Ah, i just realized it was a steam sale myself, darn.
Now that I've bought the DLC, I decided to make Ruby Heart from Capcom Vs Whatever (I will always call that page that, rename be damned).
But how do you actually earn SP effectively? I've been putting all my time into Tekken, so I haven't spent long on SC's system. It has changed so much since SC 2 and 3.
The sad, REAL American dichotomySo I'd previously made a What If? Smash Bros moveset For Yoshimitsu, as representation for both Tekken and Soul Calibur. What do you all think? I'm hoping I conveyed the game's control scheme, multiple stances, and combo moves, well.
Also, what would make for a better Back Tilt? tilt attacks in Smash are usually combo extenders, but most characters don't have a "Back Tilt". I linked to Magatama, but that section of the movelist shows 4 good options. I'm starting to lean towards Perilous Spirit.
The sad, REAL American dichotomyWell one thing's for sure.
Namco's long overdue for another fighter.
Hell, they're helping develop the damn game.
On that note, I also came up with a movelist for Agumon (Greymon/Metal Greymon).
The sad, REAL American dichotomyEven though I think Nightmare/Siegfried would be the better choice but I have absolutely no problem with Yoshimitsu getting in over him. I'm just not sure if everyone else will be.
Wait Xenoblade isn't Namco? Xenoblade isn't part of Xenogears/Xenosaga? Isn't that Namco?
Edited by Vertigo_High on Mar 6th 2021 at 2:31:10 AM
Xenogears was created by Square. Most of the people that made it subsequently split off to start their own company, Monolith Soft, as a subsidiary of Namco, and under them they developed Xenosaga. Then Nintendo bought Monolith Soft, after which they made Xenoblade.
It's a whole mess. In each case the rights stayed with the original publishers so none of the "Xeno" series are legally connected. Square-Enix own Xenogears, Bandai Namco own Xenosaga, and Nintendo own Xenoblade.
Bamco are at least nice enough about it to let Monolith use KOS-MOS and T-elos in Xenoblade 2, though. Squenix are significantly more tight-fisted.
Edited by Perseus on Mar 6th 2021 at 10:40:32 PM
Trans rights are human rights.Fucking Hell so they are connected.
"I am Alpharius. This is a lie."The XC2 versions of those two are Blades, and all but explicitly not the same people as the Saga characters. It's more of a cameo than anything else.
That said, there are thematic links like the Conduit being the Zohar in all but name, complete with its distinctive shape. But officially there remains no direct connection, and that might just be a Creator Thumbprint sort of deal. The Lifehold in X was also Zohar-shaped, after all.
Edited by Perseus on Mar 6th 2021 at 10:47:50 PM
Trans rights are human rights.This is probably my basketball fan mind thinking, but I wish Namco could relinquish its rights to Xeno games to Monolith/Nintendo for cash considerations and preferential treatment/right of first refusal for publishing. Ditto SEGA, regarding selling Shining Force to Camelot.
Developer/publisher relationships are weird. Today I learned Dimps, who have a terribly organized wikipedia page, not only developed all the great Sonic the Hedgehog handheld games, they also developed Soul Calibur 6 (I gloss over opening game credits, so I didn't notice if it's there). Or at least, they're credited on Wikipedia for it. I'll have to start up the game to check, and if they're credited there, I'll add it to their TVT page.
Edited by wanderlustwarrior on Mar 6th 2021 at 1:51:02 PM
The sad, REAL American dichotomySteam's Golden Week Sale is ongoing now through May 6. Soul Calibur 6 and Tekken 7 are 85% off, and all their DLC (except the Tekken 7 Season Pass 4) is 50% off.
The sad, REAL American dichotomyBamco's E3 showcase in 10 minutes.
...Is SEGA just not doing one after all? (not that I expect anyone here to know the answer to that)
Edited by wanderlustwarrior on Jun 15th 2021 at 4:24:37 AM
The sad, REAL American dichotomyI didn't see them credited in SCVI, so it's possible the Wikipedia page was just mistaken.
The sad, REAL American dichotomyI'd like to see one more season of Soul Calibur, but it's probably unlikely at this point.
The sad, REAL American dichotomy[REDACTED]
Edited by ReikoKazama on Jul 13th 2021 at 4:38:55 AM
FC: SW-1445-0294-1719/PSN: TekkenGirl4Lyfe/Currently playing: Fire Emblem: The Blazing BladeThere's really no reason to be that pessimistic. It is estimated to have sold over 1 million copies as of 2 years ago, and we got the second season because the base game and first season did well enough.
Also remember Tekken and Soul Calibur are developed by different teams, and the Soul Calibur team clearly loves the series enough to push out as much of the story as it did.
The sad, REAL American dichotomyI suppose selling over a million doesn't really make you underrated but I never really realize how hard Soul Calibur had to struggle with relevancy until recently. In comparison to Tekken, I always thought Soul Calibur was doing fine until 5.
Makes me wonder how they could ever afford to have guest characters like Star Wars back in the day.
Soul Calibur II was enormous. But there was a steady decline since that one.
III was my personal favorite, but it was a PS 2 exclusive when the GCN version of II was the best-selling one (A blow against casuals) and it had some janky bits (A blow against the hardcore)
IV was very bare-bones, which really cooled the reception amongst an audience that had grown accustomed to SC being jam-packed with extra features and modes.
V was... V.
And then you have the spinoffs: Legends sucked. Lost Swords was a complete mess. The 360 version of II was a Porting Disaster. Broken destiny was on the PSP.
Even if V hadn't been a complete fuckup the series was losing steam due to a string of questionable decisions.
I remember being somewhat disappointed in IV's features but in hindsight, IV had enough features to keep me content. Also in hindsight, the features in Broken Destiny totally should've been in IV to begin with.
I really don't think Lost Swords & Legends should count. No one really had any expectations for those games, although I do get the impression Lost Swords did rub people the wrong way with its F 2 P service.
I think the big problem was when III went Sony exclusive. The series might've stayed big if it stayed multi-platform with Nintendo consoles.
Then again, if not for 3, I wouldn't have gotten a PS 2, and wouldn't have gotten into the Wipeout series, or FFX, or Makai Kingdom, or any of the other fun memories I had on that console.
But who knows, maybe I'd have played Fire Emblem if SC 3 had a Gamecube exclusive character, and would've fallen in love with that series early (instead of just falling for the Three Houses-Black Eagles family).
With the exception of lacking the CAS disciplines, SC 6 has given great opportunity to redo and fix everything the original timeline could've been. Plus it's on Steam, so I don't have to worry about not having consoles that aren't consistently available or backwards compatible.
The sad, REAL American dichotomyEven if III was on multi-platform, I seriously doubt they still stayed with Nintendo consoles since IV went back to being multi-platform.
I still think that III's CAS adventure mode is one of the best single player modes ever put into a fighting game, and I wish it would someday make a comeback.
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.
My post is actually about how long I waited for season two being on sale for the PS 4 & being envious that it's on sale for Steam again