What a fierce... ly cute individual
Forever liveblogging the AvengersThe current Splatfest scoring system... should work.
The Splatoon 1 system had a persistent issue of never quite striking the right balance where popularity mattered but could never make win-rate irrelevant. The issue stemmed from the fact that win-rate was always close (after Splatfest Power was introduced it has never gotten more skewed than 55-45), while popularity could vary massively, so a multiplier was applied to the win-rate before the scores were added together. The initial multiplier was only 2x, so a 60-40 popularity score was practically an automatic win, so they raised the multiplier, which quickly flipped the issue in the other direction, so that wins were such a huge part of the score that popularity stopped mattering.
The current best 2 out of 3 system fixed those issues because, assuming each team has a fair chance of winning each battle category, the popular team is at an immediate advantage, but the less popular team is still able to win no matter how much less popular it is. Theoretically the less popular team is the underdog, and if the skill level of players on each team is randomly distributed then a large number of Splatfests should end in one team winning each category and popularity being the deciding factor.
In practice this is clearly not the case. I can't quite wrap my head around why, but as we've all seen the less popular team wins both battle categories more than two thirds of the time. This isn't a problem with the scoring system, this is a problem that exists independently of the scoring system, but also breaks the scoring system. Were it not for this pre-existing problem, the current scoring system would be fine, at least to me.
I've seen people claim that due to the more popular team frequently having to fight mirror matches the less popular team gets more opportunities to score points. This is nonsense equivalent to claiming there are more Fork vs. Spoon matches than Spoon vs. Fork matches.
I've also seen people claim it's a self-fulfilling prophecy and more skilled players are deliberately choosing the less popular team. In which case it's a player engineered problem and the only thing Nintendo could do to fix it is choose themes that are so close in popularity no one can predict which will be more popular. Then again how many people could reliably guess the more popular option out of something as inane as Fork vs. Spoon?
Yeah I can't suggest anything that could solve this problem because I don't know why it happens, but I think this would be an issue for any scoring system attempting to make popularity and win-rate both important.
They could make it so that the percentages each side gets in each category is added up, and whichever one ends up higher wins.
That way, a big enough popularity difference can still be overcome with a ginormous win difference.
That's basically the very first Splatfest scoring system. As I already explained, it has the opposite problem of frequently making it impossible for the less popular team to win.
If the themes look equal in popularity, then whoever it is assigned to will be the deciding factor.
Pearl is more popular in Japan. Marina is more popular in the U.S.
Where there's life, there's hope.I have said this before, but you either win both solo and group categories or you don't win them at all (except once or twice in Europe). They correlate with each other thanks to being linked to a trait: skill.
Where there's life, there's hope.Which is why I love the suggestion of mixing victories into the same "stat" and having Salmon Run play into the results. Sure, it also involves skill, but a different kind of it.
"Yeah, it's a shame. Here we are in an underground cave with all these lasers, and instead of having a rave we're using it for evil."At the end of the month, Starfish Mainstage will be taken down for an overhaul, and a reminder that weapons will be coming early september
"Have a good day. Have a good week. Have a good month. Have a good year. Have a good life." ~CiviaCareful, that's not an ink weapon
Edited by AceOfScarabs on Sep 2nd 2018 at 2:50:25 AM
The three finest things in life are to splat your enemies, drive them from their turf, and hear their lamentations as their rank falls!When Octolings show up in Smash as Echo Fighters that should be their final smash.
Reaction Image RepositoryStarfish Mainstage remix has been delayed.
The 4th Koshien Hokkaido Regional Conference scheduled for September 16th has been delayed.
Both of which were delayed due to a strong 6.7 earthquake in Hokkaido.
Edited by tclittle on Sep 6th 2018 at 11:26:04 AM
"We're all paper, we're all scissors, we're all fightin' with our mirrors, scared we'll never find somebody to love."SPLATOON 2'S PEARL AND MARINA ALMOST HAD A VERY DIFFERENT LOOK
The storm has now resided, the wolf now rests.Honestly... I think I kinda prefer those to the final designs.
Reaction Image RepositoryI dunno, Pearl just isn't Pearl to me if she doesn't look like a tiny gremlin with a huge forehead.
I prefer that Pearl personally. Marina's design that we have now is better tho.
Marina's so smol and precious this way :3
Edited by AceOfScarabs on Sep 8th 2018 at 8:48:49 PM
The three finest things in life are to splat your enemies, drive them from their turf, and hear their lamentations as their rank falls!I am preordering these Inkling Figma ASAP
The three finest things in life are to splat your enemies, drive them from their turf, and hear their lamentations as their rank falls!Those are awesome but I do not have a hundred bucks to drop on that.
Reaction Image Repository
Personally, I thought Team Fork was going to be more popular given Pearl's argument.
Also, for this Splatfest:
Fork Power: 2095.1
The first time I have ever crossed over the 2000 threshold and my highest score yet.
Bless the Bloblobber for giving me most of my victories.
BTW, rather than post all of the videos I captured during the Splafest Team Battle with Orion and No Limit, I am working on making on video compilation.