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Jinbo71 Since: Aug, 2013
#126: Feb 16th 2014 at 12:14:40 PM

[up] I was thinking of a big, open world to explore in, fight bad guys.

A rocksteady Superman game would replace the stealth with more action, and more emphasis on free-roaming.

HyperAlbion Taking Back our 40 acres Since: Sep, 2012
Taking Back our 40 acres
#127: Feb 16th 2014 at 12:52:28 PM

Then why would you use the Arkham Games a prerequisite for a game that would be nothing like the Arkham games besides having a DC superhero?

Casual talk is a debate you have to win.
biznizz Since: Jan, 2001
#128: Feb 16th 2014 at 1:01:49 PM

Because the Arkham Games are usually considered the best of the (modern) Batman games and are insanely popular, to the point where they're the first thing people think of when one says "Batman video game"? How they're like the Ultimate Universe video game equivilant of the comics?

A Superman equivilant which is built around his own abilities which could do for Supes what Arkham did for Batman is pretty tempting.

edited 16th Feb '14 1:03:46 PM by biznizz

Sometimes life just sucks. You have to learn to take the good with the bad. Why should you expect anything different in the mediums?
HyperAlbion Taking Back our 40 acres Since: Sep, 2012
Taking Back our 40 acres
#129: Feb 16th 2014 at 4:04:49 PM

Yeah but he didnt go there.

It was a simple and myopic "This worked for X, this should work for Y" when it doesn't work like that.

Especially with the nature of Game Design being that mutable, every design team is more analogous to a run on a comic than a single creator.

Casual talk is a debate you have to win.
Jinbo71 Since: Aug, 2013
#130: Feb 16th 2014 at 4:21:13 PM

[up][up] That's pretty much what I'm saying, yeah.

RedM Since: Oct, 2012 Relationship Status: You can be my wingman any time
#131: Feb 16th 2014 at 4:46:05 PM

If anyone's gonna make a Superman game that gets combat right, I think it'd be wise to draw a little inspiration from the myriad DBZ games.

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crimsonstorm15 shine on from A parallel universe Since: Jan, 2012 Relationship Status: [TOP SECRET]
Robbery Since: Jul, 2012
#133: Feb 16th 2014 at 10:35:42 PM

I recall that I had the misfortune of playing a number of the older Superman games. One of them actually had a level where Superman was running along rooftops and could die by falling between buildings. I just stared incredulously at the screen when that happened.

I liked a lot of the mechanics of the Superman Returns game, but some of it worked against things.You could get going so fast that it was hard to keep track of the action.

biznizz Since: Jan, 2001
#134: Feb 17th 2014 at 3:35:02 AM

As a kid, I actually owned Superman 64; as a birthday gift from my uncle since I loved the animated series.

...Yeah. That's why we'd need a Rocksteady-esque Superman: Metropolis game, since that pile is the most "memorable" Superman game, for all the wrong reasons. Even moreso than that freaking weird one on NES.

Sometimes life just sucks. You have to learn to take the good with the bad. Why should you expect anything different in the mediums?
WaxingName from Everywhere Since: Oct, 2010
#135: Feb 17th 2014 at 7:14:48 AM

I think the problem with developers refusing to make a Superman game and with people saying that a good Superman game is impossible is that most people have trouble letting go of comic book logic and making a game based on video game logic.

Here's what should happen in a Superman game:

  • Of course, it's very free-roam focused. You have the option to fly everywhere in Metropolis (and, if possible, to other locales like Smallville and the Fortress).
  • Kryptonite doesn't have to cripple Supes in close proximity (think Critical Existence Failure for Superman). You can just have Kryptonite drain his health but not affect his mobility at all. Red sun radiation can be kept around for "crippling" Superman.
  • To justify Mooks being able to damage Superman, just make them:
    • Thugs given mass-produced versions of Luthor's power armor, hired by Luthor himself.
    • Alternatively, thugs given an artificial metagene by Luthor, still hired by him.
    • Drones of Brainiac with ultra-hard alloys that can pierce Superman's skin.
    • Phantom Zone criminals.
    • Intergang members with Apokoliptian technology.
    • Parademons and other Apokoliptian soldiers.

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Robbery Since: Jul, 2012
#136: Feb 17th 2014 at 9:51:41 AM

I recall that Jack Kirby was on record as having little patience with writers who said Superman was too powerful to write well; he thought the Superman concept was perfect. Of course, he's the guy who also came up with Galactus, the New Gods, and Apokolips, so it's clear that HE, at least, didn't have much trouble coming up with opponents for Superman. If you did a Superman game where, say, Apokolips invaded Earth and Superman was fighting parademons and Darkseid's generals, I don't see that you should have a problem with his power levels.

The power level problem is a funny one. I've heard people claim that he's too powerful, and then turn right around and complain about instances where he's been de-powered.

Anteres Since: May, 2010
#137: Feb 17th 2014 at 10:16:33 AM

[up] I assume it's the idea that Superman is too powerful to be in Metropolis. You put him in space and yeah, go nuts. Cosmic entities, world destroyers, great. The stuff the Green Lantern Corp deals with. When he's on Earth, every thing is more... limited.

It's like when people wanted Hulk to remain Green Scar level when he came back to Earth. But, seriously, who would he fight that wouldn't mop the floor with everyone else ?

HyperAlbion Taking Back our 40 acres Since: Sep, 2012
Taking Back our 40 acres
#138: Feb 17th 2014 at 11:23:44 AM

I once again bring up that The Returns idea; of having Superman be unbeatable but the damage to the city and civilians be what your "health" is, is fucking PERFECT for the character.

Casual talk is a debate you have to win.
WaxingName from Everywhere Since: Oct, 2010
#139: Feb 18th 2014 at 5:48:19 AM

[up]I don't find that idea satisfying at all. I'd rather just have Superman fight either Apokoliptian, Kryptonian, or powered-up human mooks.

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CorrTerek The Permanently Confused from The Bland Line Since: Jul, 2009
The Permanently Confused
#140: Feb 18th 2014 at 6:44:01 AM

The city health meter makes more sense, though. If the bad guys have enough super-powered mooks to send at you en masse, wouldn't it be more logical to send a token force (or a few supervillains) to keep you busy while the supermooks conquer the world?

Jinbo71 Since: Aug, 2013
#141: Feb 18th 2014 at 7:05:41 AM

[up][up] In all honesty, I agree. From a Superman fan standpoint it would be perfect, but from the viewpoint of a bloodthirsty gamer, it would leave a lot to be desired.

WaxingName from Everywhere Since: Oct, 2010
#142: Feb 18th 2014 at 7:29:54 AM

[up][up]I'd rather just have a time limit to complete a mission. That mission being "beat up so many mooks" or "beat up this boss".

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HyperAlbion Taking Back our 40 acres Since: Sep, 2012
Taking Back our 40 acres
#143: Feb 18th 2014 at 8:09:35 AM

It also fits his dynamic perfectly. His whole dynamic is being a Physical God who must save people.

Casual talk is a debate you have to win.
Jinbo71 Since: Aug, 2013
#144: Feb 18th 2014 at 12:16:42 PM

In all honesty, I think a Superman game that takes notes from Batman: Arkham is VERY likely to happen.

Mostly because a lot highly successful Batman paved the way for a similar product featuring Superman. Like how Batman: The Animated Series gave way to Superman: The Animated Series, and how The Dark Knight Trilogy gave way to Man of Steel.

HyperAlbion Taking Back our 40 acres Since: Sep, 2012
Taking Back our 40 acres
#145: Feb 18th 2014 at 12:29:45 PM

But in the case of the former the really didnt ape the thematics and in the case of the later they did and it made it tepid.

Casual talk is a debate you have to win.
WaxingName from Everywhere Since: Oct, 2010
#146: Feb 18th 2014 at 12:39:58 PM

[up][up][up]Even though Superman has fought against gods before, even he has limits. There are always ways to pierce his skin without turning to Kryptonite (and even then, they could just apply Critical Existence Failure to Kryptonite to make it uncrippling but still painful).

Heck, that's a tedious problem with people who only know the Theme Park Version of Superman. We need to remember that he has limits.

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HyperAlbion Taking Back our 40 acres Since: Sep, 2012
Taking Back our 40 acres
#147: Feb 18th 2014 at 12:45:51 PM

Not really. His only limits are those imposed by the narrative. He can do anything, just all fictional characters can.

In the case of Superman, his narratives usually key around power and salvation. From the Big Paul Bunyan 1930s social strongman type to big scifi space daddy.

W Hich mean tying in his victory into the populace is a cool mechanic both character and gameplay wise.

Superman fails not when he personally does, but when what he seeks to protect is harmed. It also would be a Superhero game in which, contrary to the Arkham games, you're actually focused on saving people.

Casual talk is a debate you have to win.
bookworm6390 Since: Mar, 2013 Relationship Status: Abstaining
HyperAlbion Taking Back our 40 acres Since: Sep, 2012
Taking Back our 40 acres
#149: Feb 18th 2014 at 1:18:47 PM

You're Superman, I shouldt feel compelled to play it like its GTA

Casual talk is a debate you have to win.
WaxingName from Everywhere Since: Oct, 2010
#150: Feb 18th 2014 at 1:20:20 PM

I wouldn't mind saving people being a side option, but I still want it to focus on fighting superpowered enemies.

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