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I noticed lack of one general thread regarding Warhammer Fantasy, so I decided to create a one. :)

Not only Warhammer Fantasy Battle discussions welcomed, but also all things related to Warhammer Fantasy Roleplay (regardless of edition).

If anyone has questions regarding Warhammer Fantasy Roleplay's second edition, feel free to ask since I own most of its sourcebooks.


Warhammer 40,000 has its own thread here

Edited by Mrph1 on Apr 22nd 2024 at 5:35:40 PM

Theriocephalus Amateur Veteran from gimme a map and a moment and I can tell you Since: Aug, 2014 Relationship Status: I made a point to burn all of the photographs
Amateur Veteran
#1551: Feb 13th 2022 at 9:43:26 PM

I've been wondering for a while now, how much in-universe continuity is there intended to be between the races/species/factions in Age of Sigmar and those in Warhammer Fantasy? What I mean is, the basic sequence of events as I've understood it boils down to:

  1. Old World goes boom.
  2. A dozen or so gods and mortal souls-turned-gods kinda float through the Realm of Chaos or outer space or something for a while and wind up in the Mortal Realms.
  3. New races are created, sometimes using the souls of the old mortal peoples and sometimes not, to populate the new Realms.
  4. Generations pass, Chaos comes along, events enventuate, and we end up in the present setting.

So. The impression I had originally was that the AoS peoples aren't actually continuations of the Fantasy ones, except perhaps that their first generation was made using the souls of the last of the former, but is that actually correct? Does modern material depict the Aelves and Duardin and Ogors and whatnot as actually being the descendants/successors of the old elves and dwarves and ogres and the rest, or as effectively being entirely new species created in the image of the older ones?

SebastianGray Since: Apr, 2011
#1552: Feb 13th 2022 at 11:53:41 PM

It's complicated due to the Multiple-Choice Past of the less civilized races and GW's preference of writing ancient history in Shrouded in Myth terms when talking from the perspective of the current timeline, even if said historic events are detailed elsewhere (see how the events of the Horus Heresy books are referenced in the Codices for 40K).

Chaos is the same as always (although the Beastmen seem to have spontainiously spawned in the Mortal Realms due to the corruption of Chaos), as are the Seraphon/Lizardmen (although there seem to be far more Slann than there used to be, and they have been given a boost by the zodiacal godbeast Dracothion), and those Death characters around during Age of Sigmar have had their souls recreated by Nagash to serve him once again.

The vast majority of aelves (the Daughters of Khaine, Sylveneth, Lumineth, Idoneth, and Malerion's faction who should be getting some information this edition if my prediction of Ulgu being the next focused Realm is correct) were explicitly created by the aelven gods from souls rescued from Slaanesh's belly but they rarely retain much, if any, of their previous life. Those aelves that side with Sigmar are a little different as, from what I remember, weren't created by the aelven gods and could be decedents of survivors.

The duardin meanwhile do seem to descendants of the Dwarfs of the world-that-was (there are at least two families descended from Josef Bugman), but their culture has evolved and changed quite a bit, especially the Fyreslayers and Kharadron.

Humans, like the duardin, seem to be descendants in some way but have been through so many extinction level events over the various ages that their is little to no continuation of culture.

Most of the Destruction races have Multiple-Choice Past, and don't really care about where they came from anyway, but some seem to be decedents of godbeasts rather than survivors of the world-that-was, with the gargents being the children of the massive Behemat, and squigs originating from Boingob. Troggoths don't appear to be direct dependents of Trolls either, with some in-universe scholars think they spawned from magical gundge. Ogors seem a bit different to the Ogres of Warhammer as well, as their hunger seems to be biological rather than the curse of the Great Maw (which doesn't exist in the Mortal Realms) and seem to be able to go for longer without eating, even if it does drive them a bit insane.

EDIT to add something I forgot: The realms were populated before the Ascended Gods (Sigmar, Nagash, the duardin & aelf deities) awoke in the Mortal Realms, though those populations were still primitive at the time. Gorkamorka is a bit of a mystery but seems to have been abroud in the realms for a lot longer than the Ascended.

Edited by SebastianGray on Feb 14th 2022 at 12:54:58 PM

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SebastianGray Since: Apr, 2011
#1553: Feb 14th 2022 at 8:59:24 AM

Double post for Today on Warhammer Community: The Age of Sigmar Event exclusive model is the Kruleboyz Swampcalla Shaman, Mugruk Da Watcha. I like his Eye Squig.

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Mara999 International Man of Mystery from Grim Up North Since: Sep, 2020 Relationship Status: Crazy Cat Lady
International Man of Mystery
#1554: Feb 14th 2022 at 10:42:52 AM

That's a nice model! He reminds me of Drek'Thar in the Warcraft-games, especially in the cancelled Lord of the Clans. If I were to buy Murgruk, then I'll convert him into Drek'Thar, for my Warcraft-conversion project. smile

unknowing from somewhere.. Since: Mar, 2014
#1555: Feb 14th 2022 at 6:13:19 PM

The link between fantasy and age of sigmar is there but as mythologies backstory, probably to use familiar chararter but without having a new setting having to read the 30 years of fantasy to get it.

"My Name is Bolt, Bolt Crank and I dont care if you believe or not"
ArcticDog18 Since: Mar, 2018 Relationship Status: Chocolate!
#1556: Feb 16th 2022 at 9:48:42 AM

Hello. Forgive me for asking, but which Order or Death factions are the best for beginners, both in terms of rules and complexity of painting models? I was getting tempted to try it out.

I will become a great writer one day! Hopefully...
SebastianGray Since: Apr, 2011
#1557: Feb 16th 2022 at 10:41:09 AM

I can't help much (as I don't care about rules and have only painted a handful of models, with many of those being Warhammer Underworlds models which are easy-fit) but I will say that Neferata was an absolute pain to put together when I painted her.

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ArcticDog18 Since: Mar, 2018 Relationship Status: Chocolate!
#1558: Feb 16th 2022 at 10:54:52 AM

[up] Your Neferata looks amazing. Nice work.

I will become a great writer one day! Hopefully...
SebastianGray Since: Apr, 2011
#1559: Feb 16th 2022 at 11:31:37 AM

Thanks.

It's only a rough guide, but if you want to get some idea on how complicated a the kits are you could always look at the sprues of GW's website to see how fiddly the pieces are.

Knowledge is Power, Guard it Well
ArcticDog18 Since: Mar, 2018 Relationship Status: Chocolate!
#1560: Feb 16th 2022 at 11:49:36 AM

As far as I know, Stormcast Eternals, Seraphon and Nighthaunt are considered to be beginner friendly in terms of rules and painting. But, I was curious if Deepkin, Kharadron or Soulblight are also considered easy to assemble and paint or easy to play.

I will become a great writer one day! Hopefully...
SebastianGray Since: Apr, 2011
#1561: Feb 16th 2022 at 12:06:26 PM

I haven't really looked into the Idoneth or Kharadron models as I am not great at painting monsters that don't have fur and find big kits such as the sky-vessels and leviathans to be a chore to build. As for the Soulblight Gravelords, I haven't got around to the new Deathrattle Skeletons yet but looking at their sprues they may be a bit less fiddly than the old WFB skeletons, but still fiddly.

Knowledge is Power, Guard it Well
SebastianGray Since: Apr, 2011
#1562: Feb 18th 2022 at 8:46:07 AM

Double post for Today on Warhammer Community: The first Warhammer: Old World update of the year: Grand Cathay map

It’s taken more than three decades, but light is finally being shed on the mysterious eastern realm of Cathay. Though this nation’s first full appearance in the world of Warhammer can be seen in the just-released Total War: Warhammer III, Cathay will also be coming to the tabletop in the upcoming Warhammer: The Old World. And now, there’s a map. Here’s the Old World supremo Andy Hoare to explain.

Andy: Welcome to a very special reveal for Warhammer: The Old World! This time we’re taking a look at a region that has remained a big blank void ever since the very first maps of the world of Warhammer – the great empire that is Grand Cathay.

Cathay is really nicely fleshed-out in the upcoming Total War: Warhammer III, but this wasn’t always the case. Below is the first ever map of the known world, published in the second edition of the game all the way back in the mid 80s. As you can see, none of the now-familiar nations had much detail.

Most would go on to become highly detailed parts of the setting with rich histories and in-depth descriptions, but Cathay went almost entirely unexplored for all that time – beyond some tantalising tidbits in the Ogre Kingdoms army books.

Until now.

Grand Cathay is such a vast land that we have decided to focus – for now – on its north-western regions. So behold them, in all their glory! The Warhammer: The Old World team has been busy developing this area as part of our support for the guys at Creative Assembly for some time, so that games of Total War: Warhammer III set in this region feel every bit as rich and characterful as games set anywhere else in the world.

Cathay has been ruled by a race of immortal shape-shifting dragons for thousands of years, and it’s not a place that changes much, so this map is just as valid for the era in which Total War: Warhammer III is set as it is during the earlier period that will be explored by Warhammer: The Old World. Rest assured, scholars of Warhammer, this map works in both settings, so get studying!

We’ll reveal more of Grand Cathay and the fascinating peoples that call it home in future articles – as well as closer looks at other areas of this incredible setting.

Thanks Andy – it’s amazing to finally see what Cathay looks like after all these years. We now turn to Owen Barnes, who can explain more about the Empire in the East.

Owen: Far beyond the Old World, across the Worlds Edge Mountains, the Dark Lands beyond them, and even the Mountains of Mourn, stretches the vast empire of Grand Cathay. A sprawling land of mist-shrouded mountains, endless forests, mighty rivers and magnificent cities, this is the largest realm of men in the known world. The first taste of this empire encountered by travellers (or invaders) from the west and north are the lands ruled over by the Storm Dragon Miao Ying and the Iron Dragon Zhao Ming – children of the Celestial Dragon Emperor Xen Yang.

Miao Ying defends the Great Bastion to the north, a towering wall that stretches for hundreds of miles across Grand Cathay’s northern border, from the ever-present forces of Chaos and the Hobgoblin Khanates. It is said the strength of the Storm Dragon and her innumerable armies have never faltered in their protection of the empire, thanks to the discipline of Cathay’s soldiers and the wondrous weapons produced by the artificers of Nan Gau.

In the west, Zhao Ming rules the lucrative trade city of Sang Yang, guarding the Ivory Road from the rest of the Old World. However, there’s more than the high walls of Sang Yang and the Iron Dragon’s mercenary armies keeping western Cathay safe. Stretching beyond the gates of his city is the Warpstone Desert, a cursed land forever tainted by the impact of the ancient meteor that created the Great Maw, which makes for a formidable barrier to any who would dare strike at Grand Cathay from the west.

Thanks Owen! There will be a lot more to come from Grand Cathay and The Old World in due course – and you’ll hear about it all here first. Why not sign up to the newsletter to get the news delivered direct to your inbox?

Maps are always cool. I am interested in the Warpstone Desert to the West.

Knowledge is Power, Guard it Well
Mara999 International Man of Mystery from Grim Up North Since: Sep, 2020 Relationship Status: Crazy Cat Lady
International Man of Mystery
#1563: Feb 18th 2022 at 1:11:26 PM

I hope this takes us closer to seeing miniatures of those Cathay units from Total War. Ditto for the Kislevites. smile

Theriocephalus Amateur Veteran from gimme a map and a moment and I can tell you Since: Aug, 2014 Relationship Status: I made a point to burn all of the photographs
Amateur Veteran
#1564: Feb 18th 2022 at 1:36:12 PM

Mostly known information, but a progress report is always nice and I do love a good map.

unknowing from somewhere.. Since: Mar, 2014
#1565: Feb 18th 2022 at 8:24:19 PM

The map is good but I will said it kinda look empty, is pretty much the same issue I have with bretonia and empire map: those area of yellow make feel empty for some reason.

"My Name is Bolt, Bolt Crank and I dont care if you believe or not"
Mara999 International Man of Mystery from Grim Up North Since: Sep, 2020 Relationship Status: Crazy Cat Lady
International Man of Mystery
#1566: Feb 27th 2022 at 12:10:20 PM

Cursed City is coming back in March, but only for two weeks and made to order. I am tempted, but I've decided that it better be under 200€ for me to consider buying the game, preferably 150€ at the most.

SebastianGray Since: Apr, 2011
#1567: Feb 28th 2022 at 8:53:20 AM

Today on Warhammer Community: A Warhammer Underworlds Zombie

Hot on the heels of Blackpowder’s Buccaneers comes the next warband for Warhammer Underworlds: Harrowdeep – The Exiled Dead. Meet Coyl, one of their fighters, and see what has brought them to the shadowy underwater caverns of Ulgu.

Coyl is an arcwalker, animated by the Force Dynamic, an arcano-electric force that flows through all things. Led by their shadowy leader, the Exiled Dead have made their way down to Harrowdeep for purposes unknown.

Coyl uses his borrowed limb as a deadly weapon, which has been super-powered with forbidden technology.

We’ll have more on the Exiled Dead soon, including a look at the full warband and how they play in Warhammer Underworlds. So get ready for their arrival by picking up the Harrowdeep boxed set and sign up for our newsletter so you don’t miss any of the updates.

Interesting. In Blood Bowl enhanced zombies are part of the Necromantic Horror undead team so the Exiled Dead could be Deathmage and Deadwalker warband.

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SebastianGray Since: Apr, 2011
#1568: Mar 23rd 2022 at 9:40:56 PM

Double post for a brief look at the adapticon reveals (Added some videos):

1. Necromancer Warhammer Underworlds warband

The Necromancer looks a little like a Necromunda Delaque or a Genestealer Cult Magus.

2. Norse Blood Bowl

I like the Ride of the Valkyries remix in the video. The Beer-Pigs are cool too.

3. Realm of Beasts campaign pack

4. Nighthaunt character

Very cool model.

Edited by SebastianGray on Mar 24th 2022 at 8:18:13 AM

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Mara999 International Man of Mystery from Grim Up North Since: Sep, 2020 Relationship Status: Crazy Cat Lady
International Man of Mystery
#1569: Mar 23rd 2022 at 11:17:46 PM

That Norse Blood Bowl team looks great! as usual with BB, I can see a lot of potential for these as part of a more typical skirmish-game set in the Old World. With minimal conversion these figures will make for an excellent band of fantasy-vikings out to plunder. grin

SebastianGray Since: Apr, 2011
#1570: Mar 24th 2022 at 1:20:29 AM

[up]Yeah they are very nice. It is always good to see Norse who haven't been fully corrupted by Chaos.

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Mara999 International Man of Mystery from Grim Up North Since: Sep, 2020 Relationship Status: Crazy Cat Lady
International Man of Mystery
#1571: Mar 24th 2022 at 10:08:37 AM

One of the thing that has bothered me a bit about the Warhammer universe is that the barbarian-archetype is almost entirely made up of Chaos-worshipers, without really anyone to fit the Barbarian Hero trope, or even just neutral-ish fantasy-vikings. These Norscans look like they can be used for both classic Chaos Marauders and all sorts of non-evil barbarians, like the Uthgardt of Icewind Dale. Another thing I like about this team is that they look like a fantasy-equivalent of Space Marines.

theLibrarian That all you got? from his own little world Since: Jul, 2009
That all you got?
#1572: Mar 24th 2022 at 10:12:32 AM

Well the early Empire was formed of various barbarian tribes united under Sigmar.

That is the face of a man who just ate a kitten. Raw.
Theriocephalus Amateur Veteran from gimme a map and a moment and I can tell you Since: Aug, 2014 Relationship Status: I made a point to burn all of the photographs
Amateur Veteran
#1573: Mar 24th 2022 at 10:22:37 AM

Funny thing is that way way way back in the Oldhammer days, the Norse were fairly unconnected to Chaos — the Chaos Warriors were just this mysterious group of marauders from the North Pole, and the Norse were simply regular barbarians who so happened to be the first people invaded by the former when they periodically swept south. The Norse weren't nice people — they were still reavers, pillagers, the whole Viking package — but they weren't trying to destroy the world, at least.

This carried over to some degree into the first couple editions of modern Warhammer. At least the first edition of the RPG made a distinction between the northern and southern Norscans; the northerners were Chaos-worshippers to the marrow, but the southerners were less extreme about it, worshipped some Imperial gods alongside the Chaos pantheon, and were capable and willing to trade with the southern nations or work as mercenaries for them.

SebastianGray Since: Apr, 2011
#1574: Mar 24th 2022 at 10:41:55 AM

Yeah, I think the last time non-Chaos Norscans were mentioned in WFB was 5th Edition with their colony in Lustria (it was mentioned in later sources but, if I remember correctly, they were Chaos worshipers by then). The last actual model for a non-Chaos Norsecan in the WFB universe (i.e. not Blood Bowl which has always had them) was the Barbarian from the original edition of Warhammer Quest.

Knowledge is Power, Guard it Well
Mara999 International Man of Mystery from Grim Up North Since: Sep, 2020 Relationship Status: Crazy Cat Lady
International Man of Mystery
#1575: Mar 24th 2022 at 1:15:38 PM

Well the early Empire was formed of various barbarian tribes united under Sigmar.

I'd barely count them, unless if they play a heavy role in a Gaiden Game set during Sigmar's lifetime. Could have been interesting if some of those barbarians had pulled away from the Empire, due to feeling constricted by the new civilized ways of their kinsmen. I'm picturing a group of wild-men living on the fringes of the Imperial realm, having an uneasy relationship with the Empire and being a bulwark against outside attackers. They'd still be Sigmar-worshippers, but like Tempus/Tempos in the Forgotten Realms, these guys worship him in a more tribal manner and feel contempt towards the mainstream Sigmarite church of the Empire.

This carried over to some degree into the first couple editions of modern Warhammer. At least the first edition of the RPG made a distinction between the northern and southern Norscans; the northerners were Chaos-worshippers to the marrow, but the southerners were less extreme about it, worshipped some Imperial gods alongside the Chaos pantheon, and were capable and willing to trade with the southern nations or work as mercenaries for them.

I much prefer that characterization, that there is variety among the Norscans. I like barbarians that are capable of being heroic, or at least opportunistic in ways that make them almost accidentally be the good guys of certain scenarios.


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