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I wonder what guns there will be. The M1911 would only be invented a year earlier, the machine gun is barely into its infancy, so my guess is you get a revolver of some sort and a bolt-action rifle.
But considering the setting...
Perhaps prototypes of WWI weapons will be available, as this is a military installation as much as it is a city?
That wouldn't surprise me.
As for that woman in the trailer, wonder what the source of her psychic powers is. If she's a natural, that might explain why whoever runs Columbia is keeping her locked up there, as an object of study and research.
... Bioshock 2's already out? O_O
It was released in February.
... Well, shit.
Maybe he'll find written passages and imagine their voices speaking.
Great now i've the image stuck in my head of him doing a falsetto voice when reading a woman's diary.
...I can't decide whether that wouldmake the game more or less creepy.
As for the "Big Daddies" in the trailer, I think it makes sense that they wouldn't have drills or guns—after all, who needs a gun when you can just pick up some poor sap, toss him out a window and have it guaranteed that he's land pizza?
^^ It could be worse, he could do interpretive dance while reading them.
edited 14th Aug '10 4:18:54 PM by Pentadragon
^^ Now I have the mental image of falling bodies being a daily occurence for people who live on the ground. "Oh, it's another soon-to-be-corpse."
Well, your character is a famous person, and probably knows the people writing the notes, so he'd be able to imagine what they'd really sound like.
I don't have anything interesting to say about this game, but I'm disappointed that it's not a visual novel.
I searched the net for a Booker De Witt, got nothing but news for this game. So unless you find a link that has the tragic tale of Booker De Witt, the only famous thing about is that he's an ex-Pinkerton. Considering that Pinkerton was the 19th century equivalent of the FBI, I guess it's knida a big thing.
The Pinkertons were more than the FBI. They were a private eye agency without peer, then or now.
Except during the Civil War, where they accidentally prolonged it by overestimating the Confederacy's troop count before a key battle early on.
edited 14th Aug '10 9:56:04 PM by Colonial1.1
Wrong never it live down, Colonial. Less civil war, more labor strikes.
Is there another trope for such a blunder? If so, I apologize.
I'm not talking about wartime intelligence. The Pinkertons were experts at tracking fugitives. "We Never Sleep" indeed.
Just ask H.H. Holmes.
Ah. So they're the best at what they do.
You know. That they will, after this, set a Bioshock game in space - thus coming full circle - sounds terrifyingly plausible at this point, doesn't it?
^ Bioshock : System?
Bio Shock Forever?
My guess is that you'd be going into space in like the late 1800's or something.
Bio Shock: War of the Worlds!
And what would the philosophical theme be there, then?
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