> How is the vehicle identified as a police vehicle? Would it be easy to redecorate, by removing a logo or a light or something? If it wouldn't take too long, it might be a good idea to avoid attracting attention.
Post 96
> How is the vehicle identified as a police vehicle? Would it be easy to redecorate, by removing a logo or a light or something? If it wouldn't take too long, it might be a good idea to avoid attracting attention.You remove a light. The vehicle 's identification plate still says it's a police vehicle, but it's more subtle if you're not looking for it and you don't have anything to swap it with.
> Finding directions cuz I'm an uncreative prick
>New earbuds.
> Seconding earbuds.
After a bit of aimless driving, you spot a shop where you should be able to get earbuds and directions. Kif is able to go into the shop and obtain both. Yeah, Kif is doing a lot for you recently, isn't he?
You're able to get a connection to the ship again. Your first bit of business is to contact the kids' parents again and let them know you're still on your way. They're understandably frantic.
Finally, you're able to re-unite the families. They're very grateful (Kif: "Of course we had to, if it was my kid in there…" Kif is clearly very emotional.). The families are also aware that the kids' involvement with you is what got them in trouble in the first place. You re-iterate that if they want to take shelter with you, you'll find a way to make it happen, but the parents definitely decide not to. Kani, the most outspoken of the kids, wants to take shelter with the F.f.E.C. with you ("It's not their fault!"), but their parents decisively say no to that.
Well, you've reunited the kids with their parents, at least, and you have a connection to the ship again. You could say something to them before they leave. But you've got a vehicle that isn't the one you came with, and the government is still not happy with you. Probably much less happy with you now, actually. It's your move.
> Hope for their safety and high-tail outta here. And don't forget to thank Kif for helping you.
"Rarity, are you okay? We gotta get you and your friends outta here soon!"> Thank Kif for helping, then return the car to its respective owner
artsy geek | any pronouns | "well, if you're hearing this, then chances are you've made a very poor career choice.">We already committed Grand Theft Auto. I say we go whole-hog and get this hot cruiser pimped. Find "The bad part of town" and see who'll put spinning rims and color-changing running lights on it for us. They'll jump us the moment we disembark. Pull into a gas station and see if they have novelty liscence plates.
Post 97
> Hope for their safety and high-tail outta here. And don't forget to thank Kif for helping you.You thank Kif profusely for all the help, before leaving the Science Society and their families.
> Thank Kif for helping, then return the car to its respective owner
>We already committed Grand Theft Auto.
Returning the police vehicle to the police might present a problem, as you won't seem to have any means of escape once you do that.
You do manage to get a novelty license plate (Er, license plate equivalent). It could still get you pulled over if it's run and determined not to be valid, but better than them being sure that yes, that's the police vehicle that aliens who freed four detainees, knocked out three police officers and left four handcuffed rode off in, I guess?
Speaking of vehicles, can they connect the vehicle you left disabled to the F.f.E.C.? How pissed off is Feer going to be? Does that factor into your next move?
> Try returning to where you left the officers, to see if you can fix Feer's vehicle now. But if there's more of a police presence there now, it might be too late. If you can't get to the vehicle, ask Kif what the best course of action might be.
> First things first: Fuel up (or charge up, whatever it runs on) our ride.
Now everyone pat me on the back and tell me how clever I am!> Fuel/charge up the car
artsy geek | any pronouns | "well, if you're hearing this, then chances are you've made a very poor career choice."Post 98
> First things first: Fuel up (or charge up, whatever it runs on) our ride.> Fuel/charge up the car
You recharge the vehicle at the… charging station… you pulled into to get the novelty license plate. It takes a few minutes.
> Try returning to where you left the officers, to see if you can fix Feer's vehicle now. But if there's more of a police presence there now, it might be too late. If you can't get to the vehicle, ask Kif what the best course of action might be.
You return to where you left the officers (and Feer's vehicle), and confirm there's a police presence. One extra police vehicle and two police.
Kif isn't sure what to do, either. They'll already have the vehicle identification, and if it can be traced back to you they already have the means to do that. Maybe you'll just have to go back and admit you lost the car and what happened… unless you can think of a plan that might work? There are police, but not a whole station full of them.
>Head back to the capital and rescue our other allies.
Now everyone pat me on the back and tell me how clever I am!> Fire one of the phasers into the distance, to cause a distraction. Once the officers leave, get to Feer's vehicle quickly. Be ready to fire the phasers again if they come back before you can get away. (You may have to stun them anyway if they don't all investigate the sound.)
Post 99
>Head back to the capital and rescue our other allies.> Fire one of the phasers into the distance, to cause a distraction. Once the officers leave, get to Feer's vehicle quickly. Be ready to fire the phasers again if they come back before you can get away. (You may have to stun them anyway if they don't all investigate the sound.)
You're about to head back to the capital and admit you can't get the vehicle back… when you come up with a plan. Distract the police with a phaser blast pointed far away; hopefully they leave and check it out. The phasers have a stun setting if you really need it, too, if they come back or won't check the sound out.
As it happens, the officers split up, one checking out the sound while the other stays with the vehicle. Captain Waverton stuns the officer left behind, while you all quickly enter the vehicle you came with.
You are able to drive away (okay, Kif is able to drive away), but it's again not especially smooth and there are maintenance alerts. The alerts are for the lights (headlights and signalling). How do you tackle this, or do you just hope it holds until you can get back?
>Head for The Bad Part Of Town and get it fixed on the cheap.
Now everyone pat me on the back and tell me how clever I am!> Find a safe place to park and try to diagnose/fix the problem yourselves. If it doesn't impact your ability to travel quickly and safely, it might be better to get back quickly even with broken lights.
> Try to find somewhere safe
artsy geek | any pronouns | "well, if you're hearing this, then chances are you've made a very poor career choice."Post 100: It's The Hundredth Post!
>Head for The Bad Part Of Town and get it fixed on the cheap.> Find a safe place to park and try to diagnose/fix the problem yourselves. If it doesn't impact your ability to travel quickly and safely, it might be better to get back quickly even with broken lights.
> Try to find somewhere safe
You try to find somewhere safe to park and diagnose the problem. It's beginning to get dark. Lucie and Kif put their heads together about what could be causing the issues. They figure at first the EMP must have done damage to the circuit that controls the lights. Except, the signal and lights still work. It must have done damage to the chip which detects faults in the systems of the vehicle. There could be nothing terribly wrong – but there could also be problems that are real that aren't being detected.
You decide to pull into a cheap repair shop to replace the chip. It seems to be run by a hover-cycle gang that could be translated loosely as 'Free Wheelers'. Although the cycles hover rather than use wheels, and the Bintanni phrase reflects that.
You won't be able to disguise your non-Bintanni appearances the whole time, especially as there was a member hanging out on a chair in front when you first pulled in, but the gang don't mention it. Kif and Lucie explain the issue, and they nod, saying they can replace the fault chip and then see if anything else is damaged. It'll take a few hours.
Do you agree to this? Or do you thank them and drive off, not liking this repair shop? If you stay, what do you do in the meantime?
>Agree to the biker gang's offer. Nap in the back of the car until the repair is done. With the doors locked.
Edited by dvorak on Oct 22nd 2020 at 7:14:12 AM
Now everyone pat me on the back and tell me how clever I am!> Whoever understands the technology the best should stay awake and keep an eye on things.
Post 101
>Agree to the biker gang's offer. Nap in the back of the car until the repair is done. With the doors locked.> Whoever understands the technology the best should stay awake and keep an eye on things.
Most of you nap in the back of the vehicle while you wait. This includes Kif – he's kinda tired by now after all the driving. It's not that easy to sleep with all the commotion, though. Lucie waits up and watches as the new chip is installed and tested.
"Hey, where y'all from?", one of the biker gang asks Lucie. Just then, one of their friends comes out with some testing equipment. The new chip is installed correctly, and the indicators for a problem with the lights are off, but your power distribution system is now showing a fault. Well, it's true it wasn't driving smoothly.
"That's linked to another chip which decides how much power to send to each part of the vehicle. I'm not sure I've seen this kinda damage before, with both of those affected. What did you say happened? We should be able to fix this too, though. Hey, T'yrr, " they say to their buddy, "You listening to the radio? Police looking all over for some teenagers and the folks that sprang them out of prison." They give the rocking motion you've learned to associate with the Bintanni equivalent of a laugh. "Good for 'em."
How does Lucie respond? Does she answer any questions? Do you agree to a bit more money to fix the power balance chip?
> Stay calm, don't give any more information than necessary, and agree to pay for them to fix the power balance chip.
> Give them enough information so they understand, but not too much
artsy geek | any pronouns | "well, if you're hearing this, then chances are you've made a very poor career choice.">We want our getaway car to not crap out on us halfway there. Fix everything what needs fixing.
Now everyone pat me on the back and tell me how clever I am!Post 102
> Stay calm, don't give any more information than necessary, and agree to pay for them to fix the power balance chip.> Give them enough information so they understand, but not too much
>We want our getaway car to not crap out on us halfway there. Fix everything what needs fixing.
Lucie dodges responding to any personal questions (such as where they're from), and nudges Kif awake to discuss the power balance chip, which they agree to get fixed and pay the biker gang for. This takes a little while longer, and then you're back on the road. It's quite late, now.
In fact, by the time you're almost back at Feer's place, it's so late you realize it's probably a bad time of day to wake Feer up so they can let you in. What do you do to wait out the night?
> Seconding earbuds.
"Rarity, are you okay? We gotta get you and your friends outta here soon!"