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  • Breather Boss: The Battle for the Enteral Fire Source. For coming so late in the game, this fight is oddly easy. The elemental attack Kaos uses isn't too hard to dodge and while strong in their own right, the Fire Skylanders summoned (Eruptor, Flameslinger, and Sunburn) can be easily beaten with a Water Skylander, which most players will have due to Gill Grunt coming in the Starter Pack. Compared to the fight that comes before (The Eternal Undead Source) and the fight that comes afterward (Kaos himself) and even the levels that come before and after it, this battle is a well-needed refresher.
  • Game-Breaker: Drobot. Even though his Laser Eyes attack is one of the weakest attacks across all Skylanders, it alone still pushes him into this status on account of how fast it fires and that it travels a very long distance, meaning Drobot never has to worry about being close to his enemies and showing just how deadly Death by a Thousand Cuts really is. Not only does he make plowing through storymode very easy, but it also makes him among the best Skylanders to use in the PvP sidemode.
  • Porting Disaster: Spyro's Adventure received a hasty port to the PC. The options menu does not allow you to change any graphics settings and sound often completely cuts out at certain pre-rendered cutscenes. To make it worse, there was no subtitles feature for these scenes, so you end up with Eon simply mouthing at you or Kaos and Glumshanks mouthing at each other with the player having no idea what's going on. There were also random crashes at various places, such as the beach levels. This may be why none of the sequels had any versions released on PC.
  • That One Boss.
    • The fight for the Enteral Undead Source. Undead Skylanders were absurdly powerful in the first game, with you needing to fight three clones, all of which would be rather high leveled and upgraded were they figures. In order, you fight Ghost Roaster, who can be invincible and stupidly fast with the same move, Chop Chop, who can only be hit while he is attacking as he will have his shield up when moving and Hex, who can hide behind her bone shield if you get too close and is long-ranged. In-between all of them, you have dodge lasers which can have extremely random patterns, and then you have to defeat all three characters at once. And if that weren't enough, this happens at the end of Creepy Citadel, one of the longest levels in the game, so it's a pain to even get to this fight. It was a major roadblock for many young players and even some older ones.
    • Kaos's fight is split into several phases. The first one isn't so bad. Kaos can only drop down on you and summon a Skylander clone. But when the Hydra shows up, that's when the problems start to appear. Now during Kaos's slam move, the Hydra(depending on which head is at the front) will summon the attack Kaos used in the source battle(The Doomsharks, homing exploding pods, lasers, and circling fireballs), some of which are very hard to dodge. He will also begin to summon the Skylander clones again, this time in groups of three for every single round(although he will wait for the Hydra's attack to finish and will only have two clones on the field at a time). However, Kaos will destroy the clones from the prior round and level up the new clones he sends in. Once you clear out all the clones, things only get worse, as now the hydra will start to combine its own moves. If you get Doomsharks with the lasers and you aren't a master at dodging or abusing the Doomsharks for health, you may as well count whatever Skylander you are using as dead. And the cherry on the cake? Kaos has a ton of health and tends not to linger on the battlefield for very long. Don't be surprised if the boss fight takes a while to beat.

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