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Horizon Zero Dawn/Horizon Forbidden West

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Primis Since: Nov, 2010
#701: Feb 26th 2021 at 7:18:20 AM

Horizon's story is way better-paced than most open-world games, and I never felt that there wasn't enough stuff to find. You don't actually want to overload your map with stuff, too much and everything just becomes a grind. Quality > Quantity.

Darkflamewolf Since: Apr, 2013
#702: Feb 26th 2021 at 11:29:18 AM

[up] Yeah, I was surprised by how 'little' amount of sidequests there were in Zero Dawn. Enough to wet your appetite to explore, but not enough to drag down the main plot.

artfulscruff Since: Apr, 2010
#703: Feb 26th 2021 at 1:18:49 PM

Yeah, they hit just the right balance, I feel. There's enough side content and worldbuilding to give the impression that there's a world beyond the main plot, but not so much that it's daunting.

SapphireBlue from California Since: Jan, 2001 Relationship Status: Drift compatible
#704: Feb 26th 2021 at 2:21:11 PM

And there aren’t so many collectibles and extra things that finding them all feels like a chore. It feels doable.

I guess there’s the data files in the middle of nowhere, but I’ve heard the game doesn’t count those towards 100% completion.

Edited by SapphireBlue on Feb 26th 2021 at 2:28:23 AM

Discar Since: Jun, 2009
#705: Feb 26th 2021 at 5:42:16 PM

Have to agree. I'm playing Cyberpunk 2077 right now, and I'm certainly enjoying it, but I was level 20 before I got out of the prologue story missions, because there's so many sidequests.

Sidequests are great. I really do love them. But they are a distraction from the main narrative, and that can leave things feeling unfocused.

InkDagger Since: Jul, 2014
#706: Feb 26th 2021 at 6:55:29 PM

I'd say Cyberpunk is worse or more obvious about that inherent problem than most. Most open worlds really sequester their main plots into little chunks and it feels natural to take a breather and go do other content and I've not got too much plot tension going on.

Cyberpunk's story is extremely tense and in an intimate way that illustrates the gameplay-story segregation more than others; If I am dying horribly right now, why am I doing all this side content?

I don't think it's BAD; game's have oft required a differing level of suspension of disbelief and I believe that extends to the nature of side-quests and main plot content stuff like 'But Thou Must' even though I'm off having a shopping episode before the final boss or collecting all my rent payments or finding Old Lady Mac Cready's cat way back in the starting area. Nature of the beast in my opinion.

jormis29 Since: Mar, 2012
Discar Since: Jun, 2009
#708: Apr 15th 2021 at 7:55:12 PM

Almost finished with another playthrough. Such an incredible game, well-crafted in every way. The sequel needs some minor gameplay improvements, such as mounted combat and the fact that a number of skills feel useless or redundant, but still great. Kinda like the Tomb Raider reboot, where they can paste in the exact same gameplay without any real trouble.

But as for the (also great) story, I noticed a few things. First, the Odyssey and Far Zenith missions are only mentioned in optional text logs—not even audio logs. So I feel like it's less likely that they'll be particularly relevant (and I once again question what their motives would be). I'm still staking my money on Faro.

However, as for Faro, in addition to all the pharaoh and hypothetical immortality foreshadowing around him, one of the Alphas mentions his pyramid being filled with "Pantah Antimod cuckoos." So he wasn't completely alone. There's absolutely no hint at what "Pantah Antimod" means (pantah is apparently a made-up Italian word for Ducati motorcycles), but my guess would be that he had some of anti-tech cult... which preserved technology in their bunker for a thousand years before they eventually hacked GAIA.

tclittle Professional Forum Ninja from Somewhere Down in Texas Since: Apr, 2010
Professional Forum Ninja
#709: May 25th 2021 at 6:06:34 AM

Forbidden West State of Play, Thursday, May 27th, 9 am PDT for the pre-show and 2 pm PDT for the 20 minute gameplay reveal.

Edited by tclittle on May 25th 2021 at 8:11:31 AM

"We're all paper, we're all scissors, we're all fightin' with our mirrors, scared we'll never find somebody to love."
artfulscruff Since: Apr, 2010
#710: May 27th 2021 at 2:33:57 PM

I haven't actually watched the video (it's become a policy of mine to not watch gameplay of games I'm actually interested in and definitely going to get), but it seems no release date was revealed, and I kinda had my fingers crossed for a performance patch for Zero Dawn.

Edited by artfulscruff on May 27th 2021 at 10:34:29 AM

TheAirman Brightness from The vicinity of an area adjacent to a location Since: Feb, 2011 Relationship Status: Historians will say we were good friends.
Brightness
#711: May 27th 2021 at 3:59:28 PM

Fuck me there's gonna be robosharks aren't there?

Also did Aloy just go full Legolas on the oliphauntrobo-mammoth? Well, minus climbing up it before destroying the platform, but still.

I am very excited to see all the new climbing possibilites are in store for us with the new traversal options grin

PSN ID: FateSeraph | Switch friendcode: SW-0145-8835-0610 Congratulations! She/They
Discar Since: Jun, 2009
#713: Jul 22nd 2021 at 8:21:01 PM

A little odd that Aloy keeps showing up in gacha games. That's not a complaint, and the logic is clear—makes money and keeps the franchise active during the long wait for the sequel—but still odd. Western games don't really do crossover gacha in the same way that Eastern games do.

Also, Aloy looks adorable in anime style.

Mizerous Takat Empress from Outworld Since: Oct, 2013 Relationship Status: Brewing the love potion
Takat Empress
#714: Jul 23rd 2021 at 5:29:17 AM

How do you get her is it like Fire Emblem Heroes?

Mileena Madness
tclittle Professional Forum Ninja from Somewhere Down in Texas Since: Apr, 2010
Professional Forum Ninja
#715: Aug 25th 2021 at 12:33:40 PM

Forbidden West delayed until February 18th, 2022.

"We're all paper, we're all scissors, we're all fightin' with our mirrors, scared we'll never find somebody to love."
tclittle Professional Forum Ninja from Somewhere Down in Texas Since: Apr, 2010
Professional Forum Ninja
#716: Dec 9th 2021 at 6:21:43 PM

VG As 2021 Gameplay trailer

Edited by tclittle on Dec 9th 2021 at 8:21:55 AM

"We're all paper, we're all scissors, we're all fightin' with our mirrors, scared we'll never find somebody to love."
Discar Since: Jun, 2009
#717: Dec 9th 2021 at 7:55:53 PM

More underwater stuff, but we expected that from the first trailer. More tools and traps are also not a huge surprise. I wasn't expecting new traversal options, though. Those sorts of things can often require rebuilding the entire engine from the ground up.

I wonder if we're going to get an explanation for why there are different machines here, though. Sure, Hephaestus is still pumping out new combat machines constantly, but for everything else, why would he build a different water purification machine for the Forbidden West when the snapmaws are doing fine in Carja territory? Wouldn't the entire world have the same models for the same roles?

Adannor Since: May, 2010
#718: Dec 9th 2021 at 9:40:10 PM

"Rebuilding the whole engine" also sounds like an expected thing when moving to a next generation of consoles, so why not add more stuff while at it?

New machines may be specced for different pollutants?

Mullon Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
#719: Jan 12th 2022 at 5:27:43 AM

I want CYAN to come back. I want her to be Aloy's Voice with an Internet Connection.

Never trust anyone who uses "degenerate" as an insult.
dmysta3000 Since: Apr, 2009
Dirtyblue929 Since: Dec, 2012 Relationship Status: [TOP SECRET]
#721: Jan 20th 2022 at 9:01:56 PM

Place your bets on the identity of the mysterious angelic figure at the end of that trailer! My top guesses:

  • One of GAIA's subroutines we haven't seen yet
  • One of Ted Faro's "holo-holo girls" from his private bunker
  • A yet-unintroduced pre-apoclaypse human who uploaded their consciousness to a computer

Darkflamewolf Since: Apr, 2013
#722: Jan 21st 2022 at 10:14:15 AM

That trailer was some major hype. I hope it comes to PC sooner rather than later, because PC was the only way I was able to play the first. So looking forward to the eventual port!

Discar Since: Jun, 2009
#723: Jan 21st 2022 at 6:50:03 PM

It seems like a very Sylens move to be like "I'm gonna conquer a historically tumultuous region rather than granting my knowledge to a more peaceful people." Obviously we don't have many details yet, but my first guess is that he plans to create a stable nation from where he can build an industrial base. And he's probably going to be an Enemy Mine by the end of the game against whichever subroutine is causing the problems.

Awesome that they're bringing in Erend and Varl as companions. Just a tad miffed that there isn't a girl. I guess Vanasha and Talanah probably have too many things going on to just hare off on a wild quest. I wonder if they'll be gameplay companions, like Dragon Age and so on, or just story companions. I think if you could control them directly, they would have shown it off already.

The thing at the end doesn't strike me as an AI; every AI we've seen besides GAIA has just used a hologram of their core to communicate, not bothering with a human guise. My guess is that this is a communication from a genuine human. I know people have brought up the "failed" colony ship multiple times, and that's a possibility, but if so I still have to question their motives. Good or evil, why would they be coming back after a thousand years to interfere?

Redmess Redmess from Netherlands Since: Feb, 2014
Redmess
#724: Jan 22nd 2022 at 1:09:22 AM

To recolonize the planet, presumably. Even if they were good, that would be an entirely valid goal.

Optimism is a duty.
Discar Since: Jun, 2009
#725: Jan 22nd 2022 at 5:49:10 AM

If they're good, maybe I can see that. But if they're not, then things get more confusing. One theory was that they were behind the alien signal that activated the subroutines—but why try to roll back the terraforming? It's a completely zero-profit move.


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