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YMMV / Battle Pirates

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  • Complacent Gaming Syndrome: Downplayed, as the developers are constantly releasing new weapons and hulls to shake up the status quo, but some builds see disproportionately high use. It's most noticeable in the Forsaken Arena Tournament, where everyone chooses from the same list of hulls and items picked by the developer to build their tournament fleets. The first day of a tournament is typically spent testing out various builds, and by the end of the day most people are using the same 1 or 2 builds.
  • Difficulty Spike:
    • Difficulty with draconian targets scale, meaning that high-level targets might be much harder than targets that are only a few levels lower than them. For example, a fleet that can destroy 3 level 31 outposts might be incapable of destroying a level 37 outpost, even with multiple tries.
    • Raid targets are notably harder than other targets of the same level, for example, a level 31 military fleet is far harder than a level 31 salvage or outpost.
  • Game-Breaker:
    • The Proto-Nemesis. It has 48000 armor with 6 armor slots, 16 weapon slots (previous highest on one hull was 10), 5 special slots, massive defense bonuses, 120% faster missile reload and 170% faster rocket reload. A good Proto-Nemesis base hitting build combined with an experienced driver is guaranteed to destroy any base. That isn't an overstatement, to this day, no base has survived being attacked by a full-health Proto-Nemesis. Its downsides being that it is slow, can only be built once after you earn it, requires absolutely massive amounts of resources to build, and you have to destroy draconian bases (which almost certainly would need multiple people) for a below 1% chance to get it.
    • The May 2015 raid introduced the Hellstar, a Reaver modification of the Proto-Nemesis. It has over 52,000 armor points, 8 armor upgrades, 16 weapons slots, massive missile and radioactive reload bonuses, defense bonuses even higher than the Proto-Nemesis, and a maximum weight that exceeds the maximum fleet weight for a level 11 dock.note  Thus far, it can only be attained by hitting specific, limited targets in raids.
    • The arrival of the Scourge faction brought a game breaking sub: the Ghostcrawler. It is fast, has 7 armor slots, a whopping 20 torpedo bays and 5 special slots when no other sub has more than 4, and the longest thermal imaging range of any hull in the game. But the features that really make it a game breaker are 1) it is the only sub that never needs to surface, and 2) it has a "Deep Dive" feature that makes it virtually undetectable, even with sonar. Like the other Game Breakers, it is an extremely rare drop for limited raid targets.
  • Good Bad Bugs: There was once a glitch that allowed instant fleet repair for free, but it has since been patched by Kixeye.
  • Obvious Beta: This game is well known for its glitches and crashes, and while Kixeye has made some effort to rectify these issues, it hasn't stopped them from getting a slightly soiled reputation when it comes to fixing bugs.
  • Rescued from the Scrappy Heap: Basically, this is the Retrofit Lab's job when applied to hulls. A player might mothball a hull that has been rendered obsolete by newer tech. When a retrofit pack is released, you can upgrade your older hulls to make them relevant again.

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