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YMMV / The Sword of Hope

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  • Awesome Music: That soothing music that plays near the fountains and swamp areas (!). That kind of magic only GB chiptunes can provide.
  • Ho Yay: If you try to Open the old man, your erstwhile father for some fifteen years, he'll say that you already "know how he feels." ...Ooooooooookay, sure hope something was lost in translation there.
  • Narm: The terrible translations will give you a hard time taking the game seriously. When the prologue is several screens long and includes at least one grammatical mistake per screen, you know you're not in for a copy-edited Ivy League term paper.
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  • Nightmare Fuel: Some of the enemy designs. There's just something... very wrong about them. Ralbas and Druids, most of all.
  • Paranoia Fuel:
    • The gameplay itself, what with enemies being able to block your way, or simply attack you out of nowhere. Things get really bad when you're traversing a maze and are running out of HP. Bastards just won't let up.
    • The graveyard. The dissonant music, general feeling of desolation, and talk of vampires will tense you up.
  • Viewer Gender Confusion: Lamias are referred to as being male, but they have naught but female characteristics.


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