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Terraria: If Minecraft and Metroidvanias had a baby

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AceOfScarabs I am now a shiny stone~ from Singapore Since: Jan, 2001 Relationship Status: Drift compatible
I am now a shiny stone~
#5926: Feb 19th 2017 at 4:44:24 PM

Heart Lantern + Campfire + Firefly jar = great passive healing and mana recharge.

I'd put small honey pits into a WOF runway only I'd rather have the speed and it's pointless since by the time I want to farm the Wall I have strong Hardmode gear and it dies real fast.

The three finest things in life are to splat your enemies, drive them from their turf, and hear their lamentations as their rank falls!
SgtRicko Since: Jul, 2009
#5927: Feb 19th 2017 at 7:24:57 PM

It's worth farming for the badges, at least. They do help make some of the later builds a wee bit more powerful, and that Laser Rifle is VERY handy since it does great damage AND uses mana as ammunition.

AceOfScarabs I am now a shiny stone~ from Singapore Since: Jan, 2001 Relationship Status: Drift compatible
I am now a shiny stone~
#5928: Feb 20th 2017 at 4:18:13 AM

Yeah well I meant that the Heart Lanterns and Campfires combined were enough for passive regen with the WOF.

The three finest things in life are to splat your enemies, drive them from their turf, and hear their lamentations as their rank falls!
RBomber Since: Nov, 2010
#5929: Feb 25th 2017 at 9:31:09 PM

So, I have my walkway, defeat Wall Of Flesh. Fun fact.

  • Walkway makes Wall Of Flesh battles very easy. Orihalcum Armor makes the battle ridiculously easy.
  • Viva Gold Dust for fun and profit.
  • Hardmode really lived up its name.
  • Containing surface hallow/ corruption is rather easy. Containing underground contamination, in other hand....
  • I had practised the art of honey duplication. Soon, The Underworld shall have the Sugar Apocalypse. Mwa ha ha ha ha.

AceOfScarabs I am now a shiny stone~ from Singapore Since: Jan, 2001 Relationship Status: Drift compatible
I am now a shiny stone~
#5930: Feb 26th 2017 at 6:23:44 AM

Backwall can transmit Corruption/Hallow too.

The three finest things in life are to splat your enemies, drive them from their turf, and hear their lamentations as their rank falls!
GreatT HOT DOG Since: May, 2010 Relationship Status: [TOP SECRET]
HOT DOG
#5931: Feb 26th 2017 at 2:46:18 PM

My friend got a Terraria server up and running for our Pokemon League, and we all started fresh. I took it upon myself to set up the chests for categorizing all our findings. Good times all around.

Having entered Hardmode, we've been making our way, but as the server is constantly on, the Crimson oftentimes goes unchecked. It even encompassed our leftmost desert! Thankfully we have Clentaminators, but it continues to crop back up as quickly as it's dispatched.

edited 26th Feb '17 2:48:35 PM by GreatT

When you wish upon a side of beef, soon will come an end to all your grief
SgtRicko Since: Jul, 2009
#5932: Feb 26th 2017 at 6:19:38 PM

The Corruption and Crimson spread the quickest through sand, and if a single block is left unchecked then it can easily re-infect the desert biome with a few in-game days.

From my personal experience, the best defense against such things is to create huge 3x3 trenches with a non-infectable block acting as a barrier against the potential growth of moss or thorns. But even that becomes in effective once you start breaking the dark orbs and/or crimson hearts, due to how they randomly spawn a small piece of the corruption somewhere underground.

RBomber Since: Nov, 2010
#5933: Feb 26th 2017 at 6:24:02 PM

...My best estimation is that you had to go deeper, and find any trace of corruption. It is hard on desert because sand's nature make it very hard to separate the corruption and the "clean" blocks. Maybe you should consider to get rid of that desert entirely.

Adannor from effin' belarus Since: May, 2010 Relationship Status: Buried in snow, waiting for spring
#5934: Feb 26th 2017 at 8:41:19 PM

Digging a straight vertical shaft is still possible through sand. Just gotta be careful to not deviate.

KylerThatch literary masochist Since: Jan, 2001
literary masochist
#5935: Feb 26th 2017 at 8:46:30 PM

I like to use ropes and bombs for digging vertical shafts. The only time it gets complicated is when water meets a lava lake.

This "faculty lot" you speak of sounds like a place of great power...
TotemicHero No longer a forum herald from the next level Since: Dec, 2009
No longer a forum herald
#5936: Feb 26th 2017 at 8:52:27 PM

@SgtRicko: Orbs and hearts don't spawn extra corruption/crimson when smashed. You're thinking of the altars.

edited 26th Feb '17 8:52:48 PM by TotemicHero

Expergiscēre cras, medior quam hodie. (Awaken tomorrow, better than today.)
Adannor from effin' belarus Since: May, 2010 Relationship Status: Buried in snow, waiting for spring
#5937: Feb 26th 2017 at 10:04:24 PM

[up][up]Yep. I just bomb them through and make a rope ladder on a side.

I also did diagonal bombing runs on the hardmode, with stickybombs.

RBomber Since: Nov, 2010
#5938: Mar 7th 2017 at 12:59:38 AM

I finally kill all the Mech Bosses! Yay!

...Still waiting those chlorophyte before kill plantera, though.

TuefelHundenIV Night Clerk of the Apacalypse. from Doomsday Facility Corner Store. Since: Aug, 2009 Relationship Status: I'd need a PowerPoint presentation
Night Clerk of the Apacalypse.
#5939: Jul 27th 2017 at 6:49:05 PM

So my missus has taken up playing again and we have been playing local co-op to isolate her base from the corruption and hallow on either side. She has a boxed in space that is hallow/corruption free for creating farms and custom biomes for now.

My main world now has a boss battle mine cart track with good length and two levels that lets me speed away from the boss and attack them.

While grinding for Souls of Light the wife and I now both have Unicorn mounts, A Medusa Head, penetrating poison staff, and a host of other goodies.

edited 28th Jul '17 7:59:25 PM by TuefelHundenIV

Who watches the watchmen?
tclittle Professional Forum Ninja from Somewhere Down in Texas Since: Apr, 2010
Professional Forum Ninja
#5940: Apr 13th 2018 at 8:32:11 PM

Terraria: Otherworld cancelled.

Good Day, Terrarians-

We wanted to take a few moments to share some important news with you all in regards to the status of Terraria: Otherworld.

As you all know from when we first announced the game a long while ago – and as we repeated in our subsequent posts - Re-Logic’s focus has and always will be on delivering complete and quality game experiences to our fanbase. Just to underscore it once more, this means that we will not compromise game quality for speed to market or for any other reasons within our control. Our team has a clear vision for this game – one that we shared with all of you with much shared excitement – and, in spite of all of our efforts, the current state of the game remains equal parts far from that vision and beyond behind schedule from our initial planning when we shared Otherworld with all of you three years ago. Progress has absolutely been made during that time – but unfortunately, a very thorough status review of the game versus its intended design showed both the Re-Logic and 505/Pipeworks teams that things were quite a bit further away from the finish line than we had imagined. Taking the massive amount of work that would be remaining to complete along with the extensive time it would take to get that done, and how that would greatly interfere with the pursuit of other projects on behalf of Re-Logic – it becomes clear that this leaves things in a very undesirable state.

As a result, we have made the decision to terminate development of Terraria: Otherworld.

We sincerely thank both of our external development teams for their hard work on the game, but at some point, we have to be honest with ourselves and realize that Otherworld simply is never going to reach its potential in any sort of reasonable time or fashion.

We know that the cancellation of Terraria: Otherworld will not be happy news to anyone. It is FAR from a happy moment for us either, when we look at all the time/effort/resources that we poured into the project. However, we feel strongly that we owe it to our community and loyal customers to uphold the standards that both you and we expect and to focus on delivering the best possible games that we can for you all to play. Come whatever may, quality is simply not something we are willing to compromise on to make a quick buck. It may be painful in the short term, but our sincere hope is that it will pay off for everyone in the long term in regard to our future games. T:OW will never come to pass, but its lessons learned and ideas generated will absolutely yield dividends for everyone.


So, what now? Next Steps for Re-Logic & Lessons Learned

  • In hindsight, it goes without saying that we never should have spoken publicly about this game as early-on as we did. We will fully own that error in judgement. Moving forward, we will be far more judicious about only sharing information on projects in which we are fully confident in regards to timing, etc. We can only apologize for all of the emotional rollercoaster this caused.

  • Trying to outsource development of such a critical title for our company – even if just in part – was not the way to go. Moving ahead, our focus for the core development of new/future titles will be more inward and will seek to utilize our own people. We will share more information there just as soon as we have it.

  • Re-Logic has possession of the game (design, code, art, sounds, etc.) as it exists today, and there are still a ton of amazing ideas under the hood here – many of which have never been publicly shared. These are ideas that we have not and will not forget and that you will very likely see implemented in our future titles.

  • Active development of Terraria continues - 1.3.6 is still very much in active development. We know that we have not shared a lot in the way of spoilers there – but rest assured that the team has been working tirelessly on our next PC wave.

  • This keeps our partners at 505/Pipeworks wholly focused on Console/Mobile/Switch – and there is still a TON to get done there, so that should be good.


Thanks so much to you all for your amazing support of Terraria, Terraria: Otherworld, and our company. It is that support that drives us every day to do amazing things for you and we look forward to sharing more of what is to come very soon.

We are sure that you have a ton of questions, and we will answer what we can – but we will not delve into some areas out of either respect or confidence or the unknown. So we will ask your patience and forgiveness in advance there. Thanks!

edited 13th Apr '18 8:32:43 PM by tclittle

"We're all paper, we're all scissors, we're all fightin' with our mirrors, scared we'll never find somebody to love."
SgtRicko Since: Jul, 2009
#5941: Apr 13th 2018 at 8:53:37 PM

So that explains the dearth of information regarding Otherworld and the supposed simultaneous creation of Terraria 2.

Oh well, it's not like Regedit is lacking money - Terraria still breaks into the top Steam charts on some occasions due to how popular and cheap the game is.

morenohijazo Forofgold power! from Zaragoza, Spain Since: Nov, 2009
Forofgold power!
#5942: Apr 14th 2018 at 8:58:23 AM

I'm hearing some comments saying this is for the best because it wouldn't have been a good game. As someone who wasn't following this game, I'm quite intrigued.

Seriously, my avatar comes from the embodiment of the So Bad, It's Good trope.
AceOfScarabs I am now a shiny stone~ from Singapore Since: Jan, 2001 Relationship Status: Drift compatible
I am now a shiny stone~
#5943: Apr 14th 2018 at 9:46:04 AM

Awwwww, I hope they add some of the cut stuff to 136.

The three finest things in life are to splat your enemies, drive them from their turf, and hear their lamentations as their rank falls!
FGHIK from right behind you Since: Aug, 2013 Relationship Status: Gonna take a lot to drag me away from you
#5944: Apr 21st 2018 at 10:58:05 PM

Well, RIP Otherworld. But how about that upcoming block swap feature? Looks like it will make remodeling a hell of a lot easier, as well as building under deserts and oceans. And since it's balanced by your pickaxe power you can't use it to immediately mine Titanium in hardmode or other exploits. I'm curious how it will work with hellstone and hive blocks though, which normally leave behind lava and honey/bees.

edited 21st Apr '18 11:05:26 PM by FGHIK

I missed the part where that's my problem.
SgtRicko Since: Jul, 2009
#5945: Apr 22nd 2018 at 5:11:33 AM

I'm guessing they'll leave the liquid behind upon being removed. That means you'd better be careful when actually digging out those particular blocks - last thing you'd want is for a simple wall of concrete blocks that were used to swap out obsidian to be hiding a wave of lava. Heck, might be better to deliberately mine out the blocks first the old fashioned way, then add in the new pieces.

Adannor from effin' belarus Since: May, 2010 Relationship Status: Buried in snow, waiting for spring
#5946: Apr 22nd 2018 at 5:17:22 AM

I think they'll either spawn the liquid in an adjacent space or have it vanish if none available.

morenohijazo Forofgold power! from Zaragoza, Spain Since: Nov, 2009
Forofgold power!
#5947: Apr 22nd 2018 at 5:59:07 AM

[up][up] Yeah, I hope that mechanic, whatever it is, is optional and you can toggle it on and off when necessary.

Seriously, my avatar comes from the embodiment of the So Bad, It's Good trope.
Adannor from effin' belarus Since: May, 2010 Relationship Status: Buried in snow, waiting for spring
#5948: Apr 22nd 2018 at 6:31:54 AM

[up]Why would you need to toggle it? Just don't try to place blocks into other blocks and everything will be exactly the same.

FGHIK from right behind you Since: Aug, 2013 Relationship Status: Gonna take a lot to drag me away from you
#5949: May 14th 2018 at 2:34:36 PM

[up][up][up][up][up][up] Yeah, I'd especially like to see some of the purification mechanics be brought over. It'd be nice to do things like set up a beacon to keep an area pure, or maybe have one that corrupts an area while active but doesn't spread beyond that.

I missed the part where that's my problem.
AgentKirin Since: Aug, 2017
#5950: Aug 4th 2018 at 9:39:18 PM

I think something along the lines of Starbound's terraforming system would be a good idea. Plop down a big, visually impressive structure, power it up with some arcane resource, and watch it go. Maybe the structure could be a drop from the Moon Lord, or they could introduce another boss and have it drop from that. Or maybe it'd require components from multiple enemies. Something that takes effort proportional to the massive changes you'll be making. Anyway, a feature like that might work.

On a side note, I think it would be interesting if the jungle could start spreading into nearby pure forests (converting dirt to mud), or at least become impervious to getting corrupted (except by Clentaminator), after a specific boss is defeated. The big complaint about corruption/crimson spread seems to be that it takes over our precious jungles, so it'd be nice to give the jungle biome something to counteract that beyond merely slowing it down.

Or, better yet, instead of getting converted to plain old corruption/crimson, there could be evil versions of the jungle (like there are for pretty much every other biome). Imagine the Everfree Forest or similar turned Up To Eleven with crazy eldritch plant life you never wanted to know existed. That would be way cooler than what we've currently got, and a lot less destructive since the mud would still be there if you decided to purify it.


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