It has three races (human, elf, hybrid (beastman)) and three types of class (a fighter, a mage, and a gunslinger/dagger-wielder), although with a twist: which classes are available to you are determined by your race. Each race has two types of class available to it (so each class type is available to two races), with two classes per type (one per race). Humans can become fighters (human fighter) or mages (1v1 mage), elves can become rangers (more evasive ranged type) or shamans (AoE mage), and hybrids can be warriors (their fighter type) or rogues (tankier ranged type). Fighters and warriors can wield a sword and a shield to tank, or a two-handed sword or dual swords for damage; they get second classes specialising in each type of weapon. Mages & shamans get a DP Ser class (magicians & warlocks) or a healer class (priests & sages). Rangers & rogues get a gunslinger class (Scouts & Hunters, I believe) or a dual-wielding dagger class (Adventurers or Shadow Walkers). There is apparently a fourth class and/or race (not sure which) to be added in an upcoming update.
The following tropes are available:
- Dual Wielding: Fighters, Warriors, and their Dual Swords second classes. Also, Rogues/Rangers and their dagger classes, Shadow Walkers/Adventurers.
- Fighter, Mage, Thief: Although thieves are replaced with rogues & rangers.
- Repeatable Quest: Necessary for grinding.
- Socketed Equipment