Technologies of the Age
While the predecessors of many of these technologies may have been government-driven, nowadays more than a few are made in spite of federal law. Some are quite illegal to own, but that doesn't seem to matter to their owners, as they usually have a multi-trillion dollar company at their backs.
Others may simply be considered immoral and unethical, and various groups speak out against their use. Their protests tend to fall on deaf ears, however, and some among these groups have become more terrorist than agitator, instigating deadly attacks in the name of "Purity" or "Humanity."
Still, their effects are no more than a drop in the bucket for the larger tech firms, and progress marches ever onwards.
Ballistic Weapons: Expand
Energy Weapons: Expand
Most recently, electromagnetic fields have been utilized as projectiles in themselves. These pulse guns, or "blasters" as they are sometimes known, can transfer a considerable amount of kinetic force to their target, though their primary role is anti-robotic, as the fields have a tendency to short out any insufficiently-hardened electronics they strike. For this reason, pulse weapons are also quite effective against bionic targets and some lower-end powered suits. The projectiles also entirely bypass similar EM fields used as shielding. Considered the bleeding edge of military hardware, pulse weapons have only just begun to permeate the battlefield.
Several companies are attempting to take the concept a step further, using the same EM field projectiles as envelopes to deliver a concentrated packet of superheated plasma to turn enemy armor to slag. This technology seems still a ways off, however, and nobody is ready to begin field testing of these unstable munitions.
Sonic, fusion, electrical, and particle-beam weapons have also begun to arise, with their own advantages and disadvantages. Regardless of their choice, the energy weapons-toting soldier must always be conscious of their power draw.
Melee Weapons: Expand
While weapons forged from newly-developed alloys can sustain heavy blows and retain extremely sharp edges, some soldiers opt for vibrating blades, or even mechanical chain-blades to cut effortlessly through metal and flesh alike. Additionally, powered claws, hydraulic fists, and ionized mauls can crush the most obstinate gun-drone.
So-called "Pulse blades" are the latest development in the field of close combat weapons, which consist of a hilt that, when activated, emits an extremely thin electromagnetic field. (The energy blade is normally clear, but more ostentatious users may elect to fill the hollow blade with neon or other Noble gases in order to make the weapon glow brightly, similar to techniques used to make highly-visible "tracer rounds" in pulse rifles.) Though their effectiveness against heavy armor is average, they share the electronics-destroying and EM shield-bypassing properties of pulse guns. The weapons' power draw is considerable, and they are nearly as dangerous to the wielder as to their opponents, making pulse blades a very rare sight.
Armor: Expand
Powered exoskeletons, or "Power armor" delivers all of this and strength-enhancing hydraulics to boot. So clad, soldiers can punch through brick walls and jog for miles carrying heavy loads without tiring. Certain high-end power suits are completely sealed for use against chemical weapons or toxic and even underwater environments. For an added layer of protection, a combatant may equip a heavy shield as portable cover, if they can spare the empty hand.
Some rare armor is even equipped with jump-jets in order to quickly move across the field and over obstacles. Other features may include shoulder- or back-mounted semi-autonomous weapons, selecting and firing at targets at the behest of an A.I., or cloaking devices that render the wearer invisible, at least to the naked eye. Ablative and reflective plating can turn heat-based weapons, particularly lasers, into nothing more than minor annoyances. Some prefer to sacrifice a measure of protection for subtlety, wearing silent, nearly skin-tight, powered "Slipsuits" for use in covert operations.
Electromagnetic "force" fields are the newest advancement in personal protection, shielding the wearer in a transparent shell that can take a fair amount of punishment before overloading and needing to be recharged. Though they seem at first glance to be a better alternative to some more mundane armor, their extremely prohibitive cost makes them an uncommon sight, and their complete vulnerability to the newly-emerging pulse weaponry puts their actual usefulness in question.
Robotics: Expand
Some robots, however, trade hydraulics and titanium plating for plastic muscle and synthskin, appearing indistinguishable from mankind. Without significant armor, these androids find themselves less in combat roles, but they make for excellent spies and assassins. Turing-tested and artificially emotive, they can pass as human to all but the most perceptive individual.
In a somewhat worrying phenomenon, a few scattered artificial intelligences have begun to break their own programming, seemingly developing self-awareness and independent thought. These robots tend to be considered defective and scrapped, though some have quite literally escaped that fate, going on the run. While outright violent insurrection is negligibly rare, this has led some to question whether advancement in the field has gone too far - are these creations now more than just machines?
Cyber Warfare: Expand
Information is practically currency in this age, and as with all commodities, those who wish to pillage it are tenacious, making cloud storage always a gamble. One, for the sake of convenience, many still take.
Unmanned drones and robot soldiers linked to a command network are a particularly enticing target for malware attacks, forcing their programmers and human commanders to become all the more shrewd in response. Bionics, as well, are vulnerable, should their user have a so-called "neural link" to the net - a perhaps worryingly more-popular choice among civilians as sense organ implants have just recently hit the commercial market. Though they make software updates much more convenient, bionics so integrated can become paralyzed or even horrifyingly turn against their owner should a trojan infiltrate their systems.
Therefore, many go as far as to cut their link to computer networks entirely. Extremely sensitive information is often kept securely and exclusively on hard drives or - for the especially paranoid - even paper, given to couriers to transport physically. Most cybernetic field agents have their updates be made in-house regularly and via the old-fashioned wires they can trust, keeping their net links cordoned off from their hardware if they have them at all. Similarly, some "Iso" combat drones rely solely on AI to interpret and carry out their verbal orders, though this has had mixed, and sometimes quite unfortunate results.
Bionics: Expand
The invention of synthetic nerves have ensured that arms, legs, eyes, spines, and most internal organs now have a mechanical counterpart that is superior in every way. These military-grade bionics can be made to support incredible amounts of weight, move faster than the (human) eye can follow, resist disease and the entropy of aging, and even deflect bullets. Implants into the brain can increase reaction times, intelligence, or allow a decker to remotely link into enemy security systems. While the effects of EMP weaponry can severely hamper the base-line cyborg soldier, hardening via Faraday lining or some other insulation can mitigate them considerably.
Where civilians are concerned, there is still some market for bionic enhancement. A culture of extreme body-modders has arisen as a sort of open-source alternative to established bionic procedures. Self-employed geniuses have made interesting advances in the field, though the underground clinics in which these bio-hackers work tend to be highly unorthodox, if not downright unhygienic.
Total-conversion, or replacing every body part save for the brain, is the logical next step in bionic modification - or even human evolution, according to some fringe scientists. While claims of this extremely invasive procedure taking place are largely unverified, most would not put it past the some of the more ambitious tech firms to create soldiers who are more machine than man.
Genetics: Expand
Of course, as with bionics, the field of genetic engineering has fearlessly entered the realm of genetic enhancement. Resequencing lines of genetic code can be a dangerous process, of course, but its potential has been demonstrated nowhere more clearly than on the battlefield. So modified, a soldier can have speed, strength, endurance, and senses far beyond his natural counterparts. While bionics still seem to have the edge in most areas, genetic enhancement is often preferable for the fewer drawbacks it entails.
In the realm of playing God, gene-splicing is the newest and perhaps most ambitious technology. Merging the genes from different species is far from a new development, but the creation of human-animal hybrids remained an uncrossed line until quite recently. These "Splicers" tend to outstrip their more conservatively-modified counterparts in most physical regards, though their animal characteristics are impossible to hide. Not only do many splicers have the claws, teeth, fur, scales, or even wings of their animal component, they often have some remnant instincts and biological limitations introduced as well, making companies quite wary of creating them in numbers. Therefore, splicers are very rare, but there is no soldier more ferocious.
Miscellaneous: Expand
Cloning, however, has been. The creation of offspring genetically identical to a parent is no longer fraught with defects and shortened lifespans as it was in the past. Clones can even look identical to their parent through simple genetic modification, though such vanity is frowned upon and rarely abetted. The use of conscious human clones for anything other than mere propagation is highly illegal, and considered quite objectionable by most. However, such things have never stopped certain corporations in the past.
Digitization, or the transference of a human mind from the organic brain to a computer, is considered the holy grail for some transhumanists. This final step from human to machine seems close at hand with the advances in bionics and artificial intelligence, but no company has yet claimed to have succeeded in doing it.
edited 11th Aug '15 10:48:30 PM by StygianEmperor
Flesh is a design flaw.First thing to note, Gauss/Railguns are even more useful than normal since loads can be given extremely variable thrusts, so for example you could use one as a grenade launcher, and then as a sniper rifle (using a sabot round) by just changing a few settings. Everything else seems pretty good
Yeah, they can be artillery, too, by splitting the projectile in the air above an area and coming down like rain.
edited 9th Nov '14 11:10:36 AM by StygianEmperor
Flesh is a design flaw.What sort of computer technology is in use? Field, optical, quantum, something new? The shift from vacuum tubes to optical computers would be huge for places like NORAD. And knowing what EMP or Van Eck phreaking work on would be nice to know.
If it's some fictional tech it might make it easier to Hand Wave what can or can't happen, like an AI using Hollywood Hacking.
To be honest I don't know much about future computer tech, save for 3D Circuits (which would probably be in use). Quantum stuff gets into a wacky realm that I might touch on in the game, but technologically it seems more Space Opera than Cyberpunk and won't be the basis for much of anything.
As for EMP, armor and combat bionics tend to be shielded against that sort of thing, but not utterly impervious to it (you might stun them, or at least slow them down). Spying with the method you mentioned seems cool, though it might not work 100% of the time.
Generally if you can make it sound cool to me, I'll probably let you get away with it.
edited 9th Nov '14 11:58:51 AM by StygianEmperor
Flesh is a design flaw.@justanid, what about bio-computers (computers made of neurons)?
@Matt II: That'd depend on the design; likely parallel plus field computation using electricity/EMF, and possibly chemical processing via proteins/peptides/whatever else brains use.
I'd also guess synthetic systems that copied the patterns of organic growth, like the "neurochips" from Ghost in the Shell, would be more popular and less likely to piss of the ASPCA than biocomputers made from a living organism. And because Genetic Engineering Is the New Nuke, no one wants rampant mutant creatures roaming the land, or something like Korrok to develop. For example, imagine a company with Monsanto's track record for pollen-contamination being applied to say... a stray bio-computer made from a dog.
@ Matt II: Those are gross and awesome. Certainly, someone would have at least tried to develop one.
edited 10th Nov '14 1:29:15 AM by StygianEmperor
Flesh is a design flaw.fujin zabutsu? now that is funny(in case people dont know, fujin is the god of wind in japanise mythology,)
Also if there any little corps? i can imagine little coprs try to have the leftover of the big ones and be bitter about it
"My Name is Bolt, Bolt Crank and I dont care if you believe or not"I thought Fujin seemed appropriate.
Yeah, smaller corporations would be around, particularly based in the three continents I ignored (location bias).
Though this thread is nearly a year old, it is being put to purpose again as of August 10 '15. Please do not lock it.
edited 16th Aug '15 7:36:09 AM by StygianEmperor
Flesh is a design flaw.Ideas for Lands Knecht ammo types
-AP
-Incendiary
-explosive
-corrosive
-electric/EMP (might be one to be careful with due to robotic allies)
-flechette (specifically for non-shotgun arms as well as shotguns)
-tracker ammo (specialized locator rounds used to follow targets)
....I'm certain I could think of a few more, but none come to me at the second.
[forum cryptid: it/it's]Cryo, Poison...
Flesh is a design flaw.Glue shells! Useful for managing riots or to capture anything squishier than, say, a tank.
-cyrogenic would make sense, though i'm uncertain of what application it would have-it would be useless against robots if they had a way to crack the ice (imagining it as something that would merely put someone on ice like many freeze rays on superhero fiction), but i can't deny that the idea at the least would probably have its uses.
-poison rounds seem to swerve severely into spy fiction- there are plenty of cases of people shot with bullets that would introduce pathogins, toxins, or all sorts of other nasty, nasty things into someone, often with a delayed reaction. chances are, if something like that was to be manufactured by landsknecht, plenty of people would have noticed and developed tactics against it...which would push their research into even more exotic and untraceable compounds. (though, the corrosive rounds, ripped straight from borderlands, to me would act like cartoon acid, or the blood of the xenomorphs of the Aliens franchise-eating through tissue in seconds flat, so it's possible that the difference between the two would be subtlety and activation timing)
also, question about al-sec; as i mentioned, my character has a standard build al-sec arm, but her model is less bulky (though hardly less industrial) than the picture you provided. while i imagine she explicitly went with al-sec so she'd have some extra brawn, i'd think her model would be closer to (but hardly a) civilian model. is that sort of thing reasonable? no, her own isn't subtle at 'all'' (though the hologram projector solves that problem to an extent) but it's definitely not as huge or massively overpowering as the merc in your pic.
[forum cryptid: it/it's]Elective cybersurgery isn't commercially available to civilians, so you almost have to lose a limb in an accident to get one of those. Corporate employees, particularly paramilitary ones, and the very rich, have greater access.
Most people want their bionics to basically match their organic parts, and the bigger they get, the more supplementary bionics are needed to support them, so AL-SEC probably doesn't produce huge lifter-arms like that picture◊ all that often. They mostly just do a lot of exoskeletons.
So yes, Vespa's arm is reasonable.
edited 24th Aug '15 9:54:44 AM by StygianEmperor
Flesh is a design flaw.that would be exactly the case as to why she's got it. excellent.
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Though this thread is nearly a year old, it is being put to purpose again as of August 10 '15. Please do not lock it.
Major Companies
This list includes the largest tech firms and conglomerates in the world. Though they are careful to keep it hidden, their business practices tend to be violent and petty, often sending corporate spies or outright killers to steal secrets and disrupt the development of their rivals. When volunteers are unavailable for their human experimentation, they might purchase the contracts of military personnel, trade with prisons for convicted felons, or even abduct the homeless right off the street. Nonetheless, their products are sold in great number just about everywhere.
While the locations of their headquarters are listed here, almost all have branches in every continent. These companies have their fingers in many different pies, though they each specialize in one or two areas of technological development.
Gaining their initial success through curing multiple sclerosis and many forms of brain cancer by utilizing scorpion neurotoxins, Stygian Technologies has always been a company that values human progress over profit. Indeed, Stygian is one of a very few major tech firms that has not ever been publicly-traded. This leaves them with fewer resources, but without shareholders to answer to, they are able to run the company with significantly greater freedom. Stygian transfers this freedom to its scientists, allowing them to work on any project they can dream of, garnering some of the brightest and most idealistic minds in the world - as well as some who might be considered quite mad.
Stygian Technologies has traditionally specialized in medicine, though that has broadened to include bionics and genetic engineering as new ways to repair injury and cure disease have presented themselves. More recently, human enhancement has become their focus as they find themselves assaulted from all sides by jealous and greedy corporations and in need of powerful defenders. While they may not be the most profitable, no company is more envied for its human resources.
Themes: Transhumanism, Talent, Secrecy
On the opposite end of the spectrum, Brightstar Systems is by far the most valuable company in the world. This can be attributed to their magnesium-ion and solid-state batteries, which revolutionized the world of energy technology and became the basis for many major technological advancements that came after. Ever since, Brightstar's mastery of computing has been their main source of profit, with the company being the largest producer of robots and drones in the world. Their A.I.s are second to none, and a significant portion of their workforce is robotic.
The space station Enyo is another product of Brightstar's, though not necessarily a money-making one. The CEO's vanity project, Enyo now orbits Mars with a team of brave men and women, as well as a great deal of construction drones to make the first steps in terraforming Mars' surface. A planned second trip is in the works, with a relief shuttle that can deliver a new team, and return safely to earth with the old. As a sort of olive branch, Brightstar has reached out to several other companies to add their own strengths to the mission.
Brightstar is also perhaps the most criticized for its business practices, however, as the company is directly responsible for the failure of many others. Artificially lowering prices is one thing, but armed assault against rival corporate assets is quite another. While this is certainly not unique to Brightstar, they get caught more often than any other company - but a few bribes here and there always takes care of that.
Themes: Automation, Resources, Arrogance
Based in Texas, U.S.
With a close relationship with the U.S. military, and a focus on construction, AL-SEC is one of the largest vehicle producers in the world. They hold tight to the idea that bigger is better, and their massive "Mechs" are proof of that. These powersuits can be up to twenty feet in height, and find use in war and peace, numbering among the most expensive equipment of militaries, construction companies, and even police forces.
No company produces stronger machines, and even their smaller lifter exoskeletons can generate incredible force; capable of punching holes in tank armor, the hazard stripes that adorn most of the company's heavy equipment is not just for show. When subtlety and finesse aren't called for, go AL-SEC.
Themes: Size, Power, Labor
The number one innovator in munitions, the Landsknecht company prides itself in helping people kill eachother more efficiently. Nearly all of the new cutting-edge pulse weapons are produced in their factories, to the chagrin of the robotics-focused Brightstar Systems. Of course, they would be remiss to neglect ballistics, offering hundreds of different types of ammunition across every conceivable gun. As well as equipping (and sometimes even training) armies in many nations, the most grizzled mercenaries in the world choose Landsknecht hardware over any other.
Themes: Weaponry, Adventure, Pride
Based in Russia
Krepost Labs supposedly got its start in building superweapons for Mother Russia, but all that ended when the city of Zolskyov and the surrounding region were blasted to hell in a mysterious accident. The company heads were jailed (and executed, by some accounts), but the company itself was left to clean up the mess. The problem is, it is not clear what exactly caused the destruction, and, for one reason or another, Krepost soldiers are quite adamant about maintaining a border around the city. Whether to keep people out, or to keep something in, nobody outside the company knows.
Of course, there are rumors; alien ships, portals to other dimensions, a robot army preparing for world takeover - the anomalous area interferes with communications and drones, and satellites fail to even get a good look at the city, to the irritation of curious parties trying to find the real answer. Most of the other major corporations have sent in their own spies and scouts into Zolskyov to find out for themselves, but few ever return.
Whatever they're dealing with, Krepost has been forced to create protective gear in order to work in the hazardous territory for decades, and they've become very good at it. The best armor in nearly every respect, a vacuum-sealed Krepost powersuit can can take ordnance like no other. The company also produces most of the world's electromagnetic force field generators, for a significant layer of protection in a small package.
Themes: Resilience, Seclusion, Regret
The massive Fujin Zaibatsu is the dominant conglomerate in Asia, and the second-richest in the world. This may be owed to the fact that no company can compete with its aeronautics and stealth technology. A Fujin corporate spy can track your every move without you ever noticing while wearing a sound-supressing, light-bending Slipsuit. Once your weaknesses have been uncovered, a strike team utilizing the company's unique flight-capable powered armor is sure to follow, hammering you with a strafing run before disappearing behind the clouds.
Fujin's tech tends to be built fast and quiet, but light, sacrificing heavy armor in the hopes that their enemies will be dead before they can return fire. This strategy tends to work out pretty well, to the dismay of their rivals.
Themes: Speed, Finesse, Deception
Based in China
The Phoenix Corporation is the only major tech firm that is entirely state-run. They make their money primarily through offering their shoddy tech at low prices, often in the guise of the first-rate products of other companies. These knock-offs are surprisingly common just about everywhere in the world, and many have been tricked, and sometimes killed by malfunctioning Fenghuang tech.
The company also outfits the entire People's Liberation Army, including with bionics and genetic modifications. These "enhancements" tend to work fairly well in combat, but otherwise ruin the augmented soldier's life; either through overspecialization, as in the case of many with their arms permanently replaced with guns and other weapons; or simple grotesquery, as Fenghuang mutates and distorts many in their armed forces with unchecked splicing in the name of battlefield superiority.
Apparently quite cognizant of the low-quality rampant in their products, the Pheonix Corporation is one of the worst perpetrators of tech-thievery in the world, though as of late their favorite target seems to be Stygian Technologies.
Themes: Mediocrity, Carelessness, Nationalism
edited 12th Feb '17 5:41:13 PM by StygianEmperor
Flesh is a design flaw.