Follow TV Tropes

Following

The Fighting Game topic

Go To

PushoverMediaCritic I'm sorry Tien, but I must go all out. from the Italy of America Since: Jul, 2015 Relationship Status: watch?v=dQw4w9WgXcQ
I'm sorry Tien, but I must go all out.
#3201: Jun 8th 2022 at 2:02:41 PM

Max has an interesting rant about the overuse of Training Stage in tournament play.

agent-trunks IHE from Every-where, but there Since: Apr, 2015
IHE
#3202: Jun 9th 2022 at 12:02:56 AM

I feel there's a lot to discuss on this particular subject. There's a lot of Casual-Competitive Conflict on the matter.

Max brings it up & I do agree with it, but Tekken more or less brings a good compromise. I do agree with a degree when it comes to KI & UMVC 3. However, I do believe the tourney players have the right to still chose grid stages. People may think it's too boring, but it's still Boring, but Practical. It comes with the territory when it comes to the competitive nature of fighting games.

omega2900 Lu-cha! Lu-cha! Lu-cha! from The Midwest, where everything is MID! (Ten years in the joint) Relationship Status: In my bunk
Lu-cha! Lu-cha! Lu-cha!
#3203: Jun 9th 2022 at 6:41:37 PM

It's been a while since I've last played UMVC3, but I never had problems reading what characters are doing on the darker stages even when I played online.

Edited by omega2900 on Jun 9th 2022 at 8:41:50 AM

Help me. I can't get it out of my head.
agent-trunks IHE from Every-where, but there Since: Apr, 2015
IHE
#3204: Jun 10th 2022 at 7:58:19 AM

Yea, I never had any issue fighting against someone like Wesker.

Then again, I don't know how much of that is actually related to my visual or how much I just figure out most of Wesker main's habits.

CountofBleck (4 Score & 7 Years Ago)
#3205: Jun 10th 2022 at 8:08:31 AM

Well you also need to take environments into account. Playing casually and playing for cash or prestige puts a ton of different things in perspective, and losing track of someone even for a second- especially if they can teleport- can be a death sentence. so yeah, using dark costumes for that slight meta advantage of stealth could be considered unfair.

agent-trunks IHE from Every-where, but there Since: Apr, 2015
IHE
#3206: Jun 10th 2022 at 8:19:11 AM

Yea, I've seen people try to exploit online fighting games way too many times so that's a fair assessment.

windleopard from Nigeria Since: Nov, 2014 Relationship Status: Non-Canon
#3207: Jun 12th 2022 at 7:23:07 AM

Having recently read Sonic the Hedgehog/Mega Man: Worlds Unite, I'm interested in a Sega vs Capcom fighting game. Would anyone else like that?

LoneCourier0 The Wandering Geek from A Diverse Land (Season 2) Relationship Status: Mu
The Wandering Geek
#3208: Jun 12th 2022 at 7:25:20 AM

[up] Oh yes indeed.

Still coming up with a roster?

Every time someone claims to be realistic is a dour cynic in disguise.
windleopard from Nigeria Since: Nov, 2014 Relationship Status: Non-Canon
#3209: Jun 12th 2022 at 8:50:52 AM

Haven't thought of one just yet. Will post it when I can.

omega2900 Lu-cha! Lu-cha! Lu-cha! from The Midwest, where everything is MID! (Ten years in the joint) Relationship Status: In my bunk
Lu-cha! Lu-cha! Lu-cha!
windleopard from Nigeria Since: Nov, 2014 Relationship Status: Non-Canon
agent-trunks IHE from Every-where, but there Since: Apr, 2015
IHE
#3212: Jun 12th 2022 at 8:44:14 PM

I do want a game that's dedicated to Sega X Capcom, but I'm not entirely sure how well that'll do. Even though there are plenty of match up/pairs I can think of.

  • Street Fighter - Virtua Fighter

  • Strider - Shinobi

  • Red Earth - Golden Axe

  • Final Fight - Yakuza/Shenmue

I just can't think of one with Hornet.

fredhot16 Don't want to leave but cannot pretend from Baton Rogue, Louisiana. Since: Jan, 2015 Relationship Status: Too sexy for my shirt
Don't want to leave but cannot pretend
#3213: Jun 12th 2022 at 8:45:03 PM

Excuse me, guys and gals and those beyond and between, but what, exactly, are "setplay characters"?

Trans rights are human rights. TV Tropes is not a place for bigotry, cruelty, or dickishness, no matter who or their position.
Kiobi20 Since: Sep, 2016
#3214: Jun 12th 2022 at 8:52:14 PM

[up][up] I think the sega counterpart for Final fight would be Streets of rage.

Nap1100 Since: Mar, 2012
#3215: Jun 12th 2022 at 9:59:01 PM

[up][up]Characters whose entire gameplan is scoring a win condition of some kind, usually a knockdown, that snowballs on top of itself that basically never lets the opponent play again. Millia from Guilty Gear is a prime example for instance.

Edited by Nap1100 on Jun 12th 2022 at 12:59:17 PM

agent-trunks IHE from Every-where, but there Since: Apr, 2015
IHE
#3216: Jun 12th 2022 at 10:25:01 PM

[up][up]

You're absolutely right. I was trying to figure out another Capcom urban game & FF was the 1st thing to come to my mind. I suppose Dead Rising would be a better comparison.

PushoverMediaCritic I'm sorry Tien, but I must go all out. from the Italy of America Since: Jul, 2015 Relationship Status: watch?v=dQw4w9WgXcQ
I'm sorry Tien, but I must go all out.
#3217: Jun 16th 2022 at 10:25:07 AM

Here are some basic concepts I have for an Asura moveset for Marvel vs Capcom, tell me what you think:

     Asura 

He can shoot weak rapid-fire blasts that he can continue firing while jumping around.

He can charge homing blasts by focusing a crosshair on the opponent's body, targeting up to 6 spots on their body at once (their torso, limbs, and head), and then he fires one homing blast per crosshair.

He is in Vajra Asura by default. He has a Wrath meter that increases as he takes and deals damage.

  • After Wrath passes 33%, Asura unlocks Six-Armed Vajra Asura as a special move transformation.
  • After Wrath passes 66%, Asura unlocks Mantra Asura as a Level 1 transformation Super.
  • If Wrath reaches 100%, Asura automatically transforms into Berserker Asura, which is super strong but loses access to his other transformations. Berserker constantly drains Wrath and it also drains Wrath when he takes damage.
    • When Wrath hits 33%, he reverts to Wrath Asura, which has the same mechanics but is much weaker and he goes back to Vajra Asura when Wrath hits 0%.
  • If Wrath reaches 100% while in Mantra Asura, he unlocks Asura, The Destructor as a Level 3 Super.
    • After using Asura, The Destructor, he reverts to Six-Armed Mantra Asura, which is his strongest transformation.

Regular Level 1 Super is based on the knock-down triangle attacks, and each transformation has a different one.

Regular Level 3 Super is based on a QTE cutscene and has actual QTE mechanics, and each transformation has a different one.

Edited by PushoverMediaCritic on Jun 16th 2022 at 10:28:15 AM

LoneCourier0 The Wandering Geek from A Diverse Land (Season 2) Relationship Status: Mu
The Wandering Geek
#3218: Jun 16th 2022 at 10:48:00 AM

Sounds like a fitting gimmick for him, in a good way.

Also, have you thought of the intro and victory quotes too?

Every time someone claims to be realistic is a dour cynic in disguise.
Demongodofchaos2 Face me now, Bitch! from Eldritch Nightmareland Since: Jul, 2010 Relationship Status: 700 wives and 300 concubines
Face me now, Bitch!
#3219: Jun 16th 2022 at 12:54:57 PM

Asura's Level 3 where he becomes his Destructor form should be a One Hit KO on the fighter it hits. Its literally Asura the size of a Star System. A single hit would probably decimate just about anyone in MVC with him at the that size. [lol]

Watch Symphogear
PushoverMediaCritic I'm sorry Tien, but I must go all out. from the Italy of America Since: Jul, 2015 Relationship Status: watch?v=dQw4w9WgXcQ
I'm sorry Tien, but I must go all out.
#3220: Jun 16th 2022 at 8:30:57 PM

[up][up]Yeah, the idea is to manage the Wrath meter, using it to power up while avoiding reaching the breaking point of Berserker Asura. Oh yeah, the Wrath meter should also get a big increase when Asura switches in after a teammate has been KO'd (fitting the game where he gets a huge Wrath boost any time someone dies.)

Intro would probably be him breaking out of a statue, having just crawled back from Naraka. Win Quotes would be a bunch of wrath-filled lines about how it's not satiated. Maybe if he defeats certain characters last (like Thor or Dormammu), he actually gets a "My Wrath is finally... gone." line as a win quote.

[up]Well, I definitely think it should be his most damaging Super, even if I could see certain Marvel characters like Thor surviving it. Maybe it does like a flat 1,000,000 damage, one-shotting weaker characters while potentially leaving stronger characters with a sliver of HP.

Edited by PushoverMediaCritic on Jun 16th 2022 at 8:31:59 AM

agent-trunks IHE from Every-where, but there Since: Apr, 2015
IHE
#3221: Jun 16th 2022 at 11:16:31 PM

That's a blast from the past.

Other than doing a million damage, your moveset for Asura is fitting at the very least.

Asura should only quote "My Wrath is finally... gone." against the likes of Dormammu & Shuma.

PushoverMediaCritic I'm sorry Tien, but I must go all out. from the Italy of America Since: Jul, 2015 Relationship Status: watch?v=dQw4w9WgXcQ
I'm sorry Tien, but I must go all out.
#3222: Jun 17th 2022 at 11:18:48 PM

So. I, uh. Finished the Asura moveset.

     Asura 
HP: 1,100,000

He is in Vajra Asura by default. He has a Wrath meter that increases as he takes and deals damage. After a few seconds of not taking or dealing damage, the Wrath meter slowly starts decreasing over time. When a teammate is KO'd, the Wrath meter gets a big increase. If Wrath reaches 100%, he automatically goes into Berserker Asura, a cinematic attack.

  • Berserker Asura has golden lava skin and four giant lava arms. He creates a giant full-screen pillar of energy that launches the opponent into the air, then he shoots them with a laser beam and a ball of energy that creates a colossal explosion. Does 600,000 damage.
  • After, Asura reverts to Wrath Asura. He turns black and loses the giant energy arms. Wrath constantly drains over time and when he takes damage. He reverts back to Vajra Asura when Wrath hits 0%.

5L: He does a hook punch forward.

2L: He jumps and slaps the ground with his other hand, making a small shockwave. Low.

5M: He sweeps his other arm forward with a hook punch and he spins after.

2M: He does three downward hook punches forward, alternating arms. Triple Low.

5H: He jumps and does a double hammer-fist smash down.

2H: He steps forward and does a big overhand hook punch that hits the ground and makes a shockwave. Low.

5S: Dash Attack. A big uppercut launcher with a red aura.

j.5L: He does a downward hook punch.

j.5M: He does a hook punch straight up.

j.5H: He does a double axe-hand smash down.

j.5S: Dive Attack. A diving punch downward with a red aura.

236X (Air OK): Lock-On Mode. A crosshair appears and follows where Asura moves. He shoots projectiles at the crosshair. You can transition from 236L to 236M or 236H without exiting Lock-On Mode.

  • L: Rapid-Fire. He rapid-fire shoots blasts at the crosshair. Hold L to keep firing.
  • M: He shoots a shotgun burst of blasts at the crosshair in a wide spread. Hold M to not fire until you let go.
  • H: When the crosshair passes over the opponent's body, it creates targets on up to 6 spots (their torso, each limb, and head), and Asura shoots one big homing blast at each target. Hold H to not fire until you let go.

236S: Six-Armed Vajra Asura. Unlocks when Wrath is at or above 33%. Asura flexes and grows two more arms out of his back. His damage increases and his normals hit 3 times more. Also unlocks a new command normal.

  • 6H: A barrage of punches forward with all six arms, ending with a simultaneous sextuple punch.

623X (Air OK): Heavy Attack. It's an invincible reversal and he can chain it into a combo. To compensate, he overheats afterward, his arms turn black and he can't use this move again for a certain amount of time.

  • L: He spins around and creates a shockwave ring around his body. It has decent range in front of and behind him.
  • M: He does a big, powerful uppercut with a big shockwave released from his fist.
  • H: He spins around and creates a bigger shockwave ring.

623S (Air OK): Unlimited Mode. He splays his body out, creating a shockwave that can knock opponents away and uses up 10% of the Wrath meter to make the lines on his body glow temporarily. While in this state, he can use 623X an unlimited number of times without overheating.

214X: A dodge-roll or counter.

  • L: A dodge-roll forward.
  • M: A dodge-roll backward.
  • H: A counter. If the opponent attacks him with a physical attack, he counters physically. If the opponent attacks him with a projectile, he counters by catching and throwing their projectile back.

236XX Level 1: Mantra Asura. Unlocks when Wrath is at or above 66%. Asura powers up and countless arms combine into two giant arms. His damage increases greatly and he gains rockets on his elbows, giving him another airdash. Unlocks a new command normal. He also no longer transforms into Berserker Asura when Wrath hits 100%.

  • j.6H: He activates the rockets on his elbows and does a horizontal spinning superman punch flying forward.

623XX Level 1: Special Attack. He triggers a cinematic attack. Each transformation has a different one.

  • Vajra Asura. He rears back and does a really big overhand hook punch forward. Does 200,000 damage.
  • Six-Armed Vajra Asura. He does a quad punch upward with his top four arms, then does a big double punch with his regular arms that shoots beams upward. Does 250,000 damage.
  • Wrath Asura. He ignites the spots on his back where his lava arms used to be to create rockets and jets up into the air and then down to smash the ground. Does 275,000 damage.
  • Mantra Asura. He activates one of his elbow rockets and spins around for a massive spinning hook punch. Does 300,000 damage.
  • Six-Armed Mantra Asura. He backflips into the air, creates his halo, shoots a wide spread of blasts from it, then shoots a ring of blasts that converge on the opponent as Asura lands and flexes with his back to them as the blasts explode. Does 350,000 damage.

214XX Level 3: Burst. He runs forward and triggers a QTE cutscene. Each transformation has a different one. Hitting or failing the QTEs only increases or decreases the damage of the Super.

  • Vajra Asura. Does 350,000-450,000 damage.
  • Six-Armed Vajra Asura. Does 450,000-550,000 damage.
  • Wrath Asura. Does 500,000-600,000 damage.
  • Mantra Asura. Does 550,000-650,000 damage.
  • Six-Armed Mantra Asura. Does 650,000-750,000 damage.

j.214XX Level 3: Asura, The Destructor. Unlocks when Wrath is at 100% while in Mantra Asura. Asura flies up into space and grows much larger than the Earth with six giant arms. He shoots six homing blasts at the opponent, launching them up into space, and then hits them back to Earth with a gargantuan triple punch. Does 850,000 damage.

  • After, Asura reverts to Six-Armed Mantra Asura. His damage increases immensely, his normals hit 3 times more, and he has rockets on his elbows for an extra airdash. Also unlocks two command normals.
    • 6H: A barrage of punches forward with all six arms, ending with a simultaneous sextuple punch.
    • j.6H: He activates the rockets on his elbows and does a horizontal spinning superman punch flying forward.

After winning a battle by beating Shuma-Gorath or Dormammu, he says "My Wrath... is finally... gone."

omega2900 Lu-cha! Lu-cha! Lu-cha! from The Midwest, where everything is MID! (Ten years in the joint) Relationship Status: In my bunk
Lu-cha! Lu-cha! Lu-cha!
#3223: Jun 18th 2022 at 5:02:54 AM

I haven't seen an aerial level 3 since Chun-Li's Shichisei Senkukyaku from Tv C. Nice

Help me. I can't get it out of my head.
uncertanSearcher The Power of Toons and Anime from Germany Since: Oct, 2017
The Power of Toons and Anime
#3224: Jun 19th 2022 at 3:37:46 AM

And the Smash clone trend keeps going, now LEGO is joining in on it.

Rinsankajugin Since: Feb, 2012
#3225: Jun 19th 2022 at 5:42:10 AM

[up] Huh, I knew this game existed, but I didn't realize Bamco were the ones working on it. I guess this makes this is their 6th platform fighter after Digimon Rumble Arena, Digimon Rumble Arena 2, Battle Stadium DON, Smash 4 and Smash Ultimate.


Total posts: 3,567
Top