Follow TV Tropes

Following

YMMV / Always Sometimes Monsters

Go To

  • Alternative Character Interpretation: The nature of the game, and one of its central themes. Almost every character's actions can be viewed through different lenses, largely depending on how the player responds to their situation, and no one is really perfect.
    • The protagonist. How bad are they, really? They're capable of some truly terrible things, but depending on which ones they go with, either willingly or accidentally, what's forgivable when done in the name of love? How responsible are they for the situation they're in?
    • Is Larry a desperate businessman who can't afford to coddle his clients, or is he just another opportunist who uses your predicament to passive-aggressively punish you for not being the cash cow he wanted?
    • The Ex. Are their choices really made in genuine affection, or does it not matter to them who they're with, as long as they're bold enough to be a success?
  • Ensemble Dark Horse: The shy-looking girl with headphones and a beige dress (if not chosen, her name is Kira), judging by the number of Let's Players that choose her as a partner at the beginning of the game. She has even been used as the icon to represent the game in the latest Humble Bundle that included it.
  • Fridge Logic:
    • Larry hires you to destroy your unsuccessful books. If the entire premise of the game is that your character is a loser for not honoring their contract (which is already pretty harsh for demanding a book in under a year) then why are you having to destroy possibly hundreds of copies of a book? The protagonist did write a book, but apparently the contract demanded a best seller, yet there never seems to be any acknowledgement that the contract must have been extremely predatory.
    • If Sam gets the book deal, they've already shot themselves in the foot, and they don't even know where the protagonist is to steal from them. They might coast along on that success for a while, but we already know they're bad with money and willing to stoop pretty low. It's only a matter of time before they lose it all, one way or another.
  • Genius Bonus: You can buy a fishing pole at the pawn shop and then use it to catch enough fish in Dubstown and Beaton to keep your belly full for the entire rest of the game without having to spend a dime on food. Give a man a fish and you feed him for a day, teach a man to fish and you feed him for a lifetime.
  • Narm: At the end, an in-game character says "I've never read anything that captures the human spirit quite so well. You're truly a master of the craft." regarding the in-universe book of Always Sometimes Monsters. This statement can feel a little too self-congratulatory, especially given the rather divisive reaction to the game in real life.

Top