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BlackYakuzu94 CHADhan Player. from Easy Coast/NY Since: Jun, 2013 Relationship Status: Longing for my OTP
CHADhan Player.
#45076: Sep 22nd 2019 at 3:42:16 PM

Pretty sure that's a common sentiment among most modern fans; they like the world and characters more than the games themselves.

But as a person who loves the challenge in my games, Mania has my full support and I still call it one of the best video games in the series period.

A lazy millennial who's good at what he does.
BorneAgain Since: Nov, 2009
#45077: Sep 22nd 2019 at 4:02:45 PM

The aesthetics and fanservice of Mania were nice touches, but the key element for me was getting a mix of physics and level design that I'd hadn't quite experienced since 3&K. Advance 1 got close, but the over reliance on bottomless pits and beginner's traps in the latter half tarnished it a bit.

TargetmasterJoe Since: May, 2013
#45078: Sep 22nd 2019 at 4:08:38 PM

Speaking of retro games, you guys know those licensed Genesis and Saturn USB controllers by RetroBit? Has anyone tried the controllers on Sonic Mania to see if they work for that game?

Edited by TargetmasterJoe on Sep 22nd 2019 at 7:08:54 AM

STRX Since: Jul, 2013
#45079: Sep 22nd 2019 at 5:01:45 PM

Soooo, anyone else want Sonic Riders 4? If it was a reality, what would you want to have/see/don't have in the game?

erazor0707 The Unknown Unknown from The Infinitude of Meh Since: Dec, 2014 Relationship Status: [TOP SECRET]
The Unknown Unknown
#45080: Sep 22nd 2019 at 5:08:00 PM

Don't make it like Free Riders, we gucci. [lol]

A cruel, sick joke is still a joke, and sometimes all you can do is laugh.
randomness4 Snow Ghost from The Land of Inconvenience Since: Sep, 2011
Snow Ghost
#45081: Sep 22nd 2019 at 5:10:21 PM

Why don't people ever say "we versace?"

But yeah, not like Free Riders, it had cardboard cutout scenes and that's not fun.

YO. Rules of the Internet 45. Rule 45 is a lie.
STRX Since: Jul, 2013
#45082: Sep 22nd 2019 at 5:16:34 PM

That and compared to Zero Gravity, the story took a massive tumble. Only question is do we make the gameplay more like Riders, Zero Gravity, or try to find a good balance.

erazor0707 The Unknown Unknown from The Infinitude of Meh Since: Dec, 2014 Relationship Status: [TOP SECRET]
The Unknown Unknown
#45083: Sep 22nd 2019 at 5:21:42 PM

Hmm. I generally liked the air mechanic in Riders, but Zero Gravity had more fun race tracks.

A cruel, sick joke is still a joke, and sometimes all you can do is laugh.
randomness4 Snow Ghost from The Land of Inconvenience Since: Sep, 2011
Snow Ghost
#45084: Sep 22nd 2019 at 5:24:20 PM

OG Riders, clearly.

Difficulty curve and all.

YO. Rules of the Internet 45. Rule 45 is a lie.
STRX Since: Jul, 2013
#45085: Sep 22nd 2019 at 5:31:22 PM

Find a good balance with the speed where its fun (and faster than Zero Gravity) but not overdo it (Riders). Bring back drifting and boost, but make the boost a single hit like in Zero instead of the cutscenes in Riders. And a strong level design like in Zero Gravity….though it’d be cool to see how farther they can go. Anything else?

CybranGeneralSturm Since: Aug, 2013 Relationship Status: [TOP SECRET]
#45086: Sep 22nd 2019 at 5:33:54 PM

Have a traditional control scheme that doesn't require any peripherals. Free Riders only allowed the use of the Kinect to control anything, and that led to the game killing the spinoff.

STRX Since: Jul, 2013
#45087: Sep 22nd 2019 at 5:41:09 PM

[up] Yeahhhhhh they really should've made Wii and Sony ports for the game with better control cuz even Zero Gravity on the Wii functioned pretty well (and most people just used the Wii Remote's D Pad). Plus, they gave us Metal Sonic and Vector and the tracks...despite half of them being okay/decent so they could've been fun to play traditionally.

randomness4 Snow Ghost from The Land of Inconvenience Since: Sep, 2011
Snow Ghost
#45088: Sep 22nd 2019 at 5:44:42 PM

They weren't cutscenes...and it's not like they slowed down the game at all.

Though, I guess all of them should be level 2.

YO. Rules of the Internet 45. Rule 45 is a lie.
lalalei2001 Since: Oct, 2009
#45089: Sep 22nd 2019 at 5:48:35 PM

Anyone seen this brief explanation of the SA1 character arcs? XD

The Protomen enhanced my life.
PhysicalStamina Since: Apr, 2012
#45090: Sep 22nd 2019 at 5:48:41 PM

The Riders sub-series is dead, and I am 100% okay with that.

RodimusMinor Professional Complainer Since: Oct, 2018
Professional Complainer
#45091: Sep 22nd 2019 at 5:50:39 PM

[up][up]Things that are not okay: That post.

randomness4 Snow Ghost from The Land of Inconvenience Since: Sep, 2011
Snow Ghost
#45092: Sep 22nd 2019 at 6:01:55 PM

That post synonymous with word: OK

Actual Accuracy...

YO. Rules of the Internet 45. Rule 45 is a lie.
Soble Since: Dec, 2013
#45093: Sep 22nd 2019 at 6:45:30 PM

Riders is my favorite among the racing titles. It fits with Sonic's "too cool for school" attitude. Mario does karts. Sonic does hoverboards. They even gave him an antagonist who wasn't a recolored hedgehog OC, or a giant Space Flea from nowhere, or Doctor Eggman for the umpteenth time.

The plot was a joke but it was a joke that framed riding on freaking hoverboards through waterfalls, jungles, and futuristic cities.

Also, doing the gravity shift thing in Zero Gravity was addictive and fun.

I'd take Riders 4 over Team Sonic Racing. I can buy Sonic hopping on a hoverboard to "even the playing field" more than I can Sonic hopping into a car.

Sonic All-Stars Transformed was great with the alternate modes but Riders had more interesting stages.

EDIT: Middle ground? Have future Sonic racing games feature Sonic on an Extreme Gear while everyone else uses regular cars.

Edited by Soble on Sep 22nd 2019 at 6:46:09 AM

I'M MR. MEESEEKS, LOOK AT ME!
Numbuh1234 Since: Apr, 2014
#45094: Sep 22nd 2019 at 9:55:31 PM

Or maybe the SUMO Digital team can try making a Riders game?

I do writing, feel free to check out my stories here! https://numbugwritingblog.tumblr.com/post/686233243868102656/numbugs-shared-heroic-uni
SapphireBlue from California Since: Jan, 2001 Relationship Status: Drift compatible
#45095: Sep 22nd 2019 at 10:07:30 PM

I never played Zero Gravity, but I remember really liking the first Riders. It'd be cool if they did something new with it.

Edited by SapphireBlue on Sep 22nd 2019 at 10:07:54 AM

Zeromaeus Since: May, 2010
#45096: Sep 23rd 2019 at 12:51:55 AM

More Riders would mean more Riders music and that's only a good thing.

AceOfScarabs I am now a shiny stone~ from Singapore Since: Jan, 2001 Relationship Status: Drift compatible
I am now a shiny stone~
#45097: Sep 23rd 2019 at 5:48:24 AM

At some level I do desire to see Team Knothole get reintegrated into canon somehow, even if they're relegated to a sidestory.

The three finest things in life are to splat your enemies, drive them from their turf, and hear their lamentations as their rank falls!
tms_forever1 Since: Apr, 2017 Relationship Status: You cannot grasp the true form
#45098: Sep 23rd 2019 at 5:58:20 AM

Honestly my biggest problem with Riders (at least the first game, not necessarily sure how much it applies with Zero Gravity since I’ve only played that one not single player once) was that it’s not very multiplayer friendly, like with Team Sonic Racing I’m the only one in my friend group that owns it but everyone I’ve given a controller has been able to easily figure it out, with Riders that isn’t the case. Like it’s fun when you know what you’re doing but it also makes it not really great with multiplayer which, kind of defeats the point of a racing game

Basically if they fixed that I’d love a new Riders lol

Edited by tms_forever1 on Sep 23rd 2019 at 9:01:09 AM

STRX Since: Jul, 2013
#45099: Sep 23rd 2019 at 6:40:39 AM

[up] From my experience Zero Gravity is easier to get into but it still takes time to get into the mechanics. The multiplayer modes, at least battle mode helped make it more fun for them.

TargetmasterJoe Since: May, 2013
#45100: Sep 23rd 2019 at 8:52:00 AM

I still think the concept of Sonic Riders is really cool, so I would not oppose a fourth game.

That said, someone who isn't Sonic Team should develop it.

Or maybe the SUMO Digital team can try making a Riders game?

This. I know TSR's campaign mode may have been fluff, but it feels like the best kind of fluff, if that makes sense.

One touch from TSR's story mode I really appreciate from Sumo Digital was having Vector refer to Espio and Charmy by name. We don't see them, but they still get a nod, which is more than what can be said for Sonic Free Riders where Vector doesn't even make the slightest allusion to them.

Actually, on that note, if we get a Sonic Riders 4 from a new dev team, give us all the Chaotix as racers, not just Vector. (Not sure why he gets all the attention...)


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