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Video Game / Sinews Of War

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Sinews of War is a Game Mod for Crusader Kings III. It introduces a population system to the game, which drastically alters game-play. Ensuring constant population growth will slowly but surely empower your realm; population decreases will eventually weaken the realm enough for your enemies to gain the upper hand.

Along with the population system, the building system was expanded, as vanilla buildings are given additional effects.


This Game Mod provides examples of:

  • Apathetic Citizens: Nope. Compared to the base game, peasant revolts tend to be more potent as they now scale according to the population of the counties affected. Also, populations undergoing cultural or religious conversion (or both) have lowered Popular Opinion.
  • Geo Effects: Just like in Real Life, the terrain affects the number of Rural settlements you can have in the county, which in turn affects your Food production.
  • Going Native: Compared to the base game, rulers who have a minority religion/ culture different from their subject populace have a greater impetus to do this, as speed of conversion is now tied to population size.
  • Illegal Religion: Populations who are of a different religion and/or culture from their liege can suffer Persecution (if tolerance is not proclaimed), contributing to population decrease. This can be a good thing, if cultural/religious conversion is taking place.
  • The Plague: Plagues now occur semi-frequently in-game, and your county's Sanitation level affects their frequency and potency.

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