the divines, her blood has been replaced by golden ichor because of her knowledge of the fundamental arts.
  • Equipment: A simple set of traveller's clothes, including a green cloak with an attached hood, as well as a reserve of summonable items including an arming sword, some homebrewed potions with various effects, a collection of books for recreation and research, Talitha's journal, and her horse Stirrup. Along with these, she also wears a special pendant around her neck, which connects her to her subspace storage realm and allows her to summon these extra items at will. Anyone possessing this pendant will be given the ability to summon these aforementioned items in her stead.
  • Home Series: The Parable of Aethelheim, a dark fantasy novel detailing the fictional birth and death of an entire world; beginning with an extensive history of the relationship between the Gods, the humanlike Divines, and the true humans called Men, leading into the political struggles of warring factions where humans of divine blood are used as tools by the kingdoms which claim possession of them. The novel ends with the cautionary tale of an ordinary village woman named Talitha who became the most dangerous force of destruction that the world had ever seen, ending in the destruction of all things—and with her status as the final character of the book, Talitha has seen a small amount of popularity among fans of the novel.
  • Backstory:
    • Hailing from the realm of Aethelheim—a world of fantasy, gods, and magic—Talitha was originally an ordinary villager from the humble town of Hulegg, which was situated in the vicinity of the Kingdom of Uriheim. Due to the unfair treatment that women were subjected to in this civilisation, Talitha's father Yenna went to appeal to the King (as Yenna was a yeoman and thus had sway) on behalf of his daughter to convince him of a change in the kingdom's laws for greater equality between the sexes. However, once Yenna arrived at the castle and the private quarters of the King, he inadvertently stumbled into a scene of regicide: the King's dottirson Casimira had taken a knife to their father and slain him in an apparent fit of madness; later rumoured to be brought about by their mixed heritage of Man and Divine. Though having attempted to flee the room, Yenna was cut down also by the mad Princen, who proceeded to convince the Royal Guard of their supposed innocence once they came in by claiming that an assassin had burst through the window and killed both the King and Yenna; while Casimira allegedly hid in a closet. Because of this, Casimira became next in line to the throne and was crowned King only a few days after the event.
    • The day after the new King's coronation, Talitha ventured to the castle to inquire about her father and was given a private audience with the young King. To her horror, however, the King confessed to their crime openly and demanded that Talitha would not speak of it; lest she would be taken and tortured until death at their mere command. Disgusted by this and rendered powerless to speak against them, Talitha left the presence of the King and abandoned the Kingdom of Uriheim (now renamed Casiheim) in its entirety, beginning a long and arduous journey venturing on her lonesome. Talitha learned the complicated magic of her world during her travels and developed skills in combat and survival, becoming a veritable one-woman army and a respected mercenary throughout the nations outside of the Kingdom of Casiheim. On one fateful day in the wilderness, however, Talitha came across a sign of the gods—a tree in the middle of a field caught permanently alight with red flame, not being consumed by it nor causing the fire to starve.
    • In curiosity, Talitha approached the tree to ascertain its nature, having no fear for her life because of her experiences and reasoning that she'd rather die inquisitive than lacking purpose. But as soon as she neared the tree, the branches of it ensnared her and swallowed her up into its trunk; burning her in the unquenchable flames that permeated it. While suffering in the tree, Talitha heard a voice from within her that spoke of itself as 'The Will of Flame', claiming to be a god enraged by the corruption in the world and seeking its thorough destruction. Witnessing an onslaught of grotesque visions that exposed to her the sheer wickedness of the world that she inhabited, Talitha was eventually released from this tree a different woman—a burned husk of a revenant, now fuelled by an ever-burning heart. As such, Talitha of Entropic Flame began a new journey with a new goal: returning to the Kingdom of Casiheim to seek vengeance upon the King and their ways.
    • The journey back took an indeterminate amount of time that Talitha did not notice or care for, and once she finally returned to Casiheim she found that the Kingdom had fallen into gross sickness and disarray under the King's vicious rule. Forcing her way into the castle by mercilessly killing the King's royal guards, Talitha found the King as a decrepit husk in their chamber; having become inhuman and malformed over the years due to their unnatural divinity. Declaring the King a monster for their deeds and condemning them to destruction, Talitha unleashed the full might of The Will of Flame at the god's provocation, which spread throughout the castle and beyond it into the rest of the Kingdom. By the time Talitha had realised what had occurred, it was far too late to stop the destruction—the divine fire of The Will of Flame had devoured not only the Kingdom, but the entire world at her command, and there was nothing left of the realm except a landscape of ash and burning cinders.
    • Distraught over the merciless destruction that she had called upon the world, and realising the severity of her sins, Talitha turned her sword against her heart and slew herself so as to separate the mad god from her, intending to pay penance for her thoughtless ruination of the realm she had been born in. Though she succeeded in destroying her heart and driving The Will of Flame out from its residence within it, Talitha failed to end her own life and found herself still walking and able despite her attempt at bringing death upon herself. So from that day and forevermore, the spirit of Talitha the World-Burner was cursed to wander the ashen remains of the realm that she had once called home, permanently excluded from the notion of a final death as punishment for her crimes. Yet, as part of her penitence, Talitha has found herself able to drift from realm to realm as a mysterious traveller who offers her kind services to others in need, in order to eventually pay for her sins at the end of all eternity.
  • Etc:
    • Theme song.
    • During her travels, Talitha became adept with musical instruments such as the zither and the violin, which she usually summons whenever she has a quiet moment to herself. Talitha has written music for these instruments, such as Song of Yenna in memorial to her father, and Hulegg Ballade as a tribute to her hometown. Both of these songs were included and detailed in the Aethelheim novel, providing a source for Talitha to draw from in reality.

Edited by Enirboreh on Dec 4th 2022 at 6:09:29 PM

bork
kkhohoho Deranged X-Mas Figure from The Insanity Pole Since: May, 2011 Relationship Status: Pining for the fjords
Deranged X-Mas Figure
#6: Nov 29th 2022 at 8:48:42 PM

Lily, Nodrog and Eniboreh are accepted.

[up]Most of it's good, but there should be some limits on healing. Maybe make it so they can't heal in the middle of combat?

Doctor Who — Long Way Around: https://www.fanfiction.net/s/13536044/1/Doctor-Who-Long-Way-Around
Enirboreh AKA Nixer from the domain of infinite floof. Since: Jul, 2015 Relationship Status: Non-Canon
AKA Nixer
#7: Nov 30th 2022 at 4:28:28 AM

Good call, I'll add some lines about certain spells being harder to pull off while under stress. Edit: Done~

Edited by Enirboreh on Nov 30th 2022 at 12:29:44 PM

bork
kkhohoho Deranged X-Mas Figure from The Insanity Pole Since: May, 2011 Relationship Status: Pining for the fjords
Deranged X-Mas Figure
#8: Dec 3rd 2022 at 6:43:54 PM

[up]Thanks. Should be good.

@sci: Accepted. Just make sure you don't go crazy with the resurrection.

Now that we've got a few characters, imma' throw my hat into the ring. We have two GM's so I think there's enough leeway.


  • Name: Akari Namba
  • Age: 18
  • Appearance: Cyborg anime punk ready for action. Her front is unzipped, mostly for fanservice. Stands at 5'0.
  • Personality: Stock shonen rival and duertagonist. Akari is bold, cocky and arrogant to a fault. She has no shame and does whatever she wants when she wants. If she thinks someone's strong, she'll always pick a fight, no questions asked. If she wins, she'll brag about it until the cows get home, but losing only feeds her inferiority complex. If she loses to anyone, she'll become obsessed, challenging them again and again until they done. In her original setting, this was endearing, but it's steadily become unhealthy. She can be more relaxed, coming off as a big sis, but her obsession with Sato has overshadowed these other traits.
    • But underneath her bravado, she's incredibly insecure. In the manga, this was downplayed, but she has an inferiority complex the size of Manhattan. She's spent so long scraping by that she can't bear to be seen as weak. Much of her arrogance is a front, built to mask her trauma from the streets. Focusing on Sato allowed her to forget her past and insecurities, but now that she's gone, it's all coming back.
  • Skills and Abilities:
    • Cybernetics: As a skilled brawler, Akari is strong and tough. Without any enhancements, she can punch through walls and benchprench an ox without wasting a breath. Her cybernetics increase her strength and endurance to superhuman levels, letting her toss trucks and with ease. She has rollerblades built into her heels, letting her zip around as fast as any sports car. If she concentrates, she can push her enhancements into overdrive, exceeding her natural limits. She can fly around and generate forcefields, reflecting bullets and protecting her from harm, but it can drain her batteries. She can hack into computers and databases, even the internet.
    • Training Montage: As strong as Akira is, she has her limits. If she hits a roadblock or thinks she will, she can train to great stronger. Most people in the real world need to trains for days or weeks to see gains, but it takes less than a day for Akira to get results. It works the same in the real world, but she builds a lot more muscle in reality than Neo Tokyo. There, her potential was stunted because she couldn't get stronger than Sato, but now she has no such limits.
  • Equipment: Akari carries a bload-soaked guitar case. She uses it as a blunt instrument, whacking any random punks if she thinks they're too weak. If they turn out to be a challenge, she can extend it into the Blood Bazooka, a ridiculously large and overpowered weapon. It can shoot explosive blasts of energy, decimating small groups, but it can generate blade beams for close combat.
  • Home Series: Blood of Destiny/Unmei no Chi. Blood of Destiny is a Battle Shonen with cyberpunk undertones. It takes place in a rundown future run by cybercorporations where strength rules. Every year, the biggest corporations hold a tournament to see who's the strongest. They're sponsored by Tsunoko, the biggest and strongest corporation of all. Whoever wins gets a small fortune and a spot on the company board, and a chance to make a difference. But the tournament isn't the be-all end-all. When everyone isn't fighting to the death, they're dealing with local gangs, rampaging cyberzombies and corporate feudalism. The world runs on hot-blooded testosterone, Rule of Cool snuffing out logic and common sense. Cybernetics can give you a boost, but they're not as important as hard work and dedication. Either you go big or go home, and no-one wants to go home.
  • Backstory: Akari was born in the slums of Neo Tokyo, a megacity that covers most of the country. Orphaned at an early age, she struggled to survive, doing everything she could to get by. But it made her strong. With a combination of stolen cybernetics and self-taught martial arts, she became one of the strongest warriors on the streets. Filled with confidence, she entered the tournament as soon she could. Both to prove herself and make things better for everyone else on the streets.
    • But there was always someone better. Sato Suzuki was her name and beating Akari was her game. She could beat random punks with her hands tied behind her back, but Sato always bested her. By the time the tournament started, beating Sato was almost as important as getting a spot on the board. The longer the tournament went, the more obsessive she became, everything else dwindling in importance. Over time, the two developed mutual respect, even growing fond of each other. But this only served to strengthen her obsession. By the time the manga went on hiatus, she'd forgotten her original goal. Beating Sato was the only thing that mattered now.
  • Etc: Akari and Sato's relationship was... complicated. It started as mutual animosity, but the more they fought, the closer they became.If either one was in danger, they'd come to the other's aid, swearing vengeance on their assailant. The two were put increasingly awkward situations, but the more they occurred, the less bothered they became. Their bickering and arguing became a custom, a means of showing affection, even if they'd never admit it. The subtext never became text, but now that Akari's in the real world, she's starting to ponder the implications.

Edited by kkhohoho on Dec 10th 2022 at 7:22:31 AM

Doctor Who — Long Way Around: https://www.fanfiction.net/s/13536044/1/Doctor-Who-Long-Way-Around
Pentigan Fwomph from The Underverse Since: Apr, 2010
Fwomph
#9: Dec 5th 2022 at 5:53:42 PM

  • Name: Hikkorī Sakura (or as she's known to the forces of evil, Lady Blossom of the Spring)
  • Age: 17, though with the manga's timescale she was due to turn 18 only a few weeks after she was yeeted into reality.
  • Appearance: Normally, Sakura is the perfect image of an ordinary Japanese student; average height, cascading black hair like a willow tree, eyes that sparkle faintly and a fashion sense best described as modest and unassuming. All in all, Sakura looks like the archetype of a girl who causes no problems and follows the crowd. Of course, there is another side to her isn't there?
    • When the flashy lengthy-but-instantaneous visuals of Spring's Warrant's effects fade, Lady Blossom emerges looking starkly different. Her hair turns pink, short and decorated with flowers, her eyes are an almost luminescent verdant green and of course what magical girl would be complete without an outfit that celebrates personal expression, vibrant color and what some would call a childish idea of feminine power. The divergence from the absolute archetype of a magical girl comes from how much the themes of nature and the fae crop up at the edges of the garb: Flowering blossoms, sigils of unknown providence and of course a large pair of resplendent insectile wings attached to her back.
  • Personality: Sakura is a very positive person, always looking at the best of situations and people even if in doing so she comes off as naive. She tends to match the energy of the people she's currently with, whether that's wild energy or a more subdued chill. While Sakura claims to lead her team of fellow magical girls and seems keen to continue being a leader now that she's translocated, she actually isn't that experienced with leading because her allies were able to work together as a team independently.
  • Skills And Abilities:
    • Chosen Of The Spring Court: Sakura is imbued with the power of the fairies to fight against the corruption of the world. As for the basics, this allows her the conventional magical girl transformation sequence and form that includes a pair of shimmering insect wings that give her the ability to fly (though it takes a lot of effort to use, especially for extended periods or when carrying something heavy).
    • Heartful/Hurtful Hanami: As the mortal manifestation of the traditions and natural symbols of Spring, Sakura can manifest brightly-colored (usually pink) flowers seemingly from nowhere and nothing (the one time the source material elaborated further, it explained that the power summons the abundant plant life of the fae other-world). These petals, imbued with Sakura's own positive energy, are capable of improving the mood on touch and also can cut away at the corrupted form of her home world's monsters as effectively as flying razor blades. Sakura's ability to summon these petals is greatly diminished but not fully absent when she isn't in magical girl mode, allowing her to summon a few petals to her hand when necessary.
    • Kukkyōna ki: With concentration, Sakura gains the stalwart durability of an ancient tree. Most blunt blows fail to harm her, sharp weapons barely cut unless specifically used like a lumber axe (as in a focus on high force along the cutting edge) and exposure to fire starts out ineffective but slowly becomes more devastating with continued application. This ability cannot be channeled outside of her magical girl mode.
    • Sakura-ine Delights: Even before gaining the powers of the fae, Sakura had a knack for creating chocolates and other sweet treats. With that power, her creative power has increased beyond human ability. In her magical girl state, it takes only a little effort to conjure small candies (described as tasting like maple syrup) capable of healing the kinds of minor wounds her and the rest of the team sustain during battle. Out of magical girl form and through conventional cooking, Sakura is able to make sweets that rival those made by the best of the Spring Court's fae that carry potency that heals the soul rather than the body.
  • Equipment:
    • Spring's Warrant: The pocket-sized symbol of the Spring Court that allows Sakura to adopt her magical girl state and access most of her power. The Warrant takes the form of four intertwined branches capped by a cluster of pink flowers from the tree Sakura is named for. Without the Warrant, Sakura can't access most of her powers (though a couple of abilities usable without magical girl mode still function, a hint that the power is within herself just as much as it is within the artifact).
    • Neko Of Nine Charms: Sakura's phone is weird but not in a supernatural way. It's a flip-phone, one of the old chunky and practically indestructible models and it's absolutely loaded with key rings and phone charms ranging from legally-distinct pop culture symbols to traditional Japanese luck charms and everything in between. In a pinch, it makes for a decent bludgeoning weapon.
  • Home Series: "世界は変わるが、ヒロイズムは変わらない" (Translated literally as "the world changes, but heroism stays the same" and commonly referred to as "Worlds Change, Heroes Don't" in unofficial translations) is a long-running magical girl manga series that at once both rebukes the cynical or deconstructive trends of the genre while also being surprisingly subversive. When the warm winds of disaster lead to the melting of the eternal snows of the mountain, evils are released that threaten to bring forth changes that will destroy the world. In response, ancient spirits select four girls to fight the rising tide of evil with the power of both nature and season-relevant culture. While the manga seems unwilling to treat the magical girls' fight as anything other than noble, glorious and archetypal, the various social and environmental issues that form the themes of each installment's monsters and the series as a whole are handled with a progressive nuance that stifles under the need to fly under the radar.
  • Backstory: When Hikkorī Sakura was 16 she witnessed a monster of black smog attacking people. She tried to fight against it to no avail and had to flee. Two days later, the Spring Queen appeared to her in a dream and offered her the ability to fight against that which she couldn't before. Sakura accepted and became one of the four girls chosen to battle against the crisis that threatened to destroy the world. It's been a year since that day (two years of actual publication time) and while no one knows just who these four heroes are Sakura takes pride in her fight against the rising tide and the three friends who join the fight alongside her..
  • Ect:
    • While the translocation has somehow caused Sakura's native Japanese to be heard as the native tongue of a listener and likewise in the opposite direction, it doesn't apply to written text.
    • Sakura wasn't alone in her translocation, a companion mascot spirit named Bud has come with her; a tiny vaguely humanoid fairy with wings made from cherry blossom petals. Bud is normally invisible to mundane humans and even when able to be observed prefers to whisper in Sakura's ear rather than talk to anyone else.
    • Sakura was best friends with the other three members of her team and likely misses them deeply now that they're on the other side of the fictional boundary from her. She's not quite aware that maybe there's more to her deep devotion to the three of them than just being best friends, mostly because the manga could never outright say what was actually going on there.

Edited by Pentigan on Dec 18th 2022 at 12:58:49 AM

It's clearly a case of backroom political albumizing.
Booky Since: Sep, 2015
#10: Dec 5th 2022 at 5:58:37 PM

WIP

Name: Romarn Rhoan

Age: 27

Appearance: Tall and wiry, but he

Personality: This is self-explanatory, but there are some expectations. Most of your characters should start as basic archetypes. Sunny superheroes, hapless harem protagonists, etc. They can have depth, but there should be room for them to grow.

Skills and Abilities: Self-explanatory. If a character could do something in their stories, they can do it here. They could have super-strength, healing rays, or even improbable deduction skills, but the sky's the limit.

Equipment:

Home Series: Most of his characterization is taken from the Flawless animated series, but somehow he remembers his name, which wasn’t revealed until the reboot. Backstory: At one time, the world was lousy with Gods. Each had its areas of specialization and its own worshippers. Some were more aggressive at spreading their influence, some were more successful at increasing their areas of influence (growing from a nature god to one of healing as well, for example). One of the less adept Gods was named Aryths, a somewhat unremarkable deity of craftsmen. He’d managed to branch out into being associated with the rabbit and taking on bronze as a “holy metal”, but he'd been unable to secure any further areas of godly influence.

In an attempt to prove himself Aryths pushed his tribe to take on certain “lessons”, such as near-celibacy. While this granted him short-term advantages as far as morale, after a few centuries the number of his people dwindled. Aryths hadn’t considered this (being a non-corporeal being) and though his people enjoyed advantages when he protected them, the strength of his Godly power began to fall alongside the dwindling number of his adherents. Eventually, he was reduced to being just another forgotten story, not even memorable enough to be adopted when his followers were conquered. Their panicked cries for help gave him a momentary boost, but nowhere near enough to free his people in any meaningful way.

The day arrived, however, when an industrious young scholar named Istavio came upon a set of Aryths’s “commandments” that had been carefully inscribed onto sheets of bronze. He didn’t have the linguistic ability (at least, not to the degree he thought he did) to totally decipher the sheets, but he gathered enough to recognize them as the words of a dead and forgotten religion. As he became more obsessed, however, his lack of fluency caused mistranslations to creep in, and bit by bit Aryths began to form in his mind as something other than the rather careless and easygoing God of bunnies, bronze, and basketweaving.

Istavio was himself looking for power and recognition, and it was this thirst for attention that pushed him to announce a “reawakening” of the faith. Thanks to his charisma, the young cult grew by leaps and bounds. Soon more branches opened up, and Yashka was overjoyed by the faith that came flooding into his Plane. He’d had no experience of evil, however, and the brutality and scheming that became common at the highest levels of the cult started to change him in ways that he could neither recognize nor stop in time. Indeed, the power was so heady after his long period of starvation that he wouldn’t have stopped them even if he had known what was happening. And so Aryths became something else. Something creeping and acidic to the mind and soul. And once they knew the name of the Flawless King, it made a nest in the heads of all of its worshippers, living and dead.

But it is an unbreakable law that energy and Gods can be neither created nor destroyed, and a small part of the old Aryths remained, like the last fortress in an invasion. It first struggled to push back against the tides of darkness, but the strength used to do only made it weaker. Then the remnant tried to bring the thoughts of his previous self to the new Mind of Aryths, but they were violently rejected. At the last, it saw that nothing could be done and that it must flee or be subsumed. So it took in all of the remaining power it could save from the King’s Plane and sent itself out into the unknown in the blind hope that it could find a safe place to hide.

What neither of them has realized is that despite their arrival in the new world, they still know the name of the King. And where his name is held in the mind of a person, his power and influence can seep into that place. If you hate something, you believe it to be real.

Etc: Anything you can think of that doesn't fit into the other categories.

bestmand902 Since: Aug, 2015
#11: Dec 5th 2022 at 8:53:42 PM

Aight lets do this! 90's FPS character here we go!

Name: Luke Shootem

Age: 33

Appearance: Luke stands at a massive, musclebound 6'3, with tan skin and green eyes hidden behind black shades. Luke's standard apparel is fairly simple; ripped blue jeans, a white t-shirt with an image of a mushroom cloud exploding on it, and a black leather coat. Luke's hair is jet black, often worn in a ponytail that extends a little bit past his shoulders.

Personality: Luke is a brash, over-confident, egotistic meathead of a man, utterly convinced that his way is always the right way and won't hear otherwise. Luke's way of dealing with problems is fairly simple; See enemy, punch, and if punching doesn't work, shoot it. Naturally, this trigger-happy attitude doesn't exactly jive with the real world. Luke, despite loving the limelight, has a very 'I work alone' mindset, convinced that he's the best and only person for any job and tends to shrug off any offers of alliance/teamwork. Despite being an egotistic, trigger-happy, standoffish man, he has his fair share of soft spots; He genuinely believes people can be better than they are and sees himself as someone people can aspire to be, he loves dogs and takes good care of his, he does his best to be a good father to his son and clearly misses his deceased wife dearly, and he loves his planet and does his best to protect it.

Skills and Abilities:

Space Yorker Physiology- As a result of being a genetically engineered citizen of the state-planet of Space York, his strength, speed, durability, agility, reflexes and stamina are higher than an average human; He can toss one-ton cars a football field's length with a single hand, tank bullets and explosions at point blank (Though he can still be harmed by them), run at 90 miles per hour, and instantly swap his weapons on the fly.

Instant expert- through training or some sort of instinct, whenever Luke encounters a firearm, even one he's never handled before, he instantly understands how to handle it and how it works.

Unusual Metabolism- Strong as Luke is, he's not invulnerable. Lucky for him, healing is as simple as gulping down the nearest food item like a turkey leg or a pack of beer in order to recover from physical injury.

Equipment:

Weaponry: What would an FPS hero be without his arsenal? All 7 weapons Luke carries run on solar energy, meaning that while they can run out of ammo or energy, refueling them is as simple as exposing them to sunlight for them to charge, though some take longer than others.

Laser Chainblade- A monstrosity of a weapon that resembles a cross between a lightsaber and a chainsaw. Luke’s melee weapon.

Love and Mercy- A pair of oversized, rapid-firing pistols

Pulse Gun- resembles a futuristic, massive shotgun; Shoots out a short-ranged blast of energy that does more knockback the closer someone is to the blast

Tesla 3000- A futuristic minigun that shoots out rapid-fire lighting bolts

The Longshot- A sniper rifle that shoots out a long-range, concentrate beam of energy

Black Powder- A grenade launcher/RPG hybrid that resembles a medieval cannon. Black Powder charges any grenades loaded in it with energy and launches them farther then they normally would be if thrown, increasing their blast power as well. Takes an immense amount of energy and is often a last resort weapon.

Dragonfire: An incredibly powerful, single-shot weapon that resembles a rifle modeled so that the barrel resembles a dragon’s mouth, sort of a BFG/flamethrower hybrid, fires a blast of flame twice Luke’s size that’s powerful enough to leave a fiery crater in whatever/whoever it’s fired at. Since Dragonfire takes the longest to charge out of all of his weapons, Luke saves it as his absolute last resort.

Shades- A high-tech pair of shades gifted to him by his father. They aid in his aiming, allow him to see in the dark, see heat signals, and see in infrared

Jet Boots- A pair of jet boots also gifted to him by his father. They allow him to, well, jet through the air, though they, like his weapons, have an energy limit and must be recharged from time to time.

The Inventory bag of Infinite Space- A marvel of space age technology, perfect for the hero who has too many weapons to carry in just his two hands alone. Just…Just don’t call it a fanny back to his face. Even though it totally looks like one.

Home Series: Luke Shootem: Hero Of The Future- A series of First-Person shooters released in the 90's that were acclaimed at the time, but as technology and the public conscious moved on, the franchise was sent into obscurity, and then into memetic loser status after the infamous troubled production and constant stop-start stop-start development of supposedly the final title in the series, Luke Shootem Infinity

Backstory: in the year 30xx when the US has entered the space era and states have split up into State-planets, the planet Space York was invaded by the demon sorcerer Mazos and his army of dinosaurs, nazis, demons and cyborgs. During the invasion, private Luke Shootem of the Space York army, having lost both his comrades and his beloved wife in the carnage, took up the weapons of his fallen allies and fought valiantly against Mazos, fending him off time and time again and making a name for himself as a galaxy-wide hero. Eventually, Shootem found himself a galactic celebrity, able to comfortably support himself and his som Charlie. Life seemed easy for Luke, until Mazos reared his ugly head one final time and goaded Luke for one final battle for the fate of the galaxy. Unable to resist the call of battle, Luke hunted Mazos down over what seemed like decades, but just when Luke had cornered Mazos and was about to pull the trigger on Dragonfire to end his threat once and for all…a portal appeared seemingly out of nowhere and pulled him into it, dragging him out of the world he once knew and into the real world.

Etc: Unbeknownst to him, his puppy managed to tag along with him by secretly hiding in his handbag. His name is Utah and he’s a Pitbull/husky mix.

Edited by bestmand902 on Dec 6th 2022 at 7:13:32 AM

kkhohoho Deranged X-Mas Figure from The Insanity Pole Since: May, 2011 Relationship Status: Pining for the fjords
bobbitwormhobbitwyrm Since: Aug, 2020
#13: Dec 6th 2022 at 11:03:27 AM

Name: Joseph Palmer

Age: 44

Appearance: Joseph is past the prime of his life, and he looks the part. He is a balding somewhat obese man with a perpetual slouch. He dresses relatively formally, to the standard of professionalism but hardly much over.

Personality: Joseph is a somewhat spineless man, largely dedicated to a quiet and nondescript life, but he has a vague interest in philosophy that belies this impression. Despite his general lack of character, he is strongly motivated to do the right thing, although his competence is another matter. Due to the events in his narrative, his grip on reality has weakened significantly, something not helped by the revelation that his entire life has been a work of fiction.

Skills and Abilities: Joseph is very gifted in financial matters having been a relatively successful businessman in his previous life, and he speaks passing Chinese and German from working abroad. Other than that he has few talents, and is probably worse off than the average human being in many cases.

Equipment: A change of clothes, some now useless documents and an electronic communicator (works as a phone in this reality).

Home Series: The Angel From Earth Beta, a science fiction novel set in the near future that is at times profound and at others shockingly crude. The plot details a mass episode of religious ecstasy apparently originating from an uninhabited parallel earth.

Backstory: Joseph was born in the 1990s of his own timeline. He lived a fairly ordinary childhood despite the political and economic restricting of the period, getting a degree in business from a university of middling prestige.

Scientists at the time had discovered, by sheer happenstance the existence of a parallel reality, dubbed Earth Beta, that was seemingly devoid of inhabitants, though sparsely populated with strange monuments. Joseph found ready employment at the mega corporation Iris Incorporated, running tourism to and from this universe.

This continued for twenty years without incident, until with no warning whatsoever, tourists began to vanish. Fringe groups began to claim that these individuals had ascended to a higher realm, a view began to progress at a disturbing rate throughout the population. Joseph was sent by his direct superior to investigate, and a day or so after arriving on earth beta, encountered a figure of pure light.

He and a group of his colleagues followed the entity into one of the normally sealed monoliths that dotted the landscape. Upon entering they encountered a hall of gargantuan proportions filled with countless model earth's. After this reality lost most of its coherence, as Joseph alternated between living lives on various parallel earths and engaging in a dialogue with the being he had followed. As this went on he began to lose sense of his own identity. It was at this point that he was brought into reality, a term Joseph is still rather uncomfortable with using. After all, this experience may be just another hallucination.

MichaelDj54 Up on Melancholy hill. from North of Normal, West of Weird Since: Mar, 2010
Up on Melancholy hill.
#14: Dec 6th 2022 at 7:13:37 PM

  • Name: Octavius Klint
  • Age: 26
  • Appearance: Yo Ho, a pirates life for me.
  • Personality: Octavius is the quintessential Anti-Hero. He may be on the side of the downtrodden and lower class, but he is NOT gentle about it. To him, his revenge comes first and foremost. He intends to be kind...once the people who had him killed are chained to his Spirit Ship for the rest of eternity.
  • Skills and Abilities: Being a chosen of an undead sea deity, Octavius has quite an arsenal about him. He has enhanced strength and durability, and his cutlass is enhanced by eldritch magic, as is his flintlock. Most important, however, is his control over his ship which is, technically, his soul-given shape. It's a galleon that glows a haunting green color that is summoned through a hellish portal of his making and de-summoned the same way, firing ectoplasmic, eldritch cannon balls as ammo.
  • Equipment: A never-ending bottle of ale, his cutlass and flintlock, and the clothes off his back.
  • Home Series: The Ebony Waves Below, an epic fantasy book series depicting the tales of a wayward ship captain looking for the greatest treasure of the world...and Octavius, the anti-hero secondary protagonist, who simply is looking for the people who killed him on his own ship.
  • Backstory: Octavius Klint is the newest hand on the ship known as the Rough Maiden, having finally gotten a job on the said boat so he could leave Goreman's pier, and go hunting for his father, wherever he may be. Well, the seas in the Ebony Waves Below aren't like normal seas, as there are a fair amount of supernatural elements to them, including hideous beasts that linger down below. On the first night, of the first day, the Rough Maiden was beset upon by a creature the locals had deemed The Ripper, a massive octopus-like beast with the body of a shark. As they had no real, true means to fend off the beast, they did the next best thing: Live bait to keep it distracted. So, without even a moment's hesitation, Octavius Klint was thrown into the direction of the horrid beast's charge, and in a wave of panic, terror, and dread, Octavius Klint was no more.
    • At least, there's where his story should have ended. Rather, he found himself in an endless black void with a single eye staring up at him from the depths. Proclaiming itself to be the diety known as Momma Laurent, she offered Octavius a deal: H Unt down the fools that killed him, and he'd get a second chance at life. Octavius, feeling betrayed, disgusted, and terrified, could only do one thing: He agreed to these terms. And so, Octavius Klint was dead, but in his stead, Captain Klint, Wardog of the Seas, was born.
    • Of course, the sea is a big place, and added power and contempt for life are all well and good, but one cannot travel on a ship solo...even if his surely could. In his travels, he met with (the main protagonist), Alastor Winworth, an up-and-coming adventurer, treasure hunter, and right pain in his ass. Despite everything in his power to show Alastor he had no interest in his bullshit, Alastor made it his mission to add him to his crew...and unfortunately, to his surprise, he accepted at the end of the second book, Fury of the Storm.
  • Etc: None.

Edited by MichaelDj54 on Dec 6th 2022 at 9:13:57 AM

Is it selfish that I'm happy as we pass the setting sun?
kkhohoho Deranged X-Mas Figure from The Insanity Pole Since: May, 2011 Relationship Status: Pining for the fjords
kagescorpionakki Breath of the Sun from Long Ago Since: Apr, 2009 Relationship Status: Anime is my true love
Breath of the Sun
#16: Dec 7th 2022 at 2:00:52 PM

  • Name: Sun Yi Min
  • Age: 23
  • Appearance: Monkey girl. On the leaner side, but still muscular. Usually wears a martial artist's robes.
  • Personality: Exuberant, joyful, boisterous. A kind, pure-hearted warrior who wishes to become as strong as she can, so she can be a hero to the world she so loves. She thinks of herself as a 'champion of justice' who protects the weak, and will step in to defend people she's never met. She sees the world as a beautiful place, and loves being in nature and playing with animals. She's not well-versed in technology, but she's not opposed to it either, so long as it isn't used to destroy nature. Even the smallest creature, in her eyes, is something worth protecting. While she enjoys fighting strong opponents, there's no bloodlust hidden in her love of combat - she never kills her enemies unless they pose a threat to numerous innocents, and if someone refuses to fight, she won't force them (though she's not above pestering someone for a sparring match). As well, she prioritizes the safety of others over her own desire for battle, so if the world's at stake, she won't allow the enemy to power up or heal for the sake of a fair fight.
  • Skills and Abilities:
    • Monkey Business: Physically, she's incredibly fit. As a monkey, she's highly nimble and possesses a prehensile tail, as well as a superhuman sense of balance. She's highly flexible and her movements are wild and hard to read.
    • Martial Arts: An undisputed master with both her body and a variety of weapons. She can easily read the flow of her opponent's attacks and counterattack accordingly. She can even make use of pressure point strikes to paralyze parts of her opponent's body or even block off their supernatural energies.
    • Neili: The power to cultivate and utilize qi energy. With this energy, Yi Min can enhance her physical abilities to superhuman levels, or fire it outward in the form of energy blasts. By focusing (not usable in battle) she can ease pain and heal minor injuries in herself and others. Passively, Yi Min can detect qi energy, allowing her to sense living things and get a rough estimate of their power level.
    • Shen Wai Shen Fa: Self-duplication. By dividing her qi, Yi Min creates multiple bodies. The bodies are weaker than the original, and the more clones she makes the weaker each one is.
    • Qinggong: The power to negate gravity. Yi Min can walk on water, scale vertical walls, stick to ceilings, and leap great distances.
  • Equipment:
    • Ruyi Jingu Bang (False): A replica of the Monkey King's favored staff. A red-and-gold cudgel that can change size at Yi Min's whim.
  • Home Series: Monkey Climbing to Heaven, an over-the-top Wuxia manhua. Yi Min is the protagonist, a modern descendant of the Monkey King Sun Wukong, who must battle against mythical Chinese figures to earn her place atop the celestial bureacracy.
  • Backstory:
    • Every hundred years, the Jade Emperor holds a grand tournament to determine the 'rankings of heaven', a list of who is the strongest in all creation. The more underhanded fighters prepare for this tournament by stealthily eliminating potential threats before it starts. As a descendent of Wukong, Yi Min held incredible potential. She was on her way to being a skilled mundane martial artist, before a Taoist immortal appeared and tried to kill her. By sheer luck, exposing her to qi awakened her sense for it, and she was able to reverse an energy blast back at him, scaring him off, for the moment.
    • Her ancestor appeared to her in her dreams that night, telling her how to access the celestial realm, and urging her to prepare for the tournament in earnest, conveniently a year away. While training her qi, she had to fend off numerous attacks from legendary warriors, climbing her way to the top of heaven's most wanted list in the process.
    • The manhua had not quite reached the actual tournament when Yi Min was brought to the real world. She now faces a world in which you cannot simply solve all problems by punching someone, and as such is out of her element.
  • Etc: Theme music.

What is so amusing about this? Why do you take lives? How can you forget?
kkhohoho Deranged X-Mas Figure from The Insanity Pole Since: May, 2011 Relationship Status: Pining for the fjords
Starbound2 Since: Jan, 2001
#18: Dec 7th 2022 at 11:29:40 PM

  • Name: Ydra v. 7742
  • Age: Unspecified in original media; designed to look close her protagonist's age (late teens)
  • Appearance: A slender young woman standing at six feet tall, with long straight hair flowing white down past her shoulder blades and eyes of ruby red. Owing to her origins from a light novel series not particularly concerned with the practicality of clothing, Ydra has manifested with... none. In place of actual clothing, Ydra is wearing what is effectively a metal thong along with a metal spine reaching from her neck all the way down to the small of her back. Metallic "ribs" emerge from this spine and cover a minimum of her breasts, with smaller ribs lining her stomach, ultimately leaving little to the imagination.
  • Personality: According to lore, Ydra was meant to be designed as both the perfect machine which could do anything and the perfect woman who epitomized beauty; this is reflected in a ruthless and arrogant personality dressed up in "dispassionate" language to make her seem colder and less human than she actually is. Yet mirroring this arrogance is the blooming of self-doubt and the questioning of her own existence as a "supporting" character, all her seemingly boundless abilities playing second fiddle to the hero she loved - that she thought she loved. Even manifested in reality, Ydra finds herself drawn to "lead characters" and "protagonists," her newfound self-awareness leading to emotional schisms of deep admiration and deep loathing. Towards others, and towards herself.
  • Skills and Abilities:
    • State of the Art: Though for looking like a flesh and blood human for the most part, Ydra's body is made of fictional metals (sometimes described as orichalcum, sometimes as adamant) and synthetic fibers, making her far stronger and more durable than her body would suggest. (I don't have any hard limits in mind, so I'd like help with figuring that out.) As a consequence of this, she also weighs far more than she looks, able to take a truck head on without budging an inch.
    • Interface - Temporary Override: Ydra's fingernails can fold open, revealing long sterile needles attached to small pistons underneath. By puncturing a piece of technology or magic with one or more of these needles, she can interface and "hack" the devices/artifacts directly, allowing her to quickly access information, use tech without cycling through its UIs, and bypass traditional security measures. This process was never described in detail in her light novels, so it is more akin to technomancy than legitimate hacking.
    • Interface - Establish Network: Along Ydra's external spine are 8 circular indentations from which she can release 8 morphic tentacles capable of both offensive and defensive use. These uses include but aren't necessarily strictly limited to lasers, lightning cannons, flamethrowers, chainsaws, blades, etc. Her preferred usage of these tentacles however is to produce needles similar to the smaller needles hidden beneath her fingernails to impale tech/magic and inject a "part of herself" into the device, allowing for continuous, remote access.
    • Interface - Integration: For technology that she finds more beneficial to have with her at all times, Ydra can merge it into her body while retaining its essential functions.
    • Interface - Repair, Repurpose, Reformat: A form of magitek alchemy, Ydra is capable of reshaping inorganic materials to serve whatever purposes she desires, within the material limits of whatever she's working with. She also uses this to repair the many, many holes she ends up poking into computers, smartphones, and televisions.
    • Display Only: Ydra's white hair is actually composed of some form of fiber lighting filament which allows her to project three dimensional transparent imagery. Incidentally, her hair will cycle colors to match the images projected.
  • Equipment: Her body is her gear, effectively.
  • Home Series: After Dying In A Car Crash, I Reincarnated As A Hero With Infinite Charisma Stat, Now I'm Collecting My Harem to Take On the Demon Lord! A very... standard isekai male power fantasy where the male protagonist (aptly named "Hiro") has a supposedly "useless" skill that is actually overpowered and let's him plow through any challenge while gathering an evergrowing list of female admirers. Heavily criticized and the subject of mockery in many otaku circles, highly popularized in others such that you'll always find a few cosplayers at a con.
  • Backstory: Ydra was originally introduced as the main villain of a prominent arc in InChaSta, the culmination of an antagonist mad scientist's Project SIN (short for the technological singularity that she was meant to become). Long story short was she killed her creator to establish her as the true antagonist/next antagonist in the saga and assimilated his remains into her collective for his knowledge, spreading her assimilation through the lab, then the city of Ascension, when the hero Hiro and his companions happen to arrive before she could move on from the buildings and tech of the city to the people itself. Fighting ensues and despite having the advantage in numbers, technology, magic, and influence, Hiro handily strikes Ydra where she's most vulnerable - her lonely maidenly heart, after which her personality does a 180 and she contentedly supports the hero's journey while staying in the background. (This was a point of contention for a lot of fans who liked her previous "dommy" personality, but that's a story for another time.)
    • Ydra v. 7742 was the main body Ydra used to contact Hiro whenever the author would have her bail him out with her immense power, always taking care to leave the arc villain for last so Hiro would have a chance to shine. But now she's been ejected from her harem collective and her entire city's worth of resources into a world where all of that was fake, fiction, a story designed to be sold to teen boys ogling her sexy cyborg body. Needless to say, Ydra's got a lot to think about.

FergardStratoavis Lizard Metabolism from Ye Olde Worlde (Less Newbie) Relationship Status: Cast away
Lizard Metabolism
#19: Dec 8th 2022 at 1:54:03 AM

  • Name: Doctor Badd, Ph.D (stands for "Pretty Heinous Doctor")
  • Age: Evil! (looks like a man in his 60's)
  • Appearance: "Nyohoho! Those Bible-reading humdrums are in for it now!" Size is variable depending on whether the protagonists are about to teach him a lesson or not, but he remains at about 5'7-ish normally. Sometimes wears a giant labcoat with either virus logos or "GMO"'s (stands for "God's Measly Opposition") all over. Also, that blood on his glove is not blood, but ketchup, because Evil can't keep clean. (it's blood, but they can't say that on kid tv)
  • Personality: EVIL! Being a villain in a shameless propaganda piece used to brainwash younguns, Dr Badd has little depth even as far as archetypes go. If he had a mustache to twirl, he would do so with glee. As is, he is the type to hide in the shadows and let his creations do the evil (such as vaccinating on time or checking your teeth for cavities) for him. Never skips a moment to taunt his opponents (from a sufficiently safe distance), but is quick to prostrate himself, beg for mercy, and promise improvement when cornered (it never sticks). As he is always made to lose in a story that never really changes, sometimes in manners that defy logic or good writing, he's grown a little annoyed with the fact that God itself seems out to get him and his life's work. (which, in-story, is kind of the case) Hates children and priests (who happen to be the protagonists)
  • Skills and Abilities:
    • EVIL Science! - Doctor Badd's field of work is vast and covers a number of subjects. Most often he can be found as an unparalleled biologist and chemist, devising various concoctions and medicines. In a different story, he would be a slightly mad-but-well-meaning scientist, but here his work can't go two steps without tripping itself over to do some EVIL.
      • Examples include infusing his minions and unwilling subjects with empowering substances, turning them into hulking brutes capable of bringing forth great destruction; spreading a cloud of gases that can make his enemies weary of doing vital things (like prayer or deferring to a parent's authority without any complaint); or constructing various mechanical doodads that destroy books and turn hapless victims into godless animals. Try not to think too hard about how a biologist would have no business knowing how to build these.
    • I'll be back! - The protagonists always let Dr. Badd go, and so he's gained a status quo-induced invulnerability. He might end up naked, covered in soot, humiliated beyond belief - but he will never suffer ghastly wounds (even if they're going to hurt him a lot). On the flipside, that makes him more susceptible to slapstick-tier injuries to counteract this mythical toughness. He might not die from a knife to the gut, but it will send him flying into a wall, probably, and leave a Doctor Badd-shaped hole in it.
    • Ineffectual Cartoon Villain - On top of that, he's always going to be foiled no matter what happens. Things might be going perfectly well and yet within the next minute he might be on his ass and begging for mercy after a stray cat tripped his recent monster of the week face-first into a vat of holy water. Also, though he can move around (mostly to escape those do-gooders!), he has no physical ability at all and probably wouldn't be able to fight his way out of a paper bag. The longer he stays in the mortal world, the less effective this "power" is going to be, at least...
  • Equipment:
    • A selection of various EVIL medicinal tools carried in his bag. Anything a doctor of any kind may use for different nefarious schemes. Dr Badd's favorite is pictured; a rather large needle that doubles as a ray gun.
    • EVIL Hand! - don't think you have him beat just because you deprived him of his tools; Dr Badd's prosthetic arm can turn into any manner of menacing utensils like hacksaws or axes. Helps make up for his low physical aptitude. It also serves an EVIL drink that is Wo-Ke (Worst Coffee; really, don't think too hard about it). Do-gooders hate it, but apparently it's pretty good at refreshing baddies and people of otherwise less upstanding moral standing.
    • L.G.B.T (Looming Ghastly Bot of Terror) - Dr Badd's finest creation that he unveiled in the Christmas special; a giant, five-story mech (don't think too hard about it) equipped with a variety of weapons such as Penta-stamper™ (fires EVIL pentagrams that make things bad and unholy; it's mostly just paint and getting an icky tattoo for a bit), Vacci-needler™ (needle machine guns that can inflict the listlessness and averse to praying en-masse; somehow they can't kill anyone despite being sword-sized needles) or Book-crushers™ (which are just its legs, but apparently they do extra damage to books?). Immune to conventional damage, but surprisingly susceptible to holy water and/or mass prayer.
  • Home Series - "Father Goode and his Flock"; originally advertised in the late 2010's as an edutainment show for kids, it quickly became apparent it's nothing more but rabid and shameless religious propaganda sponsored by radical media moguls dabbling in hate and discrimination. Quickly taken off cable and most streaming services, but it was kept in circulation by like-minded types and on suspicious, trojan-ridden sites. Maintains a sort of a memetic, ironic popularity on the net where people outside the intended target demograpgic root for the villains and their evil goals such as "religious tolerance", "pro-intellectualism", or "expanded social security". Dr Badd in particular has gained notoriety in recent years.
  • Backstory: In the peaceful land that is God's Grace, Virginia (population: 12123), Father Dean Goode teaches locals, children and adults both, about the love of God and that which pleases Him. Unfortunately, not all are receptive to the Good Word; some miscreants either stray or perhaps were always born evil - but they will eventually come to encroach upon all that is good and holy in God's Grace.
    • The villains vary, for Evil never sleeps and Father Goode - together with his most ardent believers; a group of children named Mary, Peter, Jacob, Paul, and Abraham - has many to contend with. The worst is no doubt the elusive businessman from Rotten, California; Louis Cypher - but there's plenty to choose from. There's Tiffany Ant, a peace-hating heavymetal rocker; there's Abdul Alhazred, a grim, turban-wearing man with a penchant for explosions; or the cruel obese bully Round Earth.
    • To that end, Dr Badd is but one of the many, but he comes from the "have strayed" group. Seduced by Louis Cypher with forbidden knowledge, he stopped treating good children for their little injuries in accordance with God's teachings and instead turned to vile and wicked sciences of the demons. Despite his many infractions, Father Goode and his flock always let him go, hoping that he will find his calling once again. After all, to turn the other cheek is what good children do (except when having to deal with all those Others; fuck 'em).
  • Other:
    • Speaks with a vaguely Yiddish accent, in an extremely annoying nasal voice.
    • Cycles in his spare time (actually uses it as a distraction ploy to plot more evil. But no, he does enjoy cycling).
    • Vegetarian. Hates lamb meat in particular.
    • Can get creative when cursing, but it's never going to past the radar. We're on a kids' show, after all!
    • Owns a mangy cat named Polio.

Edited by FergardStratoavis on Dec 8th 2022 at 12:45:32 PM

How do lizards fly?
kkhohoho Deranged X-Mas Figure from The Insanity Pole Since: May, 2011 Relationship Status: Pining for the fjords
Deranged X-Mas Figure
#20: Dec 8th 2022 at 8:29:34 PM

[up][up]&[up] Accepted.

RP is set to start on December 11th. Sign-ups will stay open so don't feel like you have to rush it.

Doctor Who — Long Way Around: https://www.fanfiction.net/s/13536044/1/Doctor-Who-Long-Way-Around
kkhohoho Deranged X-Mas Figure from The Insanity Pole Since: May, 2011 Relationship Status: Pining for the fjords
This Philip from Dawn Office Since: Mar, 2021 Relationship Status: Hiding
Philip
#22: Dec 12th 2022 at 7:10:57 AM

  • Name: Paperboy (They were unable to come up with a good name for him)
  • Age: While they never specified how old he is, his age is supposed to be around a child.
  • Appearance: The Child “3,0” he has the classic looks of a rubber hose character with his noodle arms and legs and along his paperboy look with a jacket, newsy cap, and suspenders.
  • Personality: He is what many would call a troublemaker; he jumps in before Paperboy thinks and does what the Paperboy likes to do for two things, fun and money, despite it. He has a kind heart and soul for others. Living on the street and being young, he thinks to knows more than he does, still keeping his childhood innocence. He is innocent to the more grown-up stuff that goes over his head. He also has a case of stealing food and more, with a streak of breaking the rules and laws.
  • Skills and Abilities:
    • Cartoonishly Ridiculous Durability: Like any other cartoon character, they will survive firearms, blades, fire, bombs, and more; they can pick themself back up, making it very hard to kill this child, even decapitation to have them put their head back on, despite this, all of that hurts a lot to his body as he can feel all of the pain.
    • Cartoon Logic: What once worked in the real world is now something goofier, getting flat like a pancake to get over doors, stretching arms and legs like rubber, removing your hands, getting knocked for stars to fly in, logic is thrown out of the window as well as it being a double-bladed sword for it can be used against him.
    • Bad Luck: Even out of her cartoon world, he is still being followed, by the shadow of bad luck, where Murphy's Law is powered up to ruin the day of Paperboy from failing to sell any newspapers to almost anything trying to stop him from buying a hotdog, this invisible force will not stop; at anything to make his life a living hell. 
  • Equipment:
    • Newsy Cap: It’s not just any old cap but a pocket dimension that lets the Paperboy have hammerspace for his funny stuff and more: from mallets to anvils. 
  • Home Series: Paperboy, is an early cartoon of the 1920s that's set in a cartoon version of the 1920s; the story is about Paperboy, a down-on-his-luck orphan who gets a dead end of being a paperboy, with his little to no pay, most of the time tries to steal food or find a way to make more money.
  • Backstory: Able to put certain cartoons together can make a backstory to Paperboy, Paperboy lives in an orphanage his parents unknown, and staying in his rundown home of his, he wanted to find his parents and so one night, he ran away from home trying and failing to get out of his home quietly, now on the streets as he walked, he was unable to find anyone that was his parents and so hungry and alone he finds a job opportunity of a paper boy, he was given a job and nothing else as he was let with himself to try to give away his newpapers.
  • Etc: Anything you can think of that doesn't fit into the other categories.

Edited by This on Dec 12th 2022 at 8:54:04 AM

I’m too much of a coward to get anything done…
kkhohoho Deranged X-Mas Figure from The Insanity Pole Since: May, 2011 Relationship Status: Pining for the fjords
Deranged X-Mas Figure
#23: Dec 12th 2022 at 8:29:54 AM

[up]Accepted. I'd suggest making the Paperboy feel intense pain to balance out his indestructibility, but that's it.

Doctor Who — Long Way Around: https://www.fanfiction.net/s/13536044/1/Doctor-Who-Long-Way-Around
This Philip from Dawn Office Since: Mar, 2021 Relationship Status: Hiding
Philip
#24: Dec 12th 2022 at 8:53:01 AM

[up] Yes, the price of invincibility is pain.

I’m too much of a coward to get anything done…
PossiblyQuiteInsane Where am I? What's going on? from the other side of the mirror Since: Oct, 2016 Relationship Status: Above such petty unnecessities
Where am I? What's going on?
#25: Dec 12th 2022 at 8:55:08 AM

  • Name: Kailina
  • Age: Never made clear, but probably in her late teens.
  • Appearance: Swamp cutie.. Her lower body is less defined than her upper body due to being rarely seen on her show. She has a butt, due to several off-hand references to her having one, clothed in much the same manner as her chest, and below that stretches a dark green mermaid tail noticeably lacking in texture and detail. Despite her cute Disneyish art style, she's also The Pig-Pen, presumably to appeal to the young male demographic.
  • Personality: As befitting of a children's show character, Kailina is optimistic and cheery, never letting the wacky hijinks of an episode get her down. However, in an unfamiliar environment, separated from her supporting cast, she finds herself quite a bit more shy. Prone to bursting into song Once an Episode, sometimes using her "butt trumpet" to provide the instrumental.
  • Skills and Abilities:
    • Semi-Amphibious: Kailina is able to breathe air and water with equal ease. However, her body needs to stay damp at all times or she'll dry out. Her skin is coated in a frog-like layer of slime to help her retain moisture.
    • Hypnotic Song: When Kailina sings, those within earshot are compelled to stop what they're doing and listen, perhaps even getting closer so they can hear her better. This can be resisted with enough willpower.
    • Princess of the Swamp: Kailina is able to communicate with swamp animals, such as the ones that made up her supporting cast, and they're generally inclined to do what she asks. Swamp plants, fungi, and algae also bow to her whims, although generally they can't do the talking part.
  • Home Series: Kailina the Swamp Mermaid, an obscure children's cartoon that ran for two seasons about a decade ago. As the title implies, it focused on Kailina, the only mermaid living in The Swamp, and her swamp animal friends, as well as occasional interactions with humans and other fantasy creatures. It's mix between Disney-esque art style and musical elements on the one hand and gross-out humor on the other was meant to appeal to young girls and boys alike, but instead resulted in a niche show that was cancelled midway through its second season, though it has amassed a cult following in the time since.
  • Backstory: A young mermaid born in the deep ocean, as a baby Kailina was transported far from her pristine home in a highly improbable series of events involving a pelican and a magic portal. She ended up being dropped in The Swamp (yes, that's its proper name), where she grew up among frogs, alligators, and other swamp creatures, having misadventures. (Her skin also turned green at some point, but its unclear if that was supposed to be a sign of her adapting to her environment or just a visual indicator of her poor hygiene).
    At the end of her show's first season, she found a brooch that she'd lost when she was very young, which contained a picture of her parents, and learned the truth: She was born the princess of the undersea kingdom of Unlantis. This made her yearn to see her family again, but season 2 went right back to the wacky hijinx formula, until a mid-season special, where a mysterious man in a black cloak gave her a letter that was supposedly from her parents.
    That's the last thing she remembers, because that was the last episode before her show was cancelled.

Edited by PossiblyQuiteInsane on Dec 12th 2022 at 12:02:14 PM


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