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I've been sitting at A+ in ranked mode for the better part of a year, I should make the effort to get up to S before the final splatfest...
Edited by NativeJovian on Jun 15th 2019 at 12:08:52 PM
Edit: Welp, looks like the forum hiccuped and double posted. Ignore this one.
Edited by NativeJovian on Jun 15th 2019 at 12:08:43 PM
I think a large part of why Splatoon 1 is keeping good player numbers is because Splatoon 2 players who needed their squib fix but couldn't afford Switch Online migrated back there after it went into effect.
Looks like Booyah Base is gonna get crowded again once the Old Crew gets tired of paying the rent and subscriptions for Inkopolis Square.
I know when I went on like a year or so ago for shits and giggles I was still able to get matches without too much trouble
Splatfest results are out already! Narwhal swept it, 3-0.
Also, I can confirm that it's only during splatfests that I'm apparently cursed — I played 9 more turf war matches after it ended to use up a drink ticket, and I only lost twice.
Wait what? I actually won a Splatfest I had fun with?
Other shooters don't have Splatfests and people still play them. Splatoon is a game that's only done when you say it's done. My end goal is to get A+ rank and even then I can't see myself stopping (expecally if I fall down a few places). Others won't stop even after they get to the highest ranking.
TBQH, Splatoon is a sinkhole of a game. Now I understand the stereotype about gamers who only play COD or Halo. When I used to play Splatoon 1, I more-or-less abandoned all my other games to play Splatoon. I have so many half-finished Wii U games.
Here's my stats for this Splatfest.
I didn't do too well this time, including a few 10x Battle losses, but it looks like the rest of Team Narwhal must have picked up the slack.
That was the most lopsided Splatfest I've ever endured.
In two hours, I won 3 times. At least I made Unicorn Defender.
She-Ra's trusty companion, Swiftwind, would not have been pleased.
Yeeesh, sounds like you had even worse luck than me. My sympathies.
But yeah, the grind from champion up to royalty is more than the rest of the ranks combined (999 to get from champion to royalty, vs 850 to get from fan to champion), so the smart thing would probably be to get to champion and call it a day... But royalty also gets an extra eight sea snails, which is considerable (24/21 for royalty vs 16/13 for champion).
I always feel like during Splatfest, it's a lot harder to win when playing at night. I guess it's down to fatigue and/or that being when the better players come on.
I feel like I might not be getting Splatoon 3 given how salty it tends to make me (for similar reasons to NatureJovian). I don't get quite this upset with most other multiplayer games, so they might be able to make some design changes to improve the situation. I definitely think placing more value on individual achievement would help. I also hope they get rid of the weapon levels that go up and down with wins and losses in Turf War- that mode needs to be consequence free.
Edited by Kayube on Jun 16th 2019 at 5:30:21 AM
I found a post elsewhere on the internet that I really like. It was written about League of Legends, but it applies to Splatoon too, and it's helped me cut back on how salty I get after a failure. (There will always be salt, though, don't get me wrong. But the less salt you have, the more fun the game will be.)
Each battle you play can be roughly divided into five types, each occurring ~20% of the time:
If you win all of your Type 1 and Type 2 matches, that's an automatic 40% victory rate. If you win the majority of your Type 3 matches, your rank will climb competitively, and you'll have a much more fun experience casually. I can personally attest that the reason a lot of people have trouble and slip into losing streaks is because they get on tilt after losing a Type 4 or Type 5 match, which carries over into a Type 1-3 match that they could have won if they weren't making bad decisions out of frustration.
Yeah, what frustrates me isn't "dang I had a bad team and lost a match", it's "oh look, I'm losing two thirds of matches I play". I generally work on the assumption that matchmaking is essentially random, so a 50% win rate over the long term is about what you'd expect. And when I come in significantly below that despite being consistently one of the better performers on my team, that's when I get frustrated.
Is frustration making me play worse? Possibly. It's impossible to judge your own performance objectively at that point. But I sort of feel like it doesn't matter anyway — because of the limited time frame of the splatfest, you have to just power through it if you want to hit royalty. There's just not enough time (for me, at least) to take a significant break every time you get frustrated and still be able to max out your rank. And really, the main reason I do it is because I'm only angry about it while I'm playing, but after I'm done I'm just satisfied to have done it. Maybe there's an unhealthy amount of spite mixed in there ("fuck you game, fuck you shitty matchmaking teammates, I win anyway!"), but I still feel better about having done it than I would have about not doing it.
That said, that's also why I complain incessantly about the crappy scoring system. The entire problem could be easily avoided by making the system less RNG-dependant. At least then it would be more consistent, and you could say "alright, it'll take me about an hour to max out at this rate" instead of "alright, it'll take me three hours to max out if I keep losing, or half an hour if I go on a winning streak".
Yeah, I feel like they need to take the "scored 400" consolation points and scale that up. If you manage to paint 1200 points worth of area and still lose, I think you deserve some more compensation for it. Maybe give the top performer on each team an extra bonus or something.
(Roars in Octarian)◊
This is criminally adorable
Octolings in the Witch Dress are criminally adorable too.
So yeah, it turns out Marina gave names to all Shift Stations. Here's the names, all in Japanese, in this Twitter thread from the official Splatoon Japan Twitter. From what I understand, they are all named after shojo manga. We'll probably get all the English names sometime within the next 24 hours.
The final Shifty Station is named DEAR SENPAI (yes in English and all caps), will have Killer Wails and Hyper Bombs, and will be available for the final 24 hours of Splatocalpyse.
Also, from what it looks like, the Shifty Station will located at the Final Boss location in Octo Expansion, making it a Late-Arrival Spoiler for anyone who hasn't completed or spoiled themselves on Octo Expansion.
Edited by tclittle on Jun 20th 2019 at 11:58:48 AM
Just call them lesbians already god
It's like reverse TATU, instead of being lesbians on air for views, they're not-so-secretly dating in a "deniable" manner that looks like simple close friendship on air.
Edited by AceOfScarabs on Jun 21st 2019 at 8:14:35 PM
The offical English name for the final Shifty Station is MC.Princess Diaries.
Also, the offical English names gor the other shifty Stations are in the linked Twitter thread.
the stations are named after movies lmao
Not just any movies- teen flicks adapted from Young Adult Literature.
Of all the god-tier stuff in Splatoon's localization I have to say, this one's up there.
From the official Tumblr account, the Shifty Stations are named: Goosponge, Zone of Glass, Grapplink Girl, Sweet Valley Tentacles, The Maze Dasher, Gusher Towns, Furler in the Ashes, The Chronicles of Rolonium, Zappy Longshocking, The Secret of S.P.L.A.T., A Swiftly Tilting Balance, Railway, Chillin', The Bouncey Twins, The Switches, The Ink is Spreading, Wayslide Cool, Windmill House on the Pearlie, Cannon Fire Pearl, Fancy Spew, The Bunker Games, Flooders in the Attic, The Splat in Our Zones, Bridge to Tentaswitchia, and finally MC.Princess Diaries.
Whew, that's a lot of references. Actually I don't get all of them but I can see the pattern well enough to be sure that all of them are references.
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