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Imagine you're a security guard on a night shift at the local Suck E. Cheese's. Really good pay, all things considered.
Except the Animatronics are capable of moving at night.
And they're rather deadly.
Can you survive the night?
Five Nights At Freddy's is an Indie Horror game, where you take control of a Security Guard at the local "Freddy's". the goal? Survive until 6 AM. But since Freddy's is literally the most incompotent establishment ever created, the camera, the doors and the lights are all hooked up to the power. Let them go out, and, well, you won't have anything to protect you from Freddy and his Friends.
I like it for the fact you can't move, and all you can do is watch from the security camera, and plan if they're coming for you.
edited 13th Aug '14 8:32:46 PM by MichaelDj54
I spent a while watching this streamer try to beat the extra sixth day, and it gets crazy. A common theory is that the game has some kind of adaptive AI, because he was visibly doing worse after a while.
I'm just watching and not playing it myself, but there's such a feeling of dread the whole time.
edited 13th Aug '14 10:23:10 PM by Justin_Brett
I was watching a video on You Tube of it and I can't figure out what you're actually doing though?
You have to watch the cameras to work out where the automatons are, because as soon as they get close, you have to close the doors or they'll kill you. After a bit, they'll wander off and you can unlock the doors. That's basically all you're doing.
The fact that there's only so much power to use...this game is terrifying and I can't even watch the videos totally, only listen to the L Pers and occasionally mute and replay something interesting (the fox for example, he doesn't freak me out as much as the main three do when he's muted). This game gives me the creeps, and I don't even have an aversion to dolls/mannequins like a friend of mine does, who just DNW'd at this game.
God, this game is like, the scariest concept I've ever seen. If this was a movie, it would be a success. This is a real survival horror: no guns, no health bar, no medkits. no running away...
All you have is the surveillance cameras and the two steel doors that can keep you safe from "them"... At least until the power runs out, then you're screwed because logic's on vacation and the door opens if the power is out.
You never see them move through the cameras, and that's scary. You check the diner room, the hallways, the bathroom, the maintenance room, and then return to the animatronics stand. Wait, where's the fox? A dreaded sensation of fear and paranoia invades your mind as you race across all the cameras, hoping he appears in one of them, but you can't see him anywhere. You stop looking at the cameras and turn the lights on both ends. You check the right side; nothing there. You're safe.
Then you check the second one, and two empty, lifeless eyes and a crocodile smile appear from nowhere! He's there, hiding the darkness and ready to kill you unless you shut that damned door now! You smash the button with your fist, and the steel door comes down, keeping him away. But he's not that stupid; he stays there for a while, waiting for his next chance to strike.
"I'm safe," you think. Yeah, you are. But wait, what's this? Oh, yeah, the power's down to 5% and it's 5 AM. You see the numbers going down, and he's still outside. Your heart is racing, you pray that the power will hold on until it's time, when something bad happens: the power reaches 0% and the door opens by itself.
The door is open, you can't even turn on the lights and the hallways are a blind spot for the cameras, but you know he's outside. Those empty eyes, that nightmarish smile, ready to make you a new addition to their exhibit. You're ready to wet yourself, when the screen goes black. Are you dead yet? No, you're still breathing. The clock appears on the screen, and five AM turns to six AM, followed by the children's laughter. Congratulations, you survived the night!
Now try to survive the other four!
edited 14th Aug '14 4:30:46 AM by Sayer09
Bit of Fridge Logic as to why you'd keep going back after the first night, but otherwise a really neat and scary concept!
edited 14th Aug '14 4:25:31 AM by AnSTH
I'd say it's a clear case of Money, Dear Boy and a bit of Too Dumb to Live.
This sounds like the most terrifying thing ever, and I want absolutely no part of it.
... but I can't help but admire the idea.
After finishing the fifth night, you get a check. For $120 USD. If the PC is doing it for the money, then yeah, they are far Too Dumb to Live.
I would never buy this game for myself. Seems so hilariously unfair. The way that frickin' fox runs is just...well...
But watching youtubers freak the heck out...beautiful. Just priceless.
I would buy a copy of the game and give it away just to support them if I had the money to throw around right now.
edited 14th Aug '14 6:35:07 AM by GEPFC
Yogi Bear's evil twin in a top hat, Big Bird from Hell wearing a "Let's Eat" bib, and Terminator Easter Bunny are the main three animatronics. They wake up one after the other to roam the halls from 12:00 to 6:00 AM, popping from room to room to leer into the security cameras and occasionally peeking into your room, giving you only a split second to shut the door before they drag you off to be stuffed into a suit. That doesn't sound so bad, right? Yeah, except the suits are full of sharp metal bits so that the only part of you left intact are the eyeballs dangling out the suit's sockets. But there's only three of... wait, what was that, Mr. Manager? Oh, there's a fourth one who ate a customer's frontal lobe? Lovely. At least the pirate fox-wolf-type-thingy only comes out when you don't look at it... although given the amount of time you'll be spending looking for the other three it's a given he'll wake up, especially on later nights. And if he does, he'll make a beeline for the security office - and unlike the other three he can move while on camera. Come night three, you can also expect some disturbing visions to mess up your concentration, and did we forget to mention they become more active as the week goes on? Have fun...
edited 15th Aug '14 10:59:03 AM by Arawn999
Oh god the damned fox... I forgot about him. That bastard is the worst one, because even though the "main trio" take a bit to "wake up", the Fox can go straight to your room IN THE FIRST 20 SECONDS OF THE 3RD DAY!
Also, the incident with the frontal lobe bite thing? He didn't try... He succeeded! The manager even says he's impressed the victim could continue living without it! And from what we know, it could be an old security guard, a worker, or even worse, a child...
edited 14th Aug '14 10:24:28 AM by Sayer09
Why does everyone keep saying the fox is responsible for the biting incident? The old security guard mentions the biting incident on the first night, and the fox isn't mentioned until the second night.
He's the one who acts more "aggresively", given he goes straight for you instead of running around the place. I think it makes sense as to why people think he's responsible.
Neat concept, but I hate games where you are completely helpless. I'm sorry, if something's trying to kill me I ain't running, I'm going down fuckin' swinging. That's just me.
Had the same complaint about Outlast, even though the atmosphere and everything in that game was stellar.
made a page. Feel free to add whatever you wish. Needs a bit of work, would appreciate it. Five Nights at Freddy's
edited 14th Aug '14 2:22:45 PM by Sullytofu
I like the concept but I think the gameplay is far too Trial and Error for me to really get into.
After some careful observation and a run through the comments the ducky appears only on the right and doggy/bunny only appears on left. As for Foxy he acts just like the phone guy says the longer you go without looking at him the faster he activates. once he's completely activated you have less then a second to close the left door and he never tries the right.The Bear is the most dangerous since he usually hides in the shadows and makes the player hallucinate he also knocks down the cameras in whatever room he's in and if your doors stop working your in waiting for 6 am mode because either doggy or ducky snuck in while you were checking the cameras and you die the next time you bring up the cameras Freddy and foxy can still get you in thos mode. So good luck if you're gonna do a playthrough also 1 hour in game is a about a minute and 30 seconds real time
edited 14th Aug '14 8:49:02 PM by renz
I like the idea, and the Concept is very creative (Not too many "Evil Chuck E Cheese Games" out there). However, upon thinking about it, I realized this is a Horror version of Shigeru Miyamoto's Project GUARD. That doesn't make it bad, it just means it's not that creative, at least not in gameplay terms.
Still, if this gets expanded a lot, then I will certainly pick it up one day.
So, no mention of the weird jumpscares that happen at some point, like the ghost Bennie who kills you unless you look at the camera panel again or the "It's me" messages that appear randomly? I don't think that's part of their A.I. Is a Crapshoot.
edited 15th Aug '14 9:05:35 AM by Sayer09
Btw, some rumors say that if you don't move your mouse when a robot catches you (As in, he's standing on the door and playing the music box tune), you can act as if you're dead and leave you alone. Can someone confirm this?
Also, I heard something about a hole hiding behind a poster, but I haven't seen that yet. Anyone knows any info about this?
edited 15th Aug '14 10:26:29 AM by Sayer09
Wasn't it Freddy who appeared as a "ghost"?
Yeah, Freddie, the bear. Sorry, I got confused. I only know it's the one who sneaks on you and only appears on camera as a dark silhouette and two, black, souless eyes staring right into your own soul.
edited 15th Aug '14 11:21:12 AM by Sayer09
See, what I don't understand is why they don't give you (or why you don't buy yourself) a Mascot's Uniform and pretend to be one of the Animatronics? If that's the only reason they're attacking you (and the voice mail guy seems aware of it), then why don't they do that???
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