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Getting into this series seriously for the first time.
It's not bad. Though I still have a definite bias for Devil May Cry in all it's sexy, sexy gameplay.
So far in my run through the first game, the locking on and the hit detection for grabs is... awkward to say the least.
edited 2nd Feb '11 6:49:52 PM by Schitzo
The 2nd game has def. more polished controls, upgrade balance and button-mashing QT Es but I find the storyline and level design to be less appealing. Haven't played 3 or the PSP games.
also inb4 Roland.
edited 2nd Feb '11 5:38:43 PM by Glowsquid
Same. I've heard mixed impressions(impressions, not reviews) on 3 and Chains of Olympus, though Ghost of Sparta seems to be universally praised.
The level design, I admit, needs LOTS of work. It desperately wants to be an action platformer, but until you can get the camera angles right, just don't.
Also, are there seriously only 5 types of Mook?! (Well, then again, Double Dragon only had 5 Mook types too... But at least their fight choreography wasn't wtf)
edited 2nd Feb '11 5:45:02 PM by Schitzo
It's not just the camera angles.
Kratos' jumps are really awkward.
How far are you?
edited 2nd Feb '11 5:51:22 PM by JotunofBoredom
The Oracle of Athens is screaming her head off.
First Impressions on stuff:
edited 2nd Feb '11 6:04:33 PM by Schitzo
Don't run, roll! Roll to travel and roll to fight. Always be rolling!
Aside from the unblockable attacks (And getting stoned), Guard and Parry always seems like the best answer. I always get hit when I roll.
edited 2nd Feb '11 6:48:57 PM by Schitzo
The enemy variety picks up around mid-Athens(which you've already passed).
It's actually my favorite part of the game actually.
Once you get inside the Temple of Pandora you'll mostly be encountering recolors.
edited 2nd Feb '11 7:03:47 PM by JotunofBoredom
Nah, even at that point you have the Centaurs. The recolors only really happen in Hades.
I said "mostly" didn't I?
Plus centaurs take a while to show up and only appear very briefly, then you have Satyrs a bit later.
edited 3rd Feb '11 5:48:53 AM by JotunofBoredom
Maybe it's just what you're used to, but I found God of War's control scheme to be better than DMC game's. Controlling Kratos struck me as just easier than controlling Dante or Nero.
I think that's the idea. God of War seems to be deliberately simplified and button mashy. And you know what? That's not a bad thing at all. This is why I still love single attack button beat em ups like Final Fight. You can still find ways to surgically implement your attacks and dodges (too bad Final Fight wants your money, and I mean WANTS it.)
Though what I love about devil may cry, at least the first game, is how you can chain attacks and dodge almost fluidly, and how your attack buttons can become context sensitive just by a press of the lock on button and a tilt of the control stick. And well, it's more or less Classicvania in 3D.
Hahahahahaha...oh, you poor fool. You have no idea what is in store for you.
Do yourself a favor. Stop after the mediocre first game. It only gets more puerile.
edited 3rd Feb '11 12:34:02 PM by Roland
This puerile game that won a Bafta for writing.
But some guy on an internet forum doesn't like it! Surely this means it has no value whatsoever?
I actually quite like GOW 1's story.
But only since Kratos loses in the end.
The other two? So bad.
edited 3rd Feb '11 2:00:35 PM by JotunofBoredom
I like the second game's the best.
It doesn't bother dicking around with the ins and outs of Kratos's "personality", and there's never any attempt to redeem him, or to paint him in a negative light (outside maybe the end). Plus, it has the best music and set pieces, and the most epic plot.
Also: Time travel!
edited 3rd Feb '11 2:09:14 PM by Nicknacks
I've only played the first two, due to my lack of a PSP. I hate Kratos with a flaming passion, but the games are still hella fun.
Fuck the underworld in the first game, though. Fuck them and those goddamn fucking rotating spike pillars.
The vertical were okay. Horizontal was a nightmare.
How do Kratos being less of a character and causing TimeParadoxes make GOW 2 a better story?
edited 3rd Feb '11 2:26:52 PM by JotunofBoredom
Because the former (in this case) bothers me, and the latter entertains me.
Kratos isn't that likeable, nor does he have much depth. Arguably, any attempts to instill humanity in an archetypicly flat classical greek hero who regularly rips the heads off of strangers for health points is barking up the wrong tree.
Time travel plots aren't as complicated as everyone makes them out to be anyway.
He isn't likable, which is why I like the ending of GOW 1 where he gets screwed over. In fact his backstory only serves to make him even more unlikable; I like to think that the writers intended this.
And no, time travel isn't complicated. It's just that GOW 2's time travel is full of paradox based Plot Holes.
I got hit hard by Darkness-Induced Audience Apathy. It's sad, because Kratos is a great idea for a character (Exaggeration of the Greek Heroic Sociopath who is made sympathetic), but he just got on my nerves after a while. The boss quality kinda petered down after the awesome first Hydra fight, too.
Also, the platforming elements are absolutely terrible. I liked the beat em up parts, but they had nothing on Devil May Cry.
I never played the second two games.
edited 3rd Feb '11 2:42:03 PM by Scardoll
I never saw Kratos as sympathetic.
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