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Video Game / Tavern Master

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Tavern Master is a Simulation Game by Untitled Studio and Whisper Games. Unlike most simulators, it has no plot, focusing solely on the experience of building your own tavern in a Low Fantasy world. A variety of drinks and decor types enable the player to earn money how they want, be it a cozy local pub, an expensive restaurant, or a seedy Love Hotel.

The game is also notable for its detail. Weather changes affect customer numbers, prices can be changed, and candles must be replaced lest the lights go out. Each customer belongs to a certain class of society, and wealthy taverns will be threatened by less legitimate intruders.


This game includes the following tropes:

  • Anachronism Stew: Among the events you can host are Viking and pirate costume parties.
  • Breaking the Fourth Wall: If occupied furniture is moved or sold, the customers who were using it will get angry and leave the tavern (even if empty seats are available...).
  • Common Place Rare:
    • Wine will be unlocked long before milk, and adventurers must be specially commissioned to obtain cheese.
    • An empty mead barrel costs 700 gold- enough to buy a table sized for four people.
  • Easy Logistics:
    • Most goods simply appear in storage after they've been bought- shipping time is nonexistent.
    • The game automatically calculates how much candlewax the tavern needs and buys it on a daily basis (assuming the tavern has enough money to pay for it). Only tavern-related goods appear in actual quantities that must be manually tracked and replenished.
  • Gameplay and Story Integration: Outside open-flame lights will be extinguished on rainy days and affect the area's light level accordingly. Enclosed lanterns don't have this problem.
  • You Have Researched Breathing: The ability to have two kitchens must be researched. Before then, the game simply won't let you buy a second serving counter, no matter how much money you have.


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