I noticed lack of one general thread regarding Warhammer Fantasy, so I decided to create a one. :)
Not only Warhammer Fantasy Battle discussions welcomed, but also all things related to Warhammer Fantasy Roleplay (regardless of edition).
If anyone has questions regarding Warhammer Fantasy Roleplay's second edition, feel free to ask since I own most of its sourcebooks.
Warhammer 40,000 has its own thread here
Edited by Mrph1 on Apr 22nd 2024 at 5:35:40 PM
Merry Christmas all.
New Hedonites Battletome◊ (and I have only recently read the current one). Also new mortal models the=at I can't link to at the moment.
Edit to add preview video:
I love the Slaangors
Edited by SebastianGray on Dec 25th 2020 at 4:35:52 PM
Now that we've got new Tzaangors and Slaangors there are models for Beastmen dedicated to all four Chaos Gods. But the old metal Khorngors and Pestigors aren't as dynamic as these, so I wouldn't be surprised if they made new plastic kits.
Warhammer: Old World - Bretonnia Map preview
In our last article, we looked at the map of the Empire as it was during the earlier era in which the action of the Old World is set to take place. This time around, we’re bringing you the map of the neighbouring kingdom of Bretonnia◊, across the Grey Mountains to the west…
Amazing, right? But to save you poring over the map until your eyes pucker like corn kernels in the sun, we’ll pick out some points of significant interest that our talented cartographers have added.
New Heraldry
Even though many of the Bretonnian cities, such as Parravon, Quenelles, and Aquitaine, will no doubt be familiar to many, the names and coats of arms of the lords who command each province are brand-new.
However, one name, in particular, stands apart from all others, for it’s a name steeped in Bretonnia’s glorious history – that of the incumbent ruler, King Louen Orc-Slayer◊. But for someone to get a name like Orc-Slayer, there has to be…
Orcs
The greenskins have been a thorn in the side of Bretonnia long since before the legendary Duke Gilles le Breton first won the favour of the Lady of the Lake and united the country under his rule. The alarming regularity of their Waaaghs! and destructive rampages is the primary reason why the northern lands of Bretonnia are so heavily defended with mighty castles and walled cities.
From the sheer number of greenskin icons dotting the north-eastern region of Bretonnia on the map◊, it’s clear that the Orcs are back on the warpath – and closer inspection of Couronne’s symbol on the map doesn’t bode well for the city’s current status either.
High Elf Enclaves
The High Elves of Ulthuan were once the undisputed rulers of the seas, maintaining a trade network of colonies and glittering port-cities on every continent, from the Tower of the Rising Sun in the east to the Citadel of Dusk in the west.
The coast of Bretonnia was no exception, and the map features no fewer than four such enclaves. Tor Soleil◊ sits on the north-west coastline, while Tor Bidouze◊ can be found to the south-west, just north of the city of Brionne. Meanwhile, Tor Martel◊ and The Silent Isle◊ can be found on islands just off Bretonnia’s western coast.
All that and we didn’t even mention the Wood Elves! We’ll leave you to take another look at the map for now, but remember to sign up for our newsletter so that you’ll be among the first to be informed of the latest news about the Old World as and when it arrives.
High elf enclaves on Bretonnia's coast. That's... interesting. And I do see a dragonship offshore, too. Seems like the Asur will defintely be making appearances.
As for the wood elves, that's definitely their symbol in the Forest of Arden.
And I notice that Mousillon is a lot bigger than usual, so this must be before its fall from grace.
According to the Warhammer Wiki, King Louen Orc-Slayer started the Errantry Wars in 2201.IC and the Red Pox hit Mousillon in 2300.IC. So we have a timeframe for the new game now.
I like how they've realised that the people who play The Old World are likely going to be the people who weren't sold on the whole Original Fantasy Faction Do Not Steal nonsense of early AOS, and so they're just going with the fantasy names they spent three decades building equity in.
The names never went away. The fact that they were kept in those Warhammer novels that were still available (remember the Squat to Tech-Priest thing), and later Blood Bowl, indicates to me that that particular theory was never 100% true.
Also according to the wiki, between 2232 and 2247.IC the wood elves were in the Forest of Arden trying to kill Morghur again. That would explain that additional wood elf symbol up there.
As Louen is still alive, I am guessing that this puts the timeframe around the min to late 30s then.
I'm literally looking at the GW webstore right now and it has "ogors" and "orruks".
I did specifically say the WFB novels and Blood Bowl.
Ah, okay.
So, the stuff set before Teclis doomed the world through his own catastrophic idiocy uses the old names, which had equity built up, and the stuff set afterwards is unfortunately stuck with the stupid renames inflicted on it by the clowns who thought rules about talking to your miniatures and growing a moustache were a good way to introduce people to a tabletop system.
The rules are a different discussion, and the most plausible theory for those that I have heard is the fact that the people at the time thought that most people were only interesting in painting and collecting not paying, but that again, as far as I know, is only a theory not Word of God. I would also point out that aelf is a alternate spelling of ælf, the Old English word for elf so would have been just as un-copyrightable.
Edited by SebastianGray on Dec 28th 2020 at 8:01:48 PM
Bear in mind that the "copyright lawyers got into a case of Monster Energy and went berserk" theory is the benefit of the doubt position because at least it infers a comprehensible motive to a pointless action.
Like, the only reason that I'm ruling out "they changed the names on a cocaine bender and didn't remember doing it until the corebook proofs had already been sent to the printer" is that I've frequently been told what the money is like in the tabletop industry and I don't think many of the people in it can afford cocaine.
Edited by CountDorku on Dec 29th 2020 at 7:12:30 AM
It is still only a theory, and one that doesn't quite fit the evidence at that. The gap in time between the two settings is astronomically grater than the time between the Old Ones coming to the Warhammer World and The End Times (it is larger than the time between the present day and the 40K universe as well) so it is unlikely that names would have styed the same (and those individuals that were around in the world-that-was didn't awaken quite a while after the Realms themselves formed). Added to this, there is the fact that the origins of the orruks, troggoths and gargants at least (those are the ones I have read so far) hint that they are not quite the same as the orcs, trolls and giants of the previous setting (troggoths are said to have been formed from magic slime left over from the creation of the Mortal Realms for example).
Do we really have to have this conversation every time the game is mentioned though? It is almost entering bashing territory.
Edited by SebastianGray on Dec 28th 2020 at 8:25:15 PM
We haven't had this discussion in, literally, eight months, but sure, I think I've made my point that renaming a troll a "troggoth" after thirty years of just calling them trolls fools nobody and accomplishes nothing, so I'm fine with dropping it.
Is that this thread move very slowly than 40K and a this point complaing about is like complaing about stormcast looking like space marine: while is true, it move too much from someone to care(or rather, the only who bring that up are people who hate AOS to beging with).
"My Name is Bolt, Bolt Crank and I dont care if you believe or not"To change the subject completely. Model Previews for a mix of games:
With the main one being a new Hedonites of Slaanesh character: Glutos Orscollion, Lord of Gluttony◊
With a title like that, I'd expect him to be way fatter. Either that, or then he'd have a huge stretched mouth, big enough to eat enemy troopers.
That's more a Nurgle thing. Slaanesh is about disgusting beauty.
It could still evoke Slaanesh if the miniature was made similar to some depictions of Vladimir Harkonnen in Dune. Especially in concept art for Jodorowsky's unsuccessful attempt they made the baron look both creepily effeminate and baby-like, by drawing him often near-naked and covered in jewels and garish make-up. Many drawings were very close to this miniature, except much fatter and better at making him skin-crawlingly gross.
That would have been quite cool, but GW do try to keep a consistent theme for each faction, and grossly fat is one of Nurgle's themes, whereas the way the way they appear to be going for the new Hedonites appears to be a pseudo-"Arabian Nights" Days theme.
I like the chameleon skink myself.
Some Christmas Age of Sigmar conversions by the Warhammer Community Team.