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  • Fan Nickname: Howard's known as USDK, a mythology gag reference to Kyoya from the first game.
  • It's Easy, So It Sucks!: A complaint by more hardcore fans is how the game only has a "Easy" and "Normal" difficulty and due to this, Shibito never reach the level of being a threat as they did in the first game, Shibito aren't as deadly, Gun Shibito are far less frequent and they almost always take a pretty lengthy amount of time to revive compared to the original game, in addition both gameplay modes are identical aside from enemy health and damage unlike Siren 2 where enemies would actually have better weapons, be more numerous and other stage changes forcing you to re-learn stages.
  • That One Level: Bella having to sneak through a house occupied by a family of Shibito in Blood Curse, mostly for the same reasons. Being a 10-year-old girl, you have no options for self-defense other than finding a hiding spot and hoping none of the Shibito saw you getting into it. Despite this, the stage is actually relatively quick and painless... if you do a normal run through without picking up any archive items. Going for them all is what turns it into the single longest and most difficult stage of the game. This game fixed the earlier ones' issue where items aren't kept if you die and continue, but for some reason, this doesn't quite apply to the archive items from this stage: the actual archive items themselves stay, but they are also inventory items that Bella needs to end the stage with to unlock archive items later on, and those disappear and can't be grabbed again if you die after collecting them, meaning you have to do it all in one go and restart the stage entirely if you die. On top of this, a pathing issue causes two of the three patrolling Shibito to get stuck on each other in the first-floor hallway every other playthrough, which makes a normal run where you never have to go back down there even more trivial, but forces you to alert them and run like hell to get them free if you want another archive, which in itself also requires alerting one of them while hiding in the same room they spend most of their time in. Lastly, another two archives require you to actually get out of the house, then ring the doorbell when only one of the Shibito is on the ground floor and sneak back in to grab the one that's required for the other. The absolute worst part about all this, too, is that getting the archives sequentially makes the rest of the stage harder because the Shibito react to you messing with them and alter their patterns, mostly taking shorter loops that give you less time to move around, but one of them also extending their patrol to include outside the house after you grab the penultimate archive, which means you can easily get stuck between her on patrol and Shibito Melissa hunting you down if you try to end the stage at the wrong time.
  • Scrappy Mechanic: As discovered via emulation, the game's framerate is actually capped to 15 FPS while sight-jacking so the framerate drop while likely intended to make sightjacking consistent with performance drops due to rendering two or four screens at once also means it always runs at 15 FPS instead of possibly running smoother in certain areas or on stronger hardware.

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