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Because Dimitri investigates Duscur and looks into them.
Hapi's solo and paired ending make clear that their impatience means they continue trying to cause trouble.
I'm reminded of the Robot Chicken skit, where two Imperials are wondering why just because Palpatine dies that means the Empire is finished despite having planets and armies still.
It's like in Fates, the endings in Birthright and Conquest feel empty because Anankos could totally try again later.
It's things like this that make me glad there is no golden ending in Three Houses, all the other endings would feel like a game over.
Edited by RedHunter543 on Mar 26th 2020 at 5:00:25 AM
Edelgard venting her frustrations she can't conquer the world(Fodlan) in Animal Crossong.
Being Crestbearer is suffering
Even is Thales isnít the only one with the launch codes, I assume heís the only one who thinks blowing Fort Merceus sky high is a good idea given it survives AM... At least, thatís the Watsonian reason. The Doylist being they wanted the route to end with Dimitri and Edelgardís last confrontation.
Given Hapiís ending, confirmation that Hubert doesnít mention TWSITD on that route?
Also, itís the only route a Javelin of Light isnít deployed, so... smallest collateral overall?
We can only assume Thales is the only one with the launch codes because the Slithers decide to blow up Merceus as a desperation tactic to stall and/or kill the army that's about to take the imperial capital in VW/SS, and as a show of power in CF, but not in AM, despite the counterattack against the empire being largely the same. The only difference is that Thales is dead by the time Faerghus takes Merceus in AM, while he's alive until Shambhala/the cleanup epilogue in CF.
Before epilogues, TWSITD end up as a few remnants with nothing to their name in VW/SS, set up to be destroyed eventually in CF, and as a headless organization with weapons they can't use to their full potential in AM. You could argue they are left strongest in AM before Hapi, but they are as ineffective as in VW due to losing nearly everyone who could lead.
Due, if you've played Revelations.
But then, that's why Heirs of Fate exists.
Claude's endings do mention that the subsequent uprising was a combination of surviving Agarthans and Edelgard supporters. Could be they have other bases and cells around Fůdlan. Also, we all agree that Dimitri has help from Almyra in dealing with the snakes, right?
Some other questions I just realised never get answered:
Random sequel ideas:
One of Edelgard's lost items is fine procelain from an eastern land, suggesting that there is an analogue to China on the other side of Almyra. That would be a good place to set another game. If they decide to use the academy concept again, maybe one of Claude's siblings could attend to tie things together; Claude's child would also work, and fit with his policy of cultural mixing (though would conflict with his paired ending with Lysithea). The concept of meritocracy was first advocated (but not named) by Confucius; Shang Yang also approved of the principle, which is why China moved past feudalism almost as soon as the concept of China as a country existed. But, of course, entrenched wealth disparity and a strong conservatism toward social classes (Lorenz would approve) meant that very few commoners ever had a real chance to attain high position. This would give a way to examine how Edelgard's ideals might work in practice, both the good and the bad. Maybe a character could even be like Liu Bang, a peasant who becomes Emperor.
We know from Balthus and Hapi's paralogue that at least some of Nemesis' supporters fled to Dagda. Maybe Nemesis did have a child after all, and that child was among those who fled. This would allow for someone else with the Fire Emblem, and Dagda has quite a bit of potential as a setting. I suppose it's a bit much to ask for something that takes inspiration from Africa or the aboriginal peoples of the Americas, but a man can dream.
A Fodlan sequel would be difficult, because they'd have to tip toe around not making any one ending canon. If they even implied that there was a canon path, the fandom would go supernova.
Prequels and contemporary side stories are another thing, but I'd prefer a new world.
We call the Dragons here Nabateans because 1, they are from Nabatea, 2, to differentiate them from other FE dragons, 3, Because Roy game.
Also that's one of my problems with Revelations, by giving us such a powerful antagonist in Anankos and a golden ending, it renders Birthright and Conquest meaningless. I appreciate Three Houses's storytelling having no golden ending because when you make a choice, it has it's own up and downs, and there isn't another option that makes everything peachy.
I have heard arguments that Edelgard's ideals and plan for Fodlan lean towards being alt-right or whatever, while the socialist Edel-stans argue otherwise.
Legit question, but are ideals only as good as the people enforcing them? Communism sounds benevolent on paper, but like the Soviet Unnion justified a lot of atrocities using Communism.
From what i read in my introductions to eastern civilization class and what Iniura told me, Edelgard's meritocracy does draw ideas from Imperial China. But since Adrestia has a way different culture and people like Ferdinand who advocates free education, would the results be different from IRL? Fire Emblem is a pretty optimistic series.
Edited by RedHunter543 on Mar 26th 2020 at 12:12:44 PM
I don't agree with the idea that a "golden ending" renders all other endings meaningless. Just because there is an ending where my character can end up happily married and immortal doesn't render the ending where my character is eaten to further ascend the cult leader (and probably forgotten after said leader achieves apotheosis) meaningless.
Ultimately for me, if I enjoy the journey and destination, the ending isn't meaningless, even if it isn't as ideal as certain other endings.
Edited by dragonfire5000 on Mar 26th 2020 at 12:31:35 PM
I would say yes. I mean we always talk about how great Democracy is but looking at todays world. Whether it is an Empire, Kingdom or Republic or Democracy if the wrong people are the ones enforcing the ideas it always seems to go wrong.
But they're from Zanado.
I really just want a Fire Emblem game in a wuxia setting. Obviously things don't have to be exactly the same; Edelgard herself has elements of Gaozu of Tang, Qin Shi Huangdi, Oliver Cromwell, Meiji Mitsuhito, and Vladimir Lenin.
Aristotle had some interesting ideas there. He felt that monarchy was the best form of government, followed by aristocracy (by which he meant a council of the upper classes, a la the Leicester Alliance), followed by democracy. If democracy is corrupted, the result if ochlocracy, which is bad. However, corrupted aristocracy leads to oligarchy, which is worse. Corrupted monarchy leads to tyranny, which is the worst of all.
Edited by VampireBuddha on Mar 26th 2020 at 7:50:39 PM
Nabatea was their original civilization before Agartha nuked Sothis.
Ingame they also aren't ever referred to as Dragons, only weapons referring to dragon slaying, but Nabataens as a whole are referred to by their cultural identity or their collective nature as Sothis progeny.
They are always called "Divine Beasts" or "Children of the Goddess," which are a little verbose and not completely accurate. Those in the know (Agarthans) call them Nabateans, since that's the name of the original nation when Sothis was alive, think of it like the Romani or Afro communities.
I wasn't talking about a hypothetical golden ending being declared canon, I'm talking about the (frankly justified) backlash that would occur if one of the existing endings was declared canon.
But the term Nabatean is never used in the game. Ever.
Nabatea is used once in the base game, if you bring Seteth to the final battle of Silver Snow and have him attack Rhea. It's also used once in the DLC in conjunction with the Chalice of Beginnings.
But yeah, OK, I guess nobody ever uses the term dragon either, even if they have the Dragon attribute. Sure, Children of the Goddess is a little wordy, but it's no worse than those who slither in the dark.
The Song of the Nabateans (the song Rhea sings to Byleth after they merge with Sothis) is also another piece of evidence (for reference, I linked a You Tube video of it). Besides, having a convenient name for Three Houses dragons is useful because they operate on very different rules compared to previous Precursor Dragons; the lack of degeneration, for one.
On the subject of potential spin off material: honestly, I think if they were to use any of the non-Fodlan regions for future games, I'd prefer we get more on Morfis and Albinea, which are the only two regions which don't have any playable representation in the game.
And you'll realize nobody calls them "those who slither in the dark" either. I call them Slithers, others call them by the initials, yet others call them Dubsteps, or even follow the Nabateans' example and call them Agarthans. "Nabateans" is just shorter and, as mentioned, unique to this setting's dragons in a series filled with mechanically different dragon species, so it kind of stuck.
Edited by DemonDamian on Mar 26th 2020 at 5:29:39 AM
Hubert uses "those who slither in the dark" at least once.
Oh, I meant no fan calls them that, just like no fan calls the Nabateans "Children of the Goddess," despite that being the name used by Edelgard, Rhea and Claude.
Doesn't Rhea use the term if you kill Seteth and Flayn on CR?
Yep. Rhea says she will avenge them in the name of the Nabateans or something like that.
Theyíre also, I believe, the first dragons to never use stones to transform, which itself is tied into degeneration (sealing their power away, which essentially led to the existence of their humanoid forms).
Also, isnít Nabatea an ancient region in the Middle East, associated with divinity? Or was it Nabata exactly (hence it being where Arcadia in the Elibe games was hidden, a sanctuary for human and dragons to live peacefully)? This series has always used real-world names to evoke meaning, and 3H came a bit full circle in using those from older titles.
The dragon Laguz didn't have transformation stones.
x2 Based on some light research, the historical Nabateans were an Arabic people in the Late Antique period who were known for their extensive trade networks as well as cultural artifacts and ruins like pottery.
As for why they were used as a name, it could be because they apparently put a lot of religious significance into astronomical events which squares with Sothis and Seiros' theme naming.
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