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YMMV / Beverly Hills Cop

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The Film


The Video Game

  • Most Annoying Sound: The PC version's music. Sure, it's no CrazyBus, but it's still ear rape. The Spectrum 48K version's not that far behind either.
  • Porting Disaster:
    • A tie-in for the film was released on several platforms, most notably Amiga, Atari ST, Commodore 64, and PC, among several other lesser machines. The Amiga version has smashing music due to the Paula audio chip. The Atari ST, Spectrum 128K and C64 version were bearable thanks to the PSG sound system. The PC version, however, is this trope played straight. Using only EGA graphics and PC speaker sound, despite the AdLib and Game Blaster, and indeed the first generation Sound Blaster, being already released when the game came out and VGA was already picking up steam. And even then the PC music was often described as someone strangling an ice cream truck.
    • While it's generally agreed that the PC version's music is terrible, the Spectrum 48K port's music isn't too far behind given that the platform too only had a beeper for the game to work with (along with a title screen with what appears to be Eddie Murphy suffering from second degree sunburn). The only thing that makes it bearable is that it sounds less like someone strangling an ice-cream truck and more like someone autotuning their farts.
  • The Problem with Licensed Games:
    • Aside from the porting disaster mentioned above, the game was considered only mediocre at best, as it appeared to consist of several minigames tossed together in haste. And the darn game came out in 1990, 6 years after the original movie! By then PCs have had the option of getting better music from add-ons like the AdLib, Creative Game Blaster, or even the original Sound Blaster. Additionally, VGA graphics cards which allowed for much better graphics were starting to catch on.
    • And then there was another release for the PlayStation 2 in 2006. The first warning sign is that the game is on a CD, not a DVD. Once you start playing the game itself, is quickly becomes apparent how it takes up so little space: For starters, there is no voice-acted dialogue and no music during gameplay. Speaking of gameplay, the first level of the game starts with a forced stealth section where it seems like whether you get seen has nothing to do with being in the line of sight of enemies. Once you get to actual shooting, it doesn't get any better. There are plenty of glitches both with the graphics and programming. To top things off, apparently the developer did not get the rights for Eddie Murphy's likeness or the iconic theme tune, so both are replaced. The music is at least a decent effort, sounding like something that could have been part of the real movie. Portraying Axel Foley as a bald, clean-shaven white man, on the other hand...


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