Follow TV Tropes
I think the idea is that Gameverse Eggman isn't like his Western incarnations where's a pit of anger/hatred who's destructive/pollutive for the sake of it. Rather he's a jolly and odd manchild who just so happens to want to make the world mechanical. Like a villanous Willy Wonky (but with robots instead of chocolate).
Edited by Maljen on May 22nd 2020 at 6:17:14 AM
I also get this sense of ďGenuinely thinks people will be happy under him, despite there being no basis in reality for people to enjoy his plans.Ē
If we ever got a Classic Sonic comic I'd love it if Eggman were depicted as "evil Willy Wonka who makes the world mechanical."
Flynn's a great writer but his take on Eggman is way too evil.
He is like a child going "I wanna" at the entire world.
Again, at his best in Adventure 2.
Ian seems to have gotten most of his Eggman inspiration from SatAM, Underground, and SA2 but mostly SatAM.
Egg Grapes, anyone? :V
Ian's take on Eggman definitely leans heavily into the Faux Affably Evil side, but still keeps the over the top whimsy his game version has. It makes for an very entertaining juxtaposition of traits.
That said, Ian's take also eliminates almost every redeeming quality about him.
We don't need Omelette when we have Metal Sonic who already fills the role of being Eggman son and can do much more than Omelette can.
Also Eggman wants to conquer the world cause he is such an narcissist that he believes he is owned to it.
Also Eggman never had like actual redeeming qualities, he is just a monstrous funny asshole.
Edited by Fedetropes on May 22nd 2020 at 1:03:05 PM
Omelette is a cutie,Metal Sonic is not
Edited by Ultimatum on May 22nd 2020 at 4:01:25 PM
You never seen Mania Adventures Christmas Episode then.
Omelette would, presumably, be allowed to talk. Metal is not.
Metal not talking kinda helps him to contrast Sonic.
Aaron Webber spilled the beans on why's it taking so long to announce a new Sonic game.
Basically, he notes how the quality wasn't at the level "it needed to be" due to rushed schedules. (Maybe an acknowledgement of how Sonic 06 and Sonic Forces didn't have the smoothest productions?)
In any case, the teams now want to put more time into stuff.
Yeah, I know some of you guys want to say "don't give me hope," but we don't exactly have many places to be at, so we might as well see where this will go.
Edited by TargetmasterJoe on May 22nd 2020 at 11:36:56 AM
I mean, Forces had three years...then again probably most of it was developing the engine and I do like that game so..
I imagine part of the problem with developing 3D Sonics is making art assets that appear on screen for .00025 of a second.
They've said this before for the record. They can have all of the time in the world, but its meaningless if they don't utilize it properly.
So I'll believe this statement when I see the product.
Yeah Sega has not earned my faith.
Aaron is a skilled spokesperson though. He could have just used the Covid excuse (which makes all the sense in the world and no one could be mad at). But he gave the answer which he knew would be encouraging to fans while not building any expectations that a reveal is coming soon.
Edited by ElementX on May 22nd 2020 at 3:36:22 PM
I don't see that as a problem. Eggman's been juggling fun sidekicks for ages now - I like Orbot and Cubot, but I can't see them taking a proactive role (that one time Orbot was implied to be piloting a mech in Unleashed nonwithstanding) since they work better as a Greek Chorus.
Have Omelette be, like, a robot kid he built rather than his actual daughter/niece whatever, and do have her do all sorts of fun madcap stuff. Eggman hasn't made a truly fun creation in a while either (there was Infinite but he's not exactly what I would call a likeable concept).
But Ascended Meme isn't something you see a lot with Japanese series, especially if the Meme isn't of Japanese origin.
Edited by KnownUnknown on May 22nd 2020 at 1:41:37 AM
Something I realized just now is that there is a big difference between Mario and Sonic's 3D games: versatility.
One thing that I can think of regarding that is, Iím fairly sure expanding Sonicís moveset like that would require much more button complexity. Much of Marioís different jumps still only rely on one button, but a boost and spin dash alone would be 2 buttons, and if thereís a dedicated non-boost run, thatís a third...
Technically, the long jump and backflip jump use two buttons because they require Mario to be crouching before jumping, which is a separate button.
Mario's hat jump requires an additional input.
In that case, Sega probably just needs to figure out how to make the most of controller layouts. Shoulder-button based acceleration should probably be a bit more effective than it was in Lost World.
Despite mentioning the Mario thing, I dont think making Sonic's moveset more complex would necessarily help. Mario works because the team takes pains to make sure moving with Mario is fun and easy.
Community Showcase More
How well does it match the trope?