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Maljen Since: Jan, 2015
#50526: May 22nd 2020 at 6:15:51 AM

I think the idea is that Gameverse Eggman isn't like his Western incarnations where's a pit of anger/hatred who's destructive/pollutive for the sake of it. Rather he's a jolly and odd manchild who just so happens to want to make the world mechanical. Like a villanous Willy Wonky (but with robots instead of chocolate).

Edited by Maljen on May 22nd 2020 at 6:17:14 AM

ShinyCottonCandy Industrious Incisors from Sinnoh (4 Score & 7 Years Ago) Relationship Status: Who needs love when you have waffles?
Industrious Incisors
#50527: May 22nd 2020 at 6:18:35 AM

I also get this sense of “Genuinely thinks people will be happy under him, despite there being no basis in reality for people to enjoy his plans.”

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RodimusMinor Professional Complainer Since: Oct, 2018
Professional Complainer
#50528: May 22nd 2020 at 7:01:47 AM

If we ever got a Classic Sonic comic I'd love it if Eggman were depicted as "evil Willy Wonka who makes the world mechanical."

Flynn's a great writer but his take on Eggman is way too evil.

Eriorguez Since: Jun, 2009
#50529: May 22nd 2020 at 7:02:18 AM

He is like a child going "I wanna" at the entire world.

Again, at his best in Adventure 2.

lalalei2001 Since: Oct, 2009
#50530: May 22nd 2020 at 8:08:23 AM

[up][up] Ian seems to have gotten most of his Eggman inspiration from SatAM, Underground, and SA2 but mostly SatAM.

The Protomen enhanced my life.
erazor0707 The Unknown Unknown from The Infinitude of Meh Since: Dec, 2014 Relationship Status: [TOP SECRET]
The Unknown Unknown
#50531: May 22nd 2020 at 8:33:59 AM

Egg Grapes, anyone? :V

A cruel, sick joke is still a joke, and sometimes all you can do is laugh.
BlackYakuzu94 CHADhan Player. from Easy Coast/NY Since: Jun, 2013 Relationship Status: Longing for my OTP
CHADhan Player.
#50532: May 22nd 2020 at 8:51:55 AM

Ian's take on Eggman definitely leans heavily into the Faux Affably Evil side, but still keeps the over the top whimsy his game version has. It makes for an very entertaining juxtaposition of traits.

That said, Ian's take also eliminates almost every redeeming quality about him.

A lazy millennial who's good at what he does.
Fedetropes Call me Blast, not Fedetropes from Doomed universe Since: Dec, 2016 Relationship Status: Shipping fictional characters
Call me Blast, not Fedetropes
#50533: May 22nd 2020 at 8:58:30 AM

We don't need Omelette when we have Metal Sonic who already fills the role of being Eggman son and can do much more than Omelette can.

Also Eggman wants to conquer the world cause he is such an narcissist that he believes he is owned to it.

Also Eggman never had like actual redeeming qualities, he is just a monstrous funny asshole.

Edited by Fedetropes on May 22nd 2020 at 1:03:05 PM

¡PONLE QUE DIGA!:"¡HUMONGOSAURIO HASTA LA MUERTE!"
Ultimatum Disasturbator from Second Star to the left (Old as dirt) Relationship Status: Wishfully thinking
Disasturbator
#50534: May 22nd 2020 at 9:01:10 AM

Omelette is a cutie,Metal Sonic is not

case closed

Edited by Ultimatum on May 22nd 2020 at 4:01:25 PM

New theme music also a box
Fedetropes Call me Blast, not Fedetropes from Doomed universe Since: Dec, 2016 Relationship Status: Shipping fictional characters
Call me Blast, not Fedetropes
#50535: May 22nd 2020 at 9:02:33 AM

You never seen Mania Adventures Christmas Episode then.

¡PONLE QUE DIGA!:"¡HUMONGOSAURIO HASTA LA MUERTE!"
Ultimatum Disasturbator from Second Star to the left (Old as dirt) Relationship Status: Wishfully thinking
Zeromaeus Since: May, 2010
#50537: May 22nd 2020 at 10:00:09 AM

Omelette would, presumably, be allowed to talk. Metal is not.

Fedetropes Call me Blast, not Fedetropes from Doomed universe Since: Dec, 2016 Relationship Status: Shipping fictional characters
Call me Blast, not Fedetropes
#50538: May 22nd 2020 at 10:26:59 AM

Metal not talking kinda helps him to contrast Sonic.

¡PONLE QUE DIGA!:"¡HUMONGOSAURIO HASTA LA MUERTE!"
TargetmasterJoe Since: May, 2013
#50539: May 22nd 2020 at 10:53:22 AM

Aaron Webber spilled the beans on why's it taking so long to announce a new Sonic game.

Basically, he notes how the quality wasn't at the level "it needed to be" due to rushed schedules. (Maybe an acknowledgement of how Sonic 06 and Sonic Forces didn't have the smoothest productions?)

In any case, the teams now want to put more time into stuff.


Yeah, I know some of you guys want to say "don't give me hope," but we don't exactly have many places to be at, so we might as well see where this will go.

Edited by TargetmasterJoe on May 22nd 2020 at 11:36:56 AM

Fedetropes Call me Blast, not Fedetropes from Doomed universe Since: Dec, 2016 Relationship Status: Shipping fictional characters
Call me Blast, not Fedetropes
#50540: May 22nd 2020 at 11:04:34 AM

I mean, Forces had three years...then again probably most of it was developing the engine and I do like that game so..

¡PONLE QUE DIGA!:"¡HUMONGOSAURIO HASTA LA MUERTE!"
RodimusMinor Professional Complainer Since: Oct, 2018
Professional Complainer
#50541: May 22nd 2020 at 11:06:42 AM

I imagine part of the problem with developing 3D Sonics is making art assets that appear on screen for .00025 of a second.

BlackYakuzu94 CHADhan Player. from Easy Coast/NY Since: Jun, 2013 Relationship Status: Longing for my OTP
CHADhan Player.
#50542: May 22nd 2020 at 11:27:07 AM

They've said this before for the record. They can have all of the time in the world, but its meaningless if they don't utilize it properly.

So I'll believe this statement when I see the product.

A lazy millennial who's good at what he does.
ElementX Since: Jan, 2001
#50543: May 22nd 2020 at 12:36:05 PM

Yeah Sega has not earned my faith.

Aaron is a skilled spokesperson though. He could have just used the Covid excuse (which makes all the sense in the world and no one could be mad at). But he gave the answer which he knew would be encouraging to fans while not building any expectations that a reveal is coming soon.

Edited by ElementX on May 22nd 2020 at 3:36:22 PM

KnownUnknown Since: Jan, 2001
#50544: May 22nd 2020 at 1:36:46 PM

As for Omelette, the problem with having someone like her is that she'd either just be Eggman's Bowser Jr.

I don't see that as a problem. Eggman's been juggling fun sidekicks for ages now - I like Orbot and Cubot, but I can't see them taking a proactive role (that one time Orbot was implied to be piloting a mech in Unleashed nonwithstanding) since they work better as a Greek Chorus.

Have Omelette be, like, a robot kid he built rather than his actual daughter/niece whatever, and do have her do all sorts of fun madcap stuff. Eggman hasn't made a truly fun creation in a while either (there was Infinite but he's not exactly what I would call a likeable concept).

But Ascended Meme isn't something you see a lot with Japanese series, especially if the Meme isn't of Japanese origin.

Edited by KnownUnknown on May 22nd 2020 at 1:41:37 AM

"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.
PushoverMediaCritic I'm sorry Tien, but I must go all out. from the Italy of America Since: Jul, 2015 Relationship Status: watch?v=dQw4w9WgXcQ
I'm sorry Tien, but I must go all out.
#50545: May 22nd 2020 at 1:55:57 PM

Something I realized just now is that there is a big difference between Mario and Sonic's 3D games: versatility.

  • Mario's whole thing is that he jumps. He is Jumpman. In early 2D Mario games, Mario has two options for jumping: he has a normal jump and a running jump, which goes slightly higher and farther. In 3D Mario games, Mario has a plethora of jumping options: he has a normal jump, a slightly higher double jump by jumping shortly after he lands from his normal jump, an even higher triple jump, a long jump, a backflip jump, a sideflip jump, and a wall jump. This wide variety of jumping options Mario has is a big part of what makes him fun to control in the 3D games.

  • Sonic's whole thing is that he goes fast. He moves forward at high velocity. In early 2D Sonic games, Sonic has two options for going fast: he can run or he can do a spin-dash. The problem is in 3D Sonic games, Sonic never has nearly as many options for going fast as Mario does for jumping, and it's not like there aren't possible options. He could have a default walk, a run button, a short-range dash, a spin-dash, a drop spin-dash, a mid-run spin attack, a mid-air dash, a mid-air dive, a mid-air spin-dash, and a Boost, all in one moveset. But no, at most he gets 2 or 3 of these per game.

ShinyCottonCandy Industrious Incisors from Sinnoh (4 Score & 7 Years Ago) Relationship Status: Who needs love when you have waffles?
Industrious Incisors
#50546: May 22nd 2020 at 2:03:46 PM

One thing that I can think of regarding that is, I’m fairly sure expanding Sonic’s moveset like that would require much more button complexity. Much of Mario’s different jumps still only rely on one button, but a boost and spin dash alone would be 2 buttons, and if there’s a dedicated non-boost run, that’s a third...

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PushoverMediaCritic I'm sorry Tien, but I must go all out. from the Italy of America Since: Jul, 2015 Relationship Status: watch?v=dQw4w9WgXcQ
I'm sorry Tien, but I must go all out.
#50547: May 22nd 2020 at 2:07:21 PM

Technically, the long jump and backflip jump use two buttons because they require Mario to be crouching before jumping, which is a separate button.

Zeromaeus Since: May, 2010
#50548: May 22nd 2020 at 2:42:56 PM

Mario's hat jump requires an additional input.

ShinyCottonCandy Industrious Incisors from Sinnoh (4 Score & 7 Years Ago) Relationship Status: Who needs love when you have waffles?
Industrious Incisors
#50549: May 22nd 2020 at 2:52:38 PM

In that case, Sega probably just needs to figure out how to make the most of controller layouts. Shoulder-button based acceleration should probably be a bit more effective than it was in Lost World.

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Zeromaeus Since: May, 2010
#50550: May 22nd 2020 at 3:02:11 PM

Despite mentioning the Mario thing, I dont think making Sonic's moveset more complex would necessarily help. Mario works because the team takes pains to make sure moving with Mario is fun and easy.


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